Yea I'm not sure where they got endbringer kills sower, the ballista argument is there but I'm also not going to be casting sower into a ballista with at least two counters.
Had another match against an Eldrazi Tron deck + Oblivion Sower variant, but with my control deck not my fae deck, and I sided in Gather Specimens in game 2 and I managed to steal an Oblivion Sower with it which they literally had no answer to. The E.Tron player thought control magic effects where pretty good against him. I think Sower of Temptation would be a perfect sideboard fit to boost tribal and also coming with a 2/2 body to turn the corner much faster with stolen fatty. E/Tron plays Dismember too as their go to removal to watch out for.
I mean Ashiok, Nightmare Weaver. I was just referring to pretty much any Mind Control effect in theory, but I have had some success specifically with siding in Ashiok. After stabilising with disruption I slammed a turn 3 Ashiok and stole a Thought-Knot Seer which pretty much ends the game against them barring a nut draw on their end. But what happened was the TKS stalled a couple of turns until I stole a Reality Smasher which promptly ended the match. Turns out Eldrazi Tron can dish it out, but they can't take it. Small sample size on my end but Control Magic effects may have some merit or at least worth testing I think.
Recently been playing one sower in board, I thought hey less bolts running around this card may be better than before. I haven't been disappointed, sometimes you can steal a fattie and sometimes against shadow it's a 4 mana 2/2 flying kill spell for shadow.
Dude...Endbringer can't touch it. Ballista is 4 out of 60 cards. Which you can kill with even fatal push. Sower was also played against abzan with 4 Paths and a dismember main deck.
Endbringer with Basilisk Collar can which they run as a 2 of. WIth Ballitsa, dismember, collar, Spatial Contortion and endbringers, I'm not confidant in the Sower's survival.
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Thanks a lot for your opinion. You make me think about that AV can be a "win more" against the decks that we are good enough.
I have to examine the changes. I'm actually playing 1 murderous instead of 1 push. I like dismember a lot.
I dont agree about your abzan analysis. I seem it suck a 40-60 matchup due (mainly) to their ability to deal with bitter, attack our hand, put pressure and... f*****g lingering souls (most hated card while playing faeries)
Thanks a lot
Edit: also I cant understand how you cant play without any land hate, just seas, quarter, fulminator or rain of tears, but big mana decks are our worst matchups I think
(I have a positive record against tron in my testing, probably 7-2 in games)
Ancestral vision maindeck makes your bad matchups HORRIBLE minus eldrazi. AV is bad against: burn, affinity, dredge. These decks see tons of play in the format so unless you only play at a local level/are metagaming that those decks won't be around, I'm not a fan.
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It really is a mix between grixis control and Faeries, something I have been toying with in my mind for a hwile but always thought it would be too weak. I guess with DS prevalence SSS is just super strong by itself.
I also asked Patrick on Twitter about choosing red as a splash and he said it is almost exclusively for Blood Moon in order to combat Eldrazi and Eldrazi Tron.
It really is a mix between grixis control and Faeries, something I have been toying with in my mind for a hwile but always thought it would be too weak. I guess with DS prevalence SSS is just super strong by itself.
I also asked Patrick on Twitter about choosing red as a splash and he said it is almost exclusively for Blood Moon in order to combat Eldrazi and Eldrazi Tron.
At the Discord server we agree. Splashing is only effective if the splash adds something REALLY impactful. Splash for Kommand and Bolt and Affo hate is not enough, by a huge margin.
It really is a mix between grixis control and Faeries, something I have been toying with in my mind for a hwile but always thought it would be too weak. I guess with DS prevalence SSS is just super strong by itself.
I also asked Patrick on Twitter about choosing red as a splash and he said it is almost exclusively for Blood Moon in order to combat Eldrazi and Eldrazi Tron.
At the Discord server we agree. Splashing is only effective if the splash adds something REALLY impactful. Splash for Kommand and Bolt and Affo hate is not enough, by a huge margin.
That would be a completely different aproach from what has been seen recently.
....
I'm taking this approach as well, and I agree it is in practice a different deck from the one usually discussed here.
I only actively use Mutavault as manland, and most times just to pump SSS and counter something. Serum Visions rather than AV, no snapcaster, more fairies and flash/instant everything.
I definitely do not ever tap out after T2 Bitterblossom at any other moment than opponent's end turn (or upkeep to play Mistbind).
T2 Bitterblossom is key in my games since it ramps up SSS incredibly, turning it into a hard counterspell quickly. I play a couple of Quicklings to reuse the come-into-play effects, and 3 familiar's ruse as well, they work wonders with SSS and Mistbind.
Vapor Snag is an all-star as well, once I tried it I kept bringing more in until I had 4. It is great for tempo, returning any threats than hit the battlefield and it enables all sorts of tricks reusing our ETB-Champion effects.
I've been having pretty good results, but I feel I'm missing some seriously competitive testing.
In case somebody is curious or has opinions on it, here is the current decklist:
So I`ve been playing UB Faeries for a long time (Standard, Extended, now Modern). It feels really good in the current Meta besides Eldrazi Tron, which gets me every time.
In the past 2 months I was playing with the list most people here play but felt that it is either to slow (dying with my opponent at 1 or 2 Life) or not good enough in a though control-matchup.
So I decided going more on the tempo-plan with adding 3 Scion of Oona instead of Snapcaster Mage which always underwhelmed me. Felt quite good to flash in a Lord and it gives you some combat-tricks,
What are you guys thinking?
Scion of Oona doesnt improve any matchups so I think its bad tbh. You are better off running land hate such as blood moon/fulm mage/spreading seas then running scion since it just dies to the ping creatures that eldrazi tron runs.
That would be a completely different aproach from what has been seen recently.
....
I'm taking this approach as well, and I agree it is in practice a different deck from the one usually discussed here.
I only actively use Mutavault as manland, and most times just to pump SSS and counter something. Serum Visions rather than AV, no snapcaster, more fairies and flash/instant everything.
I definitely do not ever tap out after T2 Bitterblossom at any other moment than opponent's end turn (or upkeep to play Mistbind).
T2 Bitterblossom is key in my games since it ramps up SSS incredibly, turning it into a hard counterspell quickly. I play a couple of Quicklings to reuse the come-into-play effects, and 3 familiar's ruse as well, they work wonders with SSS and Mistbind.
Vapor Snag is an all-star as well, once I tried it I kept bringing more in until I had 4. It is great for tempo, returning any threats than hit the battlefield and it enables all sorts of tricks reusing our ETB-Champion effects.
I've been having pretty good results, but I feel I'm missing some seriously competitive testing.
In case somebody is curious or has opinions on it, here is the current decklist:
is this a budget list? Because if it isnt you need 2-3 cliques in your list, familar ruse is way too unreliable, you should be on 2-3 smugglers, you dont have fatal pushes when you need 4 in the current meta, you are playing too many dispels in your sideboard and no negate/countersqualls, you need boardwipes in your sideboard for creature based matchups, you need 2 collective brutalities in your board, etc. I would work on those things. If this is a budget list then ignore what I said.
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People who play Liliana of the Veil.. How many copies? I'm 3x maindeck, but I'm thinking to get the 4th copy.
2-3 is ideal. You don't want the fourth. Also if you are playing liliana, please accommodate your mana bases for the double B that you have to deal with in your mana base.
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Have someone already tested the list with 15 ~~ 20 creatures?
Its seems pretty solid, I saw a list with 24 creatures and aether vial last year in a championchip and I want to upgrade it with fatal push and the new stuffs
A little splash for green to collected company can be consider also whereas we're playing with many lands
People who play Liliana of the Veil.. How many copies? I'm 3x maindeck, but I'm thinking to get the 4th copy.
2-3 is ideal. You don't want the fourth. Also if you are playing liliana, please accommodate your mana bases for the double B that you have to deal with in your mana base.
Thanks for answer! Currently I'm playing this list.
Have someone already tested the list with 15 ~~ 20 creatures?
Its seems pretty solid, I saw a list with 24 creatures and aether vial last year in a championchip and I want to upgrade it with fatal push and the new stuffs
A little splash for green to collected company can be consider also whereas we're playing with many lands
This seems much worse than bant spirits. Just play that deck instead since it does this gameplan better.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
People who play Liliana of the Veil.. How many copies? I'm 3x maindeck, but I'm thinking to get the 4th copy.
2-3 is ideal. You don't want the fourth. Also if you are playing liliana, please accommodate your mana bases for the double B that you have to deal with in your mana base.
Thanks for answer! Currently I'm playing this list.
A card that is of interest to us got spoiled. It seems interesting against decks like affinity since they are so lightning fast.
It's a very bad card, unfortunately. In Comparison with red black really doesn't have good 3-mana wraths. The best one is still Flaying Tendrils, I think.
WMMT5dx: Car - RK Coupe Track - Hakone Outbound
Endbringer with Basilisk Collar can which they run as a 2 of. WIth Ballitsa, dismember, collar, Spatial Contortion and endbringers, I'm not confidant in the Sower's survival.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Ancestral vision maindeck makes your bad matchups HORRIBLE minus eldrazi. AV is bad against: burn, affinity, dredge. These decks see tons of play in the format so unless you only play at a local level/are metagaming that those decks won't be around, I'm not a fan.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
It really is a mix between grixis control and Faeries, something I have been toying with in my mind for a hwile but always thought it would be too weak. I guess with DS prevalence SSS is just super strong by itself.
I also asked Patrick on Twitter about choosing red as a splash and he said it is almost exclusively for Blood Moon in order to combat Eldrazi and Eldrazi Tron.
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
At the Discord server we agree. Splashing is only effective if the splash adds something REALLY impactful. Splash for Kommand and Bolt and Affo hate is not enough, by a huge margin.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
I'm taking this approach as well, and I agree it is in practice a different deck from the one usually discussed here.
I only actively use Mutavault as manland, and most times just to pump SSS and counter something. Serum Visions rather than AV, no snapcaster, more fairies and flash/instant everything.
I definitely do not ever tap out after T2 Bitterblossom at any other moment than opponent's end turn (or upkeep to play Mistbind).
T2 Bitterblossom is key in my games since it ramps up SSS incredibly, turning it into a hard counterspell quickly. I play a couple of Quicklings to reuse the come-into-play effects, and 3 familiar's ruse as well, they work wonders with SSS and Mistbind.
Vapor Snag is an all-star as well, once I tried it I kept bringing more in until I had 4. It is great for tempo, returning any threats than hit the battlefield and it enables all sorts of tricks reusing our ETB-Champion effects.
I've been having pretty good results, but I feel I'm missing some seriously competitive testing.
In case somebody is curious or has opinions on it, here is the current decklist:
4 Spellstutter Sprite
4 Mistbind Clique
1 Vendilion Clique
4 Scion of Oona
2 Quickling
1 Smuggler's Copter
4 Vapor Snag
3 Familiar's Ruse
4 Bitterblossom
4 Serum Visions
4 Inquisition of Kozilek
2 Cryptic Command
4 Secluded Glen
4 Polluted Delta
2 Watery Grave
1 Creeping Tar Pit
7 Islands
1 Swamp
4 Relic of Progenitus
3 Echoing truth
4 Dispel
3 Go for the throat
1 Smuggler's Copter
....... I'll sacrifice a lamb to compensate.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Scion of Oona doesnt improve any matchups so I think its bad tbh. You are better off running land hate such as blood moon/fulm mage/spreading seas then running scion since it just dies to the ping creatures that eldrazi tron runs.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
is this a budget list? Because if it isnt you need 2-3 cliques in your list, familar ruse is way too unreliable, you should be on 2-3 smugglers, you dont have fatal pushes when you need 4 in the current meta, you are playing too many dispels in your sideboard and no negate/countersqualls, you need boardwipes in your sideboard for creature based matchups, you need 2 collective brutalities in your board, etc. I would work on those things. If this is a budget list then ignore what I said.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
2-3 is ideal. You don't want the fourth. Also if you are playing liliana, please accommodate your mana bases for the double B that you have to deal with in your mana base.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Its seems pretty solid, I saw a list with 24 creatures and aether vial last year in a championchip and I want to upgrade it with fatal push and the new stuffs
A little splash for green to collected company can be consider also whereas we're playing with many lands
Hope you meant Ancestral Vision rather than recall otherwise I have some bad news for you
This seems much worse than bant spirits. Just play that deck instead since it does this gameplan better.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
I would use this list as motivation for liliana builds (http://mtgtop8.com/event?e=15259&d=292710&f=MO)
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
It's a very bad card, unfortunately. In Comparison with red black really doesn't have good 3-mana wraths. The best one is still Flaying Tendrils, I think.
Time walking yourself isn't worth shaving the one mana off of Damnation. Also in aggressive match ups Engineered Explosives comes out quickly.