Well, my list is in my signature (even if it's a bit out of date). Also, the primer on page 1 is in the midst of being updated. We've also been discussing Oath, Hydra, and Titan based decks a lot in the past few pages.
As far as Command-lock, it is indeed slow, but that doesn't matter if it wins. Additionally, Command alone is very flexible, having play against graveyard and aggro decks. It's perfectly valid to fire it off, gain 7 to buy a turn, and go grab a Titan to win with. You don't need to grab Witness every time.
It's probably my favorite single card in the deck.
did not take long to realize the error of my batterskull assumptions. Casting Primal Command for 5 to gain life or tuck a land and then tutor a 6 drop is a real play, and vs burn or aggro having wurmcoil as your followup can be better than primeval titan.
With the tooth list I gave oath of nissa a whirl, but seems like the wrong card for the deck since it actually wants to draw tooth or primal command most of the time, and late game usually oath will just hit a mana dork or a land.
I feel like the core of the tooth deck is 22 lands, 20 card ramp package (4 arbor elf, 4 voyaging satyr, 4 overgrowth, 4 u)topia sprawl, 4 garruk. That leaves 18 slots 4 go to tooth and nail 1 to emrakul 1 to xenagos, that leaves 12. Primal lock is a 3/3 split of command and witness pretty often so I'll assume that's correct and now we're down to 6 slots. I think 2 harmonize is probably right as a way to dig more and now we're down to 4 spots. One seems to always be primeval titan and now we're down to 3.
I've been trying scavenging ooze, wolfbriar elemental, and hornet queen in those spots but I'm not blown away. I don't know that I would ever primal command for an ooze and we dont have any mremoval or discard so we're not good at stocking a graveyard at all - its either blocking some kind of GY combo or its a bear.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Hello all! I follow the thread to see what's going on and have been tinkering with Walker Devo. I'm wondering if anybody is playing XenReveler anymore in the Walker Devo builds? I don't own Karn and infinite hasty satyrs for 8 mana (with curio combo) seems freaky strong, given that he is also good on his own. Cryptolith Rite also sounds good with XenReveler as he basically generates mana and creatures with his satyrs. Thoughts or lists you guys might be running?
My current, simple and hopefully streamlined Walker Devo list.
The Walker list is just a pet deck of mine. It is by no means the "standard" or "traditional" devotion. Both the "traditional" and tooth and nail lists have seen far more wide-spread play.
The primer contains a traditional list as well as a Tooth and Nail list; but I would be happy to post more lists for you. I'll be on here a little later today and will provide a more detailed answer for you (with lists, ideas, theory, etc.)
Hello all! I follow the thread to see what's going on and have been tinkering with Walker Devo. I'm wondering if anybody is playing XenReveler anymore in the Walker Devo builds? I don't own Karn and infinite hasty satyrs for 8 mana (with curio combo) seems freaky strong, given that he is also good on his own. Cryptolith Rite also sounds good with XenReveler as he basically generates mana and creatures with his satyrs. Thoughts or lists you guys might be running?
My current, simple and hopefully streamlined Walker Devo list.
I love it! The Xenagos list is the walker list I've had the most historical success with; but I've never tried Crypolith Rites in it...looks fun I will certainly give it a shot!
I recently played the Karn version as I felt it was a good meta for Primal Command...that's really the only reason. There is nothing wrong at all with the Xenagos build. And you are right that infinite hasty 2/2's is a great way to end the game
I'll have to try out this list. It's not far from prior lists; but you have ample card draw (which is the most important thing). The list looks great! I'm sure I can learn quite a bit from this. Thanks for posting it!
Thanks Curdbros, I would love to hear your thoughts on the Rites in this version. I am a fan of fast, linear decks in this meta as durdly decks can be beaten so many ways with so many decks viable at the moment. I know that sounds funny with so many mana dorks and no threats other than the walkers, but I feel that they synergize so elegantly that I can't help but try to optimize the fast version of your idea. The only thing I'm not sure of is the Carven Caryatids -- maybe be Courser of Kruphix fits better... Or just a 4 of Visionary now that Rites will let Visionaries tap for mana as well. I know that this deck wants card draw, but i was worried about zoo decks killing me before i could assemble the combo. it might be best with 4 Visionaries on the main and the fat butts in the side after all.
I just imagine dream scenarios where Visionaries loop through the deck and tap for mana. Maybe I need to search gatherer for haste creatures so that they could bounce/tap/bounce with Visionaries! Can't help it, it's such a fun deck.
did not take long to realize the error of my batterskull assumptions. Casting Primal Command for 5 to gain life or tuck a land and then tutor a 6 drop is a real play, and vs burn or aggro having wurmcoil as your followup can be better than primeval titan.
With the tooth list I gave oath of nissa a whirl, but seems like the wrong card for the deck since it actually wants to draw tooth or primal command most of the time, and late game usually oath will just hit a mana dork or a land.
I feel like the core of the tooth deck is 22 lands, 20 card ramp package (4 arbor elf, 4 voyaging satyr, 4 overgrowth, 4 u)topia sprawl, 4 garruk. That leaves 18 slots 4 go to tooth and nail 1 to emrakul 1 to xenagos, that leaves 12. Primal lock is a 3/3 split of command and witness pretty often so I'll assume that's correct and now we're down to 6 slots. I think 2 harmonize is probably right as a way to dig more and now we're down to 4 spots. One seems to always be primeval titan and now we're down to 3.
I've been trying scavenging ooze, wolfbriar elemental, and hornet queen in those spots but I'm not blown away. I don't know that I would ever primal command for an ooze and we dont have any mremoval or discard so we're not good at stocking a graveyard at all - its either blocking some kind of GY combo or its a bear.
I have been using 3 Blood Moons in these empty slots in Tooth and Nail build, that gives deck at least some disruption. My Command package is 2 Eternal Witness, 1 Primeval Titan and 1 Acidic Slime.
Turn 2 Blood Moon + Command + Acidic Slime really wrecks opponents mana base. And it buys time to draw the Tooth and Nail.
Great discussion....
I do feel like the community that plays the Tooth and Nail variant has the most "tuned" idea yet. You've found the formula for the deck and with 3-5 slots varying from build to build (or meta to meta) you are all pretty much in the same place. It's fun to see the deck be played so much. Hopefully a few of the other ideas can also see success; but either way it's great to see such a good discussion on a deck many on here love to play!
I think that T&N is necessarily the most focused. It plays the core cards, has a very defined way it wants to win the game, and has some obvious enablers, which leaves very few flex-slots (mostly in defense or back-up plans).
Curio combo is probably next, as while the particular numbers of certain elements vary a bit, the cards that show up are similar in most cases.
Toolbox is actually next because, even though there is in theory a lot of different takes on what goes in, the majority of the enablers, tutors, etc. seem to be agreed upon, as are most of the "tool" creatures.
It's only those decks that aren't classified in the above categories that very a lot, but that's mostly a matter of the fact that there are so many and they can handle different assortments. And I suspect that most of the variance is in the defensive assortments and support cards, because most of these builds still have archetypal threats that are fairly common and easy to predict (like 1x Craterhoof, 3x Titan, etc...).
I'm digging the blood moons so far - its so strong on turn 2 and this is a deck that can make that happen more often than not. It also gives the deck some interaction where its otherwise sorely lacking. You might beat infect if you can shut down some of their green and their inkmoths on turn 2 otherwise they are probably going to combo kill you turn 3 or 4 most of the time. Abzan company feels kind of similar - if they flip the combo on turn 3 there's really nothing this deck can do to stop it (t1 dork, t2 finks/seer/melira, t3 coco into missing piece). Sideboard has to help those kind of matches I guess.
I also shaved the 3rd witness for 1 acidic slime to help with the mana denial. Having someone think they are good for mana with 2 basics and then primal commanding one on top and then sliming it the next turn is quite good.
And speaking of SB that's probably where decks will differ - I'm trying a pair of bonfire of the damned but I'm not sure its actually better than plain old lightning bolt. I do like having Boseiju and Choke for control a couple obstinate baloth for burn/aggro/discard and scavenging ooze for graveyards. From there its a mess - trying ancient grudge and creeping corrosion for affinity and crumble to dust for tron (I'm not sure what plan is vs tron - a fast blood moon will stop t3 karn/t4 ugin which should let us resolve a tooth or just primal command them to death?)
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
1. Scavenging ooze vs grafdigger's cage
this deck never kills creatures so ooze is at the mercy of either our stuff dying or theirs somehow to have value as just a beater or life gainer. It pretty much becomes a pure graveyard hate card, and I think other than living end grafdiggers does more (company, dredge/amalgam, grishoalbrand etc)
2. Thragtuks vs Obstinate Baloth
Very similar things but baloth does work vs discard decks and doesnt die to bolts. You can also drop a turn 2 baloth if you get elf-sprawl opener which is meaningful.
3. Blood moon vs choke
I like having choke as a slightly different angle of attack that can similarly be dropped turn 2. It is very good vs UR decks that might not care about blood moon and for decks hurt by both it gives you up to 5 ways to kill their mana early.
4. Nature's Claim vs Ancient Grudge
I think you're right on this one. Having a cheap answer to bogles is probably better than the 2-for-1 potential of grudge.
5. Firespout vs Bonfire of the Damned (Vs bolt?)
I'm not keen on pyroclasms in a deck with 8 dorks - but maybe its a necessary evil? I havent had much experience with bonfire yet but I can imagine it being a turn too late or even 2 turns too late vs zoo when we're trying to get to 7 through bolts and paths on the dorks.
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Modern
* Esper Draw-Go
* Tezzeret Whir
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Hey guys/gals! Sorry for delay in posts...been trying some crazy ideas on MTGO and paper. The three cards I've been working with that are somewhat "new" to the discussion are:
1. Wargate - really smooths both the main board and sideboard. Given that it can grab any price of the combo, any land (including Nykthos) allowing you to essentially play 2 lands in one turn, and any finisher (hit 10 mana play Karn). Haven't played it enough to ensure the cost is doable on a consistent basis (it certainly works; but want to make sure it's consistently fast as well).
2. Nahiri, the Harbinger - this is an interesting one. We are a deck that can get her out on turn two at the earliest...and she only takes two up ticks to tutor for Emrakul. Being one of the few decks that can hard cast Emrakul as well, and Oath makes her easy to cast. I think she may have a string place in some of the Walker builds.
I've also been playing quite a bit with Wistful Selkie; but that's a known devotion card. I'll of course let everyone know the second I've found anything useful/viable in Modern. Beyond that; I'm still working with Wolfbriar Elemental...seems great in a deck with Gsrruk, Nissa VOZ, and Craterhoof.
It's awesome to see all the decks and discussion on here. The archetype is growing; and each new green card pushes that much more! Can't wait to hear more results from everyone. I'll try to finish updating the primer this week so it has the information some have been loking for.
** Edit - Removed Mana Bloom from my above list (not gonna have enough time to test it). Seems like it would be really cool with Eidolon of Blossoms and/or Curio; but no room in my list(s) for it at the moment. **
I have WAY more to post when I get back (work with Wolfbriar, Nahiri, etc) but I've spent the majority of the last few days tweaking a "Kiora" version if Walker Combo. It all started with my wish to play Wargate to get rid of the clunky draws, multiple and/or turn one copies of Curio, and to increase the consistent speed of Walker Combo...I won't go to far into it without spoiler tags (so I do t take up too much room); but here's the list:
I'll post the current sideboard tonight (although the best part is the 1-of Doubling Season...)after this next round of testing/games. I may end up changing the numbers of things (like change a 3-of to a full set. Etc.) to get the deck as smooth as possible; but the core of the deck and the lines have played pretty much the way I like Walker Combo to play (drawing card after card and quickly overwhtge opponent until you "go infinite". Not a big departure from the way other Walker Combo builds other than the fact that I've won several games just hard-casting Emrakul:)
***ill post the other stuff (sideboarding, etc) when I get back **
I have been extremely impressed with Nahiri as well. I beleive on the right build; she can be great in devotion (due to our having access to Oath of Nissa and being able to get her on board early). I love your list. It will only get more and more tuned as you play it. I haven't tried Evolutionary Leap enough to have a useful opinion on it; but I do see your point with Finks, Geist, etc. as a tool to dig for fatties (while also playing a great defensive role). It may be something more of the ingeraactive devotion decks should look into....Keep us informed how it does!
@WickedHearth, thanks for posting; cool list. Evolutionary leap seems like it could be really good with persist guys and token generators... now I want to brew with leap and Ant Queen. My gut feel is that Nahiri is probably too slow, but definitely keep us posted on how it plays out. I think vessel is pretty marginal even in limited; just costs way too much for what you're getting. Not a modern viable card, IMO.
@CurdBros, Kiora + doubling season is just dirty :). Very interested to hear more, especially about your wolfbriar findings.
Doubling Season is powerful, but it's 5 mana and you want to cast it before your 4-mana PWs. It feels a bit clunky and, even if it works, it's probably overkill. I also have mixed feelings about Nahiri: if you're going infinite, aren't you going to find Emrakul without her, anyway?
Evolutionary Leap looks interesting, but it feels like a card that requires you to sink 3 mana and either have a persist/expendable guy before it actually does anything. However, it certainly has possibilities, especially if you're playing a deck with lots of tokens and you're comfortable going long. I probably would look at new-Nissa or Wolfbriar first for synergies, in addition to Geist or Finks. Still, it might be partially redundant with Courser.
I went 3-1 with tooth and nail version (3 blood moons main) last night:
Round 1: 0-2 vs death and taxes
Am I correct that this matchup is virtually unwinnable? He has ghost quarters and flickerwisps to kill my auras, arbiters and mindcensors to hinder/shut down both command and tooth, and an early thalia can be kind of griefy as well when your play is to go elf-sprawl-garruk-whatever and it turns into elf-sprawl nothing. He doesnt care about blood moon and I can't kill any of those creatures. Paying the extra 2 for arbiter might not be an issue except for the quarters and flickerwisps choking off the mana ramp and the 3/x flyers beating garruk to death .
Round 2: 2-1 vs BW tokens
Seems like a good matchup and they are vulnerable to blood moon. In game one I went elf-sprawl-garruk-elf-elf and he casts zealous persecution at my EoT... whoops. Also got blown out t2 when I decided he might not even play ghost quarter and if he does he probably doesnt have it - yup there goes my sprawl+overgrowth on turn 2.
Round 3: 2-1 vs Burn
Seems like a good matchup in general but less so if they searing blaze our elf. He t2 blazed in all 3 matchups so it was a slog. but in general we can just combo off t3/4 or gain copious life with primal commands and obstinate baloths.
Round 4: 2-1 vs elves
Seems like a 50-50 - we can't really disrupt them and they can't really disrupt us. Whoever draws better wins? G1 was my only t3 tooth of the night (elf-sprawl+overgrowth)
Only change I'd make after this is turning my 2x choke into 2x boil. Not because of matches obv, but just from talking about the deck - boil makes more sense as you can force them to counter it EoT then untap and cast tooth.
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Modern
* Esper Draw-Go
* Tezzeret Whir
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Yeah, D&T looks like a really rough time for all versions of the deck, especially T&N and Toolbox. I don't think we have many great one-sided answers of our own to consider, either. Still, it's not a terribly common deck, so I'd feel comfortable just hoping to avoid it. Can't win 'em all.
While I'm not sure Boil is better than Choke in all versions, I think I agree for T&N for the reasons you stated.
Doubling Season is powerful, but it's 5 mana and you want to cast it before your 4-mana PWs. It feels a bit clunky and, even if it works, it's probably overkill. I also have mixed feelings about Nahiri: if you're going infinite, aren't you going to find Emrakul without her, anyway?
Evolutionary Leap looks interesting, but it feels like a card that requires you to sink 3 mana and either have a persist/expendable guy before it actually does anything. However, it certainly has possibilities, especially if you're playing a deck with lots of tokens and you're comfortable going long. I probably would look at new-Nissa or Wolfbriar first for synergies, in addition to Geist or Finks. Still, it might be partially redundant with Courser.
Nahiri is not in my current deck (as you are right, there is no need when you're going infinite anyways). I just said I've been impressed with the card when I've tested it. I can't claim to have made a viable deck with her (never said I had)...but she is ridiculously powerful (we're gonna be seeing a lot of her soon I think). I agree that she may not be the best choice in all Walker Combo lists; but I also think it is a powerful enough card that there is enough potential for those interested to continue testing her.
I currently play a 1-of Doubling Season in the board because I run 4x Wargate and there are interesting lines where I can use it (if they get rid of Curio, etc.)..no guarantee its 100% necessary; but it's been fun in a few matches bi tried a doubling season deck in the past and it didn't quite get there...but being able to tutor for it in the right match ups may be worth it. Only time will tell.
@BadMcFadden
Good point about Boil. That may be very helpful for several T&N players.
As far as Command-lock, it is indeed slow, but that doesn't matter if it wins. Additionally, Command alone is very flexible, having play against graveyard and aggro decks. It's perfectly valid to fire it off, gain 7 to buy a turn, and go grab a Titan to win with. You don't need to grab Witness every time.
It's probably my favorite single card in the deck.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
With the tooth list I gave oath of nissa a whirl, but seems like the wrong card for the deck since it actually wants to draw tooth or primal command most of the time, and late game usually oath will just hit a mana dork or a land.
I feel like the core of the tooth deck is 22 lands, 20 card ramp package (4 arbor elf, 4 voyaging satyr, 4 overgrowth, 4 u)topia sprawl, 4 garruk. That leaves 18 slots 4 go to tooth and nail 1 to emrakul 1 to xenagos, that leaves 12. Primal lock is a 3/3 split of command and witness pretty often so I'll assume that's correct and now we're down to 6 slots. I think 2 harmonize is probably right as a way to dig more and now we're down to 4 spots. One seems to always be primeval titan and now we're down to 3.
I've been trying scavenging ooze, wolfbriar elemental, and hornet queen in those spots but I'm not blown away. I don't know that I would ever primal command for an ooze and we dont have any mremoval or discard so we're not good at stocking a graveyard at all - its either blocking some kind of GY combo or its a bear.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
My current, simple and hopefully streamlined Walker Devo list.
4x Forest
2x Kessig Wolf Run
4x Nykthos, Shrine to Nyx
2x Stomping Grounds
2x Windswept Heath
4x Wooded Foothills
4x Cloudstone Curio
Creature (16)
4x Arbor Elf
4x Birds of Paradise
4x Burning-Tree Emissary
2x Carven Caryatid
2x Elvish Visionary
4x Abundant Growth
2x Cryptolith Rite
4x Oath of Nissa
4x Utopia Sprawl
Planeswalker (8)
4x Garruk Wildspeaker
4x Xenagos, the Reveler
Some of my decks:
Oath Walker Devo - Modern
Stompy - Modern
Battle of Wits - Modern
Teysa's Sac Circus - EDH
Rob's 450 Unpowered - Cube
The Walker list is just a pet deck of mine. It is by no means the "standard" or "traditional" devotion. Both the "traditional" and tooth and nail lists have seen far more wide-spread play.
The primer contains a traditional list as well as a Tooth and Nail list; but I would be happy to post more lists for you. I'll be on here a little later today and will provide a more detailed answer for you (with lists, ideas, theory, etc.)
I love it! The Xenagos list is the walker list I've had the most historical success with; but I've never tried Crypolith Rites in it...looks fun I will certainly give it a shot!
I recently played the Karn version as I felt it was a good meta for Primal Command...that's really the only reason. There is nothing wrong at all with the Xenagos build. And you are right that infinite hasty 2/2's is a great way to end the game
I'll have to try out this list. It's not far from prior lists; but you have ample card draw (which is the most important thing). The list looks great! I'm sure I can learn quite a bit from this. Thanks for posting it!
I just imagine dream scenarios where Visionaries loop through the deck and tap for mana. Maybe I need to search gatherer for haste creatures so that they could bounce/tap/bounce with Visionaries! Can't help it, it's such a fun deck.
Some of my decks:
Oath Walker Devo - Modern
Stompy - Modern
Battle of Wits - Modern
Teysa's Sac Circus - EDH
Rob's 450 Unpowered - Cube
Great discussion....
I do feel like the community that plays the Tooth and Nail variant has the most "tuned" idea yet. You've found the formula for the deck and with 3-5 slots varying from build to build (or meta to meta) you are all pretty much in the same place. It's fun to see the deck be played so much. Hopefully a few of the other ideas can also see success; but either way it's great to see such a good discussion on a deck many on here love to play!
Curio combo is probably next, as while the particular numbers of certain elements vary a bit, the cards that show up are similar in most cases.
Toolbox is actually next because, even though there is in theory a lot of different takes on what goes in, the majority of the enablers, tutors, etc. seem to be agreed upon, as are most of the "tool" creatures.
It's only those decks that aren't classified in the above categories that very a lot, but that's mostly a matter of the fact that there are so many and they can handle different assortments. And I suspect that most of the variance is in the defensive assortments and support cards, because most of these builds still have archetypal threats that are fairly common and easy to predict (like 1x Craterhoof, 3x Titan, etc...).
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
I also shaved the 3rd witness for 1 acidic slime to help with the mana denial. Having someone think they are good for mana with 2 basics and then primal commanding one on top and then sliming it the next turn is quite good.
And speaking of SB that's probably where decks will differ - I'm trying a pair of bonfire of the damned but I'm not sure its actually better than plain old lightning bolt. I do like having Boseiju and Choke for control a couple obstinate baloth for burn/aggro/discard and scavenging ooze for graveyards. From there its a mess - trying ancient grudge and creeping corrosion for affinity and crumble to dust for tron (I'm not sure what plan is vs tron - a fast blood moon will stop t3 karn/t4 ugin which should let us resolve a tooth or just primal command them to death?)
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
1. Scavenging ooze vs grafdigger's cage
this deck never kills creatures so ooze is at the mercy of either our stuff dying or theirs somehow to have value as just a beater or life gainer. It pretty much becomes a pure graveyard hate card, and I think other than living end grafdiggers does more (company, dredge/amalgam, grishoalbrand etc)
2. Thragtuks vs Obstinate Baloth
Very similar things but baloth does work vs discard decks and doesnt die to bolts. You can also drop a turn 2 baloth if you get elf-sprawl opener which is meaningful.
3. Blood moon vs choke
I like having choke as a slightly different angle of attack that can similarly be dropped turn 2. It is very good vs UR decks that might not care about blood moon and for decks hurt by both it gives you up to 5 ways to kill their mana early.
4. Nature's Claim vs Ancient Grudge
I think you're right on this one. Having a cheap answer to bogles is probably better than the 2-for-1 potential of grudge.
5. Firespout vs Bonfire of the Damned (Vs bolt?)
I'm not keen on pyroclasms in a deck with 8 dorks - but maybe its a necessary evil? I havent had much experience with bonfire yet but I can imagine it being a turn too late or even 2 turns too late vs zoo when we're trying to get to 7 through bolts and paths on the dorks.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
1. Wargate - really smooths both the main board and sideboard. Given that it can grab any price of the combo, any land (including Nykthos) allowing you to essentially play 2 lands in one turn, and any finisher (hit 10 mana play Karn). Haven't played it enough to ensure the cost is doable on a consistent basis (it certainly works; but want to make sure it's consistently fast as well).
2. Nahiri, the Harbinger - this is an interesting one. We are a deck that can get her out on turn two at the earliest...and she only takes two up ticks to tutor for Emrakul. Being one of the few decks that can hard cast Emrakul as well, and Oath makes her easy to cast. I think she may have a string place in some of the Walker builds.
I've also been playing quite a bit with Wistful Selkie; but that's a known devotion card. I'll of course let everyone know the second I've found anything useful/viable in Modern. Beyond that; I'm still working with Wolfbriar Elemental...seems great in a deck with Gsrruk, Nissa VOZ, and Craterhoof.
It's awesome to see all the decks and discussion on here. The archetype is growing; and each new green card pushes that much more! Can't wait to hear more results from everyone. I'll try to finish updating the primer this week so it has the information some have been loking for.
** Edit - Removed Mana Bloom from my above list (not gonna have enough time to test it). Seems like it would be really cool with Eidolon of Blossoms and/or Curio; but no room in my list(s) for it at the moment. **
4x Arbor Elf
2x Elvish Visionary
3x Wistful Selkie
3x Eternal Witness
1x Woodland Bellower
1x Emrakul, the Aeons Torn
4x Utopia Sprawl
3x Oath of Nissa
3x Abundant Growth
3x Fertile Ground
Planeswalkers
4x Garruk Wildspeaker
3x Kiora, Master of the Depths
1x Cloudstone Curio
4x Wargate
1x Flex (currently Karn Liberated)
Land
7x Forest
6x Green Fetch
2x Breeding Pool
1x Temple Garden
4x Nykthos, Shrine to Nyx
I'll post the current sideboard tonight (although the best part is the 1-of Doubling Season...)after this next round of testing/games. I may end up changing the numbers of things (like change a 3-of to a full set. Etc.) to get the deck as smooth as possible; but the core of the deck and the lines have played pretty much the way I like Walker Combo to play (drawing card after card and quickly overwhtge opponent until you "go infinite". Not a big departure from the way other Walker Combo builds other than the fact that I've won several games just hard-casting Emrakul:)
***ill post the other stuff (sideboarding, etc) when I get back **
I have been extremely impressed with Nahiri as well. I beleive on the right build; she can be great in devotion (due to our having access to Oath of Nissa and being able to get her on board early). I love your list. It will only get more and more tuned as you play it. I haven't tried Evolutionary Leap enough to have a useful opinion on it; but I do see your point with Finks, Geist, etc. as a tool to dig for fatties (while also playing a great defensive role). It may be something more of the ingeraactive devotion decks should look into....Keep us informed how it does!
@CurdBros, Kiora + doubling season is just dirty :). Very interested to hear more, especially about your wolfbriar findings.
Some of my decks:
Oath Walker Devo - Modern
Stompy - Modern
Battle of Wits - Modern
Teysa's Sac Circus - EDH
Rob's 450 Unpowered - Cube
Evolutionary Leap looks interesting, but it feels like a card that requires you to sink 3 mana and either have a persist/expendable guy before it actually does anything. However, it certainly has possibilities, especially if you're playing a deck with lots of tokens and you're comfortable going long. I probably would look at new-Nissa or Wolfbriar first for synergies, in addition to Geist or Finks. Still, it might be partially redundant with Courser.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Round 1: 0-2 vs death and taxes
Am I correct that this matchup is virtually unwinnable? He has ghost quarters and flickerwisps to kill my auras, arbiters and mindcensors to hinder/shut down both command and tooth, and an early thalia can be kind of griefy as well when your play is to go elf-sprawl-garruk-whatever and it turns into elf-sprawl nothing. He doesnt care about blood moon and I can't kill any of those creatures. Paying the extra 2 for arbiter might not be an issue except for the quarters and flickerwisps choking off the mana ramp and the 3/x flyers beating garruk to death .
Round 2: 2-1 vs BW tokens
Seems like a good matchup and they are vulnerable to blood moon. In game one I went elf-sprawl-garruk-elf-elf and he casts zealous persecution at my EoT... whoops. Also got blown out t2 when I decided he might not even play ghost quarter and if he does he probably doesnt have it - yup there goes my sprawl+overgrowth on turn 2.
Round 3: 2-1 vs Burn
Seems like a good matchup in general but less so if they searing blaze our elf. He t2 blazed in all 3 matchups so it was a slog. but in general we can just combo off t3/4 or gain copious life with primal commands and obstinate baloths.
Round 4: 2-1 vs elves
Seems like a 50-50 - we can't really disrupt them and they can't really disrupt us. Whoever draws better wins? G1 was my only t3 tooth of the night (elf-sprawl+overgrowth)
Only change I'd make after this is turning my 2x choke into 2x boil. Not because of matches obv, but just from talking about the deck - boil makes more sense as you can force them to counter it EoT then untap and cast tooth.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
1x Breeding Pool
4x Forest
1x Kessig Wolf Run
4x Nykthos, Shrine to Nyx
2x Stomping Ground
2x Windswept Heath
4x Wooded Foothills
Artifact (4)
4x Cloudstone Curio
Enchantment (14)
4x Abundant Growth
2x Doubling Season
4x Oath of Nissa
4x Utopia Sprawl
4x Arbor Elf
2x Birds of Paradise
4x Burning-Tree Emissary
2x Elvish Visionary
Planeswalker (12)
4x Garruk Wildspeaker
4x Kiora, Master of the Depths
4x Xenagos, the Reveler
4x Blood Moon
3x Kitchen Finks
4x Rest in Peace
4x Stony Silence
Some of my decks:
Oath Walker Devo - Modern
Stompy - Modern
Battle of Wits - Modern
Teysa's Sac Circus - EDH
Rob's 450 Unpowered - Cube
While I'm not sure Boil is better than Choke in all versions, I think I agree for T&N for the reasons you stated.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Nahiri is not in my current deck (as you are right, there is no need when you're going infinite anyways). I just said I've been impressed with the card when I've tested it. I can't claim to have made a viable deck with her (never said I had)...but she is ridiculously powerful (we're gonna be seeing a lot of her soon I think). I agree that she may not be the best choice in all Walker Combo lists; but I also think it is a powerful enough card that there is enough potential for those interested to continue testing her.
I currently play a 1-of Doubling Season in the board because I run 4x Wargate and there are interesting lines where I can use it (if they get rid of Curio, etc.)..no guarantee its 100% necessary; but it's been fun in a few matches bi tried a doubling season deck in the past and it didn't quite get there...but being able to tutor for it in the right match ups may be worth it. Only time will tell.
@BadMcFadden
Good point about Boil. That may be very helpful for several T&N players.