How do you guys answer Blood Moon? Just hope to counter it and once it's resolved just hope to draw that 1x Wear // Tear? And what about Liliana? Are you going to hope having 2 burn spells to throw at her?
Nick, according to your report you had to play: 4 Jund, 1 Grixis Control, 1 Jeskai Control, 1 Esper Tron (I assume with Thopter Foundry), 1 Kiki-Chord, 1 Big Zoo, 1 Affinity, 1 Blue Moon, 1 Grishoalbrand. All of these are MUs where I would bring in at least 1x Purge, in some of them, both copies if I run 2 in others.
So, out of 15 matches, Purge would've helped you in 8 of them, some of which you lost.
Surgical Extraction and RIP wouldn't have helped you as much...not many MUs where I would've sided those two in...
So I really don't get it...
I usually deal with blood moon by fetching two islands and a plains. That being said, there isn't many blood moons right now.
I think purge is fine, but I don't think it's as good as it once was.
haven't been a big fan of timely ever since sorcery speed lifegain isn't really where you wanna be... helix is great in the matchup but i think kitchen finks is really good against any bolt decks... think it's a no brainer in the side if you run resto...
haven't been a big fan of timely ever since sorcery speed lifegain isn't really where you wanna be... helix is great in the matchup but i think kitchen finks is really good against any bolt decks... think it's a no brainer in the side if you run resto...
Agree with you completely, but the reason for me trying timely is because the burn style decks have diversified and Kor Forewalker is only good vs the traditional lists.
There is now 8-Whack (Goblins) and Zoo lists with Reckless Bushwhacker which means the Kor slots need to diversify to also help in these matchups.
Kitchen Finks also seems like a reasonable option. Like Timely Reinforcements, it also has applicability in other matchups like Jund. I've never liked how Kor Firewalker was so narrow, but I ran it because it was so good, and with so much burn around, I wanted them to be nearly guaranteed wins.
in terms of raw card value... timely is better.. but the problem against burn is that they have 6-8 anti lifegain cards at instant speed... if they're holding it which they will.. it'll be a huge blowout when you do try to cast..
finks has the advantage of being a body.... against bolt decks.. it's always a 2 for 1 and if you aren't playing wall of omens you'll usually need a blocker... against zoo this is even more necessary.... if you play restos if you blink it once that's almost always a win...
if you don't play resto i would give the slight edge to timely but finks is leagues better if you do...
Hey guys, how many people are on board the thing in the ice hype train? Here's my take on it, would appreciate some feedback.
There's was an article in channel fireball about thing in the ice and it states that the magic number of instants and sorceries to consistently be able to transform the thing is 23. I'm not sure about playing geist along the thing but I would recommend to play only 3 things and 4 serum visions instead so you don't draw multiples. I'm not playing restoration angel right now since it doesn't work well with thing in the ice (and I'm trying Archangel Avacyn instead) but that's just my opinion.
Hey guys, how many people are on board the thing in the ice hype train? Here's my take on it, would appreciate some feedback.
There's was an article in channel fireball about thing in the ice and it states that the magic number of instants and sorceries to consistently be able to transform the thing is 23. I'm not sure about playing geist along the thing but I would recommend to play only 3 things and 4 serum visions instead so you don't draw multiples. I'm not playing restoration angel right now since it doesn't work well with thing in the ice (and I'm trying Archangel Avacyn instead) but that's just my opinion.
One of the guys at my LGS did pretty well at the SCG Open in Milwaukee this weekend. He was undefeated going into the 6th round and unfortunately things fell apart for him after that. He was playing it in a Jeskai Delver shell and his creature base was: 2 Clique, 4 Delver, 4 Snapcaster and 3 Thing in the Ice. He was running a few Geist out of his sideboard to deal with decks running a lot of Path or Terminate effects. I'm not sure what he would change, but he put the list together last min.
I have 3 geist on the side and switch them for the things vs jund/junk and other decks with heavy removal. It's working great but I want to try 3 leyline of sanctity instead of the geists.
i'm well aware that burn boards in path... but what i'm saying is that you generally want to minimize their board state.. sometimes it's with removal but a lot of times you're going to need to trade and tokens aren't going to do it... they only run 3 and in some builds you'll have more x/4s than they do path's....
the upside is a lot higher with finks.... and for jund it's a real pain to deal without kalitas on the board... you can get up to 8 life and possibly remove a threat or removal on their board for no cards on your side...
in practice it's usually not like that but to me timely only helps when you're behind for obvious reasons while finks can acheive a similar effect but help more when you need to get to winning...
Hey gang! Went to my fnm... first Friday playing modern! I usually have to go on a Tuesday lol
So I'll post more when I have some time tomorrow but overall everything went great!
G1: He starts off with Blackleave cliffs, Inqusition of Kozliek, takes my geist, thats fine
I draw a spell snare, and see his dark confidant go right to the graveyard! good start for me. It turns out he really needed that. because he is stuck with that cliffs and a forest. on his t4 after draw i flash in my drawn v clique, reveal a lot of good stuff but he only has 2 lands, so i dont take anything (Iok, K command, Liliana of the V, terminate and bolt).
He bolts it, then i draw my other one, then i repeat and get his goyf out of his hand, and answer a bob on the board with a path before his turn started. I play Elspeth next turn and he takes 7, then i basically ride her to victory. he has a split second of hope when he tops a scavenging ooze, but i top deck an electrolyze and he is pretty upset at this point lol He answers my tokens for a few turns, but i draw a Colonnade and ride that with the elspeth to my g1 win. He was stuck on 3 lands the whole game.
G2: This game, was a lot more back and forth. I got rid of 2 dark confidants, and honestly thats the most significant i can remember of it. It was a lot of back and forth on resources, he was flooding out pretty hardcore and my resources were lining up perfectly. A 'from the hand' bonfire takes care of huntmaster, a zombie left over from a Geth, and a wolf, which felt pretty amazing but horrible to pay 7 mana for lol ride elspeth (4 drop) and colonnade both to the win for this round as well
Beat Lantern Control 2-1
G1: Nothing special here gang, he gets an early ensnaring bridge, and chills until he hits an Ghirapur Æther Grid. i am drawing ok here, and get him down to 5 life with the burn until he kills me. Oh well! first time ever playing against this so.. lets see whats up lol
Sideboard: -2 resto, -1 thundermaw, -1 bonfire, -2 path, +2 stony silence, +1 EE +1 Wear/Tear, +1 negate, +1 dispel, +1 pithing needle (kept 2 in because of spellskite coming in redirecting my burn spells)
G2: turn 1 serum visions, t2 stony silence, hells yeah so he just plays a lot of 1 drop artifacts, but no Ensnaring Bridge! so i lay a V Clique on his draw step t4, and i take an ancient stirings.
i attack with that a few times, i spell snare a Sun Droplet to keep on the pressure and the burn, then start attacking with a colonnade that i drew into. our libraries are revealed, i see he has a ghost quarter coming up, so i ask a judge to be sure, but i pithing needle, naming ghost quarter, so my Colonnade is safe! and he cracks up when i do it lol So i WIN THIS ONE! WHOOP!
G3: so he keeps a no lander, for some reason... i guess his hand was the nuts if he had land, anyways. i go t2 lightning helix, then a t3 geist. t4 i land a clique, then t5 i lay elspeth and a colonnade tapped. he hits his first land on his t3, and doesn't really do much. I wreck him this game. and it feels great lol
Loss Abzan Company 1-2 (flooded out last game and he hit back to back collected company, but I'll explain more when I post tomorrow)
i didn't take the same amount of notes. with this deck... there would be like 5 pages lol im stuck on a steam vents and a ghost quarter for the longest time, but he eats both spell snares that i draw. Long story short, i get down to 6, and I swing for 14 from a geist, an on board elsepth, and a thundermaw hellkite for the win!
Sideboard: I honestly have no idea what i brought out, but i brought in a dispel, 2 negate, EE, supreme verdict,
G2: very fast and bad., NO counter magic was drawn, and he infinite life pretty early lol
G3: grindy as hell, but he kills me creature style in combat, in turn 3 of turns. i was flooding out hardcore this game, and no celestial colonnades.
Intentional draw for the last round, the guy had to leave and I was nice.
Thoughts:
-Bonfire is gone. It's very not good lol
-Thundermaw hellkite is amazeballs.
-I changed Gideon to elspeth knight errant and she was fantastic. Wanting another mainboard. Seriously. She kicked ass.
-electrolyze seems great, I want to put another mainboard if I can.
-Vendilion Clique was awesome. I loved seeing it, 2 mainboard seems great for my build.
-spell snare is the BEEZE-MOTHA-FREAKIN-NEEZE.
-my build I posted a few days ago is not the list I took with me tonight. You'll guys have a list and a report as detailed as I can to remember, tomorrow when I can get some free time.
Also I'm glad we covered the topic of finks vs timely. I had both and am using timelys for now.
EDITED GANG!
As is evident by prior postings, I am a fan of pushing manabases. UWR midranges primary enemies are Liliana OTV, multiple creatures that don't die to Bolt since you only run so many paths (Goyf, Siege Rhino, Tasigur, etc), etched champion, and hexproof creatures (boggles, kira, great glass-spinner in merfolk, and infect creatures with vines of vastwood, and opposing geists of saint traft). Additionally, UWR midrange runs zero mainboard artifact hate cards. There are four cards that I have been testing for months now with over 130 live competitive matches at FNMs and online. These cards help strengthen UWRs weakness to the above mentioned threats.
Crackling Doom is path to exile 5+6 and kills a goyf and a liliana after she cruel edicts, which keeps us at parody with her if she kills our geist (2 cards for 2 cards). It also handles any large threats while shocking our opponent's face, and it destroys etched champions wearing equipment or boggles wearing enchantments (and even once a kira on an empty board). It can also destroy indestructible creatures. I have used it to kill an emrakul. Worst case scenario game one it is an expensive shock to their face, but the 2 damage is almost always relevant.
Tasigur, the Golden Fang allows UWR midrange to take advantage of the Grixis grind engine and have a 4 turn clock (after fetches) or a strong blocker against other 4/5s like goyf or rhino.
Lingering Souls is an amazing sideboard card that might even make mainboard against the current meta of grindiness. Jund hates tokens and it is a great discard against Liliana. Extra blockers versus infect and affinity are also always helpful and will extend games that are otherwise lost.
I am 98-34 with my UWRb list. I ran this list even through the Eldrazi winter while everyone not running eldrazi were running mainboard fulminator mages and blood moons. Yes I still posted a winning record. In part, this could be my familiarity with the list (which is hugely important in modern) since I brewed this. It could also be because pretty much every card in the deck is a 2 for 1. K-Command? 2 for 1. Snapcaster? 2 for 1. Crackling Doom? Shadow of Doubt? Electrolyze? Lightning Helix? Yes. Yes Yes and Kind of. Even Geist is in a weird way a 2 for 1 if he is allowed to attack.
Currently I have 3 flex spots which I am filling with shadow of doubt, serum visions, and the Archangel Avacyn (I think Thundermaw or Keranos would be better though...)
Of the above matchups, the only one that is arguably worsened is burn. I don't think anything changes with the CoCo list. No, I have not won a Pro Tour with this list. Yes, I have won multiple FNMs and top 4'd a GPT. I think Dark Jeskai is worth considering in this grindy meta.
It looks kind of clunky, Doom. You got the snares and visions to be more proactive? I feel like opening hands could look like a nightmare, the 2 lingering Souls in the SB seen so random, thats really only a scary card when you know your opponent is maindecking 4 of them.
I don't know, isn't Jeskai Flash already good in a lot of these grindy games that aren't Jund/Junk? Why is your list really a better option?
As is evident by prior postings, I am a fan of pushing manabases. UWR midranges primary enemies are Liliana OTV, multiple creatures that don't die to Bolt since you only run so many paths (Goyf, Siege Rhino, Tasigur, etc), etched champion, and hexproof creatures (boggles, kira, great glass-spinner in merfolk, and infect creatures with vines of vastwood, and opposing geists of saint traft). Additionally, UWR midrange runs zero mainboard artifact hate cards. There are four cards that I have been testing for months now with over 130 live competitive matches at FNMs and online. These cards help strengthen UWRs weakness to the above mentioned threats.
Crackling Doom is path to exile 5+6 and kills a goyf and a liliana after she cruel edicts, which keeps us at parody with her if she kills our geist (2 cards for 2 cards). It also handles any large threats while shocking our opponent's face, and it destroys etched champions wearing equipment or boggles wearing enchantments (and even once a kira on an empty board). It can also destroy indestructible creatures. I have used it to kill an emrakul. Worst case scenario game one it is an expensive shock to their face, but the 2 damage is almost always relevant.
Tasigur, the Golden Fang allows UWR midrange to take advantage of the Grixis grind engine and have a 4 turn clock (after fetches) or a strong blocker against other 4/5s like goyf or rhino.
Lingering Souls is an amazing sideboard card that might even make mainboard against the current meta of grindiness. Jund hates tokens and it is a great discard against Liliana. Extra blockers versus infect and affinity are also always helpful and will extend games that are otherwise lost.
I am 98-34 with my UWRb list. I ran this list even through the Eldrazi winter while everyone not running eldrazi were running mainboard fulminator mages and blood moons. Yes I still posted a winning record. In part, this could be my familiarity with the list (which is hugely important in modern) since I brewed this. It could also be because pretty much every card in the deck is a 2 for 1. K-Command? 2 for 1. Snapcaster? 2 for 1. Crackling Doom? Shadow of Doubt? Electrolyze? Lightning Helix? Yes. Yes Yes and Kind of. Even Geist is in a weird way a 2 for 1 if he is allowed to attack.
Currently I have 3 flex spots which I am filling with shadow of doubt, serum visions, and the Archangel Avacyn (I think Thundermaw or Keranos would be better
Hey man! Just my two cents. I love thundermaw. He is a beast, no one expects him, and I love how it takes down lingering souls and thopter blockers lol
There are a ton of people who said, omg is that thundermaw?! Lol
I think it's cool you can get dark jeskai to work. I am too critical of the mana base with my meta to try to make that leap lol but I understand where you're coming from
Etched Champion is a card that UWR midrange cannot deal with. Even UWR Control has issues with it unless they land a turn 4 wrath of god (the cannot be regenerated clause stopping a timely sideboarded welding jar) which is usually only a 1 of in the 75.
Additionally the Affinity matchup is not as great for UWR as it is on paper. GreatNate posted a while ago that his Affinity matchup was not the walk in the park that a lot of UWR players claim it to be. Crackling Doom stops Etched Champion. Kolagahn's Command destroys cranial plating. This matchup becomes much better before sideboards are even considered.
My only losses against merfolk have been when they land a kira, great glass-spinner and I do not have Crackling Doom to slow them down. (Yes supreme verdict would be better in that spot, but only UWR control mainboards board wipes anyways). I am 2-2 versus merfolk, which I feel is good for a deck that mainboards island cards when they have islandwalk.
Against burn and red aggro decks like naya zoo I am 9-2, despite having a manabase that requires more colors.
Against Go Wide Decks like CoCo or KikiChord (or any deck that runs Kitchen Finks) I think that the extra burn and removal helps me close out matches that I should not have won s. In those matchups geist becomes a boros charm that they have to block or else it comes back (and restoration angel, crackling doom, and path help protect him in combat). In fact, running even more cards that "protect" geist just makes him even scarier for opponents. I have had opponents misplay and keep 2 blockers back for Geist, knowing I could remove one, but forgetting about Restoration Angel. I have also had opponents then go the other direction and attack my face with everything they have and leave the path clear for geist. Either scenario I feel like I am coming out ahead, because Bolt Snap Bolt with Geist swings closes out games very very fast.
You asked me why my list is a better option? It is not a better option. It is a different option. In a wide and diverse (and open) modern meta, different options can sometimes be preferable. My manabase looks different but my deck is largely the same. Opponents don't always know this until game 2, when I have the option of siding out some black spells if I feel a blood moon is coming. The more you make your opponent make a decision the better chance you have of winning. My list sometimes plays more like esper then jeskai and sometimes looks mardu to others. A lot of opponents have assumed I am a gifts deck until I land a threat and win with it.
Oh and blood moon? I've never lost a match against it. choke? I've never lost a match against it. Fulminator Mage? Is no worse then a tectonic edge against me. You mentioned living end hate? I am 3-1 vs Living End.
Regarding Lingering Souls, I used to run more of them and I really want to run 3. But the only things they really help against are the same decks that I am already strong against.
Spsiegel1987, I am not running any spell snares. They are a good card, but I hate having dead draws without serum visions to push them to the bottom late game. My one of serum visions is a flex spot I added for testing because everyone keeps insisting I need to run it. Also spell snare is a nonbo with Tasigur.
Regarding Tasigur, Vendilion Clique is also really really good. But Tasigur is a 4/5 (usually for 3 mana in my list). He has immensely aided my matchups against naya and gruul zoo decks since he can block a monastery swiftspear without fear (unlike restoration angel). Clique dies in any blocking situation and I haven't found the 3/1 flying body to be as relevant as Clique's ability. With black you could run Thoughtseize if you are afraid of combo decks. My lack of it in my list is a concession to the lack of combo in the meta right now. That said, I love having lots of threats. And Tasigur is the black version of Tarmogoyf. He has to be answered.
Also making Shadow of Doubt easier to cast is just gravy. It is one of the most underplayed cards in modern and stops a large number of our worst matchups (chord of calling, scapeshift, sylvan library, expedition map, verdant catacombs(or any fetch land), etc. It is mainboard hate for a lot of our worst matchups that worse case scenario is a end of turn cantrip, like a bad think twice.
tl;dr: This is not a better list. This is a different list. Not everyone will prefer it. Not everyone will even try it. But I have had success with it even during the Eldrazi Winter when everyone was running land hate. If you want to test a few hands at it look here: http://tappedout.net/mtg-decks/geist-of-saint-doom-1/ And please remember that Avacyn is a flex spot in testing.
As is evident by prior postings, I am a fan of pushing manabases. UWR midranges primary enemies are Liliana OTV, multiple creatures that don't die to Bolt since you only run so many paths (Goyf, Siege Rhino, Tasigur, etc), etched champion, and hexproof creatures (boggles, kira, great glass-spinner in merfolk, and infect creatures with vines of vastwood, and opposing geists of saint traft). Additionally, UWR midrange runs zero mainboard artifact hate cards. There are four cards that I have been testing for months now with over 130 live competitive matches at FNMs and online. These cards help strengthen UWRs weakness to the above mentioned threats.
Crackling Doom is path to exile 5+6 and kills a goyf and a liliana after she cruel edicts, which keeps us at parody with her if she kills our geist (2 cards for 2 cards). It also handles any large threats while shocking our opponent's face, and it destroys etched champions wearing equipment or boggles wearing enchantments (and even once a kira on an empty board). It can also destroy indestructible creatures. I have used it to kill an emrakul. Worst case scenario game one it is an expensive shock to their face, but the 2 damage is almost always relevant.
Tasigur, the Golden Fang allows UWR midrange to take advantage of the Grixis grind engine and have a 4 turn clock (after fetches) or a strong blocker against other 4/5s like goyf or rhino.
Lingering Souls is an amazing sideboard card that might even make mainboard against the current meta of grindiness. Jund hates tokens and it is a great discard against Liliana. Extra blockers versus infect and affinity are also always helpful and will extend games that are otherwise lost.
I am 98-34 with my UWRb list. I ran this list even through the Eldrazi winter while everyone not running eldrazi were running mainboard fulminator mages and blood moons. Yes I still posted a winning record. In part, this could be my familiarity with the list (which is hugely important in modern) since I brewed this. It could also be because pretty much every card in the deck is a 2 for 1. K-Command? 2 for 1. Snapcaster? 2 for 1. Crackling Doom? Shadow of Doubt? Electrolyze? Lightning Helix? Yes. Yes Yes and Kind of. Even Geist is in a weird way a 2 for 1 if he is allowed to attack.
Currently I have 3 flex spots which I am filling with shadow of doubt, serum visions, and the Archangel Avacyn (I think Thundermaw or Keranos would be better
Hey man! Just my two cents. I love thundermaw. He is a beast, no one expects him, and I love how it takes down lingering souls and thopter blockers lol
There are a ton of people who said, omg is that thundermaw?! Lol
I think it's cool you can get dark jeskai to work. I am too critical of the mana base with my meta to try to make that leap lol but I understand where you're coming from
Thanks! I love being able to close out games fast once the corner is turned. I think the most important thing about dark jeskai is not being too greedy with the manabase. That said, I feel that creeping tar pit is too greedy since it is a black mana source that requires another black mana source in play to activate. Lucas Hytell seemed to like it (http://mtgtop8.com/event?e=9945&d=257360&f=MO) but I feel that fetching only one of my 3 black shock lands is what I want to be doing. I'd encourage you to test a few hands on tapped out. Any fetch can grab a black source as well. And in reality, you don't need a black source to win since the deck can still operate mostly on just jeskai colors.
Where can I fit the new Avacyn? I was thinking just as a 1 of.
Cut Thundermaw or Elspeth if you want to play Avacyn. She's a 5 cmc card so it'd make sense to drop a 4+ cmc card for her. You COULD cut something cheaper, but I feel like you'll have clunky hands.
Etched Champion is a card that UWR midrange cannot deal with. Even UWR Control has issues with it unless they land a turn 4 wrath of god (the cannot be regenerated clause stopping a timely sideboarded welding jar) which is usually only a 1 of in the 75.
Additionally the Affinity matchup is not as great for UWR as it is on paper. GreatNate posted a while ago that his Affinity matchup was not the walk in the park that a lot of UWR players claim it to be. Crackling Doom stops Etched Champion. Kolagahn's Command destroys cranial plating. This matchup becomes much better before sideboards are even considered.
I don't think it's necessarily a walk-in-the-park match-up, but I'm generally pretty happy to play against it. It's not a particularly hard match-up; however, I don't think it's bad by any means. I feel like UWR as an entire archetype doesn't have "gg-ez-sleep-through-the-round" match-ups. Game 1 will oftentimes come down to the wire, but Game 2 feels like step 1: resolve Stony Silence, step 2: win.
My only losses against merfolk have been when they land a kira, great glass-spinner and I do not have Crackling Doom to slow them down. (Yes supreme verdict would be better in that spot, but only UWR control mainboards board wipes anyways). I am 2-2 versus merfolk, which I feel is good for a deck that mainboards island cards when they have island walk.
I feel like if I draw the wrong half of my deck, I lose against them pre-sideboard. :/ I have so many dead counters against them. If I draw the right half, it feels a lot better.
Oh and blood moon? I've never lost a match against it. choke? I've never lost a match against it. Fulminator Mage? Is no worse then a tectonic edge against me. You mentioned living end hate? I am 3-1 vs Living End.
Instead of saying, "I never lose a match to it," I think it'd be better to tell us why you don't lose. Because on paper, resolved Blood Moon can be pretty annoying for us (and I'm talking just 3-colors). Sure, Celestial Purge, Wear//Tear, and fetching basics helps mitigate the effects of Blood Moon. Generally, I can play through Blood Moon and even prevent it sometimes. But other times, it still feels pretty bad when you don't get the opportunity to deal with/prevent Blood Moon (only drawing non-fetch+non-basics, not having the right answers, having your answers countered, etc.). It doesn't seem easier with 4-colored manabase. The key is it doesn't SEEM easier. It's obviously not obvious to us as to why you're able to get through it. As the advocate of this version of the deck, would you please elaborate?
Regarding Tasigur, Vendilion Clique is also really really good. But Tasigur is a 4/5 (usually for 3 mana in my list). He has immensely aided my matchups against naya and gruul zoo decks since he can block a monastery swiftspear without fear (unlike restoration angel). Clique dies in any blocking situation and I haven't found the 3/1 flying body to be as relevant as Clique's ability. With black you could run Thoughtseize if you are afraid of combo decks. My lack of it in my list is a concession to the lack of combo in the meta right now. That said, I love having lots of threats. And Tasigur is the black version of Tarmogoyf. He has to be answered.
Reprints the one card that people point to when saying that art objectifies women.
Well done Wizards.
Liliana does not objectify women in any way at all. We have gotten to a point in our society that every single picture of a women must be objectifying a women in some negative way......blah blah blah.. That is not the case. (((Sarcasm)))Picture of a girl drinking a milk shake, must be sex related and putting women down, picture of girl sitting on a beach, picture of a girl driving a car, picture of a girl on the moon at a new space station.)))
You have a picture of an attractive strong power women who girls dress up as for anime conventions. What more do you want? The picture is fine, happy to see a reprint. Sick of of seeing people claim that everything in existence must be putting women down. Then all I have to do is replace the word "women" with anything else to get the same mentality; fish, cats, arabs, blacks, jews, men, environment, whites, chinese, old people, etc. It doesn't matter what word I put in. Stop sucking life out of everything man. That artwork of her is awesome. Stop putting stuff down man. Just stop. If the picture was really as negative as you claim she would totally nude, in a kitchen, making sandwiches and giving blow jobs. Her abilities would be horrible as well. +1 do nothing -2 do nothing -6 do nothing. Instead liliana of the veil is an amazing planeswalker comparable to jace, the mind sculpter with great art to appreciate.
My suggestion listen to some comedy radio for a while, pandora is free, youtube is free there is something out there for you. ***** go make fun of somebody. The whole world is so serious and campaigning for some cause, or someones rights, everything is a hate crime, racist, sexist. blah blah blah.
"O no mcdonalds must be slandering a hate crime against skinny people every time they make a big mac." hahaha jeeze You're just someone perpetuating another groups negative perspective that they've made you believe is correct. Look at the picture for a hour and tell me what's wrong with it? I don't see anything.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Few decks run mainboard bloodmoon, so usually you can help side around it (celestial purge and wear//tear and no crackling doom since it is hard to cast). I have lost games (not matches) where an opponent resolved a bloodmoon, but I have always closed the best 2 out of 3. But you asked how. If you look at my list there is a lot less double colored requirements (with the exception of Avacyn whom I am strongly considering changing back to Thundermaw for). This means my deck can survive being a boros list. Or an izzet list. I've won matches being locked out of 2 of my colors (black and white or black and blue) through sheer burn power (boros is easier since I then have bolt, helix, path, and restoration angel to win games, with izzet its more a bolt snap bolt plan of attack). Obviously in the case where I'm expecting a blood moon I fetch around it. Similar to what GreatNate said: "I usually deal with blood moon by fetching two islands and a plains. That being said, there isn't many blood moons right now." Except in my deck's case, I only need to fetch 1 island and 1 plains. But my lands being so redundant, it makes it easier to have WRUB by turn 3 or 4. The only color hard to replace is black, which is not vital to the core of the deck (ironically that would be W or R. This is very much a boros list with a blue and black splash. Understanding that makes it easier to understand my list (and my lack of a playset of scalding tarn, which is not a budget decision, it is a color decision). It is also why I do not run spell snare. My deck wants W or R on turn 1 if possible to bolt or path a threat away against aggressive lists.
My black cards can be trimmed for games 2 and 3 if need be. Especially since they are most helpful match one when the opponent's are not expecting them (crackling doom, tasigur, and shadow of doubt are not cards people expect from jeskai).
Edit: If Blood Moon becomes more prevalent in the meta I will once again run a Swamp in the Sideboard. It is also a card I used to side in when I ran thoughtseize side.
Regarding Tasigur and Clique:
Vendilion Clique is a really, really good card. I am not knocking it by not running it. But a 4 color list cannot afford UU especially when people think the easiest way to beat a 4 color list is to attack the lands (see above). It is easy to knock me off double colors so Clique cannot be run reliably. B can be however. Additionally, I was not exaggerating when I was praising Tasigur. He is not just a concession to mana costs. He is also a great card in his own right, grinding out card advantage while having a fat 4/5 body that requires a 2 for 1 (block, bolt), a terminate, or path to remove.
As for the Tasigur question, I was asking specifically about the bolded part of your quote:
"He has immensely aided my matchups against naya and gruul zoo decks since he can block a monastery swiftspear without fear (unlike restoration angel)."
^This particular part. As far as I can tell, both Resto and Tasigur can block Swiftspear with no problems. Unless of course, they during combat use bolt on your blocker (buffing Swiftspear). But in this case, the 4-toughness vs. 5-toughness doesn't matter because both will die either way. Did you perhaps mean something else by this (casting cost?)? Both Tas and Resto seem like decent blockers.
Reprints the one card that people point to when saying that art objectifies women.
Well done Wizards.
Liliana does not objectify women in any way at all. We have gotten to a point in our society that every single picture of a women must be objectifying a women in some negative way......blah blah blah.. That is not the case. (((Sarcasm)))Picture of a girl drinking a milk shake, must be sex related and putting women down, picture of girl sitting on a beach, picture of a girl driving a car, picture of a girl on the moon at a new space station.)))
You have a picture of an attractive strong power women who girls dress up as for anime conventions. What more do you want? The picture is fine, happy to see a reprint. Sick of of seeing people claim that everything in existence must be putting women down. Then all I have to do is replace the word "women" with anything else to get the same mentality; fish, cats, arabs, blacks, jews, men, environment, whites, chinese, old people, etc. It doesn't matter what word I put in. Stop sucking life out of everything man. That artwork of her is awesome. Stop putting stuff down man. Just stop. If the picture was really as negative as you claim she would totally nude, in a kitchen, making sandwiches and giving blow jobs. Her abilities would be horrible as well. +1 do nothing -2 do nothing -6 do nothing. Instead liliana of the veil is an amazing planeswalker comparable to jace, the mind sculpter with great art to appreciate.
My suggestion listen to some comedy radio for a while, pandora is free, youtube is free there is something out there for you. ***** go make fun of somebody. The whole world is so serious and campaigning for some cause, or someones rights, everything is a hate crime, racist, sexist. blah blah blah.
"O no mcdonalds must be slandering a hate crime against skinny people every time they make a big mac." hahaha jeeze You're just someone perpetuating another groups negative perspective that they've made you believe is correct. Look at the picture for a hour and tell me what's wrong with it? I don't see anything.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
Tasigur can block a swift spear when they have atarkas command and live. neither tasigur or restoration angel can trade with Swift spear and bolt, but that's never been my biggest fear. losing my blocker at parity will lose me the game. if they bolt swift spear it, they might be pushed to top decking and it's one less bolt to my face. if they swift spear atarkas command to kill my blocker then it's nearly a 1 for 1 since atarkas second mode (probably bolt to face) and both restoration angel and their creature die. tasigur lives in this scenario. in one zoo match he lived to block and kill 3 creatures. restoration angel would have been killed by his atarkas and not ended up being a saving grace which gave me enough time to draw my helix snap helix plan.
Edit: actually tasigur not being an angel is relevant too. this way restoration angel could flicker him if need be. if you note my list I run both. the card I cut for tasigur is clique.
I'm thinking I might try Nahiri (I got 2 copies before the price increase), but playing Emrakul might be too greedy. It could work great just with goblin dark-dwellers and archangel avacyn or thundermaw hellkite to name a few.
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I usually deal with blood moon by fetching two islands and a plains. That being said, there isn't many blood moons right now.
I think purge is fine, but I don't think it's as good as it once was.
I'm not saying I don't think you should run it.
Agree with you completely, but the reason for me trying timely is because the burn style decks have diversified and Kor Forewalker is only good vs the traditional lists.
There is now 8-Whack (Goblins) and Zoo lists with Reckless Bushwhacker which means the Kor slots need to diversify to also help in these matchups.
Kitchen Finks also seems like a reasonable option. Like Timely Reinforcements, it also has applicability in other matchups like Jund. I've never liked how Kor Firewalker was so narrow, but I ran it because it was so good, and with so much burn around, I wanted them to be nearly guaranteed wins.
finks has the advantage of being a body.... against bolt decks.. it's always a 2 for 1 and if you aren't playing wall of omens you'll usually need a blocker... against zoo this is even more necessary.... if you play restos if you blink it once that's almost always a win...
if you don't play resto i would give the slight edge to timely but finks is leagues better if you do...
There's was an article in channel fireball about thing in the ice and it states that the magic number of instants and sorceries to consistently be able to transform the thing is 23. I'm not sure about playing geist along the thing but I would recommend to play only 3 things and 4 serum visions instead so you don't draw multiples. I'm not playing restoration angel right now since it doesn't work well with thing in the ice (and I'm trying Archangel Avacyn instead) but that's just my opinion.
One of the guys at my LGS did pretty well at the SCG Open in Milwaukee this weekend. He was undefeated going into the 6th round and unfortunately things fell apart for him after that. He was playing it in a Jeskai Delver shell and his creature base was: 2 Clique, 4 Delver, 4 Snapcaster and 3 Thing in the Ice. He was running a few Geist out of his sideboard to deal with decks running a lot of Path or Terminate effects. I'm not sure what he would change, but he put the list together last min.
the upside is a lot higher with finks.... and for jund it's a real pain to deal without kalitas on the board... you can get up to 8 life and possibly remove a threat or removal on their board for no cards on your side...
in practice it's usually not like that but to me timely only helps when you're behind for obvious reasons while finks can acheive a similar effect but help more when you need to get to winning...
So I'll post more when I have some time tomorrow but overall everything went great!
3x Geist of Saint Traft
2x Restoration Angel
4x Snapcaster Mage
1x Thundermaw Hellkite
2x Vendilion Clique
1x Electrolyze
1x Cryptic Command
4x Lightning Bolt
3x Lightning Helix
1x Mana Leak
4x Path to Exile
2x Remand
2x Spell Snare
3x Serum Visions
1x Elspeth, Knight Errant
4x Arid Mesa
4x Celestial Colonnade
1x Ghost Quarter
1x Tectonic Edge
4x Flooded Strand
1x Glacial Fortress
1x Hallowed Fountain
2x Island
1x Plains
2x Sacred Foundry
2x Steam Vents
2x Sulfur Falls
Sideboard (15)
1x Dispel
1x Elspeth, Sun's Champion
1x Engineered Explosives
2x Negate
1x Pithing Needle
2x Rest in Peace
2x Stony Silence
1x Supreme Verdict
2x Timely Reinforcements
1x Wear / Tear
Beat Jund 2-0
G1: He starts off with Blackleave cliffs, Inqusition of Kozliek, takes my geist, thats fine
I draw a spell snare, and see his dark confidant go right to the graveyard! good start for me. It turns out he really needed that. because he is stuck with that cliffs and a forest. on his t4 after draw i flash in my drawn v clique, reveal a lot of good stuff but he only has 2 lands, so i dont take anything (Iok, K command, Liliana of the V, terminate and bolt).
He bolts it, then i draw my other one, then i repeat and get his goyf out of his hand, and answer a bob on the board with a path before his turn started. I play Elspeth next turn and he takes 7, then i basically ride her to victory. he has a split second of hope when he tops a scavenging ooze, but i top deck an electrolyze and he is pretty upset at this point lol He answers my tokens for a few turns, but i draw a Colonnade and ride that with the elspeth to my g1 win. He was stuck on 3 lands the whole game.
Sideboard- -3 geist, -2 bolt. +2 Rest in peace, +1 Elspeth, Sun's Champion, +1 Engineered Explosives, +1 Pithing Needle
G2: This game, was a lot more back and forth. I got rid of 2 dark confidants, and honestly thats the most significant i can remember of it. It was a lot of back and forth on resources, he was flooding out pretty hardcore and my resources were lining up perfectly. A 'from the hand' bonfire takes care of huntmaster, a zombie left over from a Geth, and a wolf, which felt pretty amazing but horrible to pay 7 mana for lol ride elspeth (4 drop) and colonnade both to the win for this round as well
G1: Nothing special here gang, he gets an early ensnaring bridge, and chills until he hits an Ghirapur Æther Grid. i am drawing ok here, and get him down to 5 life with the burn until he kills me. Oh well! first time ever playing against this so.. lets see whats up lol
Sideboard: -2 resto, -1 thundermaw, -1 bonfire, -2 path, +2 stony silence, +1 EE +1 Wear/Tear, +1 negate, +1 dispel, +1 pithing needle (kept 2 in because of spellskite coming in redirecting my burn spells)
G2: turn 1 serum visions, t2 stony silence, hells yeah so he just plays a lot of 1 drop artifacts, but no Ensnaring Bridge! so i lay a V Clique on his draw step t4, and i take an ancient stirings.
i attack with that a few times, i spell snare a Sun Droplet to keep on the pressure and the burn, then start attacking with a colonnade that i drew into. our libraries are revealed, i see he has a ghost quarter coming up, so i ask a judge to be sure, but i pithing needle, naming ghost quarter, so my Colonnade is safe! and he cracks up when i do it lol So i WIN THIS ONE! WHOOP!
G3: so he keeps a no lander, for some reason... i guess his hand was the nuts if he had land, anyways. i go t2 lightning helix, then a t3 geist. t4 i land a clique, then t5 i lay elspeth and a colonnade tapped. he hits his first land on his t3, and doesn't really do much. I wreck him this game. and it feels great lol
Loss Abzan Company 1-2 (flooded out last game and he hit back to back collected company, but I'll explain more when I post tomorrow)
Sideboard: I honestly have no idea what i brought out, but i brought in a dispel, 2 negate, EE, supreme verdict,
G2: very fast and bad., NO counter magic was drawn, and he infinite life pretty early lol
G3: grindy as hell, but he kills me creature style in combat, in turn 3 of turns. i was flooding out hardcore this game, and no celestial colonnades.
Thoughts:
-Bonfire is gone. It's very not good lol
-Thundermaw hellkite is amazeballs.
-I changed Gideon to elspeth knight errant and she was fantastic. Wanting another mainboard. Seriously. She kicked ass.
-electrolyze seems great, I want to put another mainboard if I can.
-Vendilion Clique was awesome. I loved seeing it, 2 mainboard seems great for my build.
-spell snare is the BEEZE-MOTHA-FREAKIN-NEEZE.
-my build I posted a few days ago is not the list I took with me tonight. You'll guys have a list and a report as detailed as I can to remember, tomorrow when I can get some free time.
Also I'm glad we covered the topic of finks vs timely. I had both and am using timelys for now.
EDITED GANG!
Thanks you very much DarkNightCavalier for the Sig.
GBx (Jund, Abzan): 12%
Burn: 7.5%
Abzan Company: 6.5%
Affinity: 5.5%
Infect: 4%
Merfolk: 3%
As is evident by prior postings, I am a fan of pushing manabases. UWR midranges primary enemies are Liliana OTV, multiple creatures that don't die to Bolt since you only run so many paths (Goyf, Siege Rhino, Tasigur, etc), etched champion, and hexproof creatures (boggles, kira, great glass-spinner in merfolk, and infect creatures with vines of vastwood, and opposing geists of saint traft). Additionally, UWR midrange runs zero mainboard artifact hate cards. There are four cards that I have been testing for months now with over 130 live competitive matches at FNMs and online. These cards help strengthen UWRs weakness to the above mentioned threats.
Crackling Doom is path to exile 5+6 and kills a goyf and a liliana after she cruel edicts, which keeps us at parody with her if she kills our geist (2 cards for 2 cards). It also handles any large threats while shocking our opponent's face, and it destroys etched champions wearing equipment or boggles wearing enchantments (and even once a kira on an empty board). It can also destroy indestructible creatures. I have used it to kill an emrakul. Worst case scenario game one it is an expensive shock to their face, but the 2 damage is almost always relevant.
Kolaghan's Command is an electrolyze that can destroy cranial plating, thopter foundry, oblivion stone, ensnaring bridge, or lantern, recur a snapcaster or geist, or ruin an opponent's top deck
Tasigur, the Golden Fang allows UWR midrange to take advantage of the Grixis grind engine and have a 4 turn clock (after fetches) or a strong blocker against other 4/5s like goyf or rhino.
Lingering Souls is an amazing sideboard card that might even make mainboard against the current meta of grindiness. Jund hates tokens and it is a great discard against Liliana. Extra blockers versus infect and affinity are also always helpful and will extend games that are otherwise lost.
I am 98-34 with my UWRb list. I ran this list even through the Eldrazi winter while everyone not running eldrazi were running mainboard fulminator mages and blood moons. Yes I still posted a winning record. In part, this could be my familiarity with the list (which is hugely important in modern) since I brewed this. It could also be because pretty much every card in the deck is a 2 for 1. K-Command? 2 for 1. Snapcaster? 2 for 1. Crackling Doom? Shadow of Doubt? Electrolyze? Lightning Helix? Yes. Yes Yes and Kind of. Even Geist is in a weird way a 2 for 1 if he is allowed to attack.
Currently I have 3 flex spots which I am filling with shadow of doubt, serum visions, and the Archangel Avacyn (I think Thundermaw or Keranos would be better though...)
1 Blood Crypt
4 Celestial Colonnade
4 Flooded Strand
1 Godless Shrine
1 Hallowed Fountain
1 Island
1 Mountain
1 Plains
2 Sacred Foundry
1 Scalding Tarn
2 Steam Vents
1 Sulfur Falls
1 Watery Grave
1 Electrolyze
2 Kolaghan's Command
4 Lightning Bolt
4 Lightning Helix
4 Path to Exile
4 Remand
1 Shadow of Doubt
1 Serum Visions
1 Archangel Avacyn
4 Geist of Saint Traft
3 Restoration Angel
4 Snapcaster Mage
2 Tasigur, the Golden Fang
1 Ajani Vengeant
1 Celestial Purge
1 Counterflux
1 Crackling Doom
2 Dispel
1 Kor Firewalker
2 Lingering Souls
1 Negate
3 Stony Silence
1 Supreme Verdict
1 Wear // Tear
Of the above matchups, the only one that is arguably worsened is burn. I don't think anything changes with the CoCo list. No, I have not won a Pro Tour with this list. Yes, I have won multiple FNMs and top 4'd a GPT. I think Dark Jeskai is worth considering in this grindy meta.
I don't know, isn't Jeskai Flash already good in a lot of these grindy games that aren't Jund/Junk? Why is your list really a better option?
Hey man! Just my two cents. I love thundermaw. He is a beast, no one expects him, and I love how it takes down lingering souls and thopter blockers lol
There are a ton of people who said, omg is that thundermaw?! Lol
I think it's cool you can get dark jeskai to work. I am too critical of the mana base with my meta to try to make that leap lol but I understand where you're coming from
Thanks you very much DarkNightCavalier for the Sig.
3x Geist of Saint Traft
2x Restoration Angel
4x Snapcaster Mage
1x Thundermaw Hellkite
2x Vendilion Clique
1x Electrolyze
1x Cryptic Command
4x Lightning Bolt
3x Lightning Helix
2x Mana Leak
4x Path to Exile
2x Remand
2x Spell Snare
1x Elspeth, Knight Errant
4x Arid Mesa
4x Celestial Colonnade
1x Ghost Quarter
4x Flooded Strand
1x Glacial Fortress
1x Hallowed Fountain
2x Island
1x Plains
1x Mountain
2x Sacred Foundry
2x Steam Vents
2x Sulfur Falls
Sideboard (15)
1x Celestial Purge
1x Dispel
1x Engineered Explosives
2x Negate
1x Pithing Needle
2x Relic of progenitus
2x Stony Silence
1x Supreme Verdict
2x Timely Reinforcements
1x Wear // Tear
Updated list.
Where can I fit the new Avacyn? I was thinking just as a 1 of.
Thanks you very much DarkNightCavalier for the Sig.
Etched Champion is a card that UWR midrange cannot deal with. Even UWR Control has issues with it unless they land a turn 4 wrath of god (the cannot be regenerated clause stopping a timely sideboarded welding jar) which is usually only a 1 of in the 75.
Additionally the Affinity matchup is not as great for UWR as it is on paper. GreatNate posted a while ago that his Affinity matchup was not the walk in the park that a lot of UWR players claim it to be. Crackling Doom stops Etched Champion. Kolagahn's Command destroys cranial plating. This matchup becomes much better before sideboards are even considered.
My only losses against merfolk have been when they land a kira, great glass-spinner and I do not have Crackling Doom to slow them down. (Yes supreme verdict would be better in that spot, but only UWR control mainboards board wipes anyways). I am 2-2 versus merfolk, which I feel is good for a deck that mainboards island cards when they have islandwalk.
Against burn and red aggro decks like naya zoo I am 9-2, despite having a manabase that requires more colors.
Against Go Wide Decks like CoCo or KikiChord (or any deck that runs Kitchen Finks) I think that the extra burn and removal helps me close out matches that I should not have won s. In those matchups geist becomes a boros charm that they have to block or else it comes back (and restoration angel, crackling doom, and path help protect him in combat). In fact, running even more cards that "protect" geist just makes him even scarier for opponents. I have had opponents misplay and keep 2 blockers back for Geist, knowing I could remove one, but forgetting about Restoration Angel. I have also had opponents then go the other direction and attack my face with everything they have and leave the path clear for geist. Either scenario I feel like I am coming out ahead, because Bolt Snap Bolt with Geist swings closes out games very very fast.
You asked me why my list is a better option? It is not a better option. It is a different option. In a wide and diverse (and open) modern meta, different options can sometimes be preferable. My manabase looks different but my deck is largely the same. Opponents don't always know this until game 2, when I have the option of siding out some black spells if I feel a blood moon is coming. The more you make your opponent make a decision the better chance you have of winning. My list sometimes plays more like esper then jeskai and sometimes looks mardu to others. A lot of opponents have assumed I am a gifts deck until I land a threat and win with it.
Oh and blood moon? I've never lost a match against it. choke? I've never lost a match against it. Fulminator Mage? Is no worse then a tectonic edge against me. You mentioned living end hate? I am 3-1 vs Living End.
Regarding Lingering Souls, I used to run more of them and I really want to run 3. But the only things they really help against are the same decks that I am already strong against.
Spsiegel1987, I am not running any spell snares. They are a good card, but I hate having dead draws without serum visions to push them to the bottom late game. My one of serum visions is a flex spot I added for testing because everyone keeps insisting I need to run it. Also spell snare is a nonbo with Tasigur.
Regarding Tasigur, Vendilion Clique is also really really good. But Tasigur is a 4/5 (usually for 3 mana in my list). He has immensely aided my matchups against naya and gruul zoo decks since he can block a monastery swiftspear without fear (unlike restoration angel). Clique dies in any blocking situation and I haven't found the 3/1 flying body to be as relevant as Clique's ability. With black you could run Thoughtseize if you are afraid of combo decks. My lack of it in my list is a concession to the lack of combo in the meta right now. That said, I love having lots of threats. And Tasigur is the black version of Tarmogoyf. He has to be answered.
Also making Shadow of Doubt easier to cast is just gravy. It is one of the most underplayed cards in modern and stops a large number of our worst matchups (chord of calling, scapeshift, sylvan library, expedition map, verdant catacombs(or any fetch land), etc. It is mainboard hate for a lot of our worst matchups that worse case scenario is a end of turn cantrip, like a bad think twice.
tl;dr: This is not a better list. This is a different list. Not everyone will prefer it. Not everyone will even try it. But I have had success with it even during the Eldrazi Winter when everyone was running land hate. If you want to test a few hands at it look here: http://tappedout.net/mtg-decks/geist-of-saint-doom-1/ And please remember that Avacyn is a flex spot in testing.
Thanks! I love being able to close out games fast once the corner is turned. I think the most important thing about dark jeskai is not being too greedy with the manabase. That said, I feel that creeping tar pit is too greedy since it is a black mana source that requires another black mana source in play to activate. Lucas Hytell seemed to like it (http://mtgtop8.com/event?e=9945&d=257360&f=MO) but I feel that fetching only one of my 3 black shock lands is what I want to be doing. I'd encourage you to test a few hands on tapped out. Any fetch can grab a black source as well. And in reality, you don't need a black source to win since the deck can still operate mostly on just jeskai colors.
Cut Thundermaw or Elspeth if you want to play Avacyn. She's a 5 cmc card so it'd make sense to drop a 4+ cmc card for her. You COULD cut something cheaper, but I feel like you'll have clunky hands.
I don't think it's necessarily a walk-in-the-park match-up, but I'm generally pretty happy to play against it. It's not a particularly hard match-up; however, I don't think it's bad by any means. I feel like UWR as an entire archetype doesn't have "gg-ez-sleep-through-the-round" match-ups. Game 1 will oftentimes come down to the wire, but Game 2 feels like step 1: resolve Stony Silence, step 2: win.
I feel like if I draw the wrong half of my deck, I lose against them pre-sideboard. :/ I have so many dead counters against them. If I draw the right half, it feels a lot better.
Instead of saying, "I never lose a match to it," I think it'd be better to tell us why you don't lose. Because on paper, resolved Blood Moon can be pretty annoying for us (and I'm talking just 3-colors). Sure, Celestial Purge, Wear//Tear, and fetching basics helps mitigate the effects of Blood Moon. Generally, I can play through Blood Moon and even prevent it sometimes. But other times, it still feels pretty bad when you don't get the opportunity to deal with/prevent Blood Moon (only drawing non-fetch+non-basics, not having the right answers, having your answers countered, etc.). It doesn't seem easier with 4-colored manabase. The key is it doesn't SEEM easier. It's obviously not obvious to us as to why you're able to get through it. As the advocate of this version of the deck, would you please elaborate?
What do you mean by this?
Few decks run mainboard bloodmoon, so usually you can help side around it (celestial purge and wear//tear and no crackling doom since it is hard to cast). I have lost games (not matches) where an opponent resolved a bloodmoon, but I have always closed the best 2 out of 3. But you asked how. If you look at my list there is a lot less double colored requirements (with the exception of Avacyn whom I am strongly considering changing back to Thundermaw for). This means my deck can survive being a boros list. Or an izzet list. I've won matches being locked out of 2 of my colors (black and white or black and blue) through sheer burn power (boros is easier since I then have bolt, helix, path, and restoration angel to win games, with izzet its more a bolt snap bolt plan of attack). Obviously in the case where I'm expecting a blood moon I fetch around it. Similar to what GreatNate said: "I usually deal with blood moon by fetching two islands and a plains. That being said, there isn't many blood moons right now." Except in my deck's case, I only need to fetch 1 island and 1 plains. But my lands being so redundant, it makes it easier to have WRUB by turn 3 or 4. The only color hard to replace is black, which is not vital to the core of the deck (ironically that would be W or R. This is very much a boros list with a blue and black splash. Understanding that makes it easier to understand my list (and my lack of a playset of scalding tarn, which is not a budget decision, it is a color decision). It is also why I do not run spell snare. My deck wants W or R on turn 1 if possible to bolt or path a threat away against aggressive lists.
My black cards can be trimmed for games 2 and 3 if need be. Especially since they are most helpful match one when the opponent's are not expecting them (crackling doom, tasigur, and shadow of doubt are not cards people expect from jeskai).
Edit: If Blood Moon becomes more prevalent in the meta I will once again run a Swamp in the Sideboard. It is also a card I used to side in when I ran thoughtseize side.
Regarding Tasigur and Clique:
Vendilion Clique is a really, really good card. I am not knocking it by not running it. But a 4 color list cannot afford UU especially when people think the easiest way to beat a 4 color list is to attack the lands (see above). It is easy to knock me off double colors so Clique cannot be run reliably. B can be however. Additionally, I was not exaggerating when I was praising Tasigur. He is not just a concession to mana costs. He is also a great card in his own right, grinding out card advantage while having a fat 4/5 body that requires a 2 for 1 (block, bolt), a terminate, or path to remove.
As for the Tasigur question, I was asking specifically about the bolded part of your quote:
"He has immensely aided my matchups against naya and gruul zoo decks since he can block a monastery swiftspear without fear (unlike restoration angel)."
^This particular part. As far as I can tell, both Resto and Tasigur can block Swiftspear with no problems. Unless of course, they during combat use bolt on your blocker (buffing Swiftspear). But in this case, the 4-toughness vs. 5-toughness doesn't matter because both will die either way. Did you perhaps mean something else by this (casting cost?)? Both Tas and Resto seem like decent blockers.
Edit: actually tasigur not being an angel is relevant too. this way restoration angel could flicker him if need be. if you note my list I run both. the card I cut for tasigur is clique.
I'm thinking I might try Nahiri (I got 2 copies before the price increase), but playing Emrakul might be too greedy. It could work great just with goblin dark-dwellers and archangel avacyn or thundermaw hellkite to name a few.