If you're running discard, Collective Brutality and Smuggler's Copter could a singelton Temporal Mastery be an option? You have the capacity to discard it if you happen to have it in your hand or draw it t2, but the probability of that is quite low anyway (13.3% on the play, 15% on the draw without including possibility of mulligans). Time walk is such an incredibly powerful ability, even on t3 (extra land drop, extra card, extra mana for 1U!) that it seems worth consideration.
If you're running discard, Collective Brutality and Smuggler's Copter could a singelton Temporal Mastery be an option? You have the capacity to discard it if you happen to have it in your hand or draw it t2, but the probability of that is quite low anyway (13.3% on the play, 15% on the draw without including possibility of mulligans). Time walk is such an incredibly powerful ability, even on t3 (extra land drop, extra card, extra mana for 1U!) that it seems worth consideration.
You are better off running time warp. Back in 2012-13 there used to be faerie list that would play very similarly to the Mono U turns decks. They played 4 remand, 3-4 mistbind, 3-4 time warps.
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I agree with 99% of your list. I feel like you pretty much nail it. Fatal Push is 3-4 not 4. Collective Brutality is increasingly finding a spot. Logic Knot sometimes appears as a 0-2 in a list instead of Mana Leak.
I forgot Logic Knot so I'll update it. There isn't a world where fae only plays 3 fatal push in this meta.
I see 2017 lists with 3 Fatal Push on MtGTop8 so although it could make sense to play 4 we have to concede that some Faeries pilots see that differently. To my mind, presenting Faeries core isn't about what I would personally play, it's about what actually is played.
At the highest level, faerie decks have run 4 fatal push. Random 5-0 lists online are not going to sell me on 3 push.
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I'm not sure what the upside of playing Warp is over Mastery. Mastery's weakness is that you don't want it in your opening hand or on T2, but this deck has the ability to largely mitigate that through the ability to loot it away with Copter or Collective Brutality. After that it seems a lot better than Warp except that you might draw it off CC occasionally. It probably gets worse with if you run SV but otherwise it seems better than Warp. What makes you think Warp is better?
actually being able to cast time warp for one. timing of mastery is also a factor
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
It seems like UB Fae is very flexible and has a number of ways it can be tuned either for the pilot's play style or expected meta. Looking at a number of different lists, it seems like a lot of people tend to go towards the slower, midrange-like version which wants to grind grind grind. My current modern deck is Mono U Fae which definitely plays more aggro and proactive than UB Faeries. I've tried UB online and am still forming my opinion on it, though.
So just a bit of a thought experiment for the more experienced players/brewers/pilots: If you were to build a list which strayed away from the UB Grind style, what would that look like? Say, a strict UB Aggro list, or tempo variant. As an example: instead of going for grinders like Kalitas, Traitor of Ghet and Liliana of the Veil, we'd opt for Vapor Snag and Remand. Is Bitterblossom even good here? 7 turns is a lot for an "aggressive" deck in my opinion.
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If you want an aggro synergy deck with control elements have you looked at something like u/w or bant spirits?
Alternatively you could check out u/r fae for a tempo list.
I'm also considering UW spirits. Disruptive flash creatures is the reason why I started with Fae. I started off in modern with a budget UR Delver list and threw in 4 SSS for fun, but ended up enjoying that card the most. I've also been trying to find some resources about UR Fae, but unfortunately most resources are 404'd, inactive, or very very dated. I really want to enjoy UB because it seems like the best version, but it just feels too slow/grindy for my own personal taste.
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Check out my 192 Travel Cube!
Requesting drafts and feedback, both good and bad.
If you want an aggro synergy deck with control elements have you looked at something like u/w or bant spirits?
Alternatively you could check out u/r fae for a tempo list.
I'm also considering UW spirits. Disruptive flash creatures is the reason why I started with Fae. I started off in modern with a budget UR Delver list and threw in 4 SSS for fun, but ended up enjoying that card the most. I've also been trying to find some resources about UR Fae, but unfortunately most resources are 404'd, inactive, or very very dated. I really want to enjoy UB because it seems like the best version, but it just feels too slow/grindy for my own personal taste.
Maybe you should try UW Spirits, or even Merfolk, since you can play them at instant speed with Vial.
UB Fae is a control deck after all It's meant to be kinda slow.
Speaking for myself, I love faeries and I have the deck almost foiled out. But if it wasn't to play Bitterblossom I wouldnt't bother with faeries at all.
If you want an aggro synergy deck with control elements have you looked at something like u/w or bant spirits?
Alternatively you could check out u/r fae for a tempo list.
I'm also considering UW spirits. Disruptive flash creatures is the reason why I started with Fae. I started off in modern with a budget UR Delver list and threw in 4 SSS for fun, but ended up enjoying that card the most. I've also been trying to find some resources about UR Fae, but unfortunately most resources are 404'd, inactive, or very very dated. I really want to enjoy UB because it seems like the best version, but it just feels too slow/grindy for my own personal taste.
Yeah I Think you have to accept that Bitterblossom is not an aggro-card. But I Don't Think Faeries has to be a Control deck. It can very Well be an aggro-control deck with more focus on aggro - a tempo deck. For that purpose I would play a list with 3 remand, 3 vendillion clique, 3 mistbind, 3 scion of oona and 3 cryptic.
It seems like UB Fae is very flexible and has a number of ways it can be tuned either for the pilot's play style or expected meta. Looking at a number of different lists, it seems like a lot of people tend to go towards the slower, midrange-like version which wants to grind grind grind. My current modern deck is Mono U Fae which definitely plays more aggro and proactive than UB Faeries. I've tried UB online and am still forming my opinion on it, though.
So just a bit of a thought experiment for the more experienced players/brewers/pilots: If you were to build a list which strayed away from the UB Grind style, what would that look like? Say, a strict UB Aggro list, or tempo variant. As an example: instead of going for grinders like Kalitas, Traitor of Ghet and Liliana of the Veil, we'd opt for Vapor Snag and Remand. Is Bitterblossom even good here? 7 turns is a lot for an "aggressive" deck in my opinion.
The question is "why build this?" What are the advantages of it in terms of matchups? Right now I don't see many. If I wanted to get more aggressive I would play 2 copies of Scion of Oona. There is also the issue of there not being many good aggro faeries. If you want more aggro I would recommend Bant spirits since you get to hold up collected company and spell queller with a Mausoleum Wanderer on the field.
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I'm not sure what the upside of playing Warp is over Mastery. Mastery's weakness is that you don't want it in your opening hand or on T2, but this deck has the ability to largely mitigate that through the ability to loot it away with Copter or Collective Brutality. After that it seems a lot better than Warp except that you might draw it off CC occasionally. It probably gets worse with if you run SV but otherwise it seems better than Warp. What makes you think Warp is better?
actually being able to cast time warp for one. timing of mastery is also a factor
Temporal mastery is not a good card because you are at the mercy of when you draw the card and often times in our deck it does the same thing as explore would since we play at instant speed. Time Warp is different because the card is always 5 mana which allows the deck to be more aggressive with playing remands. It played like an aggressive version of Mono U turns. This version of fae died when Twin got banned because the format sped up.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
Has anyone had recent success with running 4 thoughtseize mainboard? I feel like between fatal push, mana leak, and spellstutter sprite we have a lot of interaction in the early game and with Low CMC decks in general, but big mana decks continue to be a serious issue. I realize that the life loss is not insignificant and drawing multiple can sting, but I feel like it can be mitigated with some Collective Brutality in the mainboard, as well.
Previously I was running 4x IoK mainboard, but I think I'm going to switch to 4x Thoughtseize and see how it affects things. I'm also curious to know if anyone has tips for beating Eldrazi Tron. I feel like pre-board is heavily in their favor, and I'm not even sure what's best to bring in against them. Right now I feel comfortable using 2x Ceremonious Rejection, 2x Go for the Throat, and 2x Damnation, but I'm wondering if there are more narrow cards that just make the match-up more manageable.
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
I mean Ashiok, Nightmare Weaver. I was just referring to pretty much any Mind Control effect in theory, but I have had some success specifically with siding in Ashiok. After stabilising with disruption I slammed a turn 3 Ashiok and stole a Thought-Knot Seer which pretty much ends the game against them barring a nut draw on their end. But what happened was the TKS stalled a couple of turns until I stole a Reality Smasher which promptly ended the match. Turns out Eldrazi Tron can dish it out, but they can't take it. Small sample size on my end but Control Magic effects may have some merit or at least worth testing I think.
I mean Ashiok, Nightmare Weaver. I was just referring to pretty much any Mind Control effect in theory, but I have had some success specifically with siding in Ashiok. After stabilising with disruption I slammed a turn 3 Ashiok and stole a Thought-Knot Seer which pretty much ends the game against them barring a nut draw on their end. But what happened was the TKS stalled a couple of turns until I stole a Reality Smasher which promptly ended the match. Turns out Eldrazi Tron can dish it out, but they can't take it. Small sample size on my end but Control Magic effects may have some merit or at least worth testing I think.
Recently been playing one sower in board, I thought hey less bolts running around this card may be better than before. I haven't been disappointed, sometimes you can steal a fattie and sometimes against shadow it's a 4 mana 2/2 flying kill spell for shadow.
Has anyone had recent success with running 4 thoughtseize mainboard? I feel like between fatal push, mana leak, and spellstutter sprite we have a lot of interaction in the early game and with Low CMC decks in general, but big mana decks continue to be a serious issue. I realize that the life loss is not insignificant and drawing multiple can sting, but I feel like it can be mitigated with some Collective Brutality in the mainboard, as well.
Previously I was running 4x IoK mainboard, but I think I'm going to switch to 4x Thoughtseize and see how it affects things. I'm also curious to know if anyone has tips for beating Eldrazi Tron. I feel like pre-board is heavily in their favor, and I'm not even sure what's best to bring in against them. Right now I feel comfortable using 2x Ceremonious Rejection, 2x Go for the Throat, and 2x Damnation, but I'm wondering if there are more narrow cards that just make the match-up more manageable.
4 thoughtseize is fine if you don't expect much burn/affinity/elves/aggro.
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On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
I mean Ashiok, Nightmare Weaver. I was just referring to pretty much any Mind Control effect in theory, but I have had some success specifically with siding in Ashiok. After stabilising with disruption I slammed a turn 3 Ashiok and stole a Thought-Knot Seer which pretty much ends the game against them barring a nut draw on their end. But what happened was the TKS stalled a couple of turns until I stole a Reality Smasher which promptly ended the match. Turns out Eldrazi Tron can dish it out, but they can't take it. Small sample size on my end but Control Magic effects may have some merit or at least worth testing I think.
Recently been playing one sower in board, I thought hey less bolts running around this card may be better than before. I haven't been disappointed, sometimes you can steal a fattie and sometimes against shadow it's a 4 mana 2/2 flying kill spell for shadow.
I mean Ashiok, Nightmare Weaver. I was just referring to pretty much any Mind Control effect in theory, but I have had some success specifically with siding in Ashiok. After stabilising with disruption I slammed a turn 3 Ashiok and stole a Thought-Knot Seer which pretty much ends the game against them barring a nut draw on their end. But what happened was the TKS stalled a couple of turns until I stole a Reality Smasher which promptly ended the match. Turns out Eldrazi Tron can dish it out, but they can't take it. Small sample size on my end but Control Magic effects may have some merit or at least worth testing I think.
Recently been playing one sower in board, I thought hey less bolts running around this card may be better than before. I haven't been disappointed, sometimes you can steal a fattie and sometimes against shadow it's a 4 mana 2/2 flying kill spell for shadow.
Dude...Endbringer can't touch it. Ballista is 4 out of 60 cards. Which you can kill with even fatal push. Sower was also played against abzan with 4 Paths and a dismember main deck.
You are better off running time warp. Back in 2012-13 there used to be faerie list that would play very similarly to the Mono U turns decks. They played 4 remand, 3-4 mistbind, 3-4 time warps.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
At the highest level, faerie decks have run 4 fatal push. Random 5-0 lists online are not going to sell me on 3 push.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
So just a bit of a thought experiment for the more experienced players/brewers/pilots: If you were to build a list which strayed away from the UB Grind style, what would that look like? Say, a strict UB Aggro list, or tempo variant. As an example: instead of going for grinders like Kalitas, Traitor of Ghet and Liliana of the Veil, we'd opt for Vapor Snag and Remand. Is Bitterblossom even good here? 7 turns is a lot for an "aggressive" deck in my opinion.
Requesting drafts and feedback, both good and bad.
http://www.cubetutor.com/cubeblog/65652
Playing: Modern UB Fae
I'm also considering UW spirits. Disruptive flash creatures is the reason why I started with Fae. I started off in modern with a budget UR Delver list and threw in 4 SSS for fun, but ended up enjoying that card the most. I've also been trying to find some resources about UR Fae, but unfortunately most resources are 404'd, inactive, or very very dated. I really want to enjoy UB because it seems like the best version, but it just feels too slow/grindy for my own personal taste.
Requesting drafts and feedback, both good and bad.
http://www.cubetutor.com/cubeblog/65652
Playing: Modern UB Fae
Maybe you should try UW Spirits, or even Merfolk, since you can play them at instant speed with Vial.
UB Fae is a control deck after all It's meant to be kinda slow.
Speaking for myself, I love faeries and I have the deck almost foiled out. But if it wasn't to play Bitterblossom I wouldnt't bother with faeries at all.
Yeah I Think you have to accept that Bitterblossom is not an aggro-card. But I Don't Think Faeries has to be a Control deck. It can very Well be an aggro-control deck with more focus on aggro - a tempo deck. For that purpose I would play a list with 3 remand, 3 vendillion clique, 3 mistbind, 3 scion of oona and 3 cryptic.
The question is "why build this?" What are the advantages of it in terms of matchups? Right now I don't see many. If I wanted to get more aggressive I would play 2 copies of Scion of Oona. There is also the issue of there not being many good aggro faeries. If you want more aggro I would recommend Bant spirits since you get to hold up collected company and spell queller with a Mausoleum Wanderer on the field.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Temporal mastery is not a good card because you are at the mercy of when you draw the card and often times in our deck it does the same thing as explore would since we play at instant speed. Time Warp is different because the card is always 5 mana which allows the deck to be more aggressive with playing remands. It played like an aggressive version of Mono U turns. This version of fae died when Twin got banned because the format sped up.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Previously I was running 4x IoK mainboard, but I think I'm going to switch to 4x Thoughtseize and see how it affects things. I'm also curious to know if anyone has tips for beating Eldrazi Tron. I feel like pre-board is heavily in their favor, and I'm not even sure what's best to bring in against them. Right now I feel comfortable using 2x Ceremonious Rejection, 2x Go for the Throat, and 2x Damnation, but I'm wondering if there are more narrow cards that just make the match-up more manageable.
WMMT5dx: Car - RK Coupe Track - Hakone Outbound
have Walking ballista been a problem for you (assuming Sower of Temptation), or are you actually referring to Mind Control?
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
WMMT5dx: Car - RK Coupe Track - Hakone Outbound
Recently been playing one sower in board, I thought hey less bolts running around this card may be better than before. I haven't been disappointed, sometimes you can steal a fattie and sometimes against shadow it's a 4 mana 2/2 flying kill spell for shadow.
4 thoughtseize is fine if you don't expect much burn/affinity/elves/aggro.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Sower of temptation isn't good against eldrazi tron since they run endbringer and walking ballista. Sower has very little defense to work with against those.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Dude...Endbringer can't touch it. Ballista is 4 out of 60 cards. Which you can kill with even fatal push. Sower was also played against abzan with 4 Paths and a dismember main deck.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
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