Finally had the deck in front of me,heres where it's at now MB.
Have had more wins than losses,takes a long time to finish them.
Found crucible and GQ to be great so I could get a few cards in hand to swing with a creature or the ajani tokens.Im still trying to find the best way to get more damage to the player,cheap tokens were/are alright. I was looking at koth because of the long game.
Maybe splash of color?Black maybe?could replace bolts with terminate, with chalice set on 1 it wouldn't hurt us.
Welding sparks might be good,hits as a bolt with potential for more,gets around early chalices..
It's still a work in progress.
Have u considered Archangel of Tithes over Windborn? I
Muse does not often make most lists due to bolt, arbiter is unusual too. Playing Mangara as well makes people not having bolt an essential for you.
Sphere of safety is worth considering too if you up the enchantments, classically its too expensive and we don't run quite enough enchantments and have assemble the legion in that slot but if you are that desperate for extra taxes and can run a couple of Runed Halos main over soe removal it might be worth it.
Come to think of it Magus of the Tabernacle, mainstay of most landkill builds is missing, as are darkdwellers and the boom/bust-flagstone suite. They have been included in most of the more successful landkill builds. You would need a good reason not to run them- Flagstones/Dwellers can be invalidated if you main deck Rest in Peace, especially main.
Splashing is not really useful in terms of black- Terminate is not that good if you have to wait for it and the extra damage or fast lands coming in tapped shortens your clock and makes you vulnerable to blood moon. I have used it in 2013 for Slaughter Games, which is a neat board effect, but it was a really minor splash that needed to turn up t4.
Hey guys, I've likewise been following this thread for a little bit now. I discovered Nahiri ponza builds prior to actually finding this thread though and that's what I've decided to stick to so far... I'm just not very interested in working with a bridge build right now. Regardless, I am new to modern and I'm looking to take the deck I've been building to my LGS soon so I'd like any pointers!
I'm entirely unaware of what the local meta is like... the only experience I have really is against my friend's Eldrazi deck and his Tron deck. In the sideboard I planned on dropping maybe purges for 2 more Leylines to protect walkers and mainboard I think I should add 2 more chalices once I can get them. Outside that I'm not entirely sure what would be the best changes. It has the walkers to win, enough taxes (I think), and I'm hoping enough landkill to keep the opponent dialed back. Does anyone have any thoughts on this? No doubt I'll need to test it more to get data. Any advice is much appreciated! I'll be glad to post results here once I get them
I would want 4 Leylines in the 75, I would main deck 2-3 of them, probably over the third Dweller and a Vengeant.
Leyline is a great way to protect walkers, and incidentally gets you free wins.
I would always go 4 temple. It is so good when it comes to mulligan maths, and as you get familiar with your deck it rewards you. A boros garrison is worth considering too, for another CIP tapped land- bouncing scry lands is good and having a land back in hand for bust whilst making an extra mana is good.
RIP is terrible with Flagstones and Dwellers, I am not saying do not run it, but be aware when boarding.
I would consider Stony Silence and dropping the citadels as a consequence, as it is better than Kataki, being good vs Tron, Ad nauseam and Affinity in constrast to kataki that only really nails affinity and the odd BW hatebear deck.
I do not think you will need wrath. Bust with Magus is a wrath of course, and frankly you have a fair few dudes. Remember ghostly may slow down their generation of dudes, meaning wrath catches fewer dudes.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
Didn't even think about the whole RiP/Dwellers nonbo. But I certainly want graveyard hate for the side... if not Rip what would make for a good solution? Relic can't be used if chalice is on one. I suppose I could play around it with either one or the other though.
On that subject what do you think of 4 chalices? I only have 2 in there right now but resolving one early sounds like such a free win against a lot of decks in the same way that leyline is that I can't help but think it's a good idea but I'm not entirely sure what I would drop yet. Chalice is also probably one of my biggest motivations to keep the mana monkey in the deck, though things like molten rain a turn earlier are nice too. Spirit guide does feel like a weak draw after the first few turns however
Wrath was kinda there for filler... I'm not entirely sure what else I should put in the sideboard yet. Probably will add another wear and another anti-graveyard piece (whatever I find) in place of the 2 wraths. Then I'll slide in 2 more leylines mainboard. Thanks for the advice!
Jotun Grunt is good for Goyf decks if you run fetches and instants yourself (that way you can keep it alive unexpectedly- trouble is its for creature based decks, really, it does not keep things out of the bin permanently, it works best in decks running things like Resto- angel.
Cage is good for all bar living end, but again it costs 1. Tormod's costs 0 but is a bit of a wasted slot in some ways being just one shot and not replacing itself.
Nahiri does smooth the deck to help with nonbos.
Wheel is good but not against Goyf decks as said above, correctly in my view.
Chalice is fine as a 2-4 of, any number is justifiable depending on your build, but watch out for ratchet bombs etc.
For my money we need ten disrupting t2 plays.
My full on landkill deck runs 4 Sup field, 2 chalice, 4 boom bust, and some runed halos, and has a great record. My older versions were not as good and that was primarily due to the number of t2 plays making U decks harder and fast combos harder.
My RW bridge/moon deck has 4 SSGs in addition to a number of cards like blessed alliance, chalices x2, halos and rest in peaces all main deck, and runs 4 leylines main to boot.
10 should be the bare minimum number of relevant disrupting t2 plays- you want to be doing something t2 every game. Chalice fits in with that nicely.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
If you have some vids with Nahiri lockdown I would love to add them to the primer.
I don't mtgo myself, so I have little chance to get some videos of my own.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
Hey guys, I'm basically running card for card the list I saw on CFB recently. I took it to a small event last night and went 3-1. I have a feeling the list is actually running too many lands, I flooded quite often. Here's what I was working with:
My only loss was to Grixis control (I didn't side in Sudden Shock and died to Creeping Tarpit). I wrecked Infect and Burn and squeaked out a victory to against Skred (thank you Leyline of Sanctity!) Wrath of God did actual nothing the entire night but I can see why it's a good inclusion. Other than flooding out several times, the deck felt great.
This event would usually have been hosted by Star City Games, but they have decided to only do spring states this year.
As I have ran the last 6 or so South Dakota Fall States, I decided to host it myself, getting custom playmats made (thanks to Gamermats.com), and running it as normal.
We had 26 players show up from 4 different states.
Top 8 Players:
1rst Vince Hill (of Fort Laramie, Wy)
2nd Trevor Walz (of Spearfish, SD)
3rd Tyler Sanders (of Rapid City, SD)
4th Joel Anderson (of Rapid City, SD)
5th Travis Conrad (of Deadwood, SD)
6th Thomas Evans (of Dickinson, ND)
7th Landon Heinricy (of Pierre, SD)
8th Sean Watson (of Rapid City, SD)
Main deck Rest in Peace and main deck Blood Moon both look great right now and I was tinkering with a few ways to build into that. I came up with a bit of a brew before finding this thread, and it looks like folks here are also looking at Eternal Scourge in these types of lists.
Personally I don't think Chalice is correct to main deck right now because of the variety of CMCs across the top decks, but it seems great in the side. If we're main decking Scourge and RIP then Anger and main deck Wraths seem fine too, helping with aggro as well as Bant Eldrazi. Plus the colors get Bolt, Helix, and Path to shore things up. Here's what my first brew was:
This is obviously a bit different from other lists I've seen from quickly scrolling the thread. Mentor gets wrecked by our own Anger and Wrath effects, but it also wins quickly and triggers off 27 cards in the deck. Nahiri is really just in there for some draw/filtering but also has the surprise win. So this has a few ways to go about winning while locking out lots of strategies, including Dredge, Aggro, and Eldrazi. That's the thought/hope at least
Don't be worried about other decks on the thread Some statistical analysis of successful lists shows that even within specific iterations of the deck the variation is quite high. The closest to "agreement" is the Nahiri versions, but even then the variation is pretty wild compared to most decks.
For what its worth my RW landkill-stax list is settled, has been for a while, there are relatively few options for such lists, once you have a working core fast enough for the environment then you are golden. My Bridge deck is far from settled, though.
I am currently trying Chandra out and I have to say I am super, super impressed. She seems as powerful in her own way as Nahiri, the only problem is that you have to go all in on lots of planeswalkers in such a build, and not play around with such things as the Nalars, Skites, etc. The whole focus has to be on getting the walkers down and protecting them, rather than forming an actual prison where PW ultimates are just a nice thing to do once in while.
Scourge I tried and it is obviously playable. I never quite found it right for my list as was., though. Its powerful when you hit that mid game.
Life would be much easier for Prison builds if Nahiri herself could not deal with enchantments so easily.
Private Mod Note
():
Rollback Post to RevisionRollBack
People with belligerent signatures are trying to compensate for something....
I'm new to this thread, so HI! Normally I play BW Tokens... I love it, but I wanted to build a RW Land Control deck..? But I wanted burn in it as well. I don't know if that's possible so I'm coming to you for help. So far the list is:
Not a whole lot going on there. Usually I'd like Chandra, the Firebrand to duplicate the land destruction but Torch brings decent card draw. Was thinking of putting a play set of Molten Rain either 2-3 MB and 1-2 SB.
Hello and welcome. Firstly I recommend checking the primer- I know it is unwieldy, but it contains lots of lists, many pertain to landkill in both main sections.
For landkill I recommend looking at Nahiri-Ponza links (Nahiri lists + landkill spells, lots of sweepers) and the RW Landkill-stax lists (the latter use cards like Magus of the Tabernacle and Ghostly Prison to tax as well as the landkill cards, fewer sweepers, the Stax reference after the Legacy deck of note a few years ago).
My personal current list for landkill-stax uses suppression field so planeswalkers are an absolute no-no with that list (its in the primer, I can't remember if I put it down as a forum decklist or not- technically I have used it to get to the semi of a REL comp event [a WMCQ] but as it was a small one so I think I put it under "forum decklists." That list has also top 8'd a 50+ player REL comp event but I was not the pilot. Other more notable landkill-stax lists that have placed highly in SCG type events listed are generally low on planeswalkers too- all referenced in the primer, although not that many use Suppression Field. The lists provided have vastly differing matchups, cards like Chalice and SF making a huge impact on combo and fast matches, whereas the bigger lists have better midrange matches.
The Nahiri Ponza archetype is also worth looking at, there are some links to it. It is very popular of late. Again there is a fair bit of variation. It uses Nahiri and landkill spells. Some versions of it use an Ajani Vengeant too, and a few use some Blood Moons, I have even seen one with the Boom Bust being backed up by Dark-Dwellers.
RE your list generally- you won't need to copy landkill spells, and by the time you are in a position to do so you have wasted a turn laying a PW and their board will have developed when you could have added more pressure by removing a land or other permanent(or adding a tax in some versions)- that version of Chandra is not really going to work well in landkill. Boom Bust enables you to wipe every land at once, and with cards like Dark Dwellers enabling the cheat-y casting of both you won't be short of landkill. Other than that you should use Scry Temples, they are pretty standard in most RW lockdown decks not using Blood Moon, and even then some of those using Blood Moon do use them. One things for sure, unless you are copying a list directly it does take time to develop one.
Ghost Quarter and Crucible is always fun, it can be very effective, it needs Mindcensor for optimal efficiency.
Lots of long time contributors will be able to help you as your list develops.
Was referred here from the main forum in a thread I made on Sunscour. I think Sunscour is pretty well positioned right now, and I'm looking at RW ways to take advantage of it. Right now I've identified a discard engine of Sunscour/Nahiri/Shining Shoal. They all pitch to each other when they're bad, and they're all strong removal.
In addition to this, you can fuel having cards to pitch with Squadron Hawk, and add the other cheap removal of Lightning Bolt, Lightning Helix, and Path to Exile. For win conditions, there's Nahiri, but Gideon Jura is also a good way of stopping damage that eventually wins the game, as is Ajani Vengeant. They pitch well too.
I'm not yet sure what those other 5 should be, ideally it's some sort of card draw, it's white, and it slows damage intake. Wall of Omens is a possibility but not one I'm thrilled with. There's a lot that can be done with the mana too, I'm sort of shortcutting it there, but there's some hawk support (the pitches are exile, but not the Nahiri +'s) and maybe some other stuff (like cycling lands if running 26)
Maybe some Martyr of Sands? I don't like pure lifegain though.
Has anyone found any real success with Nahiri stax/landkill builds? I've seen landkill/stax without walkers here quite a bit, especially suppression field builds as well as Nahiri-ponza builds that run wraths and no taxing effects (prison, magus, etc.) but none that utilize all 3 pieces of Nahiri, landkill, and taxing effects. It feels like my efforts are quite spread out.
It's also getting increasingly frustrating seeing this blend of pieces lose to decks that I think it should beat. Whether it be my other pet decks that I haven't devoted the same amount of time to, match-ups that I think I should win (decks with greedy mana bases, things like tron where we can turn them off tron easily, etc.), or sometimes even some of my friends' more casual decks. The idea feels inconsistent and more often than not I feel as though I'm running into the same set of problems.
Nahiri is harder to defend that she should be. She's my only serious win con, outside of running out Dark-Dwellers and hoping that they can beat the opponent down. Magus doesn't protect her well enough sometimes (assuming I can keep him on the field) and prison only keeps me alive, not her. Leylines help, just not against creatures
I feel as though I'm consistently pressured into resolving a bust to regain a favorable position if the opponent was able to draw into enough lands to continue what they want after the first few booms/stone rains/molten rains. Then the race is simply resolve bust or die... and a lot of times I just die
So I feel as though I have to either take the deck in one of 2 main directions. Either convert it into a suppression field build and drop the walkers, and maybe even add crucible for a ghost quarter recursion lock, or take the deck's lock pieces out and substitute them for wraths and spot removal. I feel as though a suppression field landkill stax build would be very effective but it gets around the primary reason I created this deck in the first place which was to build a RW deck around Nahiri. Conversely, going into Nahiri ponza w/o taxes seems risky, and a good recipe to die quickly to a lot of aggro decks.
A lot of you guys have plenty more experience than I do. I'd really love to hear your advice on this... I tend to overthink things and doubt my own decklists
Edit: I think for now I'm going to drop ghostly prison, and maybe even just a little bit of landkill. Without recursion I think it's best to focus slightly less on the landkill lock and more on protecting Nahiri, even if just a bit. Maybe add a 4th magus while I'm at it, and banishing light/oblivion ring to be a sort of catch-all. The best change I made was having 4 Temple of Triumph. The scry is amazingly good...
4 seismic spike
4 molten rain
4 lightning helix
4 ghostly prison
2 chalice of the void
2 ensnaring bridge
1 crucible of worlds
2 windborn muse
3 mangara of corondor
2 combustible gearhulk
1 spellskite
1 nahiri the harbinger
1 koth of the hammer
1 ajani, caller of the pride
3 flagstones of trokair
1 arid mesa
2 temple of triumph
4 ghost quarter
1 needle spire
4 plains
2 mountain
Finally had the deck in front of me,heres where it's at now MB.
Have had more wins than losses,takes a long time to finish them.
Found crucible and GQ to be great so I could get a few cards in hand to swing with a creature or the ajani tokens.Im still trying to find the best way to get more damage to the player,cheap tokens were/are alright. I was looking at koth because of the long game.
Maybe splash of color?Black maybe?could replace bolts with terminate, with chalice set on 1 it wouldn't hurt us.
Welding sparks might be good,hits as a bolt with potential for more,gets around early chalices..
It's still a work in progress.
Muse does not often make most lists due to bolt, arbiter is unusual too. Playing Mangara as well makes people not having bolt an essential for you.
Sphere of safety is worth considering too if you up the enchantments, classically its too expensive and we don't run quite enough enchantments and have assemble the legion in that slot but if you are that desperate for extra taxes and can run a couple of Runed Halos main over soe removal it might be worth it.
Come to think of it Magus of the Tabernacle, mainstay of most landkill builds is missing, as are darkdwellers and the boom/bust-flagstone suite. They have been included in most of the more successful landkill builds. You would need a good reason not to run them- Flagstones/Dwellers can be invalidated if you main deck Rest in Peace, especially main.
Splashing is not really useful in terms of black- Terminate is not that good if you have to wait for it and the extra damage or fast lands coming in tapped shortens your clock and makes you vulnerable to blood moon. I have used it in 2013 for Slaughter Games, which is a neat board effect, but it was a really minor splash that needed to turn up t4.
4 Flagstones of Trokair
4 Sacred Foundry
3 Temple of Triumph
2 Needle Spires
2 Darksteel Citadel
2 Ghost Quarter
1 Rugged Prairie
2 Plains
2 Mountain
1 Sea Gate Wreckage
Creatures
4 Simian Spirit Guide
3 Magus of the Tabernacle
3 Goblin Dark-Dwellers
1 Emrakul, the Aeons Torn
2 Chalice of the Void
2 Blessed Alliance
4 Lightning Helix
4 Boom // Bust
4 Molten Rain
4 Ghostly Prison
2 Ajani Vengeant
4 Nahiri, the Harbinger
2 Leyline of Sanctity
2 Wrath of God
1 Wear // Tear
2 Kataki, War's Wage
3 Ricochet Trap
2 Rest in Peace
2 Celestial Purge
1 Timely Reinforcements
I'm entirely unaware of what the local meta is like... the only experience I have really is against my friend's Eldrazi deck and his Tron deck. In the sideboard I planned on dropping maybe purges for 2 more Leylines to protect walkers and mainboard I think I should add 2 more chalices once I can get them. Outside that I'm not entirely sure what would be the best changes. It has the walkers to win, enough taxes (I think), and I'm hoping enough landkill to keep the opponent dialed back. Does anyone have any thoughts on this? No doubt I'll need to test it more to get data. Any advice is much appreciated! I'll be glad to post results here once I get them
Leyline is a great way to protect walkers, and incidentally gets you free wins.
I would always go 4 temple. It is so good when it comes to mulligan maths, and as you get familiar with your deck it rewards you. A boros garrison is worth considering too, for another CIP tapped land- bouncing scry lands is good and having a land back in hand for bust whilst making an extra mana is good.
RIP is terrible with Flagstones and Dwellers, I am not saying do not run it, but be aware when boarding.
I would consider Stony Silence and dropping the citadels as a consequence, as it is better than Kataki, being good vs Tron, Ad nauseam and Affinity in constrast to kataki that only really nails affinity and the odd BW hatebear deck.
I do not think you will need wrath. Bust with Magus is a wrath of course, and frankly you have a fair few dudes. Remember ghostly may slow down their generation of dudes, meaning wrath catches fewer dudes.
On that subject what do you think of 4 chalices? I only have 2 in there right now but resolving one early sounds like such a free win against a lot of decks in the same way that leyline is that I can't help but think it's a good idea but I'm not entirely sure what I would drop yet. Chalice is also probably one of my biggest motivations to keep the mana monkey in the deck, though things like molten rain a turn earlier are nice too. Spirit guide does feel like a weak draw after the first few turns however
Wrath was kinda there for filler... I'm not entirely sure what else I should put in the sideboard yet. Probably will add another wear and another anti-graveyard piece (whatever I find) in place of the 2 wraths. Then I'll slide in 2 more leylines mainboard. Thanks for the advice!
Cage is good for all bar living end, but again it costs 1. Tormod's costs 0 but is a bit of a wasted slot in some ways being just one shot and not replacing itself.
Nahiri does smooth the deck to help with nonbos.
Wheel is good but not against Goyf decks as said above, correctly in my view.
Chalice is fine as a 2-4 of, any number is justifiable depending on your build, but watch out for ratchet bombs etc.
For my money we need ten disrupting t2 plays.
My full on landkill deck runs 4 Sup field, 2 chalice, 4 boom bust, and some runed halos, and has a great record. My older versions were not as good and that was primarily due to the number of t2 plays making U decks harder and fast combos harder.
My RW bridge/moon deck has 4 SSGs in addition to a number of cards like blessed alliance, chalices x2, halos and rest in peaces all main deck, and runs 4 leylines main to boot.
10 should be the bare minimum number of relevant disrupting t2 plays- you want to be doing something t2 every game. Chalice fits in with that nicely.
Not too shabby. He went the SSG Bloodmoon route.
If you have some vids with Nahiri lockdown I would love to add them to the primer.
I don't mtgo myself, so I have little chance to get some videos of my own.
12 x Plains
1 x Clifftop Retreat
2 x Gemstone Caverns
4 x Rugged Prairie
3 x Sacred Foundry
3 x Temple of Triumph
Creatures
1 x Emrakul, the Aeons Torn
4 x Simian Spirit Guide
Spells
2 x Elspeth, Sun's Champion
2 x Gideon Jura
1 x Gideon, Ally of Zendikar
4 x Nahiri, the Harbinger
3 x Anger of the Gods
1 x Timely Reinforcements
3 x Wrath of God
1 x Blessed Alliance
3 x Lightning Helix
4 x Chalice of the Void
4 x Blood Moon
2 x Leyline of Sanctity
1 x Blessed Alliance
2 x Leyline of Sanctity
1 x Wrath of God
2 x Celestial Purge
4 x Rest in Peace
3 x Stony Silence
2 x Sudden Shock
My only loss was to Grixis control (I didn't side in Sudden Shock and died to Creeping Tarpit). I wrecked Infect and Burn and squeaked out a victory to against Skred (thank you Leyline of Sanctity!) Wrath of God did actual nothing the entire night but I can see why it's a good inclusion. Other than flooding out several times, the deck felt great.
Hi - found the referred list on a thread on Modern Forum. Here it is, thought it could be useful:
I talk at length about RW lockdown at the beginning and then you can skip to 1:12:46 to see a ranked match replay.
Main deck Rest in Peace and main deck Blood Moon both look great right now and I was tinkering with a few ways to build into that. I came up with a bit of a brew before finding this thread, and it looks like folks here are also looking at Eternal Scourge in these types of lists.
Personally I don't think Chalice is correct to main deck right now because of the variety of CMCs across the top decks, but it seems great in the side. If we're main decking Scourge and RIP then Anger and main deck Wraths seem fine too, helping with aggro as well as Bant Eldrazi. Plus the colors get Bolt, Helix, and Path to shore things up. Here's what my first brew was:
4 Arid Mesa
1 Clifftop Retreat
3 Inspiring Vantage
4 Mountain
4 Ghost Quarter
4 Plains
4 Sacred Foundry
Sorcery
3 Anger of the Gods
2 Wrath of God
4 Nahiri, the Harbinger
4 Lightning Bolt
2 Lightning Helix
3 Path to Exile
Creature
1 Emrakul, the Aeons Torn
4 Eternal Scourge
4 Monastery Mentor
Enchantment
4 Blood Moon
4 Rest in Peace
1 Relic of Progenitus
1 Anger of the Gods
4 Chalice of the Void
2 Lightning Helix
1 Path to Exile
4 Simian Spirit Guide
2 Stony Silence
1 Wear / Tear
This is obviously a bit different from other lists I've seen from quickly scrolling the thread. Mentor gets wrecked by our own Anger and Wrath effects, but it also wins quickly and triggers off 27 cards in the deck. Nahiri is really just in there for some draw/filtering but also has the surprise win. So this has a few ways to go about winning while locking out lots of strategies, including Dredge, Aggro, and Eldrazi. That's the thought/hope at least
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
For what its worth my RW landkill-stax list is settled, has been for a while, there are relatively few options for such lists, once you have a working core fast enough for the environment then you are golden. My Bridge deck is far from settled, though.
I am currently trying Chandra out and I have to say I am super, super impressed. She seems as powerful in her own way as Nahiri, the only problem is that you have to go all in on lots of planeswalkers in such a build, and not play around with such things as the Nalars, Skites, etc. The whole focus has to be on getting the walkers down and protecting them, rather than forming an actual prison where PW ultimates are just a nice thing to do once in while.
Scourge I tried and it is obviously playable. I never quite found it right for my list as was., though. Its powerful when you hit that mid game.
Life would be much easier for Prison builds if Nahiri herself could not deal with enchantments so easily.
4x Flagstones of Trokair
4x Ghost Quarter
3x Sacred Foundry
2x Ajani Vengeant
3x Chandra, Torch of Defiance
2x Assemble the Legion
4x Boom // Bust
2x Crucible of Worlds
3x Lightning Helix
Not a whole lot going on there. Usually I'd like Chandra, the Firebrand to duplicate the land destruction but Torch brings decent card draw. Was thinking of putting a play set of Molten Rain either 2-3 MB and 1-2 SB.
For landkill I recommend looking at Nahiri-Ponza links (Nahiri lists + landkill spells, lots of sweepers) and the RW Landkill-stax lists (the latter use cards like Magus of the Tabernacle and Ghostly Prison to tax as well as the landkill cards, fewer sweepers, the Stax reference after the Legacy deck of note a few years ago).
My personal current list for landkill-stax uses suppression field so planeswalkers are an absolute no-no with that list (its in the primer, I can't remember if I put it down as a forum decklist or not- technically I have used it to get to the semi of a REL comp event [a WMCQ] but as it was a small one so I think I put it under "forum decklists." That list has also top 8'd a 50+ player REL comp event but I was not the pilot. Other more notable landkill-stax lists that have placed highly in SCG type events listed are generally low on planeswalkers too- all referenced in the primer, although not that many use Suppression Field. The lists provided have vastly differing matchups, cards like Chalice and SF making a huge impact on combo and fast matches, whereas the bigger lists have better midrange matches.
The Nahiri Ponza archetype is also worth looking at, there are some links to it. It is very popular of late. Again there is a fair bit of variation. It uses Nahiri and landkill spells. Some versions of it use an Ajani Vengeant too, and a few use some Blood Moons, I have even seen one with the Boom Bust being backed up by Dark-Dwellers.
RE your list generally- you won't need to copy landkill spells, and by the time you are in a position to do so you have wasted a turn laying a PW and their board will have developed when you could have added more pressure by removing a land or other permanent(or adding a tax in some versions)- that version of Chandra is not really going to work well in landkill. Boom Bust enables you to wipe every land at once, and with cards like Dark Dwellers enabling the cheat-y casting of both you won't be short of landkill. Other than that you should use Scry Temples, they are pretty standard in most RW lockdown decks not using Blood Moon, and even then some of those using Blood Moon do use them. One things for sure, unless you are copying a list directly it does take time to develop one.
Ghost Quarter and Crucible is always fun, it can be very effective, it needs Mindcensor for optimal efficiency.
Lots of long time contributors will be able to help you as your list develops.
In addition to this, you can fuel having cards to pitch with Squadron Hawk, and add the other cheap removal of Lightning Bolt, Lightning Helix, and Path to Exile. For win conditions, there's Nahiri, but Gideon Jura is also a good way of stopping damage that eventually wins the game, as is Ajani Vengeant. They pitch well too.
So I'm thinking something like
26 lands
3-4 Nahiri
1 Emrakul
2 Ajani Vengeant
2 Gideon Jura
4 Squadron Hawk
4 Sunscour
4 Shining Shoal
4 Path to Exile
4 Lightning Bolt
5 others
I'm not yet sure what those other 5 should be, ideally it's some sort of card draw, it's white, and it slows damage intake. Wall of Omens is a possibility but not one I'm thrilled with. There's a lot that can be done with the mana too, I'm sort of shortcutting it there, but there's some hawk support (the pitches are exile, but not the Nahiri +'s) and maybe some other stuff (like cycling lands if running 26)
Maybe some Martyr of Sands? I don't like pure lifegain though.
Thoughts? Too far off of RW Lockdown?
It's also getting increasingly frustrating seeing this blend of pieces lose to decks that I think it should beat. Whether it be my other pet decks that I haven't devoted the same amount of time to, match-ups that I think I should win (decks with greedy mana bases, things like tron where we can turn them off tron easily, etc.), or sometimes even some of my friends' more casual decks. The idea feels inconsistent and more often than not I feel as though I'm running into the same set of problems.
So I feel as though I have to either take the deck in one of 2 main directions. Either convert it into a suppression field build and drop the walkers, and maybe even add crucible for a ghost quarter recursion lock, or take the deck's lock pieces out and substitute them for wraths and spot removal. I feel as though a suppression field landkill stax build would be very effective but it gets around the primary reason I created this deck in the first place which was to build a RW deck around Nahiri. Conversely, going into Nahiri ponza w/o taxes seems risky, and a good recipe to die quickly to a lot of aggro decks.
A lot of you guys have plenty more experience than I do. I'd really love to hear your advice on this... I tend to overthink things and doubt my own decklists
Edit: I think for now I'm going to drop ghostly prison, and maybe even just a little bit of landkill. Without recursion I think it's best to focus slightly less on the landkill lock and more on protecting Nahiri, even if just a bit. Maybe add a 4th magus while I'm at it, and banishing light/oblivion ring to be a sort of catch-all. The best change I made was having 4 Temple of Triumph. The scry is amazingly good...