Hello everyone, can you help me brew around Ayula's Influence and Beck // Call? The idea is to get crazy value by discarding lands to make bears and draw tons of cards thanks to Beck. There's also Dakmor Salvage which can dredge our entire library but I can't figure out what to do with it. Maybe dredging a Laboratory Maniac and reanimate it with Unburial Rites to win on the spot? That would be fun.
Anyway, the main goal is to generate the most value out of Ayula's Influence and to do so we must calculate what I like to call Bearlocity.
Yes, it's like Velocity, but with bears. And just like Velocity is measured in Meters per Second, Bearlocity is measured in Bears per Turn. I know it sounds silly but I'm being totally serious here, it's very important that you understand this principle.
So, let's rank cards based on their potential Bearlocity and start from those:
Life from the Loam is our number one choice. Recurring up to three lands every turn nets us a staggering 3 Bears per Turn, letting us maintain a steady Bearlocity. It can also rebuy some value lands;
Dakmor Salvage is our second choice. Being able to discard it every turn gives us 1 Bear per Turn, and in conjunction with Beck // Call it can accelerate us to Terminal Bearlocity: depending on the number of cards left in our library (X) we can make X/2 Bears per Turn;
Wrenn and Six is very interesting. Its +1 gives us 1 Bear per Turn and it has additional utilities. The downside is that it requires R;
Mulch can be very powerful. While not being a recursive engine, it can boost our Bearlocity up to 4 Bears per Turn for a single turn;
Gifts Ungiven, Realms Uncharted and Fact or Fiction fall all in the same category of providing card advantage and selection. Realm can found silver bullet lands or just provide 2 Bears at instant speed, Gifts can search for our combo pieces and FoF is just straight card advantage.
You can also run The Gitrog Monster (With Goryo's Vengeance to bring it out faster) as a backup combo piece, which can similarly replace each of your discarded lands while also milling you with Dakmor Salvage.
Zombie Infestation can be Influence 5-8. It's less efficient, but also less discerning.
Mana is definitely not refined or correct and there's some changes I'll be making for sure but a lot of the ideas in here felt very promising. Influence was strong with beck without dakmor which surprised me, it also pitches to force :P. Force lets you make a lot of bears and then pass and not get wrecked, salvage also decent for recurring bears especially along with some of your other draw spells. Narset is just an insane card. Never got to use Echo and I'd like a few ways to deal with permanents if they resolve. Tron was favorable but dredge was a nightmare, I should definitely have a bog main but the mana needs a lot of work.
I've been Trying a build on modo. With emrakuk in the deck, so that you don't mill yourself. The combo can be slow to assemble. So maybe it would be good in a sultai control shell?
Anyway, the main goal is to generate the most value out of Ayula's Influence and to do so we must calculate what I like to call Bearlocity.
Yes, it's like Velocity, but with bears. And just like Velocity is measured in Meters per Second, Bearlocity is measured in Bears per Turn. I know it sounds silly but I'm being totally serious here, it's very important that you understand this principle.
So, let's rank cards based on their potential Bearlocity and start from those:
Zombie Infestation can be Influence 5-8. It's less efficient, but also less discerning.
// 1 Artifact
1 Teferi's Puzzle Box
// 4 Enchantment
4 Ayula's Influence
// 10 Instant
4 Force of Negation
2 Spell Pierce
4 Growth Spiral
// 26 Land
2 Field of Ruin
1 Ghost Quarter
1 Academy Ruins
2 Tranquil Thicket
2 Lonely Sandbar
2 Dakmor Salvage
4 Misty Rainforest
2 Snow-Covered Forest
2 Snow-Covered Island
3 Breeding Pool
2 Flooded Grove
1 Blast Zone
1 Treetop Village
1 Prismatic Vista
4 Narset, Parter of Veils
2 Tamiyo, Collector of Tales
// 13 Sorcery
3 Beck // Call
4 Life from the Loam
2 Echo of Eons
4 Serum Visions
Mana is definitely not refined or correct and there's some changes I'll be making for sure but a lot of the ideas in here felt very promising. Influence was strong with beck without dakmor which surprised me, it also pitches to force :P. Force lets you make a lot of bears and then pass and not get wrecked, salvage also decent for recurring bears especially along with some of your other draw spells. Narset is just an insane card. Never got to use Echo and I'd like a few ways to deal with permanents if they resolve. Tron was favorable but dredge was a nightmare, I should definitely have a bog main but the mana needs a lot of work.
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
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