So I've been looking a little closer at Life Gaining options for the burn match up, does anyone think Consuming Vapors or Soul Spike is worth considering?
Sounds like too much card disadvantage. I know we can hardcast 7 drops but this one isn't as strong. I think. If you worry about burn why not just SB 4 Leyline of Sanctity
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So two Opalescence and a Humility walk into a bar, I forget the rest of the joke but your sanctioned judge is a scrub.
I'm not worried enough about burn to consider sideboarding a card outside of my colors to fix the problem...if I was going that route I would just sideboard a few Feed the Clan.
I would like to Dispel the beilef that we need life gain to beat burn.If you consider gaining 6 life against burn, think about what that means for the burn player.
It means you Negated at least two spells from the burn player. Since burn runs out of gas pretty quickly we can play the card advantage game and complicate their strategy with circular logic. We simply Daze them with our amazing Counterspells and finish them off when they run out of gas.
I used to think we needed life gain, but counter magic has proven far more effective against burn for me.
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
I would like to Dispel the beilef that we need lie gain to beat burn.If you consider gaining 6 life against burn, think about what that means for the burn player.
It means you Negated at least two spells from the burn player. Since burn runs out of gas pretty quickly we can play the card advantage game and complicate their strategy with circular logic. We simply Daze them with our amazing Counterspells and finish them off when they run out of gas.
I used to think we needed life gain, but counter magic has proven far more effective against burn for me.
We would be much better off if any of these besides dispel was legal...lol. Now Tiny leaders...I have a bunch of random little 3 or less oddball counterspells.
So in a joint effort with Mr. Rotten we have a new shell concept that we are going to sleeve up and try to play on Thursday night Modern. any feedback is appreciated. So what do you think of it?
well from the looks of it i can see why the thread name got changed. it looks like the grixis control list just with ultimatums and 1 more land. i do worry a little about the graveyard with 3 gurmag 2 tasigur and snapcasters, i worry about only 23 lands a bit. the draw you have should be sufficient though. other than that it looks solid.
well from the looks of it i can see why the thread name got changed. it looks like the grixis control list just with ultimatums and 1 more land. i do worry a little about the graveyard with 3 gurmag 2 tasigur and snapcasters, i worry about only 23 lands a bit. the draw you have should be sufficient though. other than that it looks solid.
This is a test list to be more proactive in matches that we are weak in like burn. It let's us be able to kill them as fast as they can kill us if things go correctly. I have actually been debating if I need the 3rd Gurmag, Vendilion Clique or a 24th land and yeah this is basically mine and Chapin's Original list kinda jammed together. I have been testing it though and it seems surprisingly solid.
Yeah we would be be better off if some were modern legal haha. Cards like Flashfreeze and Countersquall are really good against burn though.
The new hybrid list is interesting, I would want the 24th land and probably a 2nd Electrolyze if I was playing it.
I think you want a Damnation or Languish in the 75 for matchups where getting Angry is not enough lol.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Yeah we would be be better off if some were modern legal haha. Cards like Flashfreeze and Countersquall are really good against burn though.
The new hybrid list is interesting, I would want the 24th land and probably a 2nd Electrolyze if I was playing it.
I think you want a Damnation or Languish in the 75 for matchups where getting Angry is not enough lol.
Suggestions as to where to stick another electrolyze and a 24th land at? Right now I think I want 5 delve dudes, but maybe 4 is just correct as we still have ultimatum as a way to win. That would let us do a 2/2 split or Tasigur/Gurmag and have the 24th land.
I actually had a 2nd electrolyze, but traded it out for a 3rd terminate.
I'd cut an Angler for something else, I also feel like you run 4 or 0 Thought Scours. I also think you should have the full set of Snapcaster Mage, but the deck is tight already.
Thoughts about Dimir Charm? All the modes are relevant to a delve control deck.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
So as Grixis Guru mentioned; we've been looking at bridging the gap a bit between the successful Grixis Control list that has the 3/2 Split of Delve Creatures... generally 3 Gurmag Angler 2 Tasigur, the Golden Fang; while still giving us the Top End Cruel.
This has been my desire from the very beginning; trying to build a Hybrid of both decks; but I just kept the Gurmag/Tasigur package low; with now recently going really low to a 2 Tasigur 1 Tombstalker combination.
When Guru mentioned the desire to go even closer to the Control Shell I of course was happy to engage in that suggestion because that's what I've been wanting/trying to do just never really went ALL IN on it.
Hell my earlier lists even ran the Thought Scours with the Tasigur/Gurmag split that I was running... then it was just a 1/2 split with anywhere between 2 to 4 Thought Scour; but at that time I still hadn't tested Serum Visions either.
I was still trying to JAM Nicol Bolas, Planeswalker also; because I was still fresh back into Modern and those were the cards I wanted to be playing... it was spicy looking; I mean it's BOLAS.... LOL But after my first event; I immediately knew he wasn't going to make the cut.
So basically approx 2 months later; I've learned alot... studied alot of the matchups; understand alot of the matchups; and the Grixis Shells better... I jumped all over at Grixis Guru's idea to get a little closer to the Control Shell and build a true Hybrid instead of my halfway attempts.
So Guru has posted his list; here is what I came up with last night to match...
1.) So my first concern when Guru showed me his initial response to the idea that he posted here was also a concern about having only 23 lands. I'm not saying it can't be done; because far to often when I watch people play testing Grixis Control on Twitch; I see them sitting there with 7+ mana and they still get there... However; there's no way in hell I could run less than 24 lands and be able to look at myself in the mirror.... In fact; the 2nd Mulldrifter was still in keeping in line with 25 Land plan; but I do see the potential and think it's acceptable to drop it down to 24.
2.) My second concern is running Thought Scour along side Cruel Ultimatum. I've done it... Back when I first joined this Thread; in my initial builds. I've done it; and it's hella awkward and painful when you play Thought Scour and mill 1 or both of your Cruels. 2 Things happen when that happens.. #1: You're telling your opponent what your End Game Wild Card is... #2: Now you're making it so that Cruel is all but dead; not going to be able to cast it till at the earliest Turn 9 because you'll have to Snapcaster and Flashback Cruel. It's a very slim chance that you're going to get Cruel back with Tasigur's ability. I have done that once; so it has happened; but it's insanely SLIM. So that is why I am not ALL in on the Thought Scour plan like the Control lists are; their game plan is that Turn 2 Tasigur/Gurmag and protect it with Counterspells. But if you are able to get past their counters and keep those pair off the board; they struggle... So Thought Scour for them is amazing... But for me; I'm wanting to be a bit more subtle about it... Tasigur/Gurmag can still come down on Turn 2; they can still come down when it's relevant; we still have the option to protect them with Counters and race decks in certain matchups; and if that plan goes to hell; we have CRUELs that will Restock us. But not if we milled it with Thought Scour... Ewww; just ewwww... it hurts my heart when it happens; and it will happen.
3.) I am not a fan of Guru's Remand or 3rd Cryptic; but he makes great points about them and I'm good with his stance.
I mean let's be honest; when it's all said and done; there's approx 12 to 15 cards in ALL Grixis lists that are quite frankly interchangeable.
But all the rest should be the same if they are successful.
So of those 12 to 15 cards; those are either Meta Game Decisions or Personal Play Style Decisions.... so I won't nit pick too badly about a 3rd Cryptic or a Remand. To each his own...
4.) Also; the concern of no Damnation/Anger was brought up. IN my earlier lists I felt less of a need to run Damnation. But I ran more Tasigurs/Gurmags than I did recently.... recently my last list had 2 Delve Dudes; at most 3... With so many Delve Dudes now 5 total; plus our Counters and Removal; I do feel like the Gurmags/Tasigurs are going to help keep us up on the board position and Damnations will be less needed now. Besides; there's a reason Grixis Control runs 0 - 1 Damnation and it's usually sitting in the side... because they don't want to kill their own Board Position of Gurmag/Tasigur or other things. With that said; I think 1 Damnation could make it in the side; but I for one ain't too worried about BIG dudes; I'm more worried about being swarmed out... by CoCo decks; or Elves, Goblins, stuff like that... So I upped my Anger of the Gods Count instead as I feel the Gurmags/Tasigurs + Removal + Counters + Cruels will keep the midrange strategies at bay just fine.
With that all being said; I'm very happy having gone more closer to the HYBRID idea that I initially wanted to do; I just wasn't as close to the Control side as I am now...
I love the look of being closer to the Control Shell with the early game being beefy Tasigur/Gurmag and our Burn.
Sure; Cruels in this list could very well be Win More? But I see it far to often with Testers on Twitch.... They die to a single Etched Champion? Sitting on 7... 8...9 mana; when a Cruel would bail them out?
Or I see these Control Lists playing with all their Gurmags/Tasigurs and doing all the Kolaghan's Command shananigans; but their opponent is able to keep pace with the threats and answer them all... like a Red Deck runs out of steam; so does the Grixis Control list if the opponent manages to keep up the answers. We have Cruel to restock and re-arm ourselves?
So I like the looks of going closer to the Control list; while maintaining our Cruel Ultimatum evil desires...
The Gurmag/Tasigurs give us an option to Race alot of decks; and if we can't Race; well Cruels allow us to restock and swing the games back into our Favor if they're getting out of control.
So there's my list take on what myself and Guru talked about... I do believe after his initial list and us discussing things in private; he did up his land count back to 24; and I dropped mine from 25 to 24.
List looks good MrRotten, I await your testing results.
Your mana base with make Blood Moons weep, it is very resistant to the card.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
So I think I have decided on 4 delve dudes total with 24 lands for now as a test run...It also is going to allow me to see what works and what doesn't as far as the deck goes...so far I really like the synergy between Thought Scour, Kolaghan's Command,to get back any creature you may have milled that you really would rather have in hand and snapcaster to flashback the command for value and such. It really is what we was already doing just being done about 5 times faster. The delve guys have felt great, but any two in an opening hand without a thoughtscour feels like a Mulligan so I think four is the correct number for now. I will also say clique has never felt like it has so many uses...it can reset our own hand of a big spell if we are light on what we want and can still do all the things it does against our opponent and can take answers out of there hand before we drop a big guy on the field and it also let's us know what potential answers they may have which is always awesome.
So I think I have decided on 4 delve dudes total with 24 lands for now as a test run...It also is going to allow me to see what works and what doesn't as far as the deck goes...so far I really like the synergy between Thought Scour, Kolaghan's Command,to get back any creature you may have milled that you really would rather have in hand and snapcaster to flashback the command for value and such. It really is what we was already doing just being done about 5 times faster. The delve guys have felt great, but any two in an opening hand without a thoughtscour feels like a Mulligan so I think four is the correct number for now. I will also say clique has never felt like it has so many uses...it can reset our own hand of a big spell if we are light on what we want and can still do all the things it does against our opponent and can take answers out of there hand before we drop a big guy on the field and it also let's us know what potential answers they may have which is always awesome.
Yea dude; list looks great; and I don't mind your differences as you've explained them very well to me and I appreciate your perspective.
I wish we could know if 4 Delve dudes is ok though before I spent another $12 on another FOIL Gurmag. HAHA
Now I'm locking in at 5 Delve dudes... haha Sometimes; the decisions we make on 1 card VS another are just so damn easy. FOIL? Not Foil? Ok; done. HAHA
Yea dude; list looks great; and I don't mind your differences as you've explained them very well to me and I appreciate your perspective.
I wish we could know if 4 Delve dudes is ok though before I spent another $12 on another FOIL Gurmag. HAHA
Now I'm locking in at 5 Delve dudes... haha Sometimes; the decisions we make on 1 card VS another are just so damn easy. FOIL? Not Foil? Ok; done. HAHA
Yeah no worries...I have debated putting the 2nd swamp in my lit and losing urborg, but I like urborg as a way to conserve life by being able to tap my fetches for black and it makes casting an ultimatum much easier. Granted it is worse against BloodMoon, but I think with our delve dudes that's not as big of a problem as it used to be.
I still need that 2nd foil Gurmag...I did pick up a foil thought scour today though for $6 instead of $10+ which it is going for everywhere else..now I just need 3 more for a playset.
so I went 5-0 last night all in all with the following list. I think I have found the core deck that I want to be running for now. I lost a single game last night and won 2-0 against everyone else. I was stillable to cast Cruel on 7 against every non-blue opponent and Tasigur and Gurmag do a hell of a job against burn.
So I beat ...burn in round 1,coco elves in round 2, Bant Timewarp in game 3, and jeskai Swans round 4. then after the tournament I played a GR tron match and beat him 2-0 but this match was probably won due to slightly bad luck on his part....None of these were even close except for the Naya burn match which was the only game I lost all night.
Did your Bant Timewarp opponent put his hands on his hips when you beat him?
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
He was rather sour about it because the last two times we have played he has died because of one of Vendilion Clique taking his supreme verdict out of his hand the turn before I attacked for game.
I do think four delve dudes is the correct number.
Private Mod Note
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
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"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
- Nicol Bolas
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
- Nicol Bolas
It means you Negated at least two spells from the burn player. Since burn runs out of gas pretty quickly we can play the card advantage game and complicate their strategy with circular logic. We simply Daze them with our amazing Counterspells and finish them off when they run out of gas.
I used to think we needed life gain, but counter magic has proven far more effective against burn for me.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
We would be much better off if any of these besides dispel was legal...lol. Now Tiny leaders...I have a bunch of random little 3 or less oddball counterspells.
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
- Nicol Bolas
1 Blood Crypt
1 Cascade Bluffs
2 Creeping Tar Pit
3 Island
1 Mountain
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
1 Sulfur Falls
1 Swamp
1 Urborg, Tomb of Yawgmoth
2 Watery Grave
Creatures - 9
3 Gurmag Angler
3 Snapcaster Mage
2 Tasigur, The Golden Fang
1 Vendilion Clique
2 Cruel Ultimatum
3 Cryptic Command
1 Dispel
1 Electrolyze
2 Kolaghan's Command
4 Lightning Bolt
2 Mana Leak
1 Remand
4 Serum Visions
2 Spell Snare
3 Terminate
3 Thought Scour
2 Anger of the Gods
1 Countersquall
2 Dispel
2 Flashfreeze
3 Fulminator Mage
1 Izzet Staticaster
2 Magma Spray
2 Rakdos Charm
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
- Nicol Bolas
This is a test list to be more proactive in matches that we are weak in like burn. It let's us be able to kill them as fast as they can kill us if things go correctly. I have actually been debating if I need the 3rd Gurmag, Vendilion Clique or a 24th land and yeah this is basically mine and Chapin's Original list kinda jammed together. I have been testing it though and it seems surprisingly solid.
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
- Nicol Bolas
The new hybrid list is interesting, I would want the 24th land and probably a 2nd Electrolyze if I was playing it.
I think you want a Damnation or Languish in the 75 for matchups where getting Angry is not enough lol.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Suggestions as to where to stick another electrolyze and a 24th land at? Right now I think I want 5 delve dudes, but maybe 4 is just correct as we still have ultimatum as a way to win. That would let us do a 2/2 split or Tasigur/Gurmag and have the 24th land.
I actually had a 2nd electrolyze, but traded it out for a 3rd terminate.
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
- Nicol Bolas
Thoughts about Dimir Charm? All the modes are relevant to a delve control deck.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
This has been my desire from the very beginning; trying to build a Hybrid of both decks; but I just kept the Gurmag/Tasigur package low; with now recently going really low to a 2 Tasigur 1 Tombstalker combination.
When Guru mentioned the desire to go even closer to the Control Shell I of course was happy to engage in that suggestion because that's what I've been wanting/trying to do just never really went ALL IN on it.
Hell my earlier lists even ran the Thought Scours with the Tasigur/Gurmag split that I was running... then it was just a 1/2 split with anywhere between 2 to 4 Thought Scour; but at that time I still hadn't tested Serum Visions either.
I was still trying to JAM Nicol Bolas, Planeswalker also; because I was still fresh back into Modern and those were the cards I wanted to be playing... it was spicy looking; I mean it's BOLAS.... LOL But after my first event; I immediately knew he wasn't going to make the cut.
So basically approx 2 months later; I've learned alot... studied alot of the matchups; understand alot of the matchups; and the Grixis Shells better... I jumped all over at Grixis Guru's idea to get a little closer to the Control Shell and build a true Hybrid instead of my halfway attempts.
So Guru has posted his list; here is what I came up with last night to match...
3 Snapcaster Mage
1 Vendilion Clique
2 Tasigur, the Golden Fang
3 Gurmag Angler
2 Mulldrifter
Spells: 25
2 Cruel Ultimatum
3 Terminate
4 Lightning Bolt
1 Electrolyze
2 Kolaghan's Command
2 Cryptic Command
1 Dispel
2 Mana Leak
2 Spell Snare
4 Serum Visions
2 Thought Scour
2 Watery Grave
2 Steam Vents
2 Blood Crypt
2 Sulfur Falls
2 Creeping Tar Pit
4 Polluted Delta
4 Bloodstained Mire
3 Island
2 Swamp
1 Mountain
1 Surgical Extraction
1 Dispel
2 Flashfreeze
1 Countersquall
1 Vandalblast
1 Sowing Salt
3 Fulminator Mage
2 Anger of the Gods
1 Go for the Throat
2 Magma Spray
1.) So my first concern when Guru showed me his initial response to the idea that he posted here was also a concern about having only 23 lands. I'm not saying it can't be done; because far to often when I watch people play testing Grixis Control on Twitch; I see them sitting there with 7+ mana and they still get there... However; there's no way in hell I could run less than 24 lands and be able to look at myself in the mirror.... In fact; the 2nd Mulldrifter was still in keeping in line with 25 Land plan; but I do see the potential and think it's acceptable to drop it down to 24.
2.) My second concern is running Thought Scour along side Cruel Ultimatum. I've done it... Back when I first joined this Thread; in my initial builds. I've done it; and it's hella awkward and painful when you play Thought Scour and mill 1 or both of your Cruels. 2 Things happen when that happens.. #1: You're telling your opponent what your End Game Wild Card is... #2: Now you're making it so that Cruel is all but dead; not going to be able to cast it till at the earliest Turn 9 because you'll have to Snapcaster and Flashback Cruel. It's a very slim chance that you're going to get Cruel back with Tasigur's ability. I have done that once; so it has happened; but it's insanely SLIM. So that is why I am not ALL in on the Thought Scour plan like the Control lists are; their game plan is that Turn 2 Tasigur/Gurmag and protect it with Counterspells. But if you are able to get past their counters and keep those pair off the board; they struggle... So Thought Scour for them is amazing... But for me; I'm wanting to be a bit more subtle about it... Tasigur/Gurmag can still come down on Turn 2; they can still come down when it's relevant; we still have the option to protect them with Counters and race decks in certain matchups; and if that plan goes to hell; we have CRUELs that will Restock us. But not if we milled it with Thought Scour... Ewww; just ewwww... it hurts my heart when it happens; and it will happen.
3.) I am not a fan of Guru's Remand or 3rd Cryptic; but he makes great points about them and I'm good with his stance.
I mean let's be honest; when it's all said and done; there's approx 12 to 15 cards in ALL Grixis lists that are quite frankly interchangeable.
But all the rest should be the same if they are successful.
So of those 12 to 15 cards; those are either Meta Game Decisions or Personal Play Style Decisions.... so I won't nit pick too badly about a 3rd Cryptic or a Remand. To each his own...
4.) Also; the concern of no Damnation/Anger was brought up. IN my earlier lists I felt less of a need to run Damnation. But I ran more Tasigurs/Gurmags than I did recently.... recently my last list had 2 Delve Dudes; at most 3... With so many Delve Dudes now 5 total; plus our Counters and Removal; I do feel like the Gurmags/Tasigurs are going to help keep us up on the board position and Damnations will be less needed now. Besides; there's a reason Grixis Control runs 0 - 1 Damnation and it's usually sitting in the side... because they don't want to kill their own Board Position of Gurmag/Tasigur or other things. With that said; I think 1 Damnation could make it in the side; but I for one ain't too worried about BIG dudes; I'm more worried about being swarmed out... by CoCo decks; or Elves, Goblins, stuff like that... So I upped my Anger of the Gods Count instead as I feel the Gurmags/Tasigurs + Removal + Counters + Cruels will keep the midrange strategies at bay just fine.
With that all being said; I'm very happy having gone more closer to the HYBRID idea that I initially wanted to do; I just wasn't as close to the Control side as I am now...
I love the look of being closer to the Control Shell with the early game being beefy Tasigur/Gurmag and our Burn.
Sure; Cruels in this list could very well be Win More? But I see it far to often with Testers on Twitch.... They die to a single Etched Champion? Sitting on 7... 8...9 mana; when a Cruel would bail them out?
Or I see these Control Lists playing with all their Gurmags/Tasigurs and doing all the Kolaghan's Command shananigans; but their opponent is able to keep pace with the threats and answer them all... like a Red Deck runs out of steam; so does the Grixis Control list if the opponent manages to keep up the answers. We have Cruel to restock and re-arm ourselves?
So I like the looks of going closer to the Control list; while maintaining our Cruel Ultimatum evil desires...
The Gurmag/Tasigurs give us an option to Race alot of decks; and if we can't Race; well Cruels allow us to restock and swing the games back into our Favor if they're getting out of control.
So there's my list take on what myself and Guru talked about... I do believe after his initial list and us discussing things in private; he did up his land count back to 24; and I dropped mine from 25 to 24.
I think we def want at the very least 24.
Anyways..... /cheers
Your mana base with make Blood Moons weep, it is very resistant to the card.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
1 Blood Crypt
1 Bloodstained Mire
1 Cascade Bluffs
2 Creeping Tar Pit
3 Island
1 Mountain
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
1 Sulfur Falls
1 Swamp
1 Urborg, Tomb of Yawgmoth
2 Watery Grave
Creatures - 8
2 Gurmag Angler
3 Snapcaster Mage
2 Tasigur, The Golden Fang
1 Vendilion Clique
2 Cruel Ultimatum
3 Cryptic Command
1 Dispel
1 Electrolyze
2 Kolaghan's Command
4 Lightning Bolt
2 Mana Leak
1 Remand
4 Serum Visions
2 Spell Snare
3 Terminate
3 Thought Scour
2 Anger of the Gods
1 Countersquall
2 Dispel
1 Flashfreeze
3 Fulminator Mage
1 Izzet Staticaster
1 Sowing Salt
1 Magma Spray
2 Rakdos Charm
1 Surgical Extraction
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
- Nicol Bolas
Yea dude; list looks great; and I don't mind your differences as you've explained them very well to me and I appreciate your perspective.
I wish we could know if 4 Delve dudes is ok though before I spent another $12 on another FOIL Gurmag. HAHA
Now I'm locking in at 5 Delve dudes... haha Sometimes; the decisions we make on 1 card VS another are just so damn easy. FOIL? Not Foil? Ok; done. HAHA
Yeah no worries...I have debated putting the 2nd swamp in my lit and losing urborg, but I like urborg as a way to conserve life by being able to tap my fetches for black and it makes casting an ultimatum much easier. Granted it is worse against BloodMoon, but I think with our delve dudes that's not as big of a problem as it used to be.
I still need that 2nd foil Gurmag...I did pick up a foil thought scour today though for $6 instead of $10+ which it is going for everywhere else..now I just need 3 more for a playset.
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
- Nicol Bolas
1 Blood Crypt
1 Bloodstained Mire
1 Cascade Bluffs
2 Creeping Tar Pit
3 Island
1 Mountain
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
1 Sulfur Falls
1 Swamp
1 Urborg, Tomb of Yawgmoth
2 Watery Grave
Creatures - 8
2 Gurmag Angler
3 Snapcaster Mage
2 Tasigur, The Golden Fang
1 Vendilion Clique
2 Cruel Ultimatum
2 Cryptic Command
2 Dispel
1 Electrolyze
2 Kolaghan's Command
4 Lightning Bolt
2 Mana Leak
1 Remand
4 Serum Visions
2 Spell Snare
3 Terminate
3 Thought Scour
2 Anger of the Gods
1 Ashiok, Nightmare Weaver
1 Countersquall
1 Engineered Explosives
2 Flashfreeze
3 Fulminator Mage
1 Izzet Staticaster
2 Rakdos Charm
1 Spellskite
1 Surgical Extraction
So I beat ...burn in round 1,coco elves in round 2, Bant Timewarp in game 3, and jeskai Swans round 4. then after the tournament I played a GR tron match and beat him 2-0 but this match was probably won due to slightly bad luck on his part....None of these were even close except for the Naya burn match which was the only game I lost all night.
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
- Nicol Bolas
Did your Bant Timewarp opponent put his hands on his hips when you beat him?
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
- Nicol Bolas
I do think four delve dudes is the correct number.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas