Played this list tonight at a Wednesday night modern tournament, went 3-0 with it in our sadly only 3 rounds.
Only difference with this list is that I ran 2 Mistbind Clique instead of Liliana, which worked wonders for me.
Match-ups:
Round 1 - GR Ramp/Eldritch Evolution WIN (2/1)
Game 1 - I drew no removal or counters and just ended up getting killed quick due to little interaction.
Game 2 - I ended up valuing him out just using bitterblossom and such. He managed to get out a Thrun, the Last Troll but it didn't do much with BB in play making blocks for days.
Game 3 - After seeing Thrun i sided in a one of Languish from the side which ended up winning me the game in game 3 as he couldn't establish a board presence after that. I also chained my two mistbinds to time walk him twice, which was gross.
Round 2 - UG Infect WIN (2/1)
Game 1 - Similar to above game 1, just got combo'd quick and I didn't have much interaction.
Game 2 - Sided in extra removal which ended up putting me over the top. Started off with 2 discard spells and he wasn't able to recover easily. He also went all in on a creature only to have Slaughter Pact ruin his day, which was beautiful.
Game 3 - Kept the same side in, figured it would still work in my favor. He ended up getting land screwed and drew 4 become immense, which cost him the game quickly.
Round 3 - GR Valakut WIN (2/0)
Game 1 - Kept a decent value hand which included Bitterblossom and a few counters, ended up valuing him out using the tokens which he could never recover from.
Game 2 - Kept a 5 land 1 vendilion clique mulligan, and ended up drawing straight gas while he didn't have much to do on his end. Valued him out with Bitterblossom again in addition to tapping him out with Mistbind.
In conclusion, Mistbind was gross. I still wanna test swords in it's place, but it felt really good tonight against the matchups i played.
I'm going to be playing probably something similar to this on Friday for FNM but I need to establish a solid sideboard before going further.
If someone is curious of the sideboard I used, feel free to ask. I didn't use much of it tonight outside of an extra disfigure, languish, and a single Flaying Tendrils. Link to the deck with sideboard is in the signature, only difference was -2 negate +1 Tendrils +1 Needle
maindeck:Mistbind Clique > Swords > Liliana, the Last Hope and I am glad that you found that worked it out that way .
It does less than Steel Sabotage. You could argue that you want it against Eldrazi decks, but Cavern of Souls can blank it.
Yeah, I'm not sure I would take it in versus Eldrazi (although it is good in opening hand, can always take turn 2 Thought-Knot). But it is great versus Tron aswell as decent versus affinity. I was thinking 1/1 split with hurkyl's recall..?
On a side note, grats on your recent great finishes! You have some words to share on swords versus mistbinds? And/or maybe even a primer/guide coming up, someone said?
I'm seeing a lot of people start including Ancestral Visions in their decks... how crucial is this card?
Well, there are 3 takes:
1) People (like me) who suggest that this is the best card draw we have and should be included as a 2-3 of in every deck. Can be sided out against some MUs
2) People who see the merit of this card against midrange/control MUs but suggest that the format is too fast to play it main deck at the moment hence they have 3 copies in the SB
3) People who don't think the card is all that good and don't play it at all
Our Faeries data is a tad to small to judge what is best, but feel free to test it yourself if you have it.
Jeskai decks (the more successful control decks) either play it MB as 3 of or don't play it at all, for the time being the higher success was with lists including it although the recent trend (with which I disagree) is to skip it completely.
I think it is a crucial part for control style decks and the raw power it provides is worth the delayed effect.
Sure! I overestimated how much free time I'd have to work on primer, so that's not progressing much.
As for the swords, I found myself boarding out mistbind in nearly every matchup - it's tough to set up a clean champion and I didn't like to trade my four mana threat for one/two mana answers against the fair decks. Sometimes a mana short on turn 4 is too late against the fast decks. I preferred to use discard to strip their threats rather than their removal and this made it harder for mistbind to earn it's keep.
Swords and mistbind both need a good window to be effective, so they can both end up being stuck in hand. The difference is how well they follow my game plan. Generally speaking, our creatures suck - they do powerful things when they come into play but that they're pretty weak. When it comes to actually killing your opponent, you've got tokens and random bodies that they dont want to use removal on (sprites/snapcasters) or manlands that you can use when it's safe to do so. Mistbind clique is an attractive target for removal and that's opposite to the rest of our threats. Swords make your random dorks become real threats and tax your opponent to either keep killing bodies that you don't need or be overwhelmed.
Sure! I overestimated how much free time I'd have to work on primer, so that's not progressing much.
As for the swords, I found myself boarding out mistbind in nearly every matchup - it's tough to set up a clean champion and I didn't like to trade my four mana threat for one/two mana answers against the fair decks. Sometimes a mana short on turn 4 is too late against the fast decks. I preferred to use discard to strip their threats rather than their removal and this made it harder for mistbind to earn it's keep.
Swords and mistbind both need a good window to be effective, so they can both end up being stuck in hand. The difference is how well they follow my game plan. Generally speaking, our creatures suck - they do powerful things when they come into play but that they're pretty weak. When it comes to actually killing your opponent, you've got tokens and random bodies that they dont want to use removal on (sprites/snapcasters) or manlands that you can use when it's safe to do so. Mistbind clique is an attractive target for removal and that's opposite to the rest of our threats. Swords make your random dorks become real threats and tax your opponent to either keep killing bodies that you don't need or be overwhelmed.
Hey, thanks for the insight on the swords!
I have a question about your last lists tho, have you abandoned all grave hate because you think that Dredge is just a really bad match and it's not worth to spend sb slots on them? I know that we have Kalitas, but I guess that's too slow against them?
Sure! I overestimated how much free time I'd have to work on primer, so that's not progressing much.
As for the swords, I found myself boarding out mistbind in nearly every matchup - it's tough to set up a clean champion and I didn't like to trade my four mana threat for one/two mana answers against the fair decks. Sometimes a mana short on turn 4 is too late against the fast decks. I preferred to use discard to strip their threats rather than their removal and this made it harder for mistbind to earn it's keep.
Swords and mistbind both need a good window to be effective, so they can both end up being stuck in hand. The difference is how well they follow my game plan. Generally speaking, our creatures suck - they do powerful things when they come into play but that they're pretty weak. When it comes to actually killing your opponent, you've got tokens and random bodies that they dont want to use removal on (sprites/snapcasters) or manlands that you can use when it's safe to do so. Mistbind clique is an attractive target for removal and that's opposite to the rest of our threats. Swords make your random dorks become real threats and tax your opponent to either keep killing bodies that you don't need or be overwhelmed.
Hey, thanks for the insight on the swords!
I have a question about your last lists tho, have you abandoned all grave hate because you think that Dredge is just a really bad match and it's not worth to spend sb slots on them? I know that we have Kalitas, but I guess that's too slow against them?
I'm obviously not the person you were replying to, but I'll let you know of my personal experience with grave hate: Grafdigger's Cage is interesting. Obviously it's a non-bo with Snapcaster, but it will help you a lot with making sure you don't get destroyed by the creatures coming back from the GY. Surgical Extraction is really good too because instant speed steal all the bad cards away, which is very nice.
I don't use them often in my meta but when there are graveyard decks, it's pretty damn useful and incredibly important to have. If you find yourself running into it often, I'd say it warrants a few slots. Grafdigger's can be a "catch-all" as it stops company decks, but also helps you to go about saving your butt against graveyard decks like the creature heavy dredge decks.
FNM Battle Report: (please be gentle it was my first Modern FNM)
2-0-2
First game was against Bogles which kind of got out of hand... I side-boarded well by bringing in some Hibernation and Flaying Tendrils. Went ok, won in the end by swampning with buffed Faeries, lol.
Second game was againsta Dredge deck, First math was a surprise as he was interactive really fast with the board and I need to ask him to slow down a bit. After seeing how much bullsh* was going into his graveyard I just sideboarded Relics and some engineered explosives and surgical extracts. Won that one.
Game 3 was a REALLY close infect math-up. I miss-played a bit and got steamrolled after the first matc, which i incidentally steamrolled.
The last game was tricky. I was going up against Jund I think... he was playing snpacasters and Tarmas ( a playset) which held off my Faeries quite a bit .
Anyone... there's some datad for you guys. I'm still changing up my sideboard to respond to next week's threats. Need more graveyard hate I think.
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
Went 2-2 tonight with the deck posted in my signature, here are my match-ups:
Round 1 Soul Sisters
Game 1 - Bitterblossom surprisingly got me there as he couldn't interact quickly while I took the game away and kept swinging in for more than he was gaining.
Game 2 - Similar situation, sided into Sword of Light and Shadow and Sword of Feast and Famine which blew him out of the water quite quickly.
Round 2 Naya Burn
Game 1 - Opponent managed to get me down to 2 before I stabilized and locked him out of playing things until I had the kill using mistbind clique.
Game 2 - Quickly overrun
Game 3 - Opponent managed to get me down to 5, with no creatures in play. He was at one card in hand which I knew was a Wild Nacatl which I had removal for, but couldn't immediately kill me. I dropped [c}Kalitas, Traitor of Ghet[/c] since I wouldn't possibly die to a topdeck, and won from him.
Round 3 Colorless Eldrazi (Kind of Tron Eldrazi)
Game 1 - Quick loss, couldn't interact well
Game 2 - Kept hand with 2 Bitterblossom, 3 land, and a Sword of Feast and Famine. Won me the entire game off of that in addition to a 3rd BB.
Game 3 - Kept a relatively similar hand to above except had a spellstutter and vclique instead of sword and missing card, but just got killed quickly by not being able to interact very well.
(I can't wait for the new counter spell that should work wonders in this match up.)
Round 4 Mardu Control
Game 1 - Quickly got killed by Lingering Souls tokens.
Game 2 - Out tempo'd him with land creatures and bitterblossom + sword of LS
Game 3 - Kept a relatively bad hand in hindsight and didn't draw well for the remainder of the game.
Over-all, fairly good night going 2-2 but I feel like I enjoy this list a lot. I'd still like to try and work in Liliana, the Last Hope somewhere but it's difficult to find a spot. If anyone has questions, as usual, feel free to ask.
Sure! I overestimated how much free time I'd have to work on primer, so that's not progressing much.
As for the swords, I found myself boarding out mistbind in nearly every matchup - it's tough to set up a clean champion and I didn't like to trade my four mana threat for one/two mana answers against the fair decks. Sometimes a mana short on turn 4 is too late against the fast decks. I preferred to use discard to strip their threats rather than their removal and this made it harder for mistbind to earn it's keep.
Swords and mistbind both need a good window to be effective, so they can both end up being stuck in hand. The difference is how well they follow my game plan. Generally speaking, our creatures suck - they do powerful things when they come into play but that they're pretty weak. When it comes to actually killing your opponent, you've got tokens and random bodies that they dont want to use removal on (sprites/snapcasters) or manlands that you can use when it's safe to do so. Mistbind clique is an attractive target for removal and that's opposite to the rest of our threats. Swords make your random dorks become real threats and tax your opponent to either keep killing bodies that you don't need or be overwhelmed.
Thanks a lot for the answer! Makes a lot of sense. Could you explain further how you then protect Kalitas post-board? I have played your list a bit now (although with gftt and duress instead of 2 dispel in sideboard, like your old list) and I seem to want to board out thoughtseize and sometimes vendillion clique when I board in Kalitas, so then I have even less protection for him versus removal. Doesn't Kalitas have a similar problem being vulnerable to removal like mistbind clique? / How do you protect Kalitas?
On (another) side note, what is the 2 dispels in the SB for? I seem to want both duress (which is not only good versus control etc., but also tron) and gftt (to boost the kalitas-plan)..
W
(I can't wait for the new counter spell that should work wonders in this match up.)
Relying on counterspells against a deck that runs 4caverns won't help you winning that ma
You obviously misread, it said colorless Eldrazi, not Bant. The lists ive come across for them dont commonly use cavern. As for Bant, I think it could still potentially help us avoid stuff regardless. Not to mention its a great counter against Tron and Affinity if need be
I honestly believe that while the counter would be good against those matchups we need a new way around colorless threats that is not countering them. I came across a tron deck that used Cavern. Ceremonious Rejection will definitely be a card to accompany a fair amount of pressure, but maybe Sower of Temptation is needed for these matchups (I say this cringing at the 2/2 for 4 body)
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
Minor change in the mana base as I wanted 3 Tar Pits and 5 islands cause I expected some Blood Moons.
Overall went 3-1 losing only to elves due to manily super poor draws where he got super explosive draws and won against Mono-Black devotion which was rather easy MU but he was also on a bit of a budget list, Mardu Nahiri and Melira Company all of the matches 2-0. Against Mardu Nahiri G2 I even managed to survive through 5 resolved Nahiri's (one got shuffled cause Emrakul) and 2 Nahiri ultimates, cryptic command and champ blocking tokens go a long way :P.
Overall I didn't miss Mistbind cliques at all. The lack of Mistbinds made my hands feel less clunky and my turns less risky. That said I never ran into a situation where I had 2 swords and in hand and no interaction. I will stick with the list for now, maybe try to get a 3rd VClique in there and I might try batterskull instead of a Sword.
Kalitas was an all-star in all matches. I am not sure if I want a 2nd mainboard but I will stick with the 3 on 75.
Minor change in the mana base as I wanted 3 Tar Pits and 5 islands cause I expected some Blood Moons.
Overall went 3-1 losing only to elves due to manily super poor draws where he got super explosive draws and won against Mono-Black devotion which was rather easy MU but he was also on a bit of a budget list, Mardu Nahiri and Melira Company all of the matches 2-0. Against Mardu Nahiri G2 I even managed to survive through 5 resolved Nahiri's (one got shuffled cause Emrakul) and 2 Nahiri ultimates, cryptic command and champ blocking tokens go a long way :P.
Overall I didn't miss Mistbind cliques at all. The lack of Mistbinds made my hands feel less clunky and my turns less risky. That said I never ran into a situation where I had 2 swords and in hand and no interaction. I will stick with the list for now, maybe try to get a 3rd VClique in there and I might try batterskull instead of a Sword.
Kalitas was an all-star in all matches. I am not sure if I want a 2nd mainboard but I will stick with the 3 on 75.
Thanks for your excellent post, how important are the snapcasters in this list? I feel like making a similar list, but instead of snapcasters, I'd remove a cryptic command and add four Liliana's. What is your opinion on this?
Thanks for your excellent post, how important are the snapcasters in this list? I feel like making a similar list, but instead of snapcasters, I'd remove a cryptic command and add four Liliana's. What is your opinion on this?
I think in a Mistbind-less build Snapcasters are quite important since you are playing an even more control style with no way to just tempo your opponents. Therefore you need a way to efficiently control the board.
If you want to include Lilis ( I assume of the Veil) then you can cut one sword and 1 Cryptic.
I used to play 1 Duress and 1 Dispel - they're similar effects against control. Having 2 Dispel against Suicide Zoo makes tapping low much safer. Generally speaking, against decks where you want Kalitas, he does his job by just sitting there rather than making zombies. Dispel allows him to come with protection sooner.
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maindeck:Mistbind Clique > Swords > Liliana, the Last Hope and I am glad that you found that worked it out that way .
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Yeah, I'm not sure I would take it in versus Eldrazi (although it is good in opening hand, can always take turn 2 Thought-Knot). But it is great versus Tron aswell as decent versus affinity. I was thinking 1/1 split with hurkyl's recall..?
On a side note, grats on your recent great finishes! You have some words to share on swords versus mistbinds? And/or maybe even a primer/guide coming up, someone said?
U B Faeries
U B Mill
G W B Bant Eldrazi
1) People (like me) who suggest that this is the best card draw we have and should be included as a 2-3 of in every deck. Can be sided out against some MUs
2) People who see the merit of this card against midrange/control MUs but suggest that the format is too fast to play it main deck at the moment hence they have 3 copies in the SB
3) People who don't think the card is all that good and don't play it at all
Our Faeries data is a tad to small to judge what is best, but feel free to test it yourself if you have it.
Jeskai decks (the more successful control decks) either play it MB as 3 of or don't play it at all, for the time being the higher success was with lists including it although the recent trend (with which I disagree) is to skip it completely.
I think it is a crucial part for control style decks and the raw power it provides is worth the delayed effect.
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
As for the swords, I found myself boarding out mistbind in nearly every matchup - it's tough to set up a clean champion and I didn't like to trade my four mana threat for one/two mana answers against the fair decks. Sometimes a mana short on turn 4 is too late against the fast decks. I preferred to use discard to strip their threats rather than their removal and this made it harder for mistbind to earn it's keep.
Swords and mistbind both need a good window to be effective, so they can both end up being stuck in hand. The difference is how well they follow my game plan. Generally speaking, our creatures suck - they do powerful things when they come into play but that they're pretty weak. When it comes to actually killing your opponent, you've got tokens and random bodies that they dont want to use removal on (sprites/snapcasters) or manlands that you can use when it's safe to do so. Mistbind clique is an attractive target for removal and that's opposite to the rest of our threats. Swords make your random dorks become real threats and tax your opponent to either keep killing bodies that you don't need or be overwhelmed.
Hey, thanks for the insight on the swords!
I have a question about your last lists tho, have you abandoned all grave hate because you think that Dredge is just a really bad match and it's not worth to spend sb slots on them? I know that we have Kalitas, but I guess that's too slow against them?
I'm obviously not the person you were replying to, but I'll let you know of my personal experience with grave hate:
Grafdigger's Cage is interesting. Obviously it's a non-bo with Snapcaster, but it will help you a lot with making sure you don't get destroyed by the creatures coming back from the GY.
Surgical Extraction is really good too because instant speed steal all the bad cards away, which is very nice.
I don't use them often in my meta but when there are graveyard decks, it's pretty damn useful and incredibly important to have. If you find yourself running into it often, I'd say it warrants a few slots. Grafdigger's can be a "catch-all" as it stops company decks, but also helps you to go about saving your butt against graveyard decks like the creature heavy dredge decks.
FULL TIME FAERIES
Selvala
2-0-2
First game was against Bogles which kind of got out of hand... I side-boarded well by bringing in some Hibernation and Flaying Tendrils. Went ok, won in the end by swampning with buffed Faeries, lol.
Second game was againsta Dredge deck, First math was a surprise as he was interactive really fast with the board and I need to ask him to slow down a bit. After seeing how much bullsh* was going into his graveyard I just sideboarded Relics and some engineered explosives and surgical extracts. Won that one.
Game 3 was a REALLY close infect math-up. I miss-played a bit and got steamrolled after the first matc, which i incidentally steamrolled.
The last game was tricky. I was going up against Jund I think... he was playing snpacasters and Tarmas ( a playset) which held off my Faeries quite a bit .
Anyone... there's some datad for you guys. I'm still changing up my sideboard to respond to next week's threats. Need more graveyard hate I think.
U B Faeries
U B Mill
G W B Bant Eldrazi
Relic of Progenitus and Hibernation are your friend.
U B Faeries
U B Mill
G W B Bant Eldrazi
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
Round 1 Soul Sisters
Game 1 - Bitterblossom surprisingly got me there as he couldn't interact quickly while I took the game away and kept swinging in for more than he was gaining.
Game 2 - Similar situation, sided into Sword of Light and Shadow and Sword of Feast and Famine which blew him out of the water quite quickly.
Round 2 Naya Burn
Game 1 - Opponent managed to get me down to 2 before I stabilized and locked him out of playing things until I had the kill using mistbind clique.
Game 2 - Quickly overrun
Game 3 - Opponent managed to get me down to 5, with no creatures in play. He was at one card in hand which I knew was a Wild Nacatl which I had removal for, but couldn't immediately kill me. I dropped [c}Kalitas, Traitor of Ghet[/c] since I wouldn't possibly die to a topdeck, and won from him.
Round 3 Colorless Eldrazi (Kind of Tron Eldrazi)
Game 1 - Quick loss, couldn't interact well
Game 2 - Kept hand with 2 Bitterblossom, 3 land, and a Sword of Feast and Famine. Won me the entire game off of that in addition to a 3rd BB.
Game 3 - Kept a relatively similar hand to above except had a spellstutter and vclique instead of sword and missing card, but just got killed quickly by not being able to interact very well.
(I can't wait for the new counter spell that should work wonders in this match up.)
Round 4 Mardu Control
Game 1 - Quickly got killed by Lingering Souls tokens.
Game 2 - Out tempo'd him with land creatures and bitterblossom + sword of LS
Game 3 - Kept a relatively bad hand in hindsight and didn't draw well for the remainder of the game.
Over-all, fairly good night going 2-2 but I feel like I enjoy this list a lot. I'd still like to try and work in Liliana, the Last Hope somewhere but it's difficult to find a spot. If anyone has questions, as usual, feel free to ask.
FULL TIME FAERIES
Selvala
Thanks a lot for the answer! Makes a lot of sense. Could you explain further how you then protect Kalitas post-board? I have played your list a bit now (although with gftt and duress instead of 2 dispel in sideboard, like your old list) and I seem to want to board out thoughtseize and sometimes vendillion clique when I board in Kalitas, so then I have even less protection for him versus removal. Doesn't Kalitas have a similar problem being vulnerable to removal like mistbind clique? / How do you protect Kalitas?
On (another) side note, what is the 2 dispels in the SB for? I seem to want both duress (which is not only good versus control etc., but also tron) and gftt (to boost the kalitas-plan)..
You obviously misread, it said colorless Eldrazi, not Bant. The lists ive come across for them dont commonly use cavern. As for Bant, I think it could still potentially help us avoid stuff regardless. Not to mention its a great counter against Tron and Affinity if need be
FULL TIME FAERIES
Selvala
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
3 Snapcaster Mage
4 Spellstutter Sprite
2 Vendilion Clique
1 Kalitas, Traitor of Ghet
1 Slaughter Pact
2 Disfigure
3 Inquisition of Kozilek
2 Spell Snare
3 Thoughtseize
4 Bitterblossom
2 Go for the Throat
2 Mana Leak
1 Sword of Feast and Famine
1 Sword of Light and Shadow
3 Cryptic Command
1 Murderous Cut
3 Darkslick Shores
1 Drowned Catacomb
1 Ghost Quarter
4 Island
4 Mutavault
1 Pendelhaven
4 Polluted Delta
1 Swamp
2 Watery Grave
3 Ancestral Vision
2 Engineered Explosives
1 Disfigure
2 Dispel
2 Countersquall
2 Hurkyl's Recall
1 Damnation
2 Kalitas, Traitor of Ghet
Minor change in the mana base as I wanted 3 Tar Pits and 5 islands cause I expected some Blood Moons.
Overall went 3-1 losing only to elves due to manily super poor draws where he got super explosive draws and won against Mono-Black devotion which was rather easy MU but he was also on a bit of a budget list, Mardu Nahiri and Melira Company all of the matches 2-0. Against Mardu Nahiri G2 I even managed to survive through 5 resolved Nahiri's (one got shuffled cause Emrakul) and 2 Nahiri ultimates, cryptic command and champ blocking tokens go a long way :P.
Overall I didn't miss Mistbind cliques at all. The lack of Mistbinds made my hands feel less clunky and my turns less risky. That said I never ran into a situation where I had 2 swords and in hand and no interaction. I will stick with the list for now, maybe try to get a 3rd VClique in there and I might try batterskull instead of a Sword.
Kalitas was an all-star in all matches. I am not sure if I want a 2nd mainboard but I will stick with the 3 on 75.
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past
I play 2 Snap, 2 Lilly . It is quite good.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678If you want to include Lilis ( I assume of the Veil) then you can cut one sword and 1 Cryptic.
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past