Hallowed Moonlight wasn't really doing mutch, Eidolon of Rhetoric will hurt a lot of combo decks and at the same time ruin Snapcaster Mage for everyone.
Return to the Ranks is doing really good while Martyr of Sands looks fine as a 1of tutot target for Ranger of Eos.
Mistveil Plains is a pain with the ETBT, the payoff is really not worth the slow start. I'm not yet sure about Cavern of Souls, but I'll try a 2of to test it.
And yeah... DON'T ATTACK WITH AURIOK CHAMPION against UR decks. lol. I have walked her into it a couple times. I won't even do it when my opponent just has one card in hand. They might be bluffing, but they usually aren't... Sometimes I want to get greedy and attack with her against Grixis, and then I realize... bad move.
And that's a deck that Cavern of Souls is awesome against.
I am curious to know how Eidolon of Rhetoric tests. I usually try the Canonist instead, but the four toughness is hard to ignore on the Eidolon.
I've chosen Eidolon of Rhetoric over Ethersworn Canonist mainly for the extra toughness, but it also dodges Kolaghan's Command and keeps Wear//Tear from being a 2 for 1. It also blocks chains of artifact spells Vs some Tron or Eggs decks (a VERY fringe benefit). The format is fast, but at 3 mana it's still quick enought to stop nasty combos (most of the time).
Since I'm trying Cavern of Souls I'm pretty tempted to switch back to Canonist just because it's a human!
Hello everyone. I am a newer Magic Player. New player syndrome is to crave more life. Hence Soul Sisters. After reading most of the 75 pages, I have noticed not many people like planeswalkers in the deck. I don't understand why. Playing friends and a few local events I have noticed SS is usually a drawn out game, a few times I have gone to time in matches. I would think a walker would be a good addition. I would appreciate some help. Also I see lots of sideboards but always wonder what people are pulling to put in the cards from the SB.
I think the SB flexibility for my list is the 2 Auriok Champions and 1 of the Archangels, and for the other spells the Oblivion Rings and Sundering Growth. Ghost Quarters for the Radiant Fountains.
In my humble opinion, I have found Ghost Quarter too good not to run 4 of mainboard. It screws over enemy strats that rely on nonbasics: Urza lands, bounce lands (Amulet of Bloom), manlands, Mutavault, Inkmoth Nexus, and even shock land disruption. Having a free answer to these can level the playing field against many of our unfavorable matchups.
Not to mention, we can GQ our own lands that are hit by Spreading Seas or if we have more Flagstones in hand.
It's a free tool, we may as well abuse it.
I would free up some sideboard slots by ditching Radiant Fountain. It's good in theory, but I would rather have land destruction than 2 life any day.
That opens up 4 slots in the side for you to place your Sundering Growth and 2 more tricks for your meta. 2 more Auriok Champion maindeck and you're golden.
I want to try out Oring again, being able to answer walkers is awesome. Not sure on Entreat the Angels, tell me how it goes!
Pendelhaven is an interesting call. I think I'd rather have Honor of the Pure, but I like it.
Elspeth, Knight Errant seems like a better choice for Planeswalkers. Though three soldiers is super powerful, I think one is enough to trigger the lifegain and being able to send Pridemate to the air can be brutal.
And yeah... DON'T ATTACK WITH AURIOK CHAMPION against UR decks. lol. I have walked her into it a couple times. I won't even do it when my opponent just has one card in hand. They might be bluffing, but they usually aren't... Sometimes I want to get greedy and attack with her against Grixis, and then I realize... bad move.
And that's a deck that Cavern of Souls is awesome against.
I must've missed part of the conversation but...what's the trap when attacking with Auriok Champion against UR decks?
When they have mana up, they are probably holding the Snapcaster. You can beat Twin decks just by letting your Champ sit on the board. Sometimes you see they only have a couple life and you're like... well, let me try... they might be bluffing... and then they drop Snappy to block and champ is toast. It's a silly play but it comes up a lot. Really any deck with Snappy, which includes Grixis. It's a mistake I've made a couple times. One Honor of the Pure on the board and you walk her right into a Snappy... been there.
The thought with Radiant was to help get to 30 to trigger Serra Ascendant, and also to trigger Ajani. I see your point about disrupting the opponent is more important.
O Ring is one of my favorite cards. So versatile.
Pendelhaven is an interesting call. I think I'd rather have Honor of the Pure, but I like it.
Elspeth, Knight Errant seems like a better choice for Planeswalkers. Though three soldiers is super
powerful, I think one is enough to trigger the lifegain and being able to send Pridemate to the air can be brutal.
The thought with Tirel, she will help resolve the Windbrisk Heights. Making 3 tokens as sacrificial lambs is perfect.
Pendelhaven can save one of the 1/1, very situational.
Pendelhaven is more often a problem than not. If you're running 4 Honors, which you most certainly should, Pendelhaven loses value. I don't like making my mana worse for unnecessary reasons. Run the 4 Honors, and cut the mainboard Growths, Entreat the Angels, and an O Ring.
Tirel doesn't do well on an empty board, hence why Knight Errant is inherently better. The lower mana cost is also great, and she gets the damage through, which is a hell lot more important than sitting around gaining life and doing nothing.
Maybe this is a little silly, and I'm not a Soul Sisters player so I could have this way off - but are there matches in which it would be useful to sideboard in an Ad Nauseam combo? If we can reliably gain a ton of life, a deck full of 1- and 2-drops can easily draw its deck with Ad Nauseam without needing Phyrexian Unlife or Angel's Grace. All we'd really need is a 1-of Lightning Storm, 1 or 2 copies of Ad Nauseam, and a way to produce the colours necessary, which could be tucked into some fringe main-deck tech like Norin or Blood Artist.
Apologies that this is a bit off-topic from the regular angle the deck takes, but if anyone has feedback on this idea I'd appreciate it.
Just a rogue Ad Nauseam player looking for other places to put it.
Trying to sideboard into an entirely different deck is impossible. When Twin sideboards into a control deck, they take out their combo pieces, and put in control cards, because the rest of the deck works either way. We are a linear creature deck, and can't change the gameplan between games.
I refuse to believe Radiant Fountain is anything but garbage in this deck. I get people are interested in it, but it is no where near strong enough to run in Modern.
I think a lot of good decks sideboard into a specific strategy depending on the match. The control/aggro role concept. I think Sisters can kind of shift, but it depends on the build and how you play it. I don't think Sisters gets much more aggressive post-board, unless you go with Mirran Crusaders for Jund/Elves/Company or Zealous Persecution. But I agree that Thalia and some of the Death and Taxes stuff is often good but if you board into it you are boarding out a strategy. I think we have too many good non-creature spells... Aven Mindcensor is a bit better for the deck I think than Thalia or the Arbiter, although the Arbiter is pretty good in a lot of matches.
Arbiter/Mindcensor are excellent sideboard cards, especially if you're off of the Hawk plan. They obviously hurt Ranger, but you can play around them if you have him.
Flagstones isn't universal though, and is totally worth cutting if you want to hose search effects, which are incredibly prominent right now and always will be in any environment with a fetch.
While I agree Arbiter is much better with Aether Vial (Stifle your fetch?), it's still worth exploring if you're not running search effects of your own and is amazing with Ghost Quarter.
4 Squadron Hawk
4 Ajani’s Pridemate
4 Serra Ascendant
3 Auriok Champion
3 Soul’s Attendant
3 Soul Warden
1 Martyr of Sands
4 Spectral Procession
1 Return to the Ranks
4 Honor of the Pure
10 Plains
3 Flagstones of Trokair
3 Windbrisk Heights
3 Ghost Quarter
2 Cavern of Souls
2 Eidolon of Rhetoric
2 Sundering Growth
2 Suppression Field
2 Celestial Purge
2 Stony Silence
2 Rest in Peace
Hallowed Moonlight wasn't really doing mutch, Eidolon of Rhetoric will hurt a lot of combo decks and at the same time ruin Snapcaster Mage for everyone.
Return to the Ranks is doing really good while Martyr of Sands looks fine as a 1of tutot target for Ranger of Eos.
Mistveil Plains is a pain with the ETBT, the payoff is really not worth the slow start. I'm not yet sure about Cavern of Souls, but I'll try a 2of to test it.
UWR Control
Legacy:
W D&T
And yeah... DON'T ATTACK WITH AURIOK CHAMPION against UR decks. lol. I have walked her into it a couple times. I won't even do it when my opponent just has one card in hand. They might be bluffing, but they usually aren't... Sometimes I want to get greedy and attack with her against Grixis, and then I realize... bad move.
And that's a deck that Cavern of Souls is awesome against.
I am curious to know how Eidolon of Rhetoric tests. I usually try the Canonist instead, but the four toughness is hard to ignore on the Eidolon.
Since I'm trying Cavern of Souls I'm pretty tempted to switch back to Canonist just because it's a human!
I think the SB flexibility for my list is the 2 Auriok Champions and 1 of the Archangels, and for the other spells the Oblivion Rings and Sundering Growth. Ghost Quarters for the Radiant Fountains.
4 Soul Warden
4 Soul's Attendant
4 Ajani's Pridemate
4 Serra Ascendant
2 Auriok Champion
2 Archangel Of Thune
3 Ranger of Eos
Other Spells (13)
4 Path to Exile
4 Spectral Procession
2 Oblivion Ring
2 Sundering Growth
1 Entreat The Angels
1 Elspeth Tirel
Lands (23)
4 Windbrisk Heights
4 Radiant Fountain
4 Flagstones of Trokair
1 Pendelhaven
10 Plains
3 Mirran Crusader
2 Rest in Peace
2 Brave the Elements
2 Wrath of God
2 Mark of Asylum
4 Ghost Quarter
Not to mention, we can GQ our own lands that are hit by Spreading Seas or if we have more Flagstones in hand.
It's a free tool, we may as well abuse it.
I would free up some sideboard slots by ditching Radiant Fountain. It's good in theory, but I would rather have land destruction than 2 life any day.
That opens up 4 slots in the side for you to place your Sundering Growth and 2 more tricks for your meta. 2 more Auriok Champion maindeck and you're golden.
I want to try out Oring again, being able to answer walkers is awesome. Not sure on Entreat the Angels, tell me how it goes!
Elspeth, Knight Errant seems like a better choice for Planeswalkers. Though three soldiers is super powerful, I think one is enough to trigger the lifegain and being able to send Pridemate to the air can be brutal.
I must've missed part of the conversation but...what's the trap when attacking with Auriok Champion against UR decks?
O Ring is one of my favorite cards. So versatile.
Thank you for the feedback.
The thought with Tirel, she will help resolve the Windbrisk Heights. Making 3 tokens as sacrificial lambs is perfect.
Pendelhaven can save one of the 1/1, very situational.
Tirel doesn't do well on an empty board, hence why Knight Errant is inherently better. The lower mana cost is also great, and she gets the damage through, which is a hell lot more important than sitting around gaining life and doing nothing.
UWR Control
Legacy:
W D&T
Apologies that this is a bit off-topic from the regular angle the deck takes, but if anyone has feedback on this idea I'd appreciate it.
Just a rogue Ad Nauseam player looking for other places to put it.
WBG Abzan Midrange
BRG Dredgevine
UWR Control
Legacy:
W D&T
While I agree Arbiter is much better with Aether Vial (Stifle your fetch?), it's still worth exploring if you're not running search effects of your own and is amazing with Ghost Quarter.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall