I'm not saying people who are against running Ranger are wrong, I'm saying justifying it by saying "I don't run Martyr so I shouldn't run Ranger" is a bad justification. I personally hate Ranger, but I run two because I really want those Serra Ascendant when I'm on turn 4 and at 30 or more life (which is often, to answer your second question. I would say close to 40-60 percent of my matches if I start with a Martyr, I'm staying at 30 or more for more than a few turns, regardless of the match up. Turn 1 Serra, Turn 2 Martyr, Turn 3 Something, Turn 4 Ranger for the extra Serras if they've removed the first Serra isn't an uncommon or bad play in my opinion.)
You're also still much more likely to fetch a Sister with a Ranger against twin than you are anything else. The more they spend mana not comboing, the more time you have to kill them. I agree that Auriok Champion is the sister you want, but nothing we would ever play fetches her, and I'd rather have a 1 CMC Sister than no Sister at all against Twin.
Has anyone tried running Phyrexian Metamorph with Leonin Relic-Warder for the infinite life gain combo? Or is this considered too 'gimmicky' for competitive play? Phyrexian Metamorph seems like it could be a useful option in this deck regardless of the combo with the flexibility it could provide for 3CMC. Not to mention the life loss is even more inconsequential here with the consistent life gain.
I'm over at twitch.tv/cumagicians commentating on some modern pro tour testing of soul sisters. We are currently trying out a red splash for blood moon, if anyone who knows soul sisters well wants to pop over and help out that'd be awesome.
Hi all,
I was very curious to know about the competitve viability of soul sisters. I'm interested in starting out with modern and learning to pilot with a deck that I won't become bored of quickly. I heard Kevin Krimin say how great Soul Sisters was against the current meta, does this statement still hold any truth to it?
Sorry I couldn't contribute just very curious about soul sisters.
Dropping the WW plan is an interesting idea. If you drop Honor of the Pure then that frees up slots taken by Spectral Procession because honestly what's the point without the anthem? Its kind of card advantage but only for the sake of card advantage. There are plenty of times that I felt that the tokens where just too low impact. Some G/W builds of SS do a better job of taking advantage of those things like with Gavony Township and Archangel of Thune.
My question though is if you remove Honor of the Pure, Spectral Procession, and Ranger of Eos then what do you replace them with? In a "traditional" build that's like 11 free slots (not to mention that you could even cut Ajani and free up 4 more for a total of 15). Do you go the more control route or the aggro route? Personally I am more of a fan of the aggro route. I want to take down 8rack before they can drop bridge, Merfolk before they start barfing lords, and Tron before they get Wurmcoil/Mindslaver online. I feel like a lot of the time, without Martyr + Serra the deck is just WAY too slow for some of these matchups and I'd personally like to find a way to speed it up.
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Champion is still able to walk past Rhino. And it blocks and evades Germ tokens. It stops us losing to twin.
I agree with the idea that ranger is good, I like to fetch a variety of cards over two years with it. Forgetender, Martyr and in some builds Kami. All are decent at points in the history of the format.
Right now we are not as well placed ....Rhino drags us below thirty and tramples. Junk can run ZP and board wipe early. The bannings have hurt us by making our star Auriok worse, and we remove a pod with one searchable wipe and turn it into Junk with more that are instant. Lilly sweeps up the remaining Ascendant.
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People with belligerent signatures are trying to compensate for something....
Should add that Ranger gives us options, and this deck needs options.. We can increase our outs with good Ranger tech. It is better in Proc, but that is because that deck is better placed. We could do with a one drop that is decent, but Wizards prints poor one drops for a living, intent on making a four drop grind fest of the format.
Will get back to you on a green white list soon.
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People with belligerent signatures are trying to compensate for something....
Post bans I've been looking at soul sisters due to it's inherently strong burn and twin matchup, and I was brainstorming a build based on return to the ranks, large numbers of creatures, and generally just trying to be more aggressive/proactive in order to still have decent control jund/junk and tron matchups. Its possible the returns and just too cute and that the deck needs path to function, also the horizon canopys are a little suspect but I feel may shore up this builds issue with gas in the mid and late game but the concept of just getting serra ascendent online asap and then bringing them back once they die quickly feels very strong to me.
Its a stretch, but what do people think about Brutal Hordecheif? It gives our WW back-up plan a bit more reach, provides some life, however it doesn't win on its own like Thune or Hero of Bladehold does.
So the other day I was able to finally play a real game of soul sisters modern. I played against a Twin deck. I noticed that my had goes down really fast and I feel like I'm running out of gas very soon. So when I finally do draw Martyr of the Sands but I only had 2 cards in hand. I didn't sac it yet (didn't need to). I held fast and passed a turn or 2. Then I realized my hand size isn't growing! As my opponent was bolting away my sisters or killing my creatures, I was playing cards to maintain pressure. So after 2-3 turns, I still might have 2-3 cards in hand.
Seems like a problem with this deck. 1/) You don't gain life fast enough or there's no lock to let you just sit there and grow your hand size (I know that's what sqawks do but it wasn't an option when goyf was coming I was needed to chump). 2.) Runs out of gas fast since you need to play your cheap dudes to maintain pressure but since majority of them are 1/1's they die quickly.
What do you think? Was I playing the deck wrong? I did beat him 2-1 BTW. It was an ugly win though.
^The way to generate card advantage with this deck is;
-Ranger of Eaos
-Windbrask Hideaway
-Squadron Hawk
-Spectral Possecion
I found out last week that attacking with 3 sisters + hideaway with and Archangel of Thune under it can be a nightmare for the opponent. Especially when they declare the blocks and you respond with hideaway.
Those are the CA cards, but this deck is not equipped to sit back on a Martyr. That is M Proc, which has the tools to sit back, wiping the board periodically and jamming it up with G Prison.
SS decks have to lay stuff and hope to hit a big late game card- an Angel or Ranger, or if HTP is down, a Spectral.
Of course having board position eroded is harsh- it is why Auriok is a 4 of auto include.
Norrin can sit back with a Gen chamber or Auiriok. SS is the worst of the decks at sitting back waiting for Martyr to generate value. Maybe if we could use a Sky Hussar type card to draw cards or a Pride of the Clouds to make dudes, but we don't have those tools in Mono besides the Proc of Reb, which we don't use that well.
Yeah, the only excuse you have for not dumping your hand with Mono-W sisters is "My board state is already good enough to win, I don't want to overextend" and even that argument can be wrong sometimes. Holding back cards for a better Martyr isn't where you want to be, because Martyr can't win games without Serra, she can only not lose you games. To use a Super Bowl Sunday metaphor, that would be like kneeling on the ball before you even have the win.
Since I no longer use Proclamation of Rebirth, should I switch the Rest in Peaces in my sideboard for Grafdigger's Cages? I think two of those would hurt the matchups I use R.I.P. to stop (Reanimator, Living End, Snapcaster decks, Storm) without hurting my Mistveil/Flagstones combo or really doing much to make Martyr terrible. The only thing they don't do is shrink Goyfs/Oozes, but I think I can live without that?
Those are the CA cards, but this deck is not equipped to sit back on a Martyr. That is M Proc, which has the tools to sit back, wiping the board periodically and jamming it up with G Prison.
SS decks have to lay stuff and hope to hit a big late game card- an Angel or Ranger, or if HTP is down, a Spectral.
Of course having board position eroded is harsh- it is why Auriok is a 4 of auto include.
Norrin can sit back with a Gen chamber or Auiriok. SS is the worst of the decks at sitting back waiting for Martyr to generate value. Maybe if we could use a Sky Hussar type card to draw cards or a Pride of the Clouds to make dudes, but we don't have those tools in Mono besides the Proc of Reb, which we don't use that well.
If that's the case, should Martyr be cut from our 75? I know it boosts Serra Ascendant quickly but I feel it's very situational since we'll be dumping our hand quick.
People do it all the time, then they post a month later complaining that this deck doesn't have enough early game to win. I'd never cut it out completely.
I'm considering cutting the 4th Auriok Champion in my list for a Valorous Stance. The Champions are incredibly good, though, so I'd have to keep it in the sideboard.
Going to 9 sisters seems very risky, but a Valorous Stance protects my Ascendants while also killing a Goyf, big Scooze, or Rhino.
Don't cut martyr completely. 3 of is a good number; get her in your opening hand and it's amazing. Get her mid-game and she can still chump block/before dmg sac and gain you life.
I much prefer Valorous Stance to Sunlance. It can protect a dude, kill a Colonnade, Goyf or Rhino, and it's instant speed, too. I may consider playing 2 if it works really well.
You're also still much more likely to fetch a Sister with a Ranger against twin than you are anything else. The more they spend mana not comboing, the more time you have to kill them. I agree that Auriok Champion is the sister you want, but nothing we would ever play fetches her, and I'd rather have a 1 CMC Sister than no Sister at all against Twin.
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I was very curious to know about the competitve viability of soul sisters. I'm interested in starting out with modern and learning to pilot with a deck that I won't become bored of quickly. I heard Kevin Krimin say how great Soul Sisters was against the current meta, does this statement still hold any truth to it?
Sorry I couldn't contribute just very curious about soul sisters.
My question though is if you remove Honor of the Pure, Spectral Procession, and Ranger of Eos then what do you replace them with? In a "traditional" build that's like 11 free slots (not to mention that you could even cut Ajani and free up 4 more for a total of 15). Do you go the more control route or the aggro route? Personally I am more of a fan of the aggro route. I want to take down 8rack before they can drop bridge, Merfolk before they start barfing lords, and Tron before they get Wurmcoil/Mindslaver online. I feel like a lot of the time, without Martyr + Serra the deck is just WAY too slow for some of these matchups and I'd personally like to find a way to speed it up.
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I agree with the idea that ranger is good, I like to fetch a variety of cards over two years with it. Forgetender, Martyr and in some builds Kami. All are decent at points in the history of the format.
Right now we are not as well placed ....Rhino drags us below thirty and tramples. Junk can run ZP and board wipe early. The bannings have hurt us by making our star Auriok worse, and we remove a pod with one searchable wipe and turn it into Junk with more that are instant. Lilly sweeps up the remaining Ascendant.
Will get back to you on a green white list soon.
Keep up the good work.
4 Ajani's Pridemate
4 Ranger of Eos
4 Soul Warden
4 Soul's Attendant
4 Serra Ascendant
4 Squadron Hawk
4 Thalia, Guardian of Thraben
4 Martyr of Sands
3 Return to the Ranks
1 Sword of Feast and Famine
Lands
7 Plains
4 Mutavault
4 Horizon Canopy
4 Cavern of Souls
1 Mistveil Plains
4 Flagstones of Trokair
4 Rest in Peace
4 Burrenton Forge-Tender
3 Celestial Purge
3 Stony Silence
1 Return to the Ranks
Seems like a problem with this deck. 1/) You don't gain life fast enough or there's no lock to let you just sit there and grow your hand size (I know that's what sqawks do but it wasn't an option when goyf was coming I was needed to chump). 2.) Runs out of gas fast since you need to play your cheap dudes to maintain pressure but since majority of them are 1/1's they die quickly.
What do you think? Was I playing the deck wrong? I did beat him 2-1 BTW. It was an ugly win though.
-Ranger of Eaos
-Windbrask Hideaway
-Squadron Hawk
-Spectral Possecion
I found out last week that attacking with 3 sisters + hideaway with and Archangel of Thune under it can be a nightmare for the opponent. Especially when they declare the blocks and you respond with hideaway.
SS decks have to lay stuff and hope to hit a big late game card- an Angel or Ranger, or if HTP is down, a Spectral.
Of course having board position eroded is harsh- it is why Auriok is a 4 of auto include.
Norrin can sit back with a Gen chamber or Auiriok. SS is the worst of the decks at sitting back waiting for Martyr to generate value. Maybe if we could use a Sky Hussar type card to draw cards or a Pride of the Clouds to make dudes, but we don't have those tools in Mono besides the Proc of Reb, which we don't use that well.
Since I no longer use Proclamation of Rebirth, should I switch the Rest in Peaces in my sideboard for Grafdigger's Cages? I think two of those would hurt the matchups I use R.I.P. to stop (Reanimator, Living End, Snapcaster decks, Storm) without hurting my Mistveil/Flagstones combo or really doing much to make Martyr terrible. The only thing they don't do is shrink Goyfs/Oozes, but I think I can live without that?
If that's the case, should Martyr be cut from our 75? I know it boosts Serra Ascendant quickly but I feel it's very situational since we'll be dumping our hand quick.
What do you guys think?
Going to 9 sisters seems very risky, but a Valorous Stance protects my Ascendants while also killing a Goyf, big Scooze, or Rhino.
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W D&T
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