Liliana is a great stand-alone card but she really fits in in tap out style of decks where you rely on your "better" topdecks to close out the game. She has anti-synergy with counterspell decks in my opinion where you're looking to keep a handful of cards in order to answer the different things your opponent might play. This is why you don't' see her in grixis control decks but instead in decks like GBx.
Would Eldrazi Displacer be any good in this list? So many of the cards have come enter the battlefield effects.
I would say no. Displacer really needs eldrazi temple to be super effective, which faeries CANNOT run; another colourless land would be crippling to our mana base.
the discord crew is starting to discuss the potential of wrench mind in the discard suite in modern faeries.
Update: we are also starting a talk about rise // fall
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
I've liked the idea of Rise//Fall, but have always been wary of trying to make the red splash work. At that point, playing a pair of Kolaghan's Command seems like a good idea as well.
I don't know if I told you but I won last week a 70 people tournament playing faeries. I only lose 2 games in 9 matches (20 games).
When I have more time I will post my list and some tips. Just one important thing: mistbind clique is a must. Some people just don't like it and prefer not to play it, but now, with etron, tron and valakut decks it is our best card. I'm playing 2 maindeck and 1 in the sideboard and it works amazing. Other thing, lilianas defeat is our best card against gds, dodges everything!
I don't know if I told you but I won last week a 70 people tournament playing faeries. I only lose 2 games in 9 matches (20 games).
When I have more time I will post my list and some tips. Just one important thing: mistbind clique is a must. Some people just don't like it and prefer not to play it, but now, with etron, tron and valakut decks it is our best card. I'm playing 2 maindeck and 1 in the sideboard and it works amazing. Other thing, lilianas defeat is our best card against gds, dodges everything!
Thanks, could you do a bit of a write-up on the matches you played? With all the Go for the Throats, luckily you didnt face Affinity in that top 8! And I can imagine why you like MBC after this tournament . The 2 maindeck, 1 sidedeck MBC has been performing very well for me too.
I played against Death and Taxes, Grixis Deaths Shadow, and UR Breach.
Notes: Remand was very good. Works well with Ancestral Vision and LotV, as it gives both cards enough time to generate value.
It is also amazing against Delve Creatures, something that Remand-less versions of the deck frequently struggle against, since we do not have many ways of dealing with them if they come down early.
In addition to that, it is alright against Lingering Souls, another problematic card.
LotV felt powerful in the deck, I'll definitely keep her in the Main for the time being.
Congrats on the finish! I was wondering if you could tell me about the single gifted aetherborn in the sidebaord. Seems useful against burn, and some creature match-ups although I'm not sure which.
Its way better if you play AV, and it really depends on how many rejections/discard spells/etc you play.
I think its probably atleast a little unfavorable, assuming you aren't super heavily invested in hate, but you can always play a bunch of hurkyl's recalls, EEs, etc, if you want to swing it.
Sideboard Plan: -4 Bitterblossom, -1 Cryptic Command, +2 Collective Brutality, +1 Dispel, +1 Essence Extraction, +1 The Scarab God
(I threw The Scarab God in, as even though you're almost always winning when you play a 5 drop in this match, it really speeds the clock up and ends the game before they can draw multiple burn spells. I probably wouldn't play it in a high stakes match, but it's worked for me pretty well)
Game 2, He kinda gets wreaked by his mana base, and I Countersquall a few times, and smash in with Mistbind Clique from turn 5 on, taking the game quickly.
Game 1, I'm on the draw manage to keep my head above water, Fatal Pushing multiple Golem tokens, blocking the Blade Splicers with Faerie tokens from my turn 2 Bitterblossom. I grind through both versions of Thalia, and end up at 2 life after bouncing Bitterblossom with Cryptic Command, while the opponent has flooded out hard. I bash through two topdecked Thought-knot Seers and take the game.
Game 2, I mulligan to 4 after all my hands were utter trash (no lands, Mutavaults and double Cryptic Command, that sort of thing), and keep Darkslick Shores, Snapcaster Mage x2, Spellstutter Sprite, with a Mutavault on top. My plan is to just flash guys in and get damage to the face, which worked out fine, until he gets Aether Vial on three, at which point, Blade Splicer ruins my day. I hadn't drawn anything of use, and this game is over.
This round isn't even worth mentioning. My opening hands both game are terrible, I was still tilting from last round, and Dredge is a terrible matchup from the start. I lose 0-2 rather quick.
All in all, I found this build to be pretty good, and there's not many tweaks I would make to the list. I like that almost every spell is instant speed, giving me lots of options and lines of play. I may take the second Shadow of Doubt out of the deck, as it is kind of a dead draw sometimes, but I don't know if I want more removal, card draw, another creature, or a counterspell to replace it.
The sideboard could be tuned a bit better, maybe throw in some more graveyard hate, but my local meta is so diverse, yet in bred at the same time, I think I'll just leave it for now. I do want to keep testing The Scarab God though, it's put in some work for me.
I've never considered it a bad matchup really. Whir lets me play Dispel after boarding. Surgical Extraction is really good. Engineered Explosives should be played as a 2-off in this meta. Opt is really good here. If you can Discard Bridge, SE Brdige it's gg already.
Since a lot of our discussion has moved to the discord, for those not in it, I've been talking a lot about Dire Fleet Poisoner as another honorary faerie.
It makes a great surprise blocker and can also just be played as an aggressive creature to help you get in more damage, since most people don't like blocking deathtouch creatures.
Feel free to give your opinions
Since a lot of our discussion has moved to the discord, for those not in it, I've been talking a lot about Dire Fleet Poisoner as another honorary faerie.
It makes a great surprise blocker and can also just be played as an aggressive creature to help you get in more damage, since most people don't like blocking deathtouch creatures.
Feel free to give your opinions
Hey man, Dire Fleet Poisoner only gives an attacking Pirate +1/+1, so Mutavault would be the only target for the buff, unless you have other poisoners, in which case, you may as well play UB Aggro/Tempo and not worry about Faeries. I don't think the extra damage argument is really that good, as Creeping Tar Pit is excellent for that, and many times Mistbind Clique or a swarm of tokens can smash in. I don't think the Poisoner adds enough to the deck to warrant what it would hinder, especially when it can be chumped by all sorts of the tokens that exist in common decks (Lingering Souls, Young Pyromancer, other Faerie tokens) and even lines up very poorly to Lightning Bolt, Kolaghan's Command (the can shoot it, or even get back a creature that traded with it earlier), and all the other burn in Grixis/Jeskai decks (as much as I hate the 'Dies to Removal' argument, all our other creatures have a strong ETB effect, so if we're getting them to spend a removal spell on Vendilion Clique or Snapcaster Mage, we've already gotten our value from them, whereas Poisoner doesn't have an ETB effect even close to on par with the other creatures).
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I would say no. Displacer really needs eldrazi temple to be super effective, which faeries CANNOT run; another colourless land would be crippling to our mana base.
Update: we are also starting a talk about rise // fall
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
I'm looking forward to seeing this list.
Do you by chance have an old list you can link and just share your changes?
Here is an invite to the discord channel!
Basilisk Collar? $5.00
Shooting down a baneslayer angel? Priceless
Could you post that into mtgtop8?
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Thanks, could you do a bit of a write-up on the matches you played? With all the Go for the Throats, luckily you didnt face Affinity in that top 8! And I can imagine why you like MBC after this tournament . The 2 maindeck, 1 sidedeck MBC has been performing very well for me too.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
56784x Spellstutter Sprite
4x Snapcaster Mage
1x Mistbind Clique
1x Vendilion Clique
4x Fatal Push
4x Remand
2x Opt
3x Cryptic Command
2x Thoughtseize
2x Inquisition of Kozilek
4x Ancestral Vision
Planeswalkers:
2x Liliana of the Veil
4x Bitterblossom
Lands:
23 Lands
I played against Death and Taxes, Grixis Deaths Shadow, and UR Breach.
Notes:
Remand was very good. Works well with Ancestral Vision and LotV, as it gives both cards enough time to generate value.
It is also amazing against Delve Creatures, something that Remand-less versions of the deck frequently struggle against, since we do not have many ways of dealing with them if they come down early.
In addition to that, it is alright against Lingering Souls, another problematic card.
LotV felt powerful in the deck, I'll definitely keep her in the Main for the time being.
Congrats on the finish! I was wondering if you could tell me about the single gifted aetherborn in the sidebaord. Seems useful against burn, and some creature match-ups although I'm not sure which.
I think its probably atleast a little unfavorable, assuming you aren't super heavily invested in hate, but you can always play a bunch of hurkyl's recalls, EEs, etc, if you want to swing it.
I went 2-2 at the local 12 person modern event last night, with the following version of my list;
4 Snapcaster Mage
1 Vendilion Clique
2 Mistbind Clique
4 Bitterblossom
4 Opt
2 Shadow of Doubt
2 Go for the Throat
2 Spell Snare
1 Hero's Downfall
4 Cryptic Command
2 Mana Leak
4 Fatal Push
2 Secluded Glen
4 Mutavault
2 Creeping Tar Pit
4 Darkslick Shores
2 Flooded Strand
4 Polluted Delta
3 Island
1 Swamp
2 Nihil Spellbomb
2 Countersquall
1 Dispel
1 Essence Extraction
3 Thoughtseize
2 Collective Brutality
1 Damnation
2 Liliana of the Veil
Round 1, I played against RW Burn.
Game 1, I was on the draw, and kept a hand of Polluted Delta, Creeping Tar Pit, Snapcaster Mage, Spell Snare, Mana Leak, Opt, Bitterblossom, since I suspected my opponent was playing his normal Death's Shadow deck. He then Lava Spiked me turn one and I felt like just going to game 2. I trade the Spell Snare for a Skullcrack, the Mana Leak for a Monastery Swiftspear in the mid game, and manage to stay alive at 2 with counter magic for topdecked burn spells. The opponent floods on land, I Vendilion Clique away the Bitterblossom, then end the game in a few short attacks. I got really lucky to take this game.
Game 2, the opponent muligans to 5, while I go to six cards myself (2 fetchlands, an Opt, a Spellstutter Sprite, a Mana Leak, and a Collective Brutality). He has no turn one play, so I play one of the fetches (having drawn Cryptic Command), and Opt in response to an Eidolon of the Great Revel, taking Fatal Push. An escalated Collective Brutality (discarding Cryptic Command and the Hero's Downfall drawn for this turn) kills Eidolon, drains him, and steals Boros's Charm. He play's a Goblin Guide (I get an Island), suspends Rift Bolt, the passes back. I draw Snapcaster Mage. His Rift Bolt hits me down to 11, He play's another Eidolon (I Fatal Push Goblin Guide in response), then it's back to me. I play a Polluted Delta, getting Swamp, then Snapcaster back the Collective Brutality, discarding my last 2 cards for all three modes, leaving him with just Sacred Foundry in hand and me at 9 life. An Essence Extraction on a Swiftspear a few turns later sealed things up for me.
Sideboard Plan: -4 Bitterblossom, -1 Cryptic Command, +2 Collective Brutality, +1 Dispel, +1 Essence Extraction, +1 The Scarab God
(I threw The Scarab God in, as even though you're almost always winning when you play a 5 drop in this match, it really speeds the clock up and ends the game before they can draw multiple burn spells. I probably wouldn't play it in a high stakes match, but it's worked for me pretty well)
Round 2, 4 Color Planeswalkers
Game 1, I'm on the play with Creeping Tar Pit. The opponent plays Noble Hierarch and passes back. My hand is a little slow, with Mistbind Clique, Hero's Downfall, Shadow of Doubt, Snapcaster Mage, Mutavault, Flooded Strand, but I draw Mana Leak and hold it up. The opponent plays another Noble Hierarch into Bird's of Paradise, then beats first Noble. Play another land, and pass back, Mana Leaking the Gideon, Ally of Zendikar the opponent tries to stick. I just play draw-go for a few turns, Hero's Downfalling Gideon Jura, and flashing in Vendilion Clique to kill Jace, Architect of Thought. I get to Shadow of Doubt a Nahiri, the Harbinger ultimate, then Snapcaster Mage the Shadow of Doubt back later to do it all again. Mistbind Clique and Creeping Tar Pit end up taking the game.
Game 2, He kinda gets wreaked by his mana base, and I Countersquall a few times, and smash in with Mistbind Clique from turn 5 on, taking the game quickly.
Sideboard Plan: -2 Spell Snare, -2 Mana Leak, - 1 Fatal Push, +2 Countersquall, +3 Thoughtseize
Round 3, Mono White Eldrazi
Game 1, I'm on the draw manage to keep my head above water, Fatal Pushing multiple Golem tokens, blocking the Blade Splicers with Faerie tokens from my turn 2 Bitterblossom. I grind through both versions of Thalia, and end up at 2 life after bouncing Bitterblossom with Cryptic Command, while the opponent has flooded out hard. I bash through two topdecked Thought-knot Seers and take the game.
Game 2, I mulligan to 4 after all my hands were utter trash (no lands, Mutavaults and double Cryptic Command, that sort of thing), and keep Darkslick Shores, Snapcaster Mage x2, Spellstutter Sprite, with a Mutavault on top. My plan is to just flash guys in and get damage to the face, which worked out fine, until he gets Aether Vial on three, at which point, Blade Splicer ruins my day. I hadn't drawn anything of use, and this game is over.
Game 3, I mulliganed and kept a hand of 3 lands, Snapcaster Mage, Fatal Push, Opt, scrying land #4 to the bottom. I play a Darkslick Shores, and Opt EOT after the opponent play's Aether Vial, bottoming another land, then drawing Creeping Tar Pit. I draw Flooded Strand for turn, play it, pass,and Fatal Push the Spellskite he casts turn 2. Another land off the top and I'm getting frustrated and pass back. He casts Eldrazi Displacer, then Aether Vial's in another Spellskite when I go to Snapcaster Mage the Fatal Push. My hand is now all an assortment of lands, and Thought-knot Seer paired with Eldrazi Displacer make me scoop it up. I know it's variance, but that extreme of mana flood makes me frustrated, and I kinda got tilted.
Sideboard Plan: -2 Mana Leak, -1 Vendilion Clique, -1 Spell Snare, -1 Cryptic Command, +1 Damnation, +1 Essence Extraction, +1 The Scarab God, +2 Liliana of the Veil
Round 4, Dredge.
This round isn't even worth mentioning. My opening hands both game are terrible, I was still tilting from last round, and Dredge is a terrible matchup from the start. I lose 0-2 rather quick.
All in all, I found this build to be pretty good, and there's not many tweaks I would make to the list. I like that almost every spell is instant speed, giving me lots of options and lines of play. I may take the second Shadow of Doubt out of the deck, as it is kind of a dead draw sometimes, but I don't know if I want more removal, card draw, another creature, or a counterspell to replace it.
The sideboard could be tuned a bit better, maybe throw in some more graveyard hate, but my local meta is so diverse, yet in bred at the same time, I think I'll just leave it for now. I do want to keep testing The Scarab God though, it's put in some work for me.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678It makes a great surprise blocker and can also just be played as an aggressive creature to help you get in more damage, since most people don't like blocking deathtouch creatures.
Feel free to give your opinions
FULL TIME FAERIES
Selvala
Hey man, Dire Fleet Poisoner only gives an attacking Pirate +1/+1, so Mutavault would be the only target for the buff, unless you have other poisoners, in which case, you may as well play UB Aggro/Tempo and not worry about Faeries. I don't think the extra damage argument is really that good, as Creeping Tar Pit is excellent for that, and many times Mistbind Clique or a swarm of tokens can smash in. I don't think the Poisoner adds enough to the deck to warrant what it would hinder, especially when it can be chumped by all sorts of the tokens that exist in common decks (Lingering Souls, Young Pyromancer, other Faerie tokens) and even lines up very poorly to Lightning Bolt, Kolaghan's Command (the can shoot it, or even get back a creature that traded with it earlier), and all the other burn in Grixis/Jeskai decks (as much as I hate the 'Dies to Removal' argument, all our other creatures have a strong ETB effect, so if we're getting them to spend a removal spell on Vendilion Clique or Snapcaster Mage, we've already gotten our value from them, whereas Poisoner doesn't have an ETB effect even close to on par with the other creatures).