Ill be in baltimore. It's a big tounament so plan for the normal stuff...Aka everything. If you make it tot day two I'd expect an lot of eldrazi tron. deSths shadow. affiNity. Gifts storm. Counter company. Abzan.
My meta is pretty burn heavy, so the deck's been adjusted for that matchup.
A few questions:
1) is sundering titan still okay right now, or would it be worth cutting it for some other wincon?
2) is 2 academy ruins acceptable, or should I be running 1 and an island instead?
3) I've heard some people (especially pie) say that burn is a favorable matchup. Do any of you have input on how to play that match?
A few questions:
1) is sundering titan still okay right now, or would it be worth cutting it for some other wincon?
2) is 2 academy ruins acceptable, or should I be running 1 and an island instead?
3) I've heard some people (especially pie) say that burn is a favorable matchup. Do any of you have input on how to play that match?
Sundering Titan is pretty meta dependent. When he's good, he's real good, but when he's not, he's still a pretty good beatstick. I know that Pierakor has swapped his out for a Torrential Gearhulk, but shok still seems to be a pretty big advocate for the fella. He's still in my deck because he's good locally, but I've tried out the Gearhulk, and he's definitely a card to consider.
I've always played one academy ruins, and never seen the need for a second one. I'd run the island over the second ruins for sure. I would also probably move the second Gemstone Caverns to the sideboard.
I'd attribute pie's favorable burn matchup to his mainboard chalices and second wurmcoil. If chalice comes down fast it can slow your opponent down enough to get out the wurm and start gaining enough life to put you out of reach. Slamming an early platinum angel can also be good. Eidolon is a decent pain, try to counter it or kill it fast. If there's a lot of burn in your meta, Filigree Familiar is a decent sideboard choice. I bring in a Silent Arbiter against more creature heavy burn decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern U Mono Best Tron RUG Monkey Grow Delver RUGW Cats n' Gnats UR Wizard Tribal with Grapeshot Combo
Yeah you are right. And following this line of thinking i remember another 6 CMC artifact creature that can be somewhere on my side board Duplicant
Also this is my new list, i was testing it yesterday on X Mage and end up with good results. I notice that Gifts Ungiven work nicely with our "redundancy plan" aka Academy Ruins and several piles can be made for various ends. Then on the sideboard i add a favorite of my Trinket Mage with many situational targets.
And last but not least. Is really necesary to run a play set of Chalice of the Void or is just a meta call. In other words if you are going to play on a unknown meta will you still run 4 Chalice of the Void on the 75?
Ballista seems painfully slow, getting 3 damage from active tron and paying 4 mana for additional damage is not likely where we want to be.
4 chalice in the 75 is extremely strong. Lots of decks rely on spells at certain mana costs to win at all - Burn and death's shadow lean heavily on one-drops, storm and abzan company rely a lot on two drops. Having chalices in those matchups can help win you the game, and I would say chalices are a big part of what makes those natchups favorable.
Hi guys i'am testing and testing the deck on x mage and find Gifts Ungiven pretty strong. I'am also running an "unusual" sideboar plan in order to maximize the effectiveness of Gifts Ungiven and a copy of Trinket Mage to ensure that i find the "trinkets" i'am looking for.
How i face aggro aka (naya burn/elves/bw tokens/death's shadow)
I have notice Spatial Contortion/Dismember are great but many times i found more difficult to deal with many small creatures like Goblin Guide swarming the board than big bad beaters like Tarmogoyf, therefore i move then both to the sideboard and include Engineered Explosives main board so i can blowup multiple low cost creatures easily regarding of size. Also for the porpoise of early defense i found 1 Spellskite very useful.
General sideboard (Ill leave affinity and infect for another post)
For other, most specific aggro decks like affinity there are cards like Hurkyl's Recall/Ceremonious Rejection and cards like Dismember are better fighting infect where life usually don't matter.
I'd consider cutting the epiphany for a second gifts. I've been running a crucible of worlds in my main to help out gifts when I want land, which you might want to try out.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern U Mono Best Tron RUG Monkey Grow Delver RUGW Cats n' Gnats UR Wizard Tribal with Grapeshot Combo
Thanks for your response. Ill try it tomorrow and report the results. The other card that i'am considering as a possible answer for aggro is Hangarback Walker on the SB just as a 2Doomed Traveler with "some" upside. Ill try both this cards the second Gifts Ungiven on the main and the Hangarback Walker in the sideboard possibly replacing Negate
Death's Shadow decks have not really been a problem for me. Just use chump blocks and repeal against both Goyf and Shadow until you land a Wurmcoil Engine which they basically cannot beat. They also cannot beat Ugin (no haste, no creature lands)
For Grixis your opening hand is crucial. You dont really want a threat if you can help it. If they ripped the perfect hand its tough but top decking sundering or ugin after they think they have tore your hand apart is almost always a win. Dismember tasi post board. This match up seems lose first round win next 2. THey dont really have sideboard for us except some play fulminators but you can counter those. Still not an easy match up. I like to play vs jund much better.
I like your approach, the only think that i don't like is the lack of Chalice of the Void main deck, but I know that it will be very hard to run many 1 CMC cards and Chalice of the Void and avoid the situations where having Chromatic Star/Fatal Push and a Chalice of the VoidX = 1 sitting on the board prevents you for casting this cards, and the situation where you don't want to cast your Chalice of the Void because it will basically cost you 2 or 3 cards in your hand, and therefore i understand the choice of moving the chalices to the sideboard.
Yeah Chalice of the Void is not always super powerful for example fighting Scapeshift is pretty much a dead card. But i think that is our best answer to fight our worst match-ups like burn, infect and other low to the ground decks, therefore i prefer it on the main and that is why i think is the corner stone of the deck and when is a dead card it becomes the Thirst for knowledge discard option. Maybe what we really need is 1 or 2 copies of cards like Engineered Explosives on the main and better early blockers.
I have a lot less expense than most of you guys here but i think the skeleton of the main deck is as follow:
Therefore there are like 7 to 8 flex spots that are usually meta dependent, but i think that they should be dedicated to fight aggro because we already got a good time fighting low threat density decks.
Trinket Mage a thing now? Honestly I've been adding more Explosives, and Ballista/Chalice is absolutely clutch in certain matchups. Maybe Trinket Mage deserves a spot over Treasure?
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Is shoktroopa still goin???
If He does I'll play U tron.
What do you guys think of Phyrexian Metamorph?
Pros:
Cons:
Also here is my current list:
1x Anticipate
3x Condescend
1x Cyclonic Rift
1x Epiphany at the Drownyard
1x Mana Leak
2x Remand
2x Repeal
2x Spatial Contortion
1x Spell Burst
4x Thirst for Knowledge
Sorcery (1)
1x Fabricate
Planeswalker (1)
1x Ugin, the Spirit Dragon
Land (24)
1x Academy Ruins
1x Gemstone Caverns
1x Ghost Quarter
8x Island
1x Oboro, Palace in the Clouds
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
1x Platinum Angel
1x Snapcaster Mage
1x Solemn Simulacrum
1x Spellskite
1x Sundering Titan
1x Treasure Mage
1x Wurmcoil Engine
Artifact (9)
1x Batterskull
2x Chalice of the Void
4x Expedition Map
1x Mindslaver
1x Oblivion Stone
2x Filigree Familiar
2x Hurkyl's Recall
1x Jester's Cap
2x Negate
2x Pithing Needle
1x Silent Arbiter
1x Spatial Contortion
2x Squelch
2x Steel Wall
360 Pauper Cube The Trinket Box
PDH Decks
Classic Pauper Decks
2 Academy Ruins
2 Gemstone Caverns
1 Ghost Quarter
8 Island
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
Artifact (8)
2 Chalice of the Void
4 Expedition Map
1 Mindslaver
1 Oblivion Stone
Creature (6)
1 Platinum Angel
1 Snapcaster Mage
1 Sundering Titan
2 Treasure Mage
1 Wurmcoil Engine
4 Condescend
1 Cyclonic Rift
2 Epiphany at the Drownyard
4 Mana Leak
3 Repeal
2 Spatial Contortion
4 Thirst for Knowledge
Planeswalker (1)
1 Ugin, the Spirit Dragon
2 Chalice of the Void
1 Dismember
2 Engineered Explosives
2 Filigree Familiar
3 Relic of Progenitus
3 Spreading Seas
2 Surgical Extraction
My meta is pretty burn heavy, so the deck's been adjusted for that matchup.
A few questions:
1) is sundering titan still okay right now, or would it be worth cutting it for some other wincon?
2) is 2 academy ruins acceptable, or should I be running 1 and an island instead?
3) I've heard some people (especially pie) say that burn is a favorable matchup. Do any of you have input on how to play that match?
Thanks in advance everybody!
Sundering Titan is pretty meta dependent. When he's good, he's real good, but when he's not, he's still a pretty good beatstick. I know that Pierakor has swapped his out for a Torrential Gearhulk, but shok still seems to be a pretty big advocate for the fella. He's still in my deck because he's good locally, but I've tried out the Gearhulk, and he's definitely a card to consider.
I've always played one academy ruins, and never seen the need for a second one. I'd run the island over the second ruins for sure. I would also probably move the second Gemstone Caverns to the sideboard.
I'd attribute pie's favorable burn matchup to his mainboard chalices and second wurmcoil. If chalice comes down fast it can slow your opponent down enough to get out the wurm and start gaining enough life to put you out of reach. Slamming an early platinum angel can also be good. Eidolon is a decent pain, try to counter it or kill it fast. If there's a lot of burn in your meta, Filigree Familiar is a decent sideboard choice. I bring in a Silent Arbiter against more creature heavy burn decks.
U Mono Best Tron
RUG Monkey Grow Delver
RUGW Cats n' Gnats
UR Wizard Tribal with Grapeshot Combo
Also this is my new list, i was testing it yesterday on X Mage and end up with good results. I notice that Gifts Ungiven work nicely with our "redundancy plan" aka Academy Ruins and several piles can be made for various ends. Then on the sideboard i add a favorite of my Trinket Mage with many situational targets.
4x Condescend
1x Cyclonic Rift
1x Epiphany at the Drownyard
1x Gifts Ungiven
2x Remand
2x Repeal
2x Spatial Contortion
1x Spell Burst
4x Thirst for Knowledge
Artifact (9)
1x Batterskull
2x Chalice of the Void
4x Expedition Map
1x Mindslaver
1x Oblivion Stone
Land (24)
1x Academy Ruins
1x Gemstone Caverns
1x Ghost Quarter
8x Island
1x Oboro, Palace in the Clouds
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
1x Platinum Angel
1x Snapcaster Mage
1x Solemn Simulacrum
1x Spellskite
1x Sundering Titan
1x Treasure Mage
1x Wurmcoil Engine
Sorcery (1)
1x Fabricate
Planeswalker (1)
1x Ugin, the Spirit Dragon
1x Engineered Explosives
2x Filigree Familiar
1x Grafdigger's Cage
1x Jester's Cap
2x Negate
1x Pithing Needle
1x Silent Arbiter
2x Spreading Seas
1x Steel Hellkite
1x Steel Wall
1x Tormod's Crypt
1x Trinket Mage
Also what do you guys think of Walking Ballista is really good for this deck or is just another Hangarback Walker
And last but not least. Is really necesary to run a play set of Chalice of the Void or is just a meta call. In other words if you are going to play on a unknown meta will you still run 4 Chalice of the Void on the 75?
360 Pauper Cube The Trinket Box
PDH Decks
Classic Pauper Decks
4 chalice in the 75 is extremely strong. Lots of decks rely on spells at certain mana costs to win at all - Burn and death's shadow lean heavily on one-drops, storm and abzan company rely a lot on two drops. Having chalices in those matchups can help win you the game, and I would say chalices are a big part of what makes those natchups favorable.
1x Academy Ruins
1x Gemstone Caverns
1x Ghost Quarter
6x Island
1x Oboro, Palace in the Clouds
1x River of Tears
1x Snow-Covered Island
1x Urborg, Tomb of Yawgmoth
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
Artifact (10)
1x Batterskull
2x Chalice of the Void
1x Engineered Explosives
4x Expedition Map
1x Mindslaver
1x Oblivion Stone
4x Condescend
1x Cyclonic Rift
1x Epiphany at the Drownyard
1x Gifts Ungiven
2x Remand
2x Repeal
1x Spell Burst
4x Thirst for Knowledge
Creature (7)
1x Platinum Angel
1x Snapcaster Mage
1x Solemn Simulacrum
1x Spellskite
1x Sundering Titan
1x Treasure Mage
1x Wurmcoil Engine
Sorcery (1)
1x Fabricate
Planeswalker (1)
1x Ugin, the Spirit Dragon
1x Ætherize
1x Bottle Gnomes
1x Ceremonious Rejection
1x Dismember
1x Filigree Familiar
1x Grafdigger's Cage
1x Hurkyl's Recall
1x Jester's Cap
1x Negate
1x Pithing Needle
1x Silent Arbiter
1x Spatial Contortion
1x Steel Wall
1x Tormod's Crypt
1x Trinket Mage
How i face aggro aka (naya burn/elves/bw tokens/death's shadow)
I have notice Spatial Contortion/Dismember are great but many times i found more difficult to deal with many small creatures like Goblin Guide swarming the board than big bad beaters like Tarmogoyf, therefore i move then both to the sideboard and include Engineered Explosives main board so i can blowup multiple low cost creatures easily regarding of size. Also for the porpoise of early defense i found 1 Spellskite very useful.
General sideboard (Ill leave affinity and infect for another post)
Out
1x Mindslaver 2x Remand 1x Sundering Titan 1x Epiphany at the Drownyard 1x Cyclonic Rift 1x Spell Burst
In
1x Trinket Mage 1x Steel Wall 1x Bottle Gnomes 1x Filigree Familiar 1x Silent Arbiter 1x Spatial Contortion 1x Ætherize
Notice the usefulness Trinket Mage in this case because:
For other, most specific aggro decks like affinity there are cards like Hurkyl's Recall/Ceremonious Rejection and cards like Dismember are better fighting infect where life usually don't matter.
Any suggestions are welcome.
360 Pauper Cube The Trinket Box
PDH Decks
Classic Pauper Decks
U Mono Best Tron
RUG Monkey Grow Delver
RUGW Cats n' Gnats
UR Wizard Tribal with Grapeshot Combo
360 Pauper Cube The Trinket Box
PDH Decks
Classic Pauper Decks
Is basically a dead card 90% of the time and a 3 CMC one. But i think i find a solution and i want your opinion about it.
The point of Crucible of Worlds + Gifts Ungiven is basically bean able to find Academy Ruins but for this to be possible you need yet another card like Noxious Revival or Buried Ruin and i don't think this kind of effects are what we are looking for.
So my solution to enable the Academy Ruins fetch-ability via Gifts Ungiven is to include Elixir of immortality and or Trinket Mage in addition to Fabricate on the 75. Elixir of immortality allows us to gain life at the cost of 3 and shuffles our graveyard back in our library so if we make a pile like this:
Expedition Map + Trinket Mage + Fabricate + Elixir of Immortality
We are guaranty that we will have Academy Ruins or any other land we are looking in our hand at most next turn.
Pros:
Cons
360 Pauper Cube The Trinket Box
PDH Decks
Classic Pauper Decks
Youtube Channel
My stream:
www.twitch.tv/pierakor
My Disco:
https://discord.gg/gTt6xHd
360 Pauper Cube The Trinket Box
PDH Decks
Classic Pauper Decks
Youtube Channel
My stream:
www.twitch.tv/pierakor
My Disco:
https://discord.gg/gTt6xHd
How is Chromatic Star working for you? Do you side then out when you want Chalice of the Void
360 Pauper Cube The Trinket Box
PDH Decks
Classic Pauper Decks
I have a lot less expense than most of you guys here but i think the skeleton of the main deck is as follow:
25~26 Mana Sources (Lands/Talismans)
4 Expedition Map
4 Thirst for knowledge
1 Oblivion Stone
1~2Mindslaver
1 Sundering Titan
1 Platinum Angel
1 Wurmcoil Engine
1 Treasure Mage
1 Cyclonic Rift
2 Chalice of the Void
1 Ugin, the spirit Dragon
0~1Fabricate
6~8Counter Spells
2~4Interactive cards like Repeal or Spatial Contortion
Therefore there are like 7 to 8 flex spots that are usually meta dependent, but i think that they should be dedicated to fight aggro because we already got a good time fighting low threat density decks.
360 Pauper Cube The Trinket Box
PDH Decks
Classic Pauper Decks
Bontu's last reckoning. 3 mana boardwipe. I know we can't use, but it's bound to slow the meta down a bit.