So I recently wen to my first Modern FNM with this deck, and I noticed my meta is full of URx decks, especially Twin. I recently got enough money to push for some serious upgrades and I want to know how many Auriok Champions I should run, and what my Inquisition/Thoughtseize split should look like. I'm nervous to run 4 Thoughtseize in a meta where Bolt+Snap is pretty common, and where there are certainly other decks that exist in my meta. Maybe I just had weird matchups and it's a coincidence that I saw three URx decks in a row. I saw players with Merfolk, Jund, Zoo, Titan Control, Affinity, and numerous others. Champion seems good in a meta like this, but I'm skeptical on running a playset, but I want to because black also exists in the meta.
I'm currently running 3 Aurioks and I feel this is a good number, Auriok is great in your opening hand and early turns but becomes less useful in late game topdeck situations, also running only 3 makes your sideboarding more potend when she needs to come out. As for Thoughtseize/IOK, I would recommend sticking to the standard 3 Thoughtseize 4 IOK maindeck with 3 Duress in the sideboard. Discard is one of this deck's most powerful tools and is a big part of what gives us game against so many decks in the field. Having a full set of discard options at your disposal is a highly valuable tool.
So I recently wen to my first Modern FNM with this deck, and I noticed my meta is full of URx decks, especially Twin. I recently got enough money to push for some serious upgrades and I want to know how many Auriok Champions I should run, and what my Inquisition/Thoughtseize split should look like. I'm nervous to run 4 Thoughtseize in a meta where Bolt+Snap is pretty common, and where there are certainly other decks that exist in my meta. Maybe I just had weird matchups and it's a coincidence that I saw three URx decks in a row. I saw players with Merfolk, Jund, Zoo, Titan Control, Affinity, and numerous others. Champion seems good in a meta like this, but I'm skeptical on running a playset, but I want to because black also exists in the meta.
I'm currently running 3 Aurioks and I feel this is a good number, Auriok is great in your opening hand and early turns but becomes less useful in late game topdeck situations, also running only 3 makes your sideboarding more potend when she needs to come out. As for Thoughtseize/IOK, I would recommend sticking to the standard 3 Thoughtseize 4 IOK maindeck with 3 Duress in the sideboard. Discard is one of this deck's most powerful tools and is a big part of what gives us game against so many decks in the field. Having a full set of discard options at your disposal is a highly valuable tool.
This is what I've found to work the best as well.
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I agree with both murzzz and Phone. After extensive testing that is where I have landed. I have the 4th auriok and seize on hand but rarely put it in my 75. Duress is our best option on Tron, it and a pithing needle is my best offence.
I've been playing against twin a lot recently and with 3 Auriok and a solid discard plan I'd say I feel we are around or above 70% win chance on your typical U/R twin list
So I recently wen to my first Modern FNM with this deck, and I noticed my meta is full of URx decks, especially Twin. I recently got enough money to push for some serious upgrades and I want to know how many Auriok Champions I should run, and what my Inquisition/Thoughtseize split should look like. I'm nervous to run 4 Thoughtseize in a meta where Bolt+Snap is pretty common, and where there are certainly other decks that exist in my meta. Maybe I just had weird matchups and it's a coincidence that I saw three URx decks in a row. I saw players with Merfolk, Jund, Zoo, Titan Control, Affinity, and numerous others. Champion seems good in a meta like this, but I'm skeptical on running a playset, but I want to because black also exists in the meta.
I'm currently running 3 Aurioks and I feel this is a good number, Auriok is great in your opening hand and early turns but becomes less useful in late game topdeck situations, also running only 3 makes your sideboarding more potend when she needs to come out. As for Thoughtseize/IOK, I would recommend sticking to the standard 3 Thoughtseize 4 IOK maindeck with 3 Duress in the sideboard. Discard is one of this deck's most powerful tools and is a big part of what gives us game against so many decks in the field. Having a full set of discard options at your disposal is a highly valuable tool.
This is what I've found to work the best as well.
Thanks guys! Amazingly, buying the third Thoughtseize is actually cheaper then the fourth Champion. I've been upgrading the Event Deck slowly, and the deck seriously lacks disruption. Hopefully, this won't be a problem anymore. What are good sideboard cards I should pick up? My current sideboard looks like this:
3 Kataki
3 Relic of Progenitus
3 Duress
2 Ghost Quarter
2 Dismember
2 Burrenton Forge-Tender
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I've got 5 burn specific cards because it's so popular and this plan lets us pretty much just win against them. Affinity we can chump block, or thoughtseize their key pieces. So i'm only running 2 Kataki, and Wrath to clean up Etched Champions. I'm running 3 Zealous main, and so this come in to really say **** you to X/1s. Duress is great, as we're rather weak to combo, so it will come in alongside Auriok Champions for Twin games. For anything grixis, I'll side in Relic, along with the obvious living end. Obzedat, is just something I'm trying out now. I don't know if it really has a place. The thing that this board is missing is definitely Sundering Growth. I'm trying a few cards in its place, but I miss it. It compliments the affinity package, and still does work against Twin. One of the things that is most important for Sideboarding is versatility. You're very likely to meet a number of homebrews in early rounds of a tournament, and they generally prey on people not having a sideboard against them.
So I recently wen to my first Modern FNM with this deck, and I noticed my meta is full of URx decks, especially Twin. I recently got enough money to push for some serious upgrades and I want to know how many Auriok Champions I should run, and what my Inquisition/Thoughtseize split should look like. I'm nervous to run 4 Thoughtseize in a meta where Bolt+Snap is pretty common, and where there are certainly other decks that exist in my meta. Maybe I just had weird matchups and it's a coincidence that I saw three URx decks in a row. I saw players with Merfolk, Jund, Zoo, Titan Control, Affinity, and numerous others. Champion seems good in a meta like this, but I'm skeptical on running a playset, but I want to because black also exists in the meta.
I'm currently running 3 Aurioks and I feel this is a good number, Auriok is great in your opening hand and early turns but becomes less useful in late game topdeck situations, also running only 3 makes your sideboarding more potend when she needs to come out. As for Thoughtseize/IOK, I would recommend sticking to the standard 3 Thoughtseize 4 IOK maindeck with 3 Duress in the sideboard. Discard is one of this deck's most powerful tools and is a big part of what gives us game against so many decks in the field. Having a full set of discard options at your disposal is a highly valuable tool.
This is what I've found to work the best as well.
Thanks guys! Amazingly, buying the third Thoughtseize is actually cheaper then the fourth Champion. I've been upgrading the Event Deck slowly, and the deck seriously lacks disruption. Hopefully, this won't be a problem anymore. What are good sideboard cards I should pick up? My current sideboard looks like this:
3 Kataki
3 Relic of Progenitus
3 Duress
2 Ghost Quarter
2 Dismember
2 Burrenton Forge-Tender
I love bringing in Hero of Bladehold in game 2 after the opponent has pulled out their spot removal.
A couple Stony Silence are great vs anything affinity and can be helpful vs tron.
If your meta has any graveyard interaction type decks, then Rest in Peace is good.
And a lot of lists run some targeted enchantment/ artifact destruction. I like sundering growth personally.
@Phone - What is your reasoning for using Burrenton Forge-Tenders instead of Timely Reinforcements/Kor Firewalkers? - Is it just the turn 1 play?
2x Auriok 1x Timely Main; 2x Timely 1x Auriok SB is what I am currently playing, with great success against burn. I had found that Kor Firewalkers are very effective at slaughtering burn if you're having trouble in a very burn heavy meta, but ultimately cut them myself from my 15 because I only see a couple burn players. I am very curious about your thoughts on Burrenton though, as I have a playset of them.
@Phone - What is your reasoning for using Burrenton Forge-Tenders instead of Timely Reinforcements/Kor Firewalkers? - Is it just the turn 1 play?
2x Auriok 1x Timely Main; 2x Timely 1x Auriok SB is what I am currently playing, with great success against burn. I had found that Kor Firewalkers are very effective at slaughtering burn if you're having trouble in a very burn heavy meta, but ultimately cut them myself from my 15 because I only see a couple burn players. I am very curious about your thoughts on Burrenton though, as I have a playset of them.
They aren't there to stop Burn. They stop the genocidal red sweeper: Pyroclasm, Anger of the Gods , and the less played but still relevant Volcanic Fallout . Yes, Forge-Tenders do stop Burn, but that's not their primary job.
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@Phone - What is your reasoning for using Burrenton Forge-Tenders instead of Timely Reinforcements/Kor Firewalkers? - Is it just the turn 1 play?
2x Auriok 1x Timely Main; 2x Timely 1x Auriok SB is what I am currently playing, with great success against burn. I had found that Kor Firewalkers are very effective at slaughtering burn if you're having trouble in a very burn heavy meta, but ultimately cut them myself from my 15 because I only see a couple burn players. I am very curious about your thoughts on Burrenton though, as I have a playset of them.
@Phone - What is your reasoning for using Burrenton Forge-Tenders instead of Timely Reinforcements/Kor Firewalkers? - Is it just the turn 1 play?
2x Auriok 1x Timely Main; 2x Timely 1x Auriok SB is what I am currently playing, with great success against burn. I had found that Kor Firewalkers are very effective at slaughtering burn if you're having trouble in a very burn heavy meta, but ultimately cut them myself from my 15 because I only see a couple burn players. I am very curious about your thoughts on Burrenton though, as I have a playset of them.
They aren't there to stop Burn. They stop the genocidal red sweeper: Pyroclasm, Anger of the Gods , and the less played but still relevant Volcanic Fallout . Yes, Forge-Tenders do stop Burn, but that's not their primary job.
Yeah, CalvalryWolfPack's got it right here. I'm already running Timely main, as it's a great token producer and shores up our g1 against aggro while not being too far off what we normally want to be doing. I've got Forgetender to protect against Pyroclasm affects, as they seem to the only things that trade efficiently for our dudes. In the burn matchup, I'm finding the only time I lose is when they get early creatures down. In this sense, anything cheap with prot red not only shuts down some of their burn spells, but also shuts out ~10 creature cards. That basically means they're doing doing more work that any timely reinforcements (which I still keep in). Forgetender's ability to stop burn spells is also just more flexible for its ability to play around skullcrack.
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I guess people run Burrenton forge-tender over Brave the elements because it doesn't protect our BB tokens? I just thought brave was better since its an instant that could be both offensive and defensive, and it gives protection until the end of the turn instead of just a white counterspell for board wipes?
Well I guess the Pro-red helps too... didn't even think about that... think i answered my own question lol
So I recently wen to my first Modern FNM with this deck, and I noticed my meta is full of URx decks, especially Twin. I recently got enough money to push for some serious upgrades and I want to know how many Auriok Champions I should run, and what my Inquisition/Thoughtseize split should look like. I'm nervous to run 4 Thoughtseize in a meta where Bolt+Snap is pretty common, and where there are certainly other decks that exist in my meta. Maybe I just had weird matchups and it's a coincidence that I saw three URx decks in a row. I saw players with Merfolk, Jund, Zoo, Titan Control, Affinity, and numerous others. Champion seems good in a meta like this, but I'm skeptical on running a playset, but I want to because black also exists in the meta.
In a meta like that I could see running 3 champion main instead of 2, and go down to 6 discard effects main, 4 inquisition, 2 seize, use the sideboard to beef up the discard more when needed via 3 duress. normally though I would go into an unknown meta with 2 champs at most and 7 discard standard.
Hi all, I played in the SCG Premier IQ at Philadelphia this past Sunday with this deck. I finished 6-3 after starting 3-0. I am playing this deck at GP Pittsburgh soon, so I'd love to share what happened and get some feedback. Here's the deck and what happened:
Round 1: Beat Abzan 2-0
Game 1, my opponent was able to ultimate Liliana, but not do too much else. Even after I lost half of my permanents, I drew enough threats to survive the ultimate. Game 2, Gideon and Bitterblossom combined to create a big enough army to win a long game. I played around his Path by 0'ing Gideon a lot.
Round 2: Beat Tron 2-0 (!)
This is by far the hardest matchup. He mulled to oblivion in game 1, but game 2, my mull to 6 had both a Ghost Quarter and a Surgical Extraction. This combo absolutely crippled him, and even after missing a lot of land drops, I was able to win before he drew 8 lands to cast the Ugin in hand.
Round 3: Beat Burn 2-1
I used Thoughtseize in game 1 to not die in the first 5 turns, but he top decked a win before I could cast Sorin with dudes out. Game 2 was won via Timely Reinforcements.
Game 3, he mulls to 6, keeps a 1 lander, and keeps a Rift Bolt on top via the scry. I Inquisition away a Bolt, leaving him with only 1 other Bolt. I decided to live dangerously and race him by casting Bitterblossom on turn 2 followed by t3 Intangible Virtue. He never finds land #2, and I win a close one.
Round 4: Lost to Elves 1-2
I have 3 Wraths in the sideboard for this matchup. Game 1, even on a mull to 5, he's able to outrace me when I keep a hand with dudes & virtue, but no discard or removal.
Game 2, I drew the Wrath on time to take out 6 elves and win before he regroups. Game 3, I unfortunately did not draw the Wrath, and even through discard, he got me very fast.
Round 5: Lost to Abzan CoCo 0-2
This is where I found out that the Wraths were not a good idea. He naturally had Anafenza, Kitchen Finks, and Viscera Seer all in his opening hand, and I lose even when I take two of the cards, as CoCo found them again. In game 2, I had a Wrath in hand, but I decided to Path his Finks instead. That was wrong, as he used his mana guys to cast Chord of Calling twice to combo me out again really fast. I am afraid of this matchup and the RG aggro decks the most BTW.
Round 6: Lost to Burn 1-2
I punted game 1 when I didn't triple block a Swiftspear when all my tokens were 2/2s. He bolts one, saving his dude, and won even though I gained 6 life with the main deck Timely.
Round 7: Beat Affinity 2-1
I beat the best affinity player in the area. I mulled to nothing game 1, but once I had keepable hands, even without Stony Silence, I had no problem. I gummed up the board so much that I had enough time to get a Sorin emblem and gained lots of life with many blockers.
Round 8: Beat Jeskai Geist 2-0.
Opponent scooped pretty quickly in both games once I cast Sorin.
Round 9: No show :^(
My conclusions are:
- Shambling Vent was not very good. I will be putting some Windbrisk Heights back in, as well as a Vault of the Archangel.
- Gideon was really awesome in non-combo matchups,
- Ghost Quarter + Surgical Extraction actually gives us a nice chance to beat Tron. I see that combo working in other matchups like Scapeshift and Amulet Bloom,
- Wrath didn't work out as I thought. I guess Zealous Persecution taking out Elves and Birds and Hierarchs will have to do.
Mark of Asylum is a no
I could see it being good in a more aggressive token deck, but ive found we dont really have problems with that in the standard control variant since we have Bitterblossom
The issue, as people always point out, is that Tokens isnt fast enough. I guess my point before was to get people to stop playing this deck like its Elves
I playtested against my buddies G/R Tron and Grixis Twin.
The Twin was an easy match up here honestly, I had plenty of answers for the combo. Game 2 I didn't sideboard much, just some Duress and a Blind Obedience. EHonestly another easy Win.
G/R Tron was stupidly bad. Everytime I need Shambling Vent I don't see it, and when they see 3 pyroclasm game 1 there isn't much I can do about that.
Game 2 he sees 2 pyroclasm and 1 Firesprout and 2 oblivion stones, I never even had a chance.
However I did notice that a end of turn Secure the Wastes almost won me the game. I was 1 point away.
I will be taking out Liliana of the Veil mainboard and adding in some raise the alarm. Liliana has helped Sometimes, but with all the aggro in my meta and barely any midrange and/or jund match ups, she isn't what I want to be seeing in pretty much any game Game 1. I'm, also going to be picking up at least 1 Gideon as well. Might cut it down to 23 land instead of 24. There are A LOT of games where I flood out hard on land, even with 8 fetches. So Once I add in raise I think it will help curve the match up a little bit, as well as help with my aggressive match ups. I always feel like I'm not doing anything until t3 and it's super annoying. I want to be faster. So Raise the alarm is in.
Timely might be less handy now that Raise is mainboard, so we will see about moving that to the side MAYBE if I see that it isn't as relevant as it used to be. Bitterblossom might go back up to 4, but iI still need to do some testing.
As people will notice Windbrisk heights isn't in the deck anymore, that's due to me wanting ghost quarter and shambling vents mainboard. That might change due to the increase of tokens I'm making, so we will see. I need this deck to add some pressure, so this should do the trick.
What do you think about Mark of Asylum to protect tokens?
As far as things like this go, Brave the Elements gives you much more versatility. Mark is just less good for us than it is for other decks. Each of our creatures are individually less important, and the only thing we need to worry about it Pyroclasm effects. Not many decks run those, and the ones that are running lightning bolts are fighting an uphill battle if they`re bolting tokens. Brave still counters their pyroclasm, while possibly giving us unblockable dudes, or an indestructible wall of tokens.
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I can't really get behind a lot of those decisions, but it interesting. More Lilis than Sorin. Not sure what Spellskite is doing that Auriok Champion couldn't do. Cut over the fourth Path. Secure the Wastes and Timely Reinforcements over Spectral Procession, which does allow for the two maindeck Ghost Quarter in addition to the Vault. I'm unimpressed by Leyline, but he's running it. Bitterblossom presumably comes in against grindy decks and possibly Affinity. I don't know what to make of this list.
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One of these day I have to get myself organizized.
So Sundering Growth sounds great in theory, but I think you have to consider what you are boarding it in against. If blood moon is a possibility in your meta, then the double plains can be almost impossible to come by turn 3. When we consider the card value, we have to think about it in the worst case post-board. Turn 3 or 4 blood moon and no tokens on the field. I am better off with disenchant in that scenario. We have been over this ground already and it is why you don't see sundering growth on a lot of lists.
Also, there is no way that the extra token is going to swing the game for you. It might win more, but if you already have 2-3 tokens in play all you need to do is control the board until you swing for the win.
Auriok main is a meta call. If you see a lot of big spell decks, then it is extremely weak and even worthy of being cut from the list entirely. I would main deck it if there is a lot of grixis, Jund, or Abzan. That one card will turn the game in your favor. I sideboard my 3.
I don't see how the Liliana's advances the board state in that build. It looks to me like a deck built to respond to your opponent's plays and get threats on the board late game. How did that RPTQ deck do?
I'm currently running 3 Aurioks and I feel this is a good number, Auriok is great in your opening hand and early turns but becomes less useful in late game topdeck situations, also running only 3 makes your sideboarding more potend when she needs to come out. As for Thoughtseize/IOK, I would recommend sticking to the standard 3 Thoughtseize 4 IOK maindeck with 3 Duress in the sideboard. Discard is one of this deck's most powerful tools and is a big part of what gives us game against so many decks in the field. Having a full set of discard options at your disposal is a highly valuable tool.
BW Eldrazi - http://tappedout.net/mtg-decks/bw-eldrazi-proc/
U Merfolk - http://tappedout.net/mtg-decks/fishmode/
This is what I've found to work the best as well.
R8whackR
WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
I've been playing against twin a lot recently and with 3 Auriok and a solid discard plan I'd say I feel we are around or above 70% win chance on your typical U/R twin list
BWB/W TokensBW
3 Kataki
3 Relic of Progenitus
3 Duress
2 Ghost Quarter
2 Dismember
2 Burrenton Forge-Tender
2 Burrenton Forgetender
3 Duress
2 Relic of Progenitus
2 kataki, war's wage
1 Zealous Persecution
1 Wrath of God
1 Obzedat, ghost council
I've got 5 burn specific cards because it's so popular and this plan lets us pretty much just win against them. Affinity we can chump block, or thoughtseize their key pieces. So i'm only running 2 Kataki, and Wrath to clean up Etched Champions. I'm running 3 Zealous main, and so this come in to really say **** you to X/1s. Duress is great, as we're rather weak to combo, so it will come in alongside Auriok Champions for Twin games. For anything grixis, I'll side in Relic, along with the obvious living end. Obzedat, is just something I'm trying out now. I don't know if it really has a place. The thing that this board is missing is definitely Sundering Growth. I'm trying a few cards in its place, but I miss it. It compliments the affinity package, and still does work against Twin. One of the things that is most important for Sideboarding is versatility. You're very likely to meet a number of homebrews in early rounds of a tournament, and they generally prey on people not having a sideboard against them.
That gives me 8 cards against Burn
R8whackR
WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
I love bringing in Hero of Bladehold in game 2 after the opponent has pulled out their spot removal.
A couple Stony Silence are great vs anything affinity and can be helpful vs tron.
If your meta has any graveyard interaction type decks, then Rest in Peace is good.
And a lot of lists run some targeted enchantment/ artifact destruction. I like sundering growth personally.
2x Auriok 1x Timely Main; 2x Timely 1x Auriok SB is what I am currently playing, with great success against burn. I had found that Kor Firewalkers are very effective at slaughtering burn if you're having trouble in a very burn heavy meta, but ultimately cut them myself from my 15 because I only see a couple burn players. I am very curious about your thoughts on Burrenton though, as I have a playset of them.
BWB/W TokensBW
Yeah, CalvalryWolfPack's got it right here. I'm already running Timely main, as it's a great token producer and shores up our g1 against aggro while not being too far off what we normally want to be doing. I've got Forgetender to protect against Pyroclasm affects, as they seem to the only things that trade efficiently for our dudes. In the burn matchup, I'm finding the only time I lose is when they get early creatures down. In this sense, anything cheap with prot red not only shuts down some of their burn spells, but also shuts out ~10 creature cards. That basically means they're doing doing more work that any timely reinforcements (which I still keep in). Forgetender's ability to stop burn spells is also just more flexible for its ability to play around skullcrack.
R8whackR
WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
Well I guess the Pro-red helps too... didn't even think about that... think i answered my own question lol
Thanks you very much DarkNightCavalier for the Sig.
In a meta like that I could see running 3 champion main instead of 2, and go down to 6 discard effects main, 4 inquisition, 2 seize, use the sideboard to beef up the discard more when needed via 3 duress. normally though I would go into an unknown meta with 2 champs at most and 7 discard standard.
4 Marsh Flats
3 Isolated Chapel
3 Caves of Koilos
2 Bloodstained Mire
2 Windswept Heath
2 Snow-Covered Plains
1 Snow-Covered Swamp
1 Shambling Vent
2 Ghost Quarter
4 Thoughtseize
4 Inquisition of Kozilek
4 Path to Exile
1 Dismember
3 Raise the Alarm
4 Lingering Souls
3 Spectral Procession
3 Sorin, Solemn Visitor
1 Gideon, Ally of Zendikar
1 Timely Reinforcements
4 Intangible Virtue
3 Wrath of God
2 Timely Reinforcements
1 Kor Firewalker
2 Ghost Quarter
3 Surgical Extraction
1 Torpor Orb
1 Grafdigger's Cage
2 Disenchant
Round 1: Beat Abzan 2-0
Game 1, my opponent was able to ultimate Liliana, but not do too much else. Even after I lost half of my permanents, I drew enough threats to survive the ultimate. Game 2, Gideon and Bitterblossom combined to create a big enough army to win a long game. I played around his Path by 0'ing Gideon a lot.
Round 2: Beat Tron 2-0 (!)
This is by far the hardest matchup. He mulled to oblivion in game 1, but game 2, my mull to 6 had both a Ghost Quarter and a Surgical Extraction. This combo absolutely crippled him, and even after missing a lot of land drops, I was able to win before he drew 8 lands to cast the Ugin in hand.
Round 3: Beat Burn 2-1
I used Thoughtseize in game 1 to not die in the first 5 turns, but he top decked a win before I could cast Sorin with dudes out. Game 2 was won via Timely Reinforcements.
Game 3, he mulls to 6, keeps a 1 lander, and keeps a Rift Bolt on top via the scry. I Inquisition away a Bolt, leaving him with only 1 other Bolt. I decided to live dangerously and race him by casting Bitterblossom on turn 2 followed by t3 Intangible Virtue. He never finds land #2, and I win a close one.
Round 4: Lost to Elves 1-2
I have 3 Wraths in the sideboard for this matchup. Game 1, even on a mull to 5, he's able to outrace me when I keep a hand with dudes & virtue, but no discard or removal.
Game 2, I drew the Wrath on time to take out 6 elves and win before he regroups. Game 3, I unfortunately did not draw the Wrath, and even through discard, he got me very fast.
Round 5: Lost to Abzan CoCo 0-2
This is where I found out that the Wraths were not a good idea. He naturally had Anafenza, Kitchen Finks, and Viscera Seer all in his opening hand, and I lose even when I take two of the cards, as CoCo found them again. In game 2, I had a Wrath in hand, but I decided to Path his Finks instead. That was wrong, as he used his mana guys to cast Chord of Calling twice to combo me out again really fast. I am afraid of this matchup and the RG aggro decks the most BTW.
Round 6: Lost to Burn 1-2
I punted game 1 when I didn't triple block a Swiftspear when all my tokens were 2/2s. He bolts one, saving his dude, and won even though I gained 6 life with the main deck Timely.
Round 7: Beat Affinity 2-1
I beat the best affinity player in the area. I mulled to nothing game 1, but once I had keepable hands, even without Stony Silence, I had no problem. I gummed up the board so much that I had enough time to get a Sorin emblem and gained lots of life with many blockers.
Round 8: Beat Jeskai Geist 2-0.
Opponent scooped pretty quickly in both games once I cast Sorin.
Round 9: No show :^(
My conclusions are:
- Shambling Vent was not very good. I will be putting some Windbrisk Heights back in, as well as a Vault of the Archangel.
- Gideon was really awesome in non-combo matchups,
- Ghost Quarter + Surgical Extraction actually gives us a nice chance to beat Tron. I see that combo working in other matchups like Scapeshift and Amulet Bloom,
- Wrath didn't work out as I thought. I guess Zealous Persecution taking out Elves and Birds and Hierarchs will have to do.
R8whackR
WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
I could see it being good in a more aggressive token deck, but ive found we dont really have problems with that in the standard control variant since we have Bitterblossom
The issue, as people always point out, is that Tokens isnt fast enough. I guess my point before was to get people to stop playing this deck like its Elves
The Twin was an easy match up here honestly, I had plenty of answers for the combo. Game 2 I didn't sideboard much, just some Duress and a Blind Obedience. EHonestly another easy Win.
G/R Tron was stupidly bad. Everytime I need Shambling Vent I don't see it, and when they see 3 pyroclasm game 1 there isn't much I can do about that.
Game 2 he sees 2 pyroclasm and 1 Firesprout and 2 oblivion stones, I never even had a chance.
However I did notice that a end of turn Secure the Wastes almost won me the game. I was 1 point away.
I will be taking out Liliana of the Veil mainboard and adding in some raise the alarm. Liliana has helped Sometimes, but with all the aggro in my meta and barely any midrange and/or jund match ups, she isn't what I want to be seeing in pretty much any game Game 1. I'm, also going to be picking up at least 1 Gideon as well. Might cut it down to 23 land instead of 24. There are A LOT of games where I flood out hard on land, even with 8 fetches. So Once I add in raise I think it will help curve the match up a little bit, as well as help with my aggressive match ups. I always feel like I'm not doing anything until t3 and it's super annoying. I want to be faster. So Raise the alarm is in.
1x Caves of Koilos
2x Ghost Quarter
4x Godless Shrine
2x Isolated Chapel
4x Marsh Flats
3x Plains
2x Shambling Vent
1x Swamp
4x Windswept Heath
3x Inquisition of Kozilek
4x Lingering Souls
4x Spectral Procession
4x Thoughtseize
1x Timely Reinforcements
1x Murderous Cut
4x Path to Exile
3x Raise the Alarm
1x Secure the Wastes
4x Intangible Virtue
2x Auriok Champion
Timely might be less handy now that Raise is mainboard, so we will see about moving that to the side MAYBE if I see that it isn't as relevant as it used to be. Bitterblossom might go back up to 4, but iI still need to do some testing.
As people will notice Windbrisk heights isn't in the deck anymore, that's due to me wanting ghost quarter and shambling vents mainboard. That might change due to the increase of tokens I'm making, so we will see. I need this deck to add some pressure, so this should do the trick.
Thanks you very much DarkNightCavalier for the Sig.
As far as things like this go, Brave the Elements gives you much more versatility. Mark is just less good for us than it is for other decks. Each of our creatures are individually less important, and the only thing we need to worry about it Pyroclasm effects. Not many decks run those, and the ones that are running lightning bolts are fighting an uphill battle if they`re bolting tokens. Brave still counters their pyroclasm, while possibly giving us unblockable dudes, or an indestructible wall of tokens.
R8whackR
WUBGAtraxa Stax-Superfriends *Under Construction*WUBG
3 Liliana of the Veil
2 Sorin, Solemn Visitor
4 Inquisition of Kozilek
4 Intangible Virtue
4 Lingering Souls
2 Murderous Cut
3 Path to Exile
3 Secure the Wastes
3 Thoughtseize
4 Timely Reinforcements
2 Zealous Persecution
4 Godless Shrine
2 Isolated Chapel
4 Marsh Flats
2 Plains
2 Polluted Delta
4 Swamp
2 Vault of the Archangel
2 Windswept Heath
3 Bitterblossom
1 Duress
1 Engineered Explosives
1 Hour of Reckoning
2 Leyline of Sanctity
1 Path to Exile
1 Relic of Progenitus
2 Rest in Peace
1 Secure the Wastes
2 Stony Silence
I can't really get behind a lot of those decisions, but it interesting. More Lilis than Sorin. Not sure what Spellskite is doing that Auriok Champion couldn't do. Cut over the fourth Path. Secure the Wastes and Timely Reinforcements over Spectral Procession, which does allow for the two maindeck Ghost Quarter in addition to the Vault. I'm unimpressed by Leyline, but he's running it. Bitterblossom presumably comes in against grindy decks and possibly Affinity. I don't know what to make of this list.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
Also, there is no way that the extra token is going to swing the game for you. It might win more, but if you already have 2-3 tokens in play all you need to do is control the board until you swing for the win.
Auriok main is a meta call. If you see a lot of big spell decks, then it is extremely weak and even worthy of being cut from the list entirely. I would main deck it if there is a lot of grixis, Jund, or Abzan. That one card will turn the game in your favor. I sideboard my 3.
I don't see how the Liliana's advances the board state in that build. It looks to me like a deck built to respond to your opponent's plays and get threats on the board late game. How did that RPTQ deck do?
R8whackR
WUBGAtraxa Stax-Superfriends *Under Construction*WUBG