This is my list i have been playing with online. Albeit not in leagues, i've been playing in the tournament practice room for 15 matches with it to get the pace down and the play pattern. Of note i am 13-2 with it playing against all real decks. I lost to eldrazi tron and jund midrange. I've really been enjoying the deck, i love bauble and delver's interaction. At first glance you would think they don't get along but any hand with delver and bauble almost assuredly means it's flipping on turn 1. I think the traverse's have been great and i've really loved blossoming defense
Good job! 13-2 is pretty good!
Some unrequested advices : I'd replace at least a vapor snag with echoing truth. It's really too strong not to play it. In side I'd replace 1 ceremonious rejection with either Flashfreeze or Disdainful stroke to cover better more match-up you can encounter (I'm thinking at breach and scapeshift) .
If you want to improve your midrange match-up (aka jund/abzan) you should play Chandra, torch of Defiance and/or a Tireless Tracker. The more you play the better it becomes. Surely you have to sacrifice something else this way though.
Are you liking dispel in side? I always thought it a bit too narrow. Do you side it in for counter wars?
How do you feel the shadow match up without Engineered Explosives?
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Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
Echoing truth seems like an interesting card, i think vapor snag has been very good. I'm also not certain of the eldrazi tron matchup so i'm not super keen on playing less than 3 rejections. if i did i would probably do 2 rejection, 1 negate and 1 dispel. i think dispel has been very good. I like the idea of chandra, torch of defiance. Less so on tracker because we don't play that many lands. Shadow matchup felt mostly fine. i haven't played against jund shadow yet but i am 2-0 vs grixis shadow. I suspect jund shadow is tougher
Truth can do the same job of snag but can also do (and usually does) much more. It is usually tempo positive if you manage to bounce 2 permanents (or a bunch of tokens).
If you fear the eldrazi menace you can put in disdainful stroke. It addresses any spell in the deck except (alas) chalice at 1 but can be useful against other pesky decks.
I was sceptical too on tracker for that same reason. But it overperformes especially in the match-up that goes long. It needs just a fetch and another land and the advantage is equal to a delayed ancestral recall. Its strength is that it neuters the dead draws in the attrition games. Obviously it must be considered a 4 drop (since you want at least a clue) and must be cast as the last threat (so that the opponent can use his removals on other creatures).
I toyed a bit with your list and did a couple of games with this one:
Shadow matchup felt mostly fine. i haven't played against jund shadow yet but i am 2-0 vs grixis shadow. I suspect jund shadow is tougher
I find the Shadow matchup is pretty even. Sometimes they have a bunch of discard and can stall long enough to land giant threats, sometimes they have a bunch of Shadows and answer our threats just in time, but sometimes we just kill them. I imagine it is even better when you run three Vapor Snag (love it against them, assuming we have a board).
Jund Shadow is so much harder to beat. They just play really hard to the board, and clock without mercy. They also play more Lilis since they don't care about their hand. I haven't played against the version splashing Blue, so I'm not sure how much them having Denial affects the matchup. It does make me want to play the deck though!
Glad to see you've had positive results. I do like tracker, i play a lot of abzan and it has become a staple so i certainly understand the power of it. I'm not super excited about disrupting shoal so i skipped it. I have also used echoing truth in thoughtseize decks because it interacts with annoying leylines. i like echoing truth a lot, i wouldn't hate playing 1. Yes the snags make the grixis shadow matchup a lot better. getting to snag a delve threat is pretty huge. It is also the same reason i think jund shadow is less good for us haha. vapor snag is not as effective. It's still pretty good though. I suspect stubborn denial is pretty decent vs us.
I have been seeing success taking out my spell pierces and spell snares for blossoming defenses. Has anyone else tried this and what were your conclusions?
I have been seeing success taking out my spell pierces and spell snares for blossoming defenses. Has anyone else tried this and what were your conclusions?
I tried blossoming but I quickly dismissed it for another mana leak. I felt I needed more counterspells for combo match ups. But that is highly meta and play style dependant. It's not a bad card overall. But it forces you to go all in and that's not my play style. If you keep it as an anti-removal spell, counterspells are just more powerful.
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Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
I am currently only running 3 Blossomong and 4 Delays. I just prefer them to Mana Leak and Remand bcuz they xan consistently counter a spell regardless of opponents mana. But that is just a personal preference.
Ok, with that configuration I understand blossoming even more. They help closing the game sooner and they make delay a lot better (since if you win before the spell is cast again delay becomes just counterspell). Very aggressive strategy. I can see good tron and scapeshift match up for sure. How about midrange/control?
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Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
@GreenIZanger: I'm trying a delirium built (with gnarlwood dryad) too right now trying to find a faster configuration of the deck (I think it's important to have different configurations of the same deck, choosing the best according to the meta you think you'll face).
Can you post your current list?
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Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
Looking through today's spoilers... found a three mana blue instant...Started getting super excited!!! And then read the rest of the card and was immediately back to sad.
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Modern: MONKEY GROW & Amulet Titan Legacy: RG Lands EDH: Merieke Ri Berit Esper Good stuff
Looking through today's spoilers... found a three mana blue instant...Started getting super excited!!! And then read the rest of the card and was immediately back to sad.
There are so many strange cards in this set. The one that intrigued me the most for this deck is the 2/1 flying pirate at 1U that ovinizes when attacks (warkite marauder). But nothing special at the moment.
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Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
The ovinize creature is neat. Small body but evasive and makes any creature die to tarfire. Most decks we would bring this in against remove this too easily I think. Though against a low removal deck like Eldrazi, it would be a nightmare for them all game.
Curious Obsession is an interesting way to make A flipped Delver trigger Ferocious. Seems good on a mandrills too.
The ovinize creature is neat. Small body but evasive and makes any creature die to tarfire. Most decks we would bring this in against remove this too easily I think. Though against a low removal deck like Eldrazi, it would be a nightmare for them all game.
Curious Obsession is an interesting way to make A flipped Delver trigger Ferocious. Seems good on a mandrills too.
Jordan suggested running a single copy of Curiosity a while back in one of his articles, Obsession seems like a straight upgrade if the inclusion of an aura is worth it. I personally don't like equipment or aura's because I find it's easy to get 2-for-1'd. That said, this new enchantment not only makes Delver trigger ferocious but also helps Mandrills fight through Tasigur and the Fish! I think we're more likely to cast Obsession on Mandrills than Delver because of Trample. I'd keep this card in our back pocket!
Hey all, I'm just letting everyone know I've joined the party of RUG Delver. It was a blast to play last night, I made some mistakes and I need to finish my land base.
A highlights from last nights games were: I was on 3 life, board state was goyf for me and Eidilon for the opponent, who was on 5 life. I fork bolted the enchantment creature to grow goyf to a 5/6 and killed him, going to 1 life myself in the process!
My second game was against D&T - I think that in that game if they resolve a vial we are on the back foot. I was thinking I should've held my stubborn turn one to counter their vial, could've really changed the outcome of the game. Since then i've added 4 D Shoal.
I think it should be a blast to see peoples faces when you counter their plays on the draw!
Hey guys, first post on MTGS for me. I'm very interrested by RUG packages, I actually run a "Temur moon deck" (any thread for that?).
If Bloodbraid Elf is unban, in which case can we play it? If so, ancestral vision could be a good addition? Thank you for your answers !
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Vizier company GWB- Dredge GBR - TitanShift GR - Grishoalbrand BR - Burn WR - Elves GB - Colorless Eldrazi X - U tron U
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Good job! 13-2 is pretty good!
Some unrequested advices : I'd replace at least a vapor snag with echoing truth. It's really too strong not to play it. In side I'd replace 1 ceremonious rejection with either Flashfreeze or Disdainful stroke to cover better more match-up you can encounter (I'm thinking at breach and scapeshift) .
If you want to improve your midrange match-up (aka jund/abzan) you should play Chandra, torch of Defiance and/or a Tireless Tracker. The more you play the better it becomes. Surely you have to sacrifice something else this way though.
Are you liking dispel in side? I always thought it a bit too narrow. Do you side it in for counter wars?
How do you feel the shadow match up without Engineered Explosives?
Modern:
If you fear the eldrazi menace you can put in disdainful stroke. It addresses any spell in the deck except (alas) chalice at 1 but can be useful against other pesky decks.
I was sceptical too on tracker for that same reason. But it overperformes especially in the match-up that goes long. It needs just a fetch and another land and the advantage is equal to a delayed ancestral recall. Its strength is that it neuters the dead draws in the attrition games. Obviously it must be considered a 4 drop (since you want at least a clue) and must be cast as the last threat (so that the opponent can use his removals on other creatures).
I toyed a bit with your list and did a couple of games with this one:
4 Tarmogoyf
2 Snapcaster Mage
1 Savage Knuckleblade
3 Hooting Mandrills
1 Tireless Tracker
4 Lightning Bolt
2 Tarfire
1 Turn // Burn
2 Echoing Truth
1 Simic Charm
1 Blossoming Defense
3 Stubborn Denial
2 Mana Leak
4 Serum Visions
2 Thought Scour
2 Traverse the Ulvenwald
2 Chart a Course
2 Mishra's Bauble
4 Misty Rainforest
1 Wooded Foothills
2 Steam Vents
1 Breeding Pool
1 Stomping Ground
2 Island
1 Forest
1 Mountain
2 Huntmaster of the Fells
1 Chandra, Torch of Defiance
2 Blood Moon
1 Ancient Grudge
1 Ceremonious Rejection
1 Destructive Revelry
2 Negate
1 Disdainful Stroke
1 Flashfreeze
1 Feed the Clan
1 Anger of the Gods
1 Firespout
I must say that the first impression is positive even without shoal. I'll surely test more.
Modern:
I find the Shadow matchup is pretty even. Sometimes they have a bunch of discard and can stall long enough to land giant threats, sometimes they have a bunch of Shadows and answer our threats just in time, but sometimes we just kill them. I imagine it is even better when you run three Vapor Snag (love it against them, assuming we have a board).
Jund Shadow is so much harder to beat. They just play really hard to the board, and clock without mercy. They also play more Lilis since they don't care about their hand. I haven't played against the version splashing Blue, so I'm not sure how much them having Denial affects the matchup. It does make me want to play the deck though!
Interested in RUG (Temur) Delver in Modern? Find gameplay with live commentary at https://www.youtube.com/channel/UC8UcKe8jVh1e2N4CHbd3fhg
I tried blossoming but I quickly dismissed it for another mana leak. I felt I needed more counterspells for combo match ups. But that is highly meta and play style dependant. It's not a bad card overall. But it forces you to go all in and that's not my play style. If you keep it as an anti-removal spell, counterspells are just more powerful.
Modern:
Modern:
Can you post your current list?
Modern:
-4 Delver of Secrets
-3 Gnarlwood Dryad
-2 Snapcaster Mage
-4 Tarmogoyf
-1 Huntmaster of the Fells
Spells 28
-4 Mishara's Bauble
-3 Blossoming Defense
-4 Lightning Bolt
-4 Serum Visions
-3 Tarfire
-4 Traverse the Ulvenwald
-2 Chart a Course
-4 Delay
Lands 18
-2 Breeding Pool
-1 Forest
-1 Island
-4 Misty Rainforest
-1 Mountain
-4 Scalding Tarn
-1 Steam Vents
-1 Stomping Ground
-3 Wooded Foothills
Sideboard 15
-1 Phyrexian Revoker
-1 Scavenging Ooze
-1 Spellskite
-1 Young Pyromancer
-1 Magus of the Moon
-1 Ceremonious Rejection
-1 Dispel
-1 Invasive Surgery
-1 Natural State
-1 Ancient Grudge
-1 Disdainful Stroke
-2 Echoing Truth
-2 Rough // Tumble
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
There are so many strange cards in this set. The one that intrigued me the most for this deck is the 2/1 flying pirate at 1U that ovinizes when attacks (warkite marauder). But nothing special at the moment.
Modern:
Curious Obsession is an interesting way to make A flipped Delver trigger Ferocious. Seems good on a mandrills too.
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
A highlights from last nights games were: I was on 3 life, board state was goyf for me and Eidilon for the opponent, who was on 5 life. I fork bolted the enchantment creature to grow goyf to a 5/6 and killed him, going to 1 life myself in the process!
My second game was against D&T - I think that in that game if they resolve a vial we are on the back foot. I was thinking I should've held my stubborn turn one to counter their vial, could've really changed the outcome of the game. Since then i've added 4 D Shoal.
I think it should be a blast to see peoples faces when you counter their plays on the draw!
Cheers team,
Ezi.
If Bloodbraid Elf is unban, in which case can we play it? If so, ancestral vision could be a good addition? Thank you for your answers !