I am normally a commander player and don't stick my toes into modern often. I was researching some cards for the new Omnath and came across what I thought would be a fun idea for a modern deck.
Since your creatures (Elementals) have absolutely zero activated abilities between them all that Primal Beyond can pay for (no, the Unearth on Hellspark Elemental doesn't count), I recommend Cavern of Souls instead of Primal Beyond. It always ETB untapped and makes your Elementals uncounterable.
Is there a way to squeeze in something to sacrifice your creatures to so you can get extra value from them? Viscera Seer, for example, but brings you something to combat dying. Like Sacrifice a creature: gain life
You always have greater gargadon for sac and more profit. I used a deck like this one in the past, lot of time ago, and used gargadon for more profit and slithermuse to refill my hand
In my opinion, running so many spells that aren't Elementals that doesn't have generic mana (lightning bolt, assassin's trophy...), Primal Beyond can really hit your hand very hard making your non-creature spells uncastable. By running 18 lands, if you keep a hand with two lands and you cannot find another one, that land can really make you lose a crucial turn to remove a very big threat that can determine the game.
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What are some more experienced thoughts on this?
4x Spark Elemental
4x Healer of the Glade
2x Flamekin Harbinger
4x Thunderkin Awakener
3x Hellspark Elemental
4x Lightning Skelemental
3x Assassin's Trophy
3x Atarka's Command
3x Kolaghan's Command
3x Unearth
2x Claim // Fame
2x Prismatic Vista
4x Wooded Foothills
4x Bloodstained Mire
1x Blood Crypt
1x Stomping ground
1x Overgrown Tomb
1x Forrest
1x Swamp
1x Mountain
2x Primal Beyond
Credit to DolZero for this awesome sig!