Old-Growth Dryads
G
Creature - Dryad (R)
When ~ enters the battlefield, each opponent may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.
3/3
Though it is from a future set--about 7 months from now. Pretty sure Wizards will have heads rolling because of this leak!
I think the dryad could be playable, but only in the fastest versions of Stompy, the lists with 20 lands or less with many other one drops and no baloths. Slower Stompy versions would be punished by it's drawback... people will be casting Thought Knot Seer on turn 3 even without Eldrazi Temple. As for the comparison to Path to Exile... my UW deck has 4 paths, but I don't mind if the opponent gets ramped by path to exile.. because I have other removals like Detention Sphere and Supreme Verdict to hopefully get rid of whatever they would ramp into.. monogreen does not have many removal to get rid of what the dryad will ramp the opponent into. Well, not saying that the dryad is unplayable in Stompy.. but I think the Stompy lists that would use it would have to be the faster kinds.
RE: amicdeep
I just saw that today [Shaper's Sanctuary] (a little late on the spoilers I just got back from GP Vegas today) and hell yeah I like that card. I have a feeling it will end up in the sideboard at the very least. It gives us a much better long game/ability to grind. I know that for a time there Evolutionary Leap was being played for this same effect. This costs and doesn't cost to activate and adds the same amount to our devotion.
As for the 3/3 for one I'm going to try it in the Full throttle/'ignore their board state turn everything sideways every turn' version of the deck.
Private Mod Note
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Rollback Post to RevisionRollBack
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I don't see it mainboard at all. Great out of the sideboard once you know your opponent is playing enough cards that target your creatures. But you don't want the 'dead draw' in matches where your opponent is trying to control your ability to hurt them primarily in ways that don't target your creatures (IE, with wipes, or aggressive discard), or in decks where the opposing deck is mostly just racing you (like Elves, or like the mirror match!). Even against decks where your opponent is packing one targetted removal card (like Vapor Snag in Merfolk, or Galvanic Burst in Affinity) it really isn't worth carrying.
That does look cool. Even moreso in the blacksplash flavors (which might not even run any actual needs-black cards, but might just use fetches into Overgrown Tombs to support revolt, a means of actually-paying dismember, and now this aftermath).
amicdeep: It looks like we got crossed up on what card was being talked about. In the post after ddxxe directly addressed you and was talking about the card you brought up earlier (Shapers' Sanctuary), you began what looked like a reply to that with "I've found it that as soon as I have three mana this is the card I want to draw. " - I interpreted that you were continuing the Shapers' Sanctuary discussion (and prefer to hold it until you have creatures on-board and instants in-hand rather than play it before you've established board). I did not know you were really responding to an earlier post about Rhonas (no quote + no specific card reference other than 'this').
For me, Rhonas is a maindeck house. Shapers' Sanctuary is strictly sideboard consideration.
He's rather strong. Good as a one or two in the deck. Although I would recommend having Dungrove Elder to go with him. Maybe a 2/2 split between Rhonas and Dungrove. The tree allows Rhonas to attack and block, while the tree get's trample from the snake god. They go well together.
I was half hoping we could not pick it. I wonder if they contacted anyone from this thread when they made the article(s). And why don't they post a link to the thread for the budget decks they have been doing?
RE: Zibz44
Aw why thank you btw. I'm tickled pink/flattered that my brew inspired someone
As for the original mono G list I had tried with Evolution had a 1-of Surrak which was a solid target considering he wasn't a dead draw like Phyrexian Obliterator can be. Definitely a strong play is a turn three Geist into Surrak = CRUNCH!!! Surrak is definitely a much safer 4 mana creature target than the Obliterator. As for your white splash: at 2 mana Dromoka's Command is insane. I still cant get over how you get to select TWO options. No not just one of three modal options for 2 mana at instant speed but TWO. So good. So underrated.
Learned something tricky about Eldritch Evolution this weekend while I was at the Vegas GP. So if you are being cheeky like me and you go to grab say; Magus of the Moon lol. If they don't respond to the Evolution by countering it and passing priority unknowing to the creature you will be tutoring they have no time in which to respond and tapping their lands to float mana because once Evolution is able to tutor the creature you select is then considered on the battlefield. Interesting interaction. Learned that the hard way with judges and everything. Pretty sneaky. I probably explained that very poorly but basically if Evolution resolves and you slam Magus and they try to respond by tapping their mana after they realize the creature you selected by tapping their lands and floating mana to Path it or something. They can't. It's too late. Their land is a mountain at that point...
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
RE: Vathlo
I noticed that as well. Why there wasn't a link to this developmental thread somewhere in the article...
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I have a version on my own. It's not budget at all, I just love this deck and want it on a higher level, without splashing any other color, I like my stompy mono-green if you know what I mean. If gitaxian probe was legal, I would definitely run it thought, even if it's blue, small exception. Here it is:
The idea is, I REALLY love Aether vial. It represents on it's own a lot of fonction: mostly speed and A LOT of combat shenanigan. It also make your creatures uncounterable and give them flash to make it simple. Someone in the thread some time ago didn't liked (playing against) it because it made him feel like he was always one step behind. Why not make it our own? That was my thought at first, I really like how it played on death and taxes and fish, I just simply transposed it and make it work.
They way it works is that no creature go over 4 CMC, so it always have target in your hand. Along side cantrips, it shines even more: you can search for a creature card with the good CMC, and play it for free, that's why I run commune with nature, I'm even wondering if it's interesting to play more than 2. It's also really good when your hand is empty late game, so that card is never dead (anyway, late game you have enough mana to play your creature + 1 mana for sure, so no worry).
Because of my land base, I can't run more than one Dungrove Elder, nor play higher CMC than 3 like I said before, there's not enough space for more land if you play aether vial. If you don't draw it first turn you'll never have the mana to pay for a Thrun, the Last Troll for exemple. Collected company is another card not viable with it, 4 CMC is too high, so I skipped it, even as a one-of.
You can also run less removal, even none if you like (I run none, some in my side though).
Anyway, I think I have something solid, at least something I like, I think that's the important part. Like someone once said, "play what you like, and be the best at it". If you think I am on a good idea, and would suggest cards, go for it! And finally, should I find more place for Commune with Nature? It's like, REALLY good, trust me.
I was half hoping we could not pick it. I wonder if they contacted anyone from this thread when they made the article(s). And why don't they post a link to the thread for the budget decks they have been doing?
I couldn't help but stop by after the article went live, so I'll answer your questions.
1) No, I did not contact anyone on this thread, although in hindsight it was rather arrogant of me not to. Producing content is a learning experience, and there's always room to improve! In the future, I will definitely try to work with others!
2) Being a budget deck builder and a mod has taught me that some threads are more open to budget discussion than others. Some decks, such as Stompy, are intrinsically budget -- the pieces to build the deck are all very cheap. Others, such as Norin Sisters, have a core comprised of rather expensive cards, and budget building sometimes requires altering that core. Furthermore, it's in our forum rules to keep budget discussion in the budget subforum. In order to not disrupt discussion, I leave primers out of the articles. However, if you want, I can post it in the comments of the article. Is that something this thread wants? Let me know!
3) Why wouldn't you nitpick the deck? It's how we learn to be better deck builders! As for some of the stranger choices, I'll explain those. The 19 land count was both due to me flooding out at 20 and a personal preference of being a little mana-light in Modern aggro decks. The three Treetop Village was also a concession to some flooding that occurs. It did generate some awkwardness with Dungrove Elder, but I found our creatures to be so over-the-curve that we could easily catch up from the tempo loss of having a land come into play tapped. Finally, the three drops were designed to give us some extra "oomph," and I found Leatherback Baloth to be slightly underwhelming. Dungrove Elder gets huge in the lategame, and is a fantastic topdeck. Groundbreaker originally got in the deck to humor a fellow mod who jokingly suggested it, but it turned out to be good! It gave us reach when we needed it, and was often what won the game through a board stall.
What do you guys think of the deck? I'm eager for feedback so I can continue to better myself and offer the best build available for our readers! Also don't forget that the article has a comments section -- it would be better to post suggestions for players new to the deck there so they don't get buried under other discussion on here.
well guys u have to do something with Rhona's last stand. You can't just let a potential turn 2 5/4 slip. And don't even whine about the no-untap next turn when you're going to lay a third anyway and go to town for 5 + whatever you summoned turn 1.
What isn't so cool is probably that 0 devotion. AoH again casting its restrictive shadow for those sticking with the card.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
The untap clause is less of a drawback than it seems in the right list. Aggro decks like Stompy tend to keep light-landed hands. There's more than one case where you're stuck at 2 lands with a few 3-drops to cast, and possibly pump spells that you want to slow-roll (Vines of Vastwood), no matter whether you hit your 3rd land drop or not.
It's also pretty good in Aether Vial variants where the card compensates.
I can't hep myself but think of a cute synergy with flip-werewolves as well. ^^
I think the dryad could be playable, but only in the fastest versions of Stompy, the lists with 20 lands or less with many other one drops and no baloths. Slower Stompy versions would be punished by it's drawback... people will be casting Thought Knot Seer on turn 3 even without Eldrazi Temple. As for the comparison to Path to Exile... my UW deck has 4 paths, but I don't mind if the opponent gets ramped by path to exile.. because I have other removals like Detention Sphere and Supreme Verdict to hopefully get rid of whatever they would ramp into.. monogreen does not have many removal to get rid of what the dryad will ramp the opponent into. Well, not saying that the dryad is unplayable in Stompy.. but I think the Stompy lists that would use it would have to be the faster kinds.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
I just saw that today [Shaper's Sanctuary] (a little late on the spoilers I just got back from GP Vegas today) and hell yeah I like that card. I have a feeling it will end up in the sideboard at the very least. It gives us a much better long game/ability to grind. I know that for a time there Evolutionary Leap was being played for this same effect. This costs and doesn't cost to activate and adds the same amount to our devotion.
As for the 3/3 for one I'm going to try it in the Full throttle/'ignore their board state turn everything sideways every turn' version of the deck.
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Driven is making me drool!!
amicdeep: It looks like we got crossed up on what card was being talked about. In the post after ddxxe directly addressed you and was talking about the card you brought up earlier (Shapers' Sanctuary), you began what looked like a reply to that with "I've found it that as soon as I have three mana this is the card I want to draw. " - I interpreted that you were continuing the Shapers' Sanctuary discussion (and prefer to hold it until you have creatures on-board and instants in-hand rather than play it before you've established board). I did not know you were really responding to an earlier post about Rhonas (no quote + no specific card reference other than 'this').
For me, Rhonas is a maindeck house. Shapers' Sanctuary is strictly sideboard consideration.
He's rather strong. Good as a one or two in the deck. Although I would recommend having Dungrove Elder to go with him. Maybe a 2/2 split between Rhonas and Dungrove. The tree allows Rhonas to attack and block, while the tree get's trample from the snake god. They go well together.
And just in case anyone is interested.. Rhonas is featured in the Hour of Glory story that went online today. http://magic.wizards.com/en/articles/archive/magic-story/hour-glory-2017-06-21
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
We hit the big time boys!
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
Aw why thank you btw. I'm tickled pink/flattered that my brew inspired someone
As for the original mono G list I had tried with Evolution had a 1-of Surrak which was a solid target considering he wasn't a dead draw like Phyrexian Obliterator can be. Definitely a strong play is a turn three Geist into Surrak = CRUNCH!!! Surrak is definitely a much safer 4 mana creature target than the Obliterator. As for your white splash: at 2 mana Dromoka's Command is insane. I still cant get over how you get to select TWO options. No not just one of three modal options for 2 mana at instant speed but TWO. So good. So underrated.
Learned something tricky about Eldritch Evolution this weekend while I was at the Vegas GP. So if you are being cheeky like me and you go to grab say; Magus of the Moon lol. If they don't respond to the Evolution by countering it and passing priority unknowing to the creature you will be tutoring they have no time in which to respond and tapping their lands to float mana because once Evolution is able to tutor the creature you select is then considered on the battlefield. Interesting interaction. Learned that the hard way with judges and everything. Pretty sneaky. I probably explained that very poorly but basically if Evolution resolves and you slam Magus and they try to respond by tapping their mana after they realize the creature you selected by tapping their lands and floating mana to Path it or something. They can't. It's too late. Their land is a mountain at that point...
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I noticed that as well. Why there wasn't a link to this developmental thread somewhere in the article...
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
4x Avatar of the Resolute
4x Dryad Militant
1x Dungrove Elder
4x Experiment One
2x Kalonian Tusker
3x Leatherback Baloth
2x Scavenging Ooze
4x Strangleroot Geist
4x Aether Vial
Land (20)
16x Forest
1x Nykthos, Shrine to Nyx
1x Pendelhaven
2x Treetop Village
Instant (6)
2x Aspect of Hydra
4x Vines of Vastwood
Sorcery (2)
2x Commune with Nature
4x Rancor
1x Beast Within
2x Feed the Clan
1x Fog
3x Pithing Needle
2x Ratchet Bomb
1x Relic of Progenitus
1x Torpor Orb
2x Unravel the Aether
2x Wilt-Leaf Liege
The idea is, I REALLY love Aether vial. It represents on it's own a lot of fonction: mostly speed and A LOT of combat shenanigan. It also make your creatures uncounterable and give them flash to make it simple. Someone in the thread some time ago didn't liked (playing against) it because it made him feel like he was always one step behind. Why not make it our own? That was my thought at first, I really like how it played on death and taxes and fish, I just simply transposed it and make it work.
They way it works is that no creature go over 4 CMC, so it always have target in your hand. Along side cantrips, it shines even more: you can search for a creature card with the good CMC, and play it for free, that's why I run commune with nature, I'm even wondering if it's interesting to play more than 2. It's also really good when your hand is empty late game, so that card is never dead (anyway, late game you have enough mana to play your creature + 1 mana for sure, so no worry).
Because of my land base, I can't run more than one Dungrove Elder, nor play higher CMC than 3 like I said before, there's not enough space for more land if you play aether vial. If you don't draw it first turn you'll never have the mana to pay for a Thrun, the Last Troll for exemple. Collected company is another card not viable with it, 4 CMC is too high, so I skipped it, even as a one-of.
I would have considered Lifecrafter's Bestiary as a one-of for late game, but aether vial doesn't interact with it, so I prefer good old cantrip like Commune with Nature, even if it's really good.
You can also run less removal, even none if you like (I run none, some in my side though).
Anyway, I think I have something solid, at least something I like, I think that's the important part. Like someone once said, "play what you like, and be the best at it". If you think I am on a good idea, and would suggest cards, go for it! And finally, should I find more place for Commune with Nature? It's like, REALLY good, trust me.
1) No, I did not contact anyone on this thread, although in hindsight it was rather arrogant of me not to. Producing content is a learning experience, and there's always room to improve! In the future, I will definitely try to work with others!
2) Being a budget deck builder and a mod has taught me that some threads are more open to budget discussion than others. Some decks, such as Stompy, are intrinsically budget -- the pieces to build the deck are all very cheap. Others, such as Norin Sisters, have a core comprised of rather expensive cards, and budget building sometimes requires altering that core. Furthermore, it's in our forum rules to keep budget discussion in the budget subforum. In order to not disrupt discussion, I leave primers out of the articles. However, if you want, I can post it in the comments of the article. Is that something this thread wants? Let me know!
3) Why wouldn't you nitpick the deck? It's how we learn to be better deck builders! As for some of the stranger choices, I'll explain those. The 19 land count was both due to me flooding out at 20 and a personal preference of being a little mana-light in Modern aggro decks. The three Treetop Village was also a concession to some flooding that occurs. It did generate some awkwardness with Dungrove Elder, but I found our creatures to be so over-the-curve that we could easily catch up from the tempo loss of having a land come into play tapped. Finally, the three drops were designed to give us some extra "oomph," and I found Leatherback Baloth to be slightly underwhelming. Dungrove Elder gets huge in the lategame, and is a fantastic topdeck. Groundbreaker originally got in the deck to humor a fellow mod who jokingly suggested it, but it turned out to be good! It gave us reach when we needed it, and was often what won the game through a board stall.
What do you guys think of the deck? I'm eager for feedback so I can continue to better myself and offer the best build available for our readers! Also don't forget that the article has a comments section -- it would be better to post suggestions for players new to the deck there so they don't get buried under other discussion on here.
What isn't so cool is probably that 0 devotion. AoH again casting its restrictive shadow for those sticking with the card.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
It's also pretty good in Aether Vial variants where the card compensates.
I can't hep myself but think of a cute synergy with flip-werewolves as well. ^^
On the other hand, it's terrible with Treetop Village played the same turn and I wish Elvish Spirit Guide was in Modern.