I was thinking about Risk Factor recently and wanted to see if there were enough cards in modern to make a deck based around the "giving your opponent choices" cards. While traditionally seen as "bad" cards, I'm curious if having a critical mass of them could push them into at least being playable. There's just barely enough cards to make a deck and this is what I've come up with:
The main rule for building the deck is that the card has to force the opponent to make a choice of some sort. I think I've hit most of the playable ones but there are some big EDH style spells that also fit the criteria, a la Choice of Damnations. There's potential to add Blue to the deck for Gifts Ungiven and Sedraxis Specter but I haven't explored that too much. It'd need more graveyard shenanigans for sure. Probably Raven's Crime.
Goblin Guide is a tenuous inclusion but it works with the life-taxing aspect and the deck needed more 1-drops. My argument for including it is that he forces the opponent to choose between potentially getting free lands or taking 2 damage (which is really pushing the boundaries.
I'm just hoping to bounce this list off the MTGS Hivemind to see if there's any cards I missed or if there's anyone else interested in a deck like this. Any help would be greatly appreciated.
Original Browbeat is also legal. With these kind of effects, the opponent usually prefers taking damage over resolving the card, but with this deck playing so many bad cards, perhaps the right choice is letting you draw, and you can use this in your favor.
Liliana of the Veil also gives your opponent the choice with all her three abilities, although it's not a very aggressive card.
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Who is truer: you who are, or you who are to be?
Currently sleeved: WUR Copycat ft. Stoneforge Mystic
What about as a mono red burn deck? Using goblin guide , vexing devil and monastery swiftspear as your creatures and using risk factor and brow beat with the normal lightning bolt , lava axe and searing blaze leaving a few slots for personalization and/or flex slots for sideboarding.
Your opponent would probably have taken so much damage early game that they would be forced to have you draw cards which could result in them taking more damage in the long run.
@spellcheck - That's true about Liliana. I had looked at her but thought her Ult was the only thing that really counted toward the restriction. But all the modes meet the requirements.
@guntius - Pushing mono-red to hit a critical mass of damage to force the non-damage modes is where the deck should probably land to be more on the competitive side of things. I'll throw together a list for it in the near future. The initial idea was building a deck exclusively out of cards that require your opponent to choose something. So that's why I skipped over the cards that apply damage/pressure more consistently.
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Modern:
RUG Forever A Loam
Counter CatUWRG
RGTitan Fall
QuestSteelUW
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4 Vexing Devil
4 Goblin Guide
4 Oona's Prowler
4 Sin Prodder
4 Desecration Demon
Spells: 19
4 Blackmail
4 Dash Hopes
3 Geth's Verdict
4 Risk Factor
2 Sword-Point Diplomacy
2 Temporal Extortion
4 Blackcleave Cliffs
4 Blood Crypt
4 Bloodstained Mire
4 Verdant Catacombs
3 Swamp
1 Mountain
1 Urborg, Tomb of Yawgmoth
4 Relic of Progenitus
4 Nihilith
4 Shivan Wumpus
3 ???
The main rule for building the deck is that the card has to force the opponent to make a choice of some sort. I think I've hit most of the playable ones but there are some big EDH style spells that also fit the criteria, a la Choice of Damnations. There's potential to add Blue to the deck for Gifts Ungiven and Sedraxis Specter but I haven't explored that too much. It'd need more graveyard shenanigans for sure. Probably Raven's Crime.
Goblin Guide is a tenuous inclusion but it works with the life-taxing aspect and the deck needed more 1-drops. My argument for including it is that he forces the opponent to choose between potentially getting free lands or taking 2 damage (which is really pushing the boundaries.
I'm just hoping to bounce this list off the MTGS Hivemind to see if there's any cards I missed or if there's anyone else interested in a deck like this. Any help would be greatly appreciated.
Liliana of the Veil also gives your opponent the choice with all her three abilities, although it's not a very aggressive card.
Currently sleeved:
WUR Copycat ft. Stoneforge Mystic
Your opponent would probably have taken so much damage early game that they would be forced to have you draw cards which could result in them taking more damage in the long run.
@guntius - Pushing mono-red to hit a critical mass of damage to force the non-damage modes is where the deck should probably land to be more on the competitive side of things. I'll throw together a list for it in the near future. The initial idea was building a deck exclusively out of cards that require your opponent to choose something. So that's why I skipped over the cards that apply damage/pressure more consistently.