I agree, mostly. Twisted Image is actually a pretty good pump spell in a deck with 4 Monastery Swiftspear, 4 Stormchaser Mage and 4 Bedlam Reveler, so I'd definitely play 1-2 of those main, but 4 seems a bit over the top. I'm much lighter on those high toughness creatures so I'm not so sure I want it in my list, but it's definitely a great card to have to cycle at worst and blow them out or kill them at best. I'd replace Tian's Strength with it rather than other spells.
I also think you want some number of Forked Bolt. You don't really want to bolt their birds, but forked bolt is great for that and it's only 1 mana, contrary to electrolyze.
I'm a bit surprised you don't play Temur Battle Rage in this deck, though. So much pump and prowess. Seems unlikely that someone can put more toughness in front of something than the power of your slipped creature, meaning that TBR would deal effectively more damage with in some cases (if they aren't dead) the added benefit of killing the blocker(s).
Also, in general burn is better than pump because burn is much more flexible and (almost, Leyline of Sanctity ) always works whereas pump can be a dead top deck easily.
The deck already includes 2x Forked Bolt and 1x Twisted Image, do you mean that I should add more ?
I picked Titan's Strength over Temur Battle Rage to keep every non-creature spell and 1-cmc or less and it also works better with delver with the scry 1 and giving it +3 is the same as double strike not counting other power boosts.
I responded mostly to Jonny_Tempel, who seemed to suggest to have many more twisted images and cut forked bolt in favor of looting.
When stormchaser mage was just legal, I made an URg prowess deck (splashing for Atarka's Command) that ran 2 twisted image, which I think is a fine number. Worst case scenario is that you can't cast it due to no legal targets so it's not without risk to run 4 and thus I wouldn't.
If you can't chain multiple spells easily (which is why I run manamorphose), I agree that TBR is less exciting. With Delver, it's definitely not exciting unless you run mutagenic growth. On the other hand, if you do get to 4+ power, TBR is great and deals tons of damage. Without trample, I don't think Titan's Strength is better than lava spike. In the best case scenario it deals the same amount of damage and in the worst case scenario you can't even cast one and the other still does the same. It's also great to be able to rip burn from the top to finish someone off after they wipe the board or have a bunch of blockers.
Main deck, a deck like this should not try to hedge against problem cards like kitchen finks because you can't afford to be so slow against combo. If there are enough kitchen finks to warrant main deck pillar of flame, then this is not the deck to play to begin with. Bloodghast is no problem, btw. It can't block :).
Lastly, Distortion strike doesn't exile itself permanently. On the rebound, provided that you can cast it, it will end up in your gy. It also pumps power, which should not be ignored. Just like the 1 life from vapor snag adds up, this does too. With bedlam reveler I prefer TBR because just TBR already gives trample and the damage potential is way higher.
ever thought about Dynacharge? yes its one power less than titan and doesn't scry, but in a middle to later game 3 mana hitting everything for +2 isn't horrible for screwing up combat math on a opponent.
I think that it is more suited to decks that go wide (with Young Pyromancer or Akroan Crusader) as I usually don't have many creatures on board and prefer to cast several cheap spells (the is intentionally built with 1-cmc or less spells) over paying 3 mana for just one.
What about Rush of Adrenaline ?
It offers a similar power boost and also evasion in the form of trample, would it be better than Titan's Strength ?
The scry (from Titan's Strength) can be really good with the cantrips and can potentially set up a delver flip.
If you want to play pump, I'd pair it with TBR. You could even splash green for become immense and be a bit like atarka red of old standard. Between fetches and (free) cantrips, it's pretty easy to get there. The advantage over infect and death's shadow is that you have reach with burn and don't murder yourself. Still, it would make the mana worse and more painful and it's a bit more all-in than I like, but pump without trample seems bad.
I like TBR because it is both 'pump' and trample, but I only run 3 because I only really need 1 and they are bad top decks.
Lately I've been playing a more traditional version UR delver with a handful of counters and a ton of burn. It's been testing really well. The basic idea I'm going for is to churn through the deck with cantrips fueling bedlam revler and young pyromancer them finishing off the opponent with a bunch of burn to the face.
So far I've really liked how it plays and I e found young pyromancer to be one of the best cards in the deck. But I never want to draw more than first one. I tried a prowess version and I wasn't a huge fan. I thought that playing storm chaser Mage pulled the deck more towards a combo deck, in which case I didn't really want delver. The more traditional shell gives me more play against more decks and plays like a tempo deck rather than an aggro deck.
Made day 2 of Grand Prix Dallas! Pretty excited for that, as it is my first GP. Lots of decks showing up, with Dredge being the only top threat conspicuously absent. Aside from BBD playing it, I didn't see it near the top tables at all. The top decks I saw the most of were, in no particular order: Infect, B/G/x, Bant Eldrazi, and Lantern Control. I played what I consider to be a pretty stock list, and played a different archetype all nine rounds to far, which was cool. My matches were as follows:
The loss to Scapeshift was Delver not flipping for the entire game and my opponent winning on two life, but we live and die on Delver flipping so I can't complain too much. Eldrazi was on my radar as a hard matchup (three Flame Slash in the board) but I still couldn't overcome the Cavern of Souls + Thought-Knot Seer beatdown, and I know I threw a game away on a bad Snapcaster play.
Has anyone given any thought for Stromkirk Noble? It actually kills a turn earlier than Delver (Delver is 8 turns, assuming a turn 2 flip and Noble is 7 turns). I understand that it is a worse top deck and it can get blocked on the ground but having a strong one drop that we can just protect and ride to victory is pretty important for this deck imo.
I have to admit, there are definitely some exciting new cards printed that help the UR archetype. It seems strictly more powerful in legacy, however, I was wondering about its place in modern.
Again, it's a shame there is no access to chain lighting, force of will, or daze in modern. The counter-spell package isn't as strong, and therefore, provides relatively weak match ups.
With that said, I'm not sold on the aggro pump package.
Made day 2 of Grand Prix Dallas! Pretty excited for that, as it is my first GP. Lots of decks showing up, with Dredge being the only top threat conspicuously absent. Aside from BBD playing it, I didn't see it near the top tables at all. The top decks I saw the most of were, in no particular order: Infect, B/G/x, Bant Eldrazi, and Lantern Control. I played what I consider to be a pretty stock list, and played a different archetype all nine rounds to far, which was cool.
Nice! I'm glad a more tempo version seems to have legs - I'm currently building delver deck, and this version appeals to me a lot more than the other super aggro versions. So, questions -
Do you think 2 snapcasters is the right number?
Are the Ceremonious Rejections actually worth the slots?
Is the instant speed on Magma Spray worth it over the going-to-the-face of Pillar of Flame?
Concentrate? Really? I assume that's for BGx ... does it actually ... work?
Nice! I'm glad a more tempo version seems to have legs - I'm currently building delver deck, and this version appeals to me a lot more than the other super aggro versions. So, questions -
Do you think 2 snapcasters is the right number?
Are the Ceremonious Rejections actually worth the slots?
Is the instant speed on Magma Spray worth it over the going-to-the-face of Pillar of Flame?
Concentrate? Really? I assume that's for BGx ... does it actually ... work?
Hmm, I think 2 is the minimum amount of Snapcaster Mages you can run. I personally like to use (mostly) only 2-ofs and 4-ofs to make my deck building easier. If I would be happy seeing multiples of a card throughout a game I play 4, if not 2. Additionally, Snapcaster really shines once you hit 4 mana, and that doesn't happen every game, let alone by turn 4, so running more increases the risk of forcing you into trying to play the role of value/control deck which is a lot harder with 17 lands. That being said, Snapcaster is undoubtedly one of the best creatures ever printed so I can't really fault someone for playing more.
I get asked about Ceremonious Rejection a lot. Yes it is worth it. It is a very solid card against 4 "meta" decks (Eldrazi, Affinity, Tron, Lanturn) which is more than enough for it to warrant a spot in my eyes.
I don't actually even have Magma Spray in my board anymore. I was thinking I was going to see a lot of Infect at the GP, so I wanted more ways to interact with Inkmoth Nexus. The non-Flame Slash removal in my board now-a-days is Roast to be able to interact with delve threats and Tarmogoyf at parity.
Concentrate may not be flashy, but it does its job against B/G/x. Instant or Sorcery? Check. Can't be Inquisition of Kozileked? Check. Drawing three cards is strong, no matter how you slice it.
I know you didn't ask, but I'll take this opportunity to share my post Aether Revolt list:
The 4 flex spots that were previously occupied by 2 Gut Shot and 2 Izzet Charm have changed for a couple reasons. At least 75% of the time I was casting Izzet charm, it was to counter a non-creature spell, so that was replaced by Spell Pierce. Obviously much less flexible, but 1 mana is Way less than 2, especially now that we'll have to contend with another premium 1 mana removal spell - Fatal Push, which brings me to my second point. Fatal Push is going to "push" Affinty and Infect down, at least a little bit, and those decks are 80-90% of the reason Gut Shot was in my deck. Now I'm going to want more substantial burn to top deck in the late game, and more answers to real threats, like Thought-Knot Seer, so I'm testing Stoke the Flames and have been happy with it so far.
The asterisk next to Serum Visions is me hoping Preordain will be unbanned, which would be a direct swap.
Sideboard is mostly the same. The only new card I haven't touched on is Disdainful Stroke. I cut them from my board prior to the GP because I didn't expect to see many big mana decks. It would have come in at least twice (Ad Naus + Scapeshift) and possibly a third time (Eldrazi). It's another very solid card that I think flies under the radar like Ceremonious Rejection, and I'm always happy to have a couple in my 75.
Thanks, yeah that was super helpful actually. One more question - what matchups is clique for?
Vendilion Clique swaps with Grim Lavamancer whenever Lavamancer is not great in the matchup. Mostly against big mana decks, control decks, and B/G decks without Lingering Souls. The exception is against decks with Ensnaring Bridge, which I want Vendilion and Lavamancer and I usually cut a Monastery Swiftspear or random spell in that case.
b07, do you think Bedlam Reveler has a plce in your deck?}
Eh, not really. The worst creature in the maindeck is Swiftspear, and openings with multiple Delver of Secrets + Swiftspears is how we get a good percentage of wins. That takes us to the board and the obvious switch is Concentrate, but concentrate interacts favorably with all my other creatures and Reveler doesn't, so I'll pass for now.
so guys, probe is banned. will it push us towards tier 3 and further (along with fatal push)?
is there still any reason not to go grixis colors now?
If you're using the term "tier" to refer to popularity, then this was already a tier 3 deck, and if you're using tier to mean relative strength or competitiveness, I don't think saying tier 3 is wholly fair. The deck could previously compete with all the top decks, and while losing Gitaxian Probe is certainly a blow, I think the deck will be more than strong enough for FNM-level play, which is what most of us play. However, if the meta warps into Eldrazi and Fatal Push decks, which is possible, that would be quite hostile.
As for me, I'll keep fighting the good fight when I'm not off brewing my own Fatal Push / Smuggler's Copter / Torrential Gearhulk / etc. decks. Here are my initial changes:
-4 Probe
+2 Thought Scour
+1 Vapor Snag
+1 Steam Vents - This is the one I'm least sure of, but I felt like cutting 4 free cantrips and not increasing my land count would be very greedy.
Since no one is answering in the casual part of this forum, I'm trying my luck here. I hope I don't break any rules by doing so.
I want to remodel/redesign some of my decks and one of them is going to be UR Delver. I know my deck is not modern legal, but this forum seems to be the best starting point, apart from the casual section.
What do you guys think? Anything you'd change, add or remove? I know that some Snapcaster Mages or Scalding Tarns would be awesome, but those cards are not only too expensive, their powerlevel is also too high for my playgroup. Most of our decks are like $100-200 and adding some $100 cards wouldn't be fair, I guess.
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I also think you want some number of Forked Bolt. You don't really want to bolt their birds, but forked bolt is great for that and it's only 1 mana, contrary to electrolyze.
I'm a bit surprised you don't play Temur Battle Rage in this deck, though. So much pump and prowess. Seems unlikely that someone can put more toughness in front of something than the power of your slipped creature, meaning that TBR would deal effectively more damage with in some cases (if they aren't dead) the added benefit of killing the blocker(s).
Also, in general burn is better than pump because burn is much more flexible and (almost, Leyline of Sanctity ) always works whereas pump can be a dead top deck easily.
I picked Titan's Strength over Temur Battle Rage to keep every non-creature spell and 1-cmc or less and it also works better with delver with the scry 1 and giving it +3 is the same as double strike not counting other power boosts.
Do you think that Lava Spike would be the better option instead ?
If so why not go with Pillar of Flame which has the added benefit of dealing with troublesome creatures like: Bloodghast, Kitchen Finks and Voice of Resurgence.
I like Slip through Space as evasion + cantrip that is why I chose it over Distortion Strike/Artful Dodge.
It also helps fuel Bedlam Reveler as it doesn't exile itself like those two.
When stormchaser mage was just legal, I made an URg prowess deck (splashing for Atarka's Command) that ran 2 twisted image, which I think is a fine number. Worst case scenario is that you can't cast it due to no legal targets so it's not without risk to run 4 and thus I wouldn't.
If you can't chain multiple spells easily (which is why I run manamorphose), I agree that TBR is less exciting. With Delver, it's definitely not exciting unless you run mutagenic growth. On the other hand, if you do get to 4+ power, TBR is great and deals tons of damage. Without trample, I don't think Titan's Strength is better than lava spike. In the best case scenario it deals the same amount of damage and in the worst case scenario you can't even cast one and the other still does the same. It's also great to be able to rip burn from the top to finish someone off after they wipe the board or have a bunch of blockers.
Main deck, a deck like this should not try to hedge against problem cards like kitchen finks because you can't afford to be so slow against combo. If there are enough kitchen finks to warrant main deck pillar of flame, then this is not the deck to play to begin with. Bloodghast is no problem, btw. It can't block :).
Lastly, Distortion strike doesn't exile itself permanently. On the rebound, provided that you can cast it, it will end up in your gy. It also pumps power, which should not be ignored. Just like the 1 life from vapor snag adds up, this does too. With bedlam reveler I prefer TBR because just TBR already gives trample and the damage potential is way higher.
What about Rush of Adrenaline ?
It offers a similar power boost and also evasion in the form of trample, would it be better than Titan's Strength ?
The scry (from Titan's Strength) can be really good with the cantrips and can potentially set up a delver flip.
I like TBR because it is both 'pump' and trample, but I only run 3 because I only really need 1 and they are bad top decks.
I guess I can try out 2x Temur Battle Rage over the 2x Titan's Strength and maybe shave off 1x Slip through Space for the 2nd Twisted Image.
I also consider going down to 3x Bedlam Reveler to add another pump spell (the 3rd Temur Battle Rage) and avoid drawing too many of them early.
Another idea is to SB the 2x Forked Bolt and maindeck 2x Vapor Snag instead, what do you think about it ?
Here is the updated list:
4x Delver of Secrets
4x Monastery Swiftspear
4x Stormchaser Mage
3x Bedlam Reveler
Instant (15)
4x Lightning Bolt
4x Mutagenic Growth
2x Vapor Snag
2x Twisted Image
3x Temur Battle Rage
4x Gitaxian Probe
4x Serum Visions
3x Slip Through Space
2x Faithless Looting
Land (17)
3x Bloodstained Mire
3x Flooded Strand
4x Spirebluff Canal
3x Steam Vents
2x Island
2x Mountain
1x Dispel
2x Swan Song
3x Spell Pierce
2x Spell Snare
2x Vapor Snag
2x Forked Bolt
2x Young Pyromancer
1x Pillar of Flame
4 monastery swiftspear
3 bedlam revler
2 young pyromancer
4 lighting bolt
2 vapor snag
2 mana leak
2 remand
2 spell snare
4 thought scour
4 serum visions
4 gitaxian probe
3 lava spike
2 forked bolt
4 flooded strand
2 polluted delta
2 wooded foothills
2 steam vents
3 sulfur falls
3 island
2 mountain
So far I've really liked how it plays and I e found young pyromancer to be one of the best cards in the deck. But I never want to draw more than first one. I tried a prowess version and I wasn't a huge fan. I thought that playing storm chaser Mage pulled the deck more towards a combo deck, in which case I didn't really want delver. The more traditional shell gives me more play against more decks and plays like a tempo deck rather than an aggro deck.
What do you guys think?
(W) Melira Combo
(W) Abzan
(W) Ad Nauseum
(W) Zooicide
(W) Infect
(W) Jund
(L) Bring to Light Scapeshift
(L) Bant Eldrazi
(W) Affinity
The loss to Scapeshift was Delver not flipping for the entire game and my opponent winning on two life, but we live and die on Delver flipping so I can't complain too much. Eldrazi was on my radar as a hard matchup (three Flame Slash in the board) but I still couldn't overcome the Cavern of Souls + Thought-Knot Seer beatdown, and I know I threw a game away on a bad Snapcaster play.
List for those interested:
4 Delver of Secrets
1 Grim Lavamancer
4 Monastery Swiftspear
2 Snapcaster Mage
4 Young Pyromancer
28
2 Electrolyze
4 Gitaxian Probe
2 Gut Shot
2 Izzet Charm
4 Lightning Bolt
4 Mana Leak
2 Remand
4 Serum Visions
2 Thought Scour
2 Vapor Snag
4 Island
1 Mountain
2 Misty Rainforest
4 Scalding Tarn
4 Spirebluff Canal
2 Steam Vents
1 Vendilion Clique
2 Ceremonious Rejection
2 Concentrate
3 Dispel
1 Echoing Truth
3 Flame Slash
1 Hurkyl's Recall
2 Magma Spray
This is the list that I want to try.
4x Stromkirk Noble
4x Delver of Secrets
4x Monastery Swiftspear
Sorcery (12)
4x Gitaxian Probe
4x Serum Visions
4x Sleight of Hand
4x Lightning Bolt
4x Vapor Snag
4x Spell Pierce
4x Spell Snare
4x Remand
4x Scalding Tarn
3x Polluted Delta
4x Spirebluff Canal
3x Steam Vents
1x Island
1x Mountain
2x Ceremonious Rejection
1x Dismember
2x Dispel
2x Forked Bolt
1x Ghost Quarter
1x Grafdigger's Cage
1x Grim Lavamancer
1x Gut Shot
1x Negate
1x Surgical Extraction
1x Twisted Image
1x Vandalblast
Thoughts? Comments?
Looking at it at a more Legacy like approach
Here is something I brewed up:
4 Monastery Swiftspear
4 Delver of Secrets
3 Stormchaser Mage
2 Bedlam Reveler
2 Grim Lavamancer/Spellskite
Spells:
4 Lightning Bolt
1 Forked Bolt
4 Lava Spike
4 Serum Visions
4 Gitaxian Probe
3 Thought Scour
2 Remand
1 Spell Snare
2 Spell Pierce
2 Vapor Snag
3 Island
3 Misty Rainforest
2 Mountain
4 Steam Vents
4 Scalding Tarn
2 Sulfur Falls
Again, it's a shame there is no access to chain lighting, force of will, or daze in modern. The counter-spell package isn't as strong, and therefore, provides relatively weak match ups.
With that said, I'm not sold on the aggro pump package.
Nice! I'm glad a more tempo version seems to have legs - I'm currently building delver deck, and this version appeals to me a lot more than the other super aggro versions. So, questions -
Do you think 2 snapcasters is the right number?
Are the Ceremonious Rejections actually worth the slots?
Is the instant speed on Magma Spray worth it over the going-to-the-face of Pillar of Flame?
Concentrate? Really? I assume that's for BGx ... does it actually ... work?
Hmm, I think 2 is the minimum amount of Snapcaster Mages you can run. I personally like to use (mostly) only 2-ofs and 4-ofs to make my deck building easier. If I would be happy seeing multiples of a card throughout a game I play 4, if not 2. Additionally, Snapcaster really shines once you hit 4 mana, and that doesn't happen every game, let alone by turn 4, so running more increases the risk of forcing you into trying to play the role of value/control deck which is a lot harder with 17 lands. That being said, Snapcaster is undoubtedly one of the best creatures ever printed so I can't really fault someone for playing more.
I get asked about Ceremonious Rejection a lot. Yes it is worth it. It is a very solid card against 4 "meta" decks (Eldrazi, Affinity, Tron, Lanturn) which is more than enough for it to warrant a spot in my eyes.
I don't actually even have Magma Spray in my board anymore. I was thinking I was going to see a lot of Infect at the GP, so I wanted more ways to interact with Inkmoth Nexus. The non-Flame Slash removal in my board now-a-days is Roast to be able to interact with delve threats and Tarmogoyf at parity.
Concentrate may not be flashy, but it does its job against B/G/x. Instant or Sorcery? Check. Can't be Inquisition of Kozileked? Check. Drawing three cards is strong, no matter how you slice it.
I know you didn't ask, but I'll take this opportunity to share my post Aether Revolt list:
4 Delver of Secrets
1 Grim Lavamancer
4 Monastery Swiftspear
2 Snapcaster Mage
4 Young Pyromancer
28
2 Electrolyze
4 Gitaxian Probe
4 Lightning Bolt
4 Mana Leak
2 Remand
4 Serum Visions (*)
2 Spell Pierce
2 Stoke the Flames
2 Thought Scour
2 Vapor Snag
4 Island
1 Mountain
2 Misty Rainforest
4 Scalding Tarn
4 Spirebluff Canal
2 Steam Vents
1 Vendilion Clique
2 Ceremonious Rejection
2 Concentrate
2 Disdainful Stroke
2 Dispel
2 Echoing Truth
2 Flame Slash
2 Roast
The 4 flex spots that were previously occupied by 2 Gut Shot and 2 Izzet Charm have changed for a couple reasons. At least 75% of the time I was casting Izzet charm, it was to counter a non-creature spell, so that was replaced by Spell Pierce. Obviously much less flexible, but 1 mana is Way less than 2, especially now that we'll have to contend with another premium 1 mana removal spell - Fatal Push, which brings me to my second point. Fatal Push is going to "push" Affinty and Infect down, at least a little bit, and those decks are 80-90% of the reason Gut Shot was in my deck. Now I'm going to want more substantial burn to top deck in the late game, and more answers to real threats, like Thought-Knot Seer, so I'm testing Stoke the Flames and have been happy with it so far.
The asterisk next to Serum Visions is me hoping Preordain will be unbanned, which would be a direct swap.
Sideboard is mostly the same. The only new card I haven't touched on is Disdainful Stroke. I cut them from my board prior to the GP because I didn't expect to see many big mana decks. It would have come in at least twice (Ad Naus + Scapeshift) and possibly a third time (Eldrazi). It's another very solid card that I think flies under the radar like Ceremonious Rejection, and I'm always happy to have a couple in my 75.
Hope that answers your questions.
Vendilion Clique swaps with Grim Lavamancer whenever Lavamancer is not great in the matchup. Mostly against big mana decks, control decks, and B/G decks without Lingering Souls. The exception is against decks with Ensnaring Bridge, which I want Vendilion and Lavamancer and I usually cut a Monastery Swiftspear or random spell in that case.
Eh, not really. The worst creature in the maindeck is Swiftspear, and openings with multiple Delver of Secrets + Swiftspears is how we get a good percentage of wins. That takes us to the board and the obvious switch is Concentrate, but concentrate interacts favorably with all my other creatures and Reveler doesn't, so I'll pass for now.
is there still any reason not to go grixis colors now?
If you're using the term "tier" to refer to popularity, then this was already a tier 3 deck, and if you're using tier to mean relative strength or competitiveness, I don't think saying tier 3 is wholly fair. The deck could previously compete with all the top decks, and while losing Gitaxian Probe is certainly a blow, I think the deck will be more than strong enough for FNM-level play, which is what most of us play. However, if the meta warps into Eldrazi and Fatal Push decks, which is possible, that would be quite hostile.
As for me, I'll keep fighting the good fight when I'm not off brewing my own Fatal Push / Smuggler's Copter / Torrential Gearhulk / etc. decks. Here are my initial changes:
-4 Probe
+2 Thought Scour
+1 Vapor Snag
+1 Steam Vents - This is the one I'm least sure of, but I felt like cutting 4 free cantrips and not increasing my land count would be very greedy.
I want to remodel/redesign some of my decks and one of them is going to be UR Delver. I know my deck is not modern legal, but this forum seems to be the best starting point, apart from the casual section.
7 Island
4 Mountain
4 Shivan Reef
4 Spirebluff Canal
Spells (28)
4 Counterspell
1 Dig Through Time
2 Dismember
4 Gitaxian Probe
4 Lightning Bolt
4 Mana Leak
4 Ponder
1 Treasure Cruise
4 Vapor Snag
2 Bedlam Reveler
4 Delver of Secrets
4 Monastery Swiftspear
3 Stormchaser Mage
What do you guys think? Anything you'd change, add or remove? I know that some Snapcaster Mages or Scalding Tarns would be awesome, but those cards are not only too expensive, their powerlevel is also too high for my playgroup. Most of our decks are like $100-200 and adding some $100 cards wouldn't be fair, I guess.
14 cards of your deck are banned in modern.