That is way too many Fatal push in my opinion. There should definitely be another terminate in there and some number of decay most likely. Grim flayer just seems wrong. I would rather see a Tasigur, Hooting Mandrils or whatever to play around opposing decay/push. 29 Lands is likely a couple too many. He would easily exchange 2 for a pair of decay as well. Decklist seems fine overall, but I would say it is clear that inexperience with the deck comes into play.
Cut 2 fetchlands and 1 canyon slough. You have more than enough fetches to start and although I am also excited for the cycle lands I don't want more than two. This isn't legacy where we have Mox Diamond and cycle lands that cost 1 so the 2 mana cycle cost and no way to fetch untapped is still a cost that limits how many you actually want.
Hi everyone! Just tuning in this primer, and I cannot find no one talking about [The Gitrog Monster]. Isn't it a real thing or am I in the wrong primer. I have great fun having a way out when I top deck this big guy. Thanks
You can run something with Traverse the Ulvenwald or Unburial Rites for an easy way to either find Gitrog or reanimate it. Overall we have not been entirely into it though.
Hi guys, and girls. As I said, my fnm Gitrog list is very at its beginning. Please comment keeping in mind I want to play The Gitrog Monster, Dakmor Salvage, and Seismic Assault combo. So if something most go, please tell me trading it with what. Plus help for sideboard is VERY welcome. Thanks
So I'm still working out a sideboard using what I own. The local meta seems to have Tron, Bogles, Bant Eldrazi, 8rack, Merfolk, Infect, Naya Burn, Scapeshift and Lantern Control. I know artifact/enchantment removal would benefit both againat some strategies and their likely sideboard options for me. The rest is just having options against different deck strengths and general good ideas. I know it's not perfect... but I'm hoping that It'll test well. Any suggestions are appreciated. Thank you.
Oftentimes with assault loam I go with 2 swamp when I am heavier on black just to increase the amount of basics I can draw or fetch when I can't afford the life loss of shocks or expect a blood moon. Naturally my first basic if I suspect blood moon is forest, which then keep loam open but it is worth it when you are heavier on black to increase your chances to top deck a key mana source.
Honestly I would never assume the Death's Shadows decks to be an issue for us. Grixis delver or Grixis control which can drop an angler and tempo us out if we can't find enough land to double spell is generally our only real weakness. Jund can be tough as well since they have enough relevant disruption and good threats like Tarmogoyf to back it up.
Round one: Esper Death's Shadow
I Suprised him withseismic assault on third 3, throw enought damage next two turns to kill. Win first game easy
Lost the next two against negate, spell snare,and heavy pressure from tasigur, the golden fang, Gurmag Angler and abviously Death's Shadow.
Still Could have won third 2 times. I had him at lethal once (8 lifes), but he Collective Brutality drained 2 life and he finished the game at 1.
So The Gitrog Monster will hit the shelf for a while, concentrating on a more Jundish deck I'm use to play. I'm going to list another more aggressive deck this week, looking on @Killer_Manfred 's advices. I felt like sideboarding him out each game because I needed every land in hand to destroy early threats, almost never going to 5 lands in play. Or maybe pratice a more late game playline? Maybe more Fatal Push would have helped?
Big week ahead so I'll be reading the primer for the next friday night magic
Also opinions of Drake Haven in a RUG loam shell? I had been a RUG Loam deck with Gifts pretty hard right before the Eldrazi thing happened with really great success. Some of the new tools we have now could make that strategy pretty decent again?
one of the things thats driving me nuts in playing my current deck is I lose all of my lilliana's to the dredging of life from the loam or I never draw seismic assault.
to remedy the problem of dredging away my bombs i'm thinking of running 2 Creeping Renaissance in the deck.
You discard Dakmor Salvage to activate Seismic Assault, triggering The Gitrog Monster to draw a card. Replace the draw with dredge and repeat until your opponents face is dead.
one of the things thats driving me nuts in playing my current deck is I lose all of my lilliana's to the dredging of life from the loam or I never draw seismic assault.
to remedy the problem of dredging away my bombs i'm thinking of running 2 Creeping Renaissance in the deck.
this way i can revive multiple lost bombs.
have you guys tried creeping renaissance before?
When you don't have assault, you just need to learn to manage your dredging loam better. You should only be consistently dredging loam and casting when you have assault online. Using cards like faithless looting really help you dig through your deck to throw lands away that can be loamed back later. You should try taking more draw steps when you don't need the lands and when you do need to make an additional land drop or get more fuel to discard, then definitely take the chance and dredge loam back.
one of the things thats driving me nuts in playing my current deck is I lose all of my lilliana's to the dredging of life from the loam or I never draw seismic assault.
to remedy the problem of dredging away my bombs i'm thinking of running 2 Creeping Renaissance in the deck.
this way i can revive multiple lost bombs.
have you guys tried creeping renaissance before?
I haven't, but it seems like a nice one-of. If the game stalls out, you can also just return all your lands to your hand and hit them in the face with Assault. Do you mind posting your list again? I'm very sceptical about Lili in most lists, since she needs cheap resilient creatures to support her, so I'd love to see in what kind of shell you run her.
Scrying seems like a huge waste of 4 spots in a deck that naturally gathers tons of lands. Consider running Commune with the Gods in this spot.
Also... 8 Assaults? This is far, far too many. As mentioned above, you just have to learn to manage your draws and your dredges better. This takes MANY matches. A 4/1 (4/2 at the most) of Assaults/Vorteces should be plenty.
4 Liliana again feels excessive, but I like this more than the above.
I think 8 cycle lands is too many, 3-4 should do the trick and open up your mana. Same with Dakmor. The beauty of these lists is you don't have to be so high on the 4-of mantra. Your milling helps smooth out the deck. Use toolbox cards as tools.
With all those slots you freed up, improve your manabase and include more removal or early creatures. And don't get tilted by not drawing the "right half" of your deck, this will happen from time to time. Play this deck for the games that go insanely right and are awesome. If you don't like that style of play, more traditional Jund-style decks are probably better for you.
Hi all, I've been thinking about buying into this to have another deck that I feel like I could brew a bit with myself. How is it in the current meta? I'd go with a build more like the one Mazeron has listed above. Is there a consensus on Grim Flayer? is Countryside Crusher just bad?
ok, so hear me out: Conjurer's Bauble does so much of what my game plan is going. First, cheats a graveyard removal like Surgical Extraction, Scavenging Ooze and others (wich is a bummer in my metagame). Second, and most in my opinion, Draws ( So dredges ) us a card at instant speed if on board. Third, pumps Tarmogoyf and Grim Flayer. Fourth, it says ''up to one card''. Sidedeck is coming in later this week, but will include 2 Blood Moon. Checking in later, thanks!
Dakmor Salvage, and Seismic Assault combo. So if something most go, please tell me trading it with what. Plus help for sideboard is VERY welcome. Thanks
Sideboard
2x Ancient Grudge
1x Crumble to Dust
1x Glaring Spotlight
2x Golgari Brownscale
2x Naturalize
1x Obstinate Baloth
1x Pithing Needle
2x Pyroclasm
2x Ratchet Bomb
1x Tormod's Crypt
So I'm still working out a sideboard using what I own. The local meta seems to have Tron, Bogles, Bant Eldrazi, 8rack, Merfolk, Infect, Naya Burn, Scapeshift and Lantern Control. I know artifact/enchantment removal would benefit both againat some strategies and their likely sideboard options for me. The rest is just having options against different deck strengths and general good ideas. I know it's not perfect... but I'm hoping that It'll test well. Any suggestions are appreciated. Thank you.
Honestly I would never assume the Death's Shadows decks to be an issue for us. Grixis delver or Grixis control which can drop an angler and tempo us out if we can't find enough land to double spell is generally our only real weakness. Jund can be tough as well since they have enough relevant disruption and good threats like Tarmogoyf to back it up.
Round one: Esper Death's Shadow
I Suprised him withseismic assault on third 3, throw enought damage next two turns to kill. Win first game easy
Lost the next two against negate, spell snare,and heavy pressure from tasigur, the golden fang, Gurmag Angler and abviously Death's Shadow.
Still Could have won third 2 times. I had him at lethal once (8 lifes), but he Collective Brutality drained 2 life and he finished the game at 1.
Round two: Eldrazi Aggro
Won first game and third game.
Inquisition of kozilek, Thoughtseize away matter reshaper,thought-knot seer.
Lightning bolt killed Metallic mimic and early Walking ballista, but I'm not sure about Lightning bolt me nether. Still need something else likeFatal Push.
round three: (Playing against this guy each time I go there, pairing are random right?;) Grixis Control
Lost both for some good playing inquisition of kozilek my Seismic Assault, tasigur, the golden fang,lightning bolt/Snapcaster mage/lightning bolt my face.
So The Gitrog Monster will hit the shelf for a while, concentrating on a more Jundish deck I'm use to play. I'm going to list another more aggressive deck this week, looking on @Killer_Manfred 's advices. I felt like sideboarding him out each game because I needed every land in hand to destroy early threats, almost never going to 5 lands in play. Or maybe pratice a more late game playline? Maybe more Fatal Push would have helped?
Big week ahead so I'll be reading the primer for the next friday night magic
Also opinions of Drake Haven in a RUG loam shell? I had been a RUG Loam deck with Gifts pretty hard right before the Eldrazi thing happened with really great success. Some of the new tools we have now could make that strategy pretty decent again?
to remedy the problem of dredging away my bombs i'm thinking of running 2 Creeping Renaissance in the deck.
this way i can revive multiple lost bombs.
have you guys tried creeping renaissance before?
You discard Dakmor Salvage to activate Seismic Assault, triggering The Gitrog Monster to draw a card. Replace the draw with dredge and repeat until your opponents face is dead.
When you don't have assault, you just need to learn to manage your dredging loam better. You should only be consistently dredging loam and casting when you have assault online. Using cards like faithless looting really help you dig through your deck to throw lands away that can be loamed back later. You should try taking more draw steps when you don't need the lands and when you do need to make an additional land drop or get more fuel to discard, then definitely take the chance and dredge loam back.
4 Knight of the Reliquary
2 Snapcaster Mage
3 Gifts Ungiven
3 Remand
3 Stubborn Denial
3 Lightning Bolt
3 Path to Exile
2 Condemn
1 Cycle Sweeper
1 Anger of the Gods
2 Life From the Loam
1 Noxious Revival
25 lands
this is my current list.
4 sylvan scrying
4 liliana of the veil
4 molten vortex
4 seismic assault
1 worm harvest
2 raven's crime
4 faithless looting
4 thoughtseize
4 canyon slough
4 sheltered thicket
4 bloodstained mire
1 forest
1 swamp
2 blood crypt
1 overgrown tomb
2 stomping ground
1 bojuka bog
1 khalni garden
1 Geier Reach Sanitarium
3 tectonic edge
1 ghost quarter
Also... 8 Assaults? This is far, far too many. As mentioned above, you just have to learn to manage your draws and your dredges better. This takes MANY matches. A 4/1 (4/2 at the most) of Assaults/Vorteces should be plenty.
4 Liliana again feels excessive, but I like this more than the above.
I think 8 cycle lands is too many, 3-4 should do the trick and open up your mana. Same with Dakmor. The beauty of these lists is you don't have to be so high on the 4-of mantra. Your milling helps smooth out the deck. Use toolbox cards as tools.
With all those slots you freed up, improve your manabase and include more removal or early creatures. And don't get tilted by not drawing the "right half" of your deck, this will happen from time to time. Play this deck for the games that go insanely right and are awesome. If you don't like that style of play, more traditional Jund-style decks are probably better for you.
UBR Grixis Shadow
URG Amulet Titan
Sorceries
Instants
Enchantments
Creatures
Artifacts
3 Conjurer's Bauble
Lands
ok, so hear me out: Conjurer's Bauble does so much of what my game plan is going. First, cheats a graveyard removal like Surgical Extraction, Scavenging Ooze and others (wich is a bummer in my metagame). Second, and most in my opinion, Draws ( So dredges ) us a card at instant speed if on board. Third, pumps Tarmogoyf and Grim Flayer. Fourth, it says ''up to one card''. Sidedeck is coming in later this week, but will include 2 Blood Moon. Checking in later, thanks!
seems cool. have you done any testing with it?