Excellent write-up, stokpile! To add my two cents, I'm actually amazed that you want to run even more lands. I see a lot of lists running 3-4 Cryptic along with a bunch of Mistbinds, which blows my mind. Doesn't your early game suffer from leaning on so many hard to cast cards? I've always seen the early game as Fae's biggest weakness. The way I see it, the more 4 cmc cards you add, the higher the odds are of simply losing to your own deck due, either to mana screw or flood. Adding even more lands and further reducing the amount of playables seems like going in the wrong direction to me. That said, I've mostly been on Grixis Delver lately, and that deck was a much sleeker manabase, so perhaps I'm biased.
I do agree with no Snapcasters and no Tasigurs. Faeries just runs too few targets for Snap, and having Grixis Delver built, I think it's silly to run Thoughtscour in Faeries just to become a bad Grixis variant. I believe Faeries should get it's power from the tribal synergy, or not at all. On that topic, I keep going back to Scion of Oona. It can definitely act as a finisher, like you describe.
Like you, I bounced around on snapcasters a lot before I finalized my list.
I have ended up with one, but I'm still quite tempted to cut it for another mana leak, or a kill spell of some sort (dismember probably)
They're alright, but with thoughtseize as my discard spell of choice, and AV my draw spell, snap isn't so tempting.
He gets pitched to brutality quite often.
Like you, mana leak has been the card I've settled on. And I hate mana leak. Spell snare steps on the toes of SSS and push, as well as being weak in the meta right now. Remand has nice synergy with discard/clique/mistbind, but again, its just so lackluster on its own right now.
Cryptic is still cryptic, of course, and plays well with MBC like always.
Discard is, as you say, really important right now. Thoughtseize is unconditional and mana efficient.
I've been rather happy with my mana base. Pendelhaven being a 5th colorless land is problematic at times, and river of tears is always either amazing or frustrating, but 25 lands has worked well for me.
If you want to add a 26th, I'd definitely recommend a cycling land. Its been quite nice. (though I only play 3 etbt manlands compared to your 4).
I have always liked the glens, as they're so helpful for t1 av and thoughtseize, as well as letting us cast MBC and cryptic t4.
Definitely with you on wincons too. Kalitas is amazing in the board, but too hit or miss for the main. Tasigur is mediocre too, but whenever I try to play him, I feel like going full grixis is better.
Batterskull has made appearances too, but its a bit expensive for "only" a 4/4.
With all of the manlands, 3 mbc, 3 cliques, and 4 blossoms, I've not had too much trouble ending games though.
I actually feel pretty good playing against eldrazi tron with faeries, after boarding. With thoughtseizes, mana leaks, cryptics, rejections, damnations, v cliques and mistbinds, we really do have the tools to disrupt what matters and then run them out of life.
I've played stuff like fulminator mage, rain of tears, tect edges, spreading seas, etc, in the board before, but now with rejections, I don't really feel they're needed.
Downfall is definitely awkward at 3 mana, but its acceptable enough for me to leave it. Its definitely #1 on the chopping block for anything else though.
Theres a decent amount of company decks in my meta, and comparatively little dredge and shadow, so I'm on 2 cage, 0 relic/spellbomb.
Sword of light and shadow is one of my favorite cards, but I also feel its one of the most underrated modern legal cards right now.
Abrupt decay and lightning bolt are at all time lows, while path and push dominate. Kolaghan's command still sees play in GDS, but abzan is the popular build of G/B/X, and few other decks are really in the market for kommands.
Giving +2/+2, protection in two HIGHLY relevant colors (blocking things for days, attacking past things, dodging removal), gaining us life each hit, and buying back creatures like snap or spellstutter sprite is quite powerful.
I think we really need one or two more faeries for this deck to be great. A 1-drop, ideally one capable of getting a good amount of damage through (some kind of mausoleum wanderer, delver, champion of the parish type thing) would go so far.
I, personally, am happy with 25 lands, and could live with or without the snapcaster. 2 damnations in my board, plus an EE (pendelhaven gives us a 3rd color!) has been enough as well.
If you want to hit more land drops, something like shadow of doubt, or remand as do-something cantrips would probably be a better option, IMO. Easier to fit in, and makes you a bit less flood-prone.
Maybe nimble obstructionist, as it doubles as another damage source. A shame peppersmoke doesn't really kill anything anymore.
Thanks for the list and thoughts, stokpile. I'm coming over from Mono-U tempo faeries and this is really helpful as a starting point for a tempo-based UB list. I'm basically running your list but with 4 Scion of Oona, 4 Remand, and 2 Vapor snag, dropping the 3 Cryptic Command, a Fatal Push, 2 Go for the Throat, 2 Mana Leak, and running 23-24 lands. I don't really miss the lands without [/card]Cryptic Command[/card], Vapor Snag and Remand both play nicely with all of the discard, and Vapor Snag lets you rebuy/protect spellstutters, cliques, and Scions if needed. Right now I'm mainly focusing on how many AVs and how many lands to run; I'm currently at 23 lands and 3 AV.
I've been playing Yuta's list at PPTQs and so far I'm 10-4-1 with it (excluding IDs). I've been lucky to run into Eldrazis only once. I still haven't made any change, besides playing 5 fetchlands and 4 Islands. I saw he published his updated version, in which he made room to 2 Disfigure in the sideboard by cutting a Collective Brutality and moving a Hero's Downfall to the maindeck in the place of the lone Tasigur. Disfigure is still a valid card in a lot of match-ups, but I'm not sure Tasigur is the right card to cut. Don't know if anyone who started playing this version has observed any major flaw that has forced them to make deeper modifications.
Private Mod Note
():
Rollback Post to RevisionRollBack
Who is truer: you who are, or you who are to be?
Currently sleeved: WUR Copycat ft. Stoneforge Mystic
Thoughts on pull from tomorrow? i have been running it over ancestral and im having great results! my main concern was that i hated seeing ancestral in my hand past turn 1. its an awful top deck and dead in the late game. Pull from tomorrow, however, is always live, and is now an auto include in my deck.
Thoughts on pull from tomorrow? I have been running it over ancestral and I'm having great results! my main concern was that I hated seeing ancestral in my hand past turn 1. its an awful top deck and dead in the late game. Pull from tomorrow, however, is always live, and is now an auto include in my deck.
I wanted to test that out actually. It seems like the better comparison at 1x than ancestral visions at 3-4x. I might end up grabbing a copy.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
Thoughts on pull from tomorrow? i have been running it over ancestral and im having great results! my main concern was that i hated seeing ancestral in my hand past turn 1. its an awful top deck and dead in the late game. Pull from tomorrow, however, is always live, and is now an auto include in my deck.
I think that if you want an instant draw spell Think Twice and Supreme Will are just better option.
- L
Private Mod Note
():
Rollback Post to RevisionRollBack
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
1 Big Game Hunter
2 Ceremonious Rejection
1 Countersquall
2 Damnation
1 Disdainful Stroke
2 Engineered Explosives
2 Gifted Aetherborn
1 Go for the Throat
1 Pithing Needle
2 Tectonic Edge
This mainboard is really close to what I'm running right now except for the Perilous Research, and I run Tasigur instead of Vendilion Clique.
I'm just wondering what made the thought of Perilous Research come up. It seems good with Bitterblossom tokens and can actually let you sacrifice your BB in a tough spot for some card advantage, but I would still be worried about setting yourself behind too much if you sacrifice the wrong thing, or it's just dead in your hand.
Sideboard not so much, but it seems really good. Not sure how I feel about tectonic edge vs ghost quarters, but I can understand long game wanting to take away some lands if the time comes for it. Big Game Hunter seems pretty unique, don't think I've seen it outside of a few chord lists recently.
Hi people! I'm a huge fan of your work! I've always loved faeries, but as a control player there is one question that never let me fully grasp how the deck works: why don't you run damnations in the main, in those lists where you have just a few creatures? How can you deal with those swarmy decks? Are those spot removals really enough?
I mean: I understand the concept of tempo, but from my UW control point of view wraths are the solution to big and little aggro decks. Plus, your creatures generally already have a great impact while you play them, and with bitterblossom you can have back your tokens.
Why isn't it worth it?
Thank you all.
Since the beginning faeries has primarily been an aggro control deck, so you establish a clock and create openings to race what your opponent is doing. damnation has been maindecked before but often as an emergency reset button.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
Can you run fetches/shocks in this deck or does it hurt too much with BB?
Not advisable. If you fetch a dual, you're usually lightning bolting yourself to the face. Super bad early on, better turn 3 or 4 when you want to cast that liliana of the veil or damnation and need that extra swamp.
sometimes it is necessary to do so, but you want to have both fetches and shocks in your decklist. Im only on 4 delta 1 watery grave, but yes fetches help with fatal push as well as fix mana
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
sometimes it is necessary to do so, but you want to have both fetches and shocks in your decklist. Im only on 4 delta 1 watery grave, but yes fetches help with fatal push as well as fix mana
100% forgot about fatal push good point. However, I prefer to activate a 4 mana kill push using mistbind clique,which I realize is an unpopular choice for faeries deck lists nowadays.
Hey all, I'm looking for some suggestions on how to handle eldrazi tron. It seems like the games always play out as a run away for me until they find a cavern of souls and then I'm almost 0% to win. Thoughtseize is great, but they have such a high density of must counter threats that once that option is gone it's hard to win. Combine that with fatal push being especially meh that leaves the 'removal plus card advantage' plan less good as well. How do you approach this match up?
Private Mod Note
():
Rollback Post to RevisionRollBack
And on that day, Garfield said unto the world "Go ye forth and durdle!"
Hey guys, playing this deck a lot atm, but not liliana. Is it possible to play it in large events without it?
Yes, of course!
A lot of people still play competitive without her (and not for budget reasons).
It also depends on your meta. LotV is great against Grixis Shadow and Eldrazi, but not that good against Affinity, Burn or Abzan for example.
If you join the discord channel (pm ThatStoryTeller120 for an invite), you will see a lot of different lists.
Hey all, I'm looking for some suggestions on how to handle eldrazi tron. It seems like the games always play out as a run away for me until they find a cavern of souls and then I'm almost 0% to win. Thoughtseize is great, but they have such a high density of must counter threats that once that option is gone it's hard to win. Combine that with fatal push being especially meh that leaves the 'removal plus card advantage' plan less good as well. How do you approach this match up?
I think beside the Ceremonious rejections/Disdainful Strokes, Damnation is probably the best card against them. It also helps against a lot of decks that go wide and are generally a problem for us (Elves, Merfolk, Company decks, etc).
Vendilion is also good, taking a threat from their hand and setting up a clock.
Mistbind is amazing against eldrazi, but most people don't run it anymore.
I've found that I recently started liking Pestermite in this kind of match-up. Call me crazy if you want but, I've found that just small tempo plays like tapping a land on upkeep makes the races a bit better. Sometimes it feels good to just tap a creature down before attacks too. Especially when they top deck a Reality Smasher and you can just ignore it for a turn or 2 just by tapping it down.
Not the easiest thing to do though (fitting in Pestermites into the deck). It makes you sacrifice other control portions of the deck and pushes you to a more tempo build.
What I've been experamenting with lately is completely cutting the faeries package for a giant pile of assorted control cards for when the fae plan is a bad idea. My list is the typical ancestral + serum + mana leak with two mistbind along with 3 IoK and here's my current sideboard:
Please excuse the titan, I wanted some kind of windmill slam finisher (that actually kills the opponent) that doesn't die to fatal push and it seems like the best option. I tried the scarab god for a bit and just didn't like it. I looked at Meloku the Clouded Mirror, docent of perfection, and Ghastlord of Fugue and they were all 'meh' or just plain bad.
In any case, what I've been doing is cutting all 4 blossoms, all 4 sprites, and my two copies of mistbind in favor of 10 cards from the side and morphing into a pure UB control deck. Blossom is awful against balista for X=Many or smashers and SSS is difficult to tag anything of note outside of expedition maps. Meanwhile damnation, more hard removal and cheap permission are always wanted and this seems to be an acceptable plan. I don't have many games with this plan vs eldrazi, but it's A+ against the annoying go wide decks. I tend to do this against elves, fish, various company/cavern/vial decks where permission and blocking aren't great ways to survive. On top of that all of the cards are fine in many different matches from RG tron all the way to UWR control, dredge and DS.
Completely unrelated, any suggestions on sweet AF faerie tokens to use? I'm back and forth between the classic morningtide ones and the RK Post tinkerbell art. I would love for you to share any tokens you use that are outside of the norm that are actually faeries.
Private Mod Note
():
Rollback Post to RevisionRollBack
And on that day, Garfield said unto the world "Go ye forth and durdle!"
Regarding eldrazi:
IMO, with enough thoughtseizes, vendilion cliques, and mistbind cliques game one, and damnations, ceremonious rejections, and possibly more kill spells game 2, its usually enough to make the matchup feel alright.
Fatal push definitely hurts, and I think playing some number of hero's downfall, murderous cut, dismember, maybe go for the throat, or victim of night between the main and the side is really important.
I've really been liking dismember in this meta (its able to answer delve threats, TKS, smashers, and some goyfs/shadows. At worst it can still shrink them so a snap or sprite will trade sometimes. Its also still castable early, so decks like coco won't just t3 combo you like they might if you're stuck with a murderous cut or a hero's downfall). I've also been playing 4 thoughtseizes, 0 inquisitions, as fatal push + IoK leaves too many holes for my liking.
Of course, I tend to deal myself a lot of damage between seizes, dismembers, lands, and bitterblossoms, so every game ends up really really close, but unfortunately, I think this is the way to go.
If you aren't playing mistbind cliques, the matchup definitely gets a lot harder, IMO. They're such an allstar here, as they can kill really quick, and timewalk is obviously very important.
I've liked batterskull in the past as a windmill slam, but its definitely not at its best right now.
TBH, playing a UB control deck seems reasonable, but as a transformational board in faeries, it seems lackluster.
3 of each vendilions/mistbinds/tarpits does mean I have a reasonable clock speed.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I do agree with no Snapcasters and no Tasigurs. Faeries just runs too few targets for Snap, and having Grixis Delver built, I think it's silly to run Thoughtscour in Faeries just to become a bad Grixis variant. I believe Faeries should get it's power from the tribal synergy, or not at all. On that topic, I keep going back to Scion of Oona. It can definitely act as a finisher, like you describe.
3 vendilion clique
4 spellstutter sprite
1 snapcaster mage
4 bitterblossom
3 cryptic command
2 mana leak
4 fatal push
1 murderous cut
4 ancestral visions
2 collective brutality
3 creeping tarpit
4 mutavault
1 pendelhaven
4 secluded glen
2 river of tears
4 polluted delta
2 watery grave
1 fetid pools
3 island
1 swamp
1 engineered explosives
2 damnation
2 kalitas, traitor of ghet
1 sword of light and shadow
2 grafdigger's cage
1 shadow of doubt
2 ceremonious rejection
2 countersquall
1 dispel
Like you, I bounced around on snapcasters a lot before I finalized my list.
I have ended up with one, but I'm still quite tempted to cut it for another mana leak, or a kill spell of some sort (dismember probably)
They're alright, but with thoughtseize as my discard spell of choice, and AV my draw spell, snap isn't so tempting.
He gets pitched to brutality quite often.
Like you, mana leak has been the card I've settled on. And I hate mana leak. Spell snare steps on the toes of SSS and push, as well as being weak in the meta right now. Remand has nice synergy with discard/clique/mistbind, but again, its just so lackluster on its own right now.
Cryptic is still cryptic, of course, and plays well with MBC like always.
Discard is, as you say, really important right now. Thoughtseize is unconditional and mana efficient.
I've been rather happy with my mana base. Pendelhaven being a 5th colorless land is problematic at times, and river of tears is always either amazing or frustrating, but 25 lands has worked well for me.
If you want to add a 26th, I'd definitely recommend a cycling land. Its been quite nice. (though I only play 3 etbt manlands compared to your 4).
I have always liked the glens, as they're so helpful for t1 av and thoughtseize, as well as letting us cast MBC and cryptic t4.
Definitely with you on wincons too. Kalitas is amazing in the board, but too hit or miss for the main. Tasigur is mediocre too, but whenever I try to play him, I feel like going full grixis is better.
Batterskull has made appearances too, but its a bit expensive for "only" a 4/4.
With all of the manlands, 3 mbc, 3 cliques, and 4 blossoms, I've not had too much trouble ending games though.
I actually feel pretty good playing against eldrazi tron with faeries, after boarding. With thoughtseizes, mana leaks, cryptics, rejections, damnations, v cliques and mistbinds, we really do have the tools to disrupt what matters and then run them out of life.
I've played stuff like fulminator mage, rain of tears, tect edges, spreading seas, etc, in the board before, but now with rejections, I don't really feel they're needed.
Downfall is definitely awkward at 3 mana, but its acceptable enough for me to leave it. Its definitely #1 on the chopping block for anything else though.
Theres a decent amount of company decks in my meta, and comparatively little dredge and shadow, so I'm on 2 cage, 0 relic/spellbomb.
Sword of light and shadow is one of my favorite cards, but I also feel its one of the most underrated modern legal cards right now.
Abrupt decay and lightning bolt are at all time lows, while path and push dominate. Kolaghan's command still sees play in GDS, but abzan is the popular build of G/B/X, and few other decks are really in the market for kommands.
Giving +2/+2, protection in two HIGHLY relevant colors (blocking things for days, attacking past things, dodging removal), gaining us life each hit, and buying back creatures like snap or spellstutter sprite is quite powerful.
I think we really need one or two more faeries for this deck to be great. A 1-drop, ideally one capable of getting a good amount of damage through (some kind of mausoleum wanderer, delver, champion of the parish type thing) would go so far.
I, personally, am happy with 25 lands, and could live with or without the snapcaster. 2 damnations in my board, plus an EE (pendelhaven gives us a 3rd color!) has been enough as well.
If you want to hit more land drops, something like shadow of doubt, or remand as do-something cantrips would probably be a better option, IMO. Easier to fit in, and makes you a bit less flood-prone.
Maybe nimble obstructionist, as it doubles as another damage source. A shame peppersmoke doesn't really kill anything anymore.
UB Faeries
For those without IG, this is the list:
4 Island
2 Swamp
4 Polluted Delta
1 Flooded Strand
3 Sunken Hollow
1 Drowned Catacomb
1 Temple of Deceit
2 Darkslick Shores
4 Faerie Conclave
1 Bojuka Bog
1 Geier Reach Sanitarium
4 Spellstutter Sprite
3 Vendilion Clique
3 Mistbind Clique
Spells
4 Bitterblossom
2 Spell Snare
3 Vapor Snag
4 Inquisition of Kozilek
4 Fatal Push
2 Mana Leak
3 Remand
2 Countersquall
2 Cryptic Command
2 Gut Shot
2 Dispel
2 Liliana's Defeat
2 Negate
1 Hurkyl's Recall
2 Collective Brutality
1 Murderous Cut
1 Tormod's Crypt
2 Pithing Needle
UR Murktide
Pauper
RW Monarch
UW Caw-Gate
UBR Affinity
Currently sleeved:
WUR Copycat ft. Stoneforge Mystic
I wanted to test that out actually. It seems like the better comparison at 1x than ancestral visions at 3-4x. I might end up grabbing a copy.
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
I think that if you want an instant draw spell Think Twice and Supreme Will are just better option.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater
4 Liliana of the Veil
4 Snapcaster Mage
4 Spellstutter Sprite
2 Vendilion Clique
3 Inquisition of Kozilek
4 Serum Visions
3 Cryptic Command
4 Fatal Push
1 Murderous Cut
2 Perilous Research
2 Remand
4 Bitterblossom
3 Creeping Tar Pit
4 Darkslick Shores
2 Flooded Strand
3 Island
4 Mutavault
4 Polluted Delta
1 Swamp
2 Watery Grave
Sideboard
1 Big Game Hunter
2 Ceremonious Rejection
1 Countersquall
2 Damnation
1 Disdainful Stroke
2 Engineered Explosives
2 Gifted Aetherborn
1 Go for the Throat
1 Pithing Needle
2 Tectonic Edge
This mainboard is really close to what I'm running right now except for the Perilous Research, and I run Tasigur instead of Vendilion Clique.
I'm just wondering what made the thought of Perilous Research come up. It seems good with Bitterblossom tokens and can actually let you sacrifice your BB in a tough spot for some card advantage, but I would still be worried about setting yourself behind too much if you sacrifice the wrong thing, or it's just dead in your hand.
Sideboard not so much, but it seems really good. Not sure how I feel about tectonic edge vs ghost quarters, but I can understand long game wanting to take away some lands if the time comes for it. Big Game Hunter seems pretty unique, don't think I've seen it outside of a few chord lists recently.
FULL TIME FAERIES
Selvala
Since the beginning faeries has primarily been an aggro control deck, so you establish a clock and create openings to race what your opponent is doing. damnation has been maindecked before but often as an emergency reset button.
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
Not advisable. If you fetch a dual, you're usually lightning bolting yourself to the face. Super bad early on, better turn 3 or 4 when you want to cast that liliana of the veil or damnation and need that extra swamp.
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
100% forgot about fatal push good point. However, I prefer to activate a 4 mana kill push using mistbind clique,which I realize is an unpopular choice for faeries deck lists nowadays.
Yes, of course!
A lot of people still play competitive without her (and not for budget reasons).
It also depends on your meta. LotV is great against Grixis Shadow and Eldrazi, but not that good against Affinity, Burn or Abzan for example.
If you join the discord channel (pm ThatStoryTeller120 for an invite), you will see a lot of different lists.
I think beside the Ceremonious rejections/Disdainful Strokes, Damnation is probably the best card against them. It also helps against a lot of decks that go wide and are generally a problem for us (Elves, Merfolk, Company decks, etc).
Vendilion is also good, taking a threat from their hand and setting up a clock.
Mistbind is amazing against eldrazi, but most people don't run it anymore.
Not the easiest thing to do though (fitting in Pestermites into the deck). It makes you sacrifice other control portions of the deck and pushes you to a more tempo build.
Please excuse the titan, I wanted some kind of windmill slam finisher (that actually kills the opponent) that doesn't die to fatal push and it seems like the best option. I tried the scarab god for a bit and just didn't like it. I looked at Meloku the Clouded Mirror, docent of perfection, and Ghastlord of Fugue and they were all 'meh' or just plain bad.
In any case, what I've been doing is cutting all 4 blossoms, all 4 sprites, and my two copies of mistbind in favor of 10 cards from the side and morphing into a pure UB control deck. Blossom is awful against balista for X=Many or smashers and SSS is difficult to tag anything of note outside of expedition maps. Meanwhile damnation, more hard removal and cheap permission are always wanted and this seems to be an acceptable plan. I don't have many games with this plan vs eldrazi, but it's A+ against the annoying go wide decks. I tend to do this against elves, fish, various company/cavern/vial decks where permission and blocking aren't great ways to survive. On top of that all of the cards are fine in many different matches from RG tron all the way to UWR control, dredge and DS.
Completely unrelated, any suggestions on sweet AF faerie tokens to use? I'm back and forth between the classic morningtide ones and the RK Post tinkerbell art. I would love for you to share any tokens you use that are outside of the norm that are actually faeries.
IMO, with enough thoughtseizes, vendilion cliques, and mistbind cliques game one, and damnations, ceremonious rejections, and possibly more kill spells game 2, its usually enough to make the matchup feel alright.
Fatal push definitely hurts, and I think playing some number of hero's downfall, murderous cut, dismember, maybe go for the throat, or victim of night between the main and the side is really important.
I've really been liking dismember in this meta (its able to answer delve threats, TKS, smashers, and some goyfs/shadows. At worst it can still shrink them so a snap or sprite will trade sometimes. Its also still castable early, so decks like coco won't just t3 combo you like they might if you're stuck with a murderous cut or a hero's downfall). I've also been playing 4 thoughtseizes, 0 inquisitions, as fatal push + IoK leaves too many holes for my liking.
Of course, I tend to deal myself a lot of damage between seizes, dismembers, lands, and bitterblossoms, so every game ends up really really close, but unfortunately, I think this is the way to go.
If you aren't playing mistbind cliques, the matchup definitely gets a lot harder, IMO. They're such an allstar here, as they can kill really quick, and timewalk is obviously very important.
I've liked batterskull in the past as a windmill slam, but its definitely not at its best right now.
TBH, playing a UB control deck seems reasonable, but as a transformational board in faeries, it seems lackluster.
3 of each vendilions/mistbinds/tarpits does mean I have a reasonable clock speed.