I'm playing and testing the emmara sisters deck and looking for alternatives to improve this deck I found Famished Paladin. After that I began to think that this + leyline of vitality is cool. After that I though that presence of gond was infinite life and tokens but I needed another creature that can do the trick for redundance so midnight guard comes to my mind. For redundancy also I included 4 Essence warden (but really any sister could work like Soul Warden, Soul's attendant, Auriok Champion,...) so I have more sinergy. Because of that ajani's pridemate also have sinergy with 8 sisters (leyline + soul) so also included.
After that found that my creatures are always being untaped when a creature comes into play (paladin thanks to siters) so I include cryptolith Rite to my list.
After that realized that if I play any creature that can be played an returned to hand I could play it infinite times (if I have two of those untap creatures in battlefield. From here UC) so Whitemane Lion comes to my mind. If I play the lion I should play oketra's monument also because they both are a combo and with any of the UC I can generate infinite warrior tokens also.
To search for my creatures and enchantments I though that commune with the gods could be a good option ( a shame it can't search the monument). an Also for all the UC shenanigans and token production, a singleton of Purphoros, God of the forge could serve as a finisher for infinite damage without needing to attack.
Also there are other neat synergies like all my good creatures are out of bolt range thanks to leyine i.e. and much more
For card advantage I thought on Sky Hussar (because my creatures are going to untap anyways) but also Duskwatch recruiter serves this role and can work really good. I think I should decide for one or the other but I'm not sure about which should be better.
Also included 2 sapseep Forest for lifegain when I want it to untap paladin or grow pridemate.
I can see that multiple rites are useless i.e. but they are needed for the infinite mana plan. Same for monuments but every card in the deck has it's own roles and work well with other pieces.
Well, tested the deck a lot and did some substantial changes. Right now it works much better and can beat lot of decks. I introduced 12 cards that have great synergy with the deck and that comboes nicely. They were Patrol Signaler, Cryptolith Rites and Song of freyalise.
The signaler + any rite + any other creature (paladin, guard) = Infinite tokens and usually lifes. Signaler + any rite + your mana = 1 token for each mana you spent. Also is a creature so is useful anytime.
By the way I added Emmara because also provides tokens and is also very good with song of freyalise ultimate mode.
Looking for more options I found that Puresight Merrow could serve as a tutor for this deck (with any rite out) so we can search for the needed card each moment. The card stays in the top of the library, like sylvan tutor or enlightened tutor but being able to search for the purphoros, signaler or any other win condition could be very valuable. Also if you search for a creature then Duskwatch Recruiter can make you draw.
Also I don't know if Dragonscale General could be good in the deck to go tall instead of wide.
Peace of Mind might just be a better sideboard type card against Burn and such, but I love it. Blighted Steppe is a good utility land, and Kabira Crossroads is already in your base color. Ephara's Radiance is a little cheeky, but you may be able to find some use for it. Intruder Alarm is a potential combo piece. Paladin of Prahv can give your Famished Paladin Lifelink so that it can machinegun things, such as with Power of Fire or Viridian Longbow. Resplendent Mentor is worth at least a couple of slots since it's got great synergy with all of your game plans. Throne of the God-Pharaoh is neat because it lets you turn all of your tapped dudes into some pings to the face. To wrap things up, I personally like Ajani's Welcome better than any of the Soul Sisters in this deck because it is a bit harder to remove than a creature.
First of all, lot of thanks for posting and for your suggestions!!
About the cards, Paladin of Prahv + Viridian Longbow/ or thornbite staffor.. + famished paladin are a nice combo, but the problem is that besides the paladin, the other cards are terrible on their own :(. We always are not going to be able to find them on time and also there is only 4 famished paladin for this effect (because midnight guard can't help here). So it's very risky to fill the deck with cards that are not going to do anything by themselves.
The combo with Resplendent Mentor is much better because it's only a 2 card combo. We can have problems trying to assmeble it (because again we only have 4 famished paladin and unless you fill the deck with searchers (commune with the gods, and the such). It's goinf to ve very difficult. Anyways perhaps we can try one or two of them and see what happens. I'll test them but don't have much hopes on them.
I think Peace of Mind belongs to other kind of combo decks. discarding in this deck is not a benefit. I must say that I also love this card but I think this is not the right place for it. Also dawn of hopeis a card I want to test but I'm not sure if it belongs here too, although seems to have more synergy.
Blighted Steppe: I have to test it as a 1 of. Not sure of the potential but sometimes it can recover life very fast
Kabira Crossroads: I don't like lands that comes tapped into play. They will slow the deck a lot.
Intruder Alarm: I also don't want to go into another color. Sure is a combo and in previous iterations of the deck I tested them but my creatures already untaps when other comes into play so no need for Alarm either.
Ajani's Welcome: At first I liked this card after I realize that is only when your creatures comes into play while sisters act in both sides of the table. The leyline only affect your creatures also so I like to have a sister to interact with the opponenents ETB. Also sisters can tap for mana with rites and song so right now they are much better than pressence.
Lot of thanks for your suggestions. Please keep helping ;), any advice is so much appreciated!!!
I've been testing all the cards suggested and only dawn of hope and Resplendent Mentor could pass the cut. The problem with mentor is that 5 mana is a lot so you need some board pressence + rite to cast it. it could be a 1x just in case.
The other card is also a 1x because is awful in multiples but it can serve as Card draw and token lifelink generator if needed. As commented also 1x of.
Also was looking a repeatable cheap way to gain life when needed. Something like night market lookout but in colors would be great!!!
Anyways the deck is working really good and is ultra-funny, winning from nowhere lot of times.
The deck right now only needs:
1) Another reliable card draw engine. I tested sky hussar, duskwatch recruiter, smuggler's copter and puresight merrow with no much success. Now I'm on 1 dawn of hope so need something more.
2) Another big threat for games where going wide is not enough (or tall with pridemates). Thinking on a single big angel to do the trick
3) something to spend the mana generated with rites for a real great advantage.
Also thinking if harvest season would be useful here although it needs a big board too
Scattered Groves, Angelsong, and Renewed Faith all cycle to draw a card. A couple of the Scattered Grove to minimize the number of tapped lands. Angelsong is a bit meh aince you already gain so much life. Renewed Faith isn't golden, but it could pass for bronze since both uses can be helpful.
Try to find 1 drops for Hussar. Typically when wizards limits an ability to once per turn, it's a pretty broken ability. Especially if simply playing a creature untaps that creature
I've been testing the deck extensively and found that the best iteration is the following I'm going to post now. Although I like paladin and the synergy it had, finally I have had to cut them (with the leylines and other gain life effects in order to make the deck better because sometimes I needed life at will and it was not posssible and my paladins stay tapped more time than I wanted to.
Anyways I found the great synergy between patrol signaler and cryptolith Rite that make possible to create as much tokens as man you have so the games become to be mine more and more often. Also I found the second rite in Song of Freyalise which gives me me consistency an redundancy.
Focusing in this this idea I reworked and rebuild the deck and right now it works very very good. I've been able to win lot of games against lot of other decks, even when they have much disruption or brutal win cons (i.e. I win 70-30 against the cremator deck that has risen in popularity).
Also I focused more in green so I can play again chord of calling gaining even more consistency.
The deck has lot of synergies and can combo reliable in turn 4 for a turn 5 infinite kill. Meanwhile it has support and nice interactions. i.e.:
patrol signaler + Any Rite: As many tokens as mana and creatures you have Patrol Signaler + Any rite + Midnight Guard : Infinite tokens Nettle Sentinel + Any rite: Cast all 1 drop creatures you have in hand Midnight Guard + any rite: Your creatures cost one colored mana less. With two, all your creatures are free. Joraga Warcaller + Song of freyalise: +1/+1 For each creature and aditional +1/+1 for each elf you have Joraga Warcaller + gavony township: +2/+2 to each elf you have
Samut + vizier + any rite + nettle sentinels or Midnight Guard: Cast all creature card from top of your library till you find a land Purphoros, God of the Forge + Patrol signaler: 2 damage for each mana and creature you have
.... Lot of more
The deck is really good and competitive. And I enjoy a lot with all the things you can do.
Also there are some other options I'm considering:
just curious would it be ideal to stat in just a elf build to leverage heritage druid and dwynen's elite? I am just curious, I haven't posted but I have been following your progress with the deck
Any consideration to maybe a single copy of Craterhoof Behemoth? Seems like it would be an excellent win-con to tutor with chord once you have 11 creatures or mana.
A single Grand Abolisher effect may be nice to prevent disruption when comboing off.
Also your deck has 28 creatures that are under 3cmc, so I think it has the creature density needed for collected company, if you are open to taking out the chords in favor of something else.
Any consideration to maybe a single copy of Craterhoof Behemoth? Seems like it would be an excellent win-con to tutor with chord once you have 11 creatures or mana.
A single Grand Abolisher effect may be nice to prevent disruption when comboing off.
Also your deck has 28 creatures that are under 3cmc, so I think it has the creature density needed for collected company, if you are open to taking out the chords in favor of something else.
chord gives you a tap outlet, and alot of the creatures dont have a enter the battlefield ability
Before talking about new changes I've made I want to talk about your suggestions. In the last list I posted (elf oriented) I can see that heritage druid could be a good addition. It's more fast mana but should be tested. About Craterhoof Behemoth could be also playable but I see it as win-more card. 11 Mana is possible but at that time you have a great board pressence so you should be able to win without it also.
I don't think collected company belongs to this deck. If my creatures costed 3 mana or have ETB triggers then would be playable but with the current configuration is almost useless (imagine playing a sentinel and a warcaller (without kicking) with it..
All those changes should be tested, but as I said before I found a new path to explore.
Yesterday I was testing the elf list and have a revelation ;). What happens if I reduce all the CC of all maindeck creatures to a single G, what if I play a pet card of me in this deck (Greenbelt rampager)?
I decided to change the list and see what happens so played the next list with some friends:
The deck performed much better than I expected and there were some plays that I won't forget ;).
In a match against Merfolks (poor fishes):
My hand was Forest, Sunpetal Grove, Nettle Sentinel, Greenbelt Rampager, Narnam Renegade, Greenbelt Rampager, Song of freyalise.
1st turn OP) He plays Island and cursecatcher
1st mine) I played Nettle Sentinel
2nd Op) Island and Silvergill Adept
2nd mine)Draw another rampager, Play Grove, Play Song, tap sentinel, play rampager number 1, untap sentinel, return rampager, play Narnam renegade with revolt (because rampager), untap sentinel, tap and play all rampagers in my hand (tapping and untapping with each rampager entrance) so I finished turn 2 with 1 Sentinel, 1 Narnam with revolt and 3 rampager into play (13 power), next turn beat and fourth beat with indestructible vigilance dudes.
It was Christmas land because if the opponent had bolted, pushed, removed my elf I would probably lost so much tempo that could not be able to recover on time. Also I had played against a burn deck with eidolon, I probably had killed myself.
Anyways I won and felt very good after that game.
Other game against a UW deck I recovered myself after a wrath of god (I had 5 mana because a previous path) so at his EOT I called for a signaler, and because I had a rite on the board I could recover lot of board presence with 5 tokens on my turn.
Other game the warden was an all star. I could play the last ability 2 times in a row so I ended with a 11 trample lifelink beast that recovers me from the beating of two steel leaf Champion.
I'm goint to test the list I posted with more games because the ones I played yesterday were Hilarious. I won some of them and lost others but won much more than lost.
Sure the deck has problems and rampager can be sometimes an issue but they also combo with purphoros (they are 6 damage to the face + a 3/4 body) for GGG which is gross.
I've been testing both lists and although both are consistent and win lot of games, I'm not very sold on any of them. Both are funny, both works but I'm looking for something that crushes the metagame and win always (yes, a dream....).
I tested yesterday a list with scute mob + harvest season but this plan dilutes a lot the deck gameplan because you are going to draw lot of dead cards sometimes (although in one game I had a 33/33 scute mob which was hilarious )
Anyways I'm wondering if a list with cards that return the mana you spend on them would worthwhile. I was thinking on:
But probably there are more (help is very appreciatted here), so with the best of them we can build the 2CMC curve of the deck in order to being able to ramp.
Those + Nettle sentinel will let you do some crazy plays. If we include a Samut, Voice of Dissent in the equation then we can play all our library on the spot
One of the problems I'm facing is that if opponent kills our first turn creature (meaning nettle Sentinel) the deck become slow because we spend our second turn in playing the rite. That could be solved with emmisary and wall).
Also I'm still thinking which are the best one drops we can play. Which ones do you think are the best?
The synergy between patrol signaler + any rite is absurd so I think they should be kept in the deck. Beside of that I'm still trying to broke it so any help is very appreciated!!!!
With the new combo vizier of menagerie + any rite + Puresight Merrow you can play all your deck, selecting what to play and exiling useless cards, and mostly of the time attacking with haste for lethal (only need to find a samut, voice of dissent ).
I've been testing the deck against some other decks that before were like 50-50 and the deck now wins almost every game (there are only problems when the opposite deck is full of removal) so in those cases we can't rely on comboing and probably the best way is trying to outrace them.
Finally added removal in form of creatures so they help your combo while help you disrupting the opponent. Fairgrounds Warden is nice and the three thoughness is really good. For the same reason I added permeating mass as the second one drop of choice. they are not that great but passable and can deal with any creature the opponent puts in front of them (indestructible, ....).
I'm testing this list a lot right now, but for the moment very happy with it
mentor of the meek would actually be very strong in the creature dump versions in earlier posts. You'll always have the mana to draw the top card and continue the chain through hitting lands potentially.
venerated loxadon seems cute but could be powerful against midrange decks. If you get to go nettle untap rite with loxadon and 3 more 1 drops you can flood the board and pump your entire team. You risk not untapping the nettle potentially, but that's still a scary board state for a bunch of decks. Ok yeh that's 8 cards with lands included, but it only requires nettle, loxadon, a rite/song and 3 of your other one drops. That's not actually a huge ask.
Alternatively if you go elf heavy you can just run beast whisperer which gets quite silly in multiples. You could even just run in place of mentor actually. It's a great card advantage engine.
apostle's blessing gives you cheap protection after T1. post-mortem lunge lets you recur a mana engine and give it haste. rally the ancestors lets you recur the yard for extra etbs, you can do it eot during an opponents turn and if you have a sink during upkeep get value out of everyone that came back with the exile trigger on the stack.
devoted Druid can untap itself, although at a cost until getting a vizier of remedies out. Again, could be great with the elf package.
renegade rallier can get back rites/song, a combo creature or even a fetch land to help ramp if you can reliably trigger revolt. Heck, he can also recur impact tremors. Card gets downright silly with lotus cobra and fetchlands too. I use them together in 4c saheeli evolution. T1 dork into t2 cobra + fetch into rallier getting back fetch cast saheeli ego the rallied ftw.
I always liked rallier especially with oath of Nissa cantripping. The problem is you can't chain oath of Nissa into finding oath of Nissa for lol's. There's a lot of hate cards that cost 2 or less
For previous lists I have to test beast whisperer and perhaps include also the combo of devoted druid + vizier of remedies, but I think this would be another variant of devoted vizier combo that doesn't benefit from rites at all.
I also thought about renegade rallier but when I tested It I realized that he was not useful most of the time. In fact, sometimes I casted it only for having other dude on the board so right now I don't consider to go back with him.
If oath of nissa would be a creature it has would be great, but as it is I can't think on using it in the list.
I'm very impressed with my last list. It has lot of synergies and combos included so right now I think is the way to go.
Decklist has plenty of creatures so the aggro plan is very viable agaiinst decks full of removal.
Also there are some new notable synergies:
Any rite + puresight merrow : repeatable demonic consultations without losing first six cards and at will. This plus vizier make me able to play all the creatures in my deck at will exiling redundant rites. Also let me search for a creature answer to almost anything. In sideboard I'm using knight of autumn and remorseful cleric to be searched if needed. Also I have lot of more creature silver bullets in SDB although I have to choose among them because there are so many.
BTE + Myr superion: Obvious synergy of 7 power (or more) on the board in turn 2
2 BTE+ Purphoros: make the god a creature and let you attack with it also
Permeating mass + fairgrounds warden: If opponent has any creature transformed in mass and you block with warden then he is going to lose the exiled creature because warden transforms into mass and lose the return creature clause. Mass is usually killed with a removal spell because people don't like to have their goifs transformed into masses, so a removal less for your good dudes.
Right now, my last list, as I said is the way I'm going to go because it's really fun and can win a lot. My last games are being against some tier 2 or bizzarre decks (Cremator deck, Allies deck, Merfolks, Spirits, dredge and Rock) but anyways I'm winning, and more important, I'm having lot of fun. I'm sure I would have to change my SDB to face TRON, probably Burn and Ad Nauseam but I have to test my deck against those ones to know how it performs against them.
As always any advice or suggestion is very appreciated!!
Still playing the list I posted last time and it's working really good, in fact, better than expected. Also the puresight merrow are being awesome letting me combo from nothing (thanks to vizier also).
I'm winning lot of games by putting all my creatures of the deck into play with haste thanks to samut or with an infinite horde of soldiers (thanks to samut and signaler). I'm even sure that puresight is being by far even better than signaler, letting me search for any creature anytime (a pity I can't play them with flash (yeva, nature's herald could be an option but is a cute 4 CC cost so no right now).
Anyways I've been testing the deck and played against more variety of decks:
- Humans
- Death life
- Tron
- Infect
- Ad Nauseam
- Burn
- Dredge
And much more.
I've to say that decks that play their game and are faster than me are tought but against any deck that play a game I've having satisfactory results.
My issues come from TRON (which I don't have anything to stop them beside stony silence and gaddock teeg (that usually is destroyed with oblivion stone)), Ad Nauseam (that usually gets a fast kill) and some other kind of combos. That make think about even using meddling mage or any other creature suit to disrupt them.
Against the other decks I mentioned I've been able to get lot of wins so right now I'm hhapy with my list (although still is not finished and I should cut 4 cards at least from it). But anyways is hilarious to beat with an army of dudes and having 1 card in your library
Can you help me to find a creature disruptive package against tron and other combo unfair decks? I think humans play lot of them but I need more green creatures than white or black so ....
Also I'm thinking that if I find a reliable way of gettin revolt then hidden herbalists would be awesome in the deck also. It would give more speed so beside of fetchlands should I play creatures like wild cantor to be able to get revolt when needed?
there are not lot of green ones but I will gain things like:
I've been testing the last list with lot of fast mana creatures and I like it a lot , although sometimes you find hands like: BTE,BTE, HErbalist and nothing to chain after so you finish with 3 2/2 in the 2nd turn which is not imppresive at all. If you have any rite in hand then is better but not game winning also because you need something to spend your mana into.
Also this list requires at least 8 fetches (and although I don't have budget issues, it could be a problem for somebody).
It would be great if we can use the famished paladin also as an infinite mana engine with any rite but then you need any sister in play to be able to untap it for each creature you cast. This have another problem that is that white sisters doesn't work well with BTE and Herbalists and green ones (essence warden and leyline of vitality) are dead draws in middle game and usually not enough.
I also think on other bizzarre things like panglacial wurm (but you need a rite and lot of dudes to cast it) but the phylosophy would be exactly that, a mana sink in which I can spend mana in any stage of the game and that were relevant for the game. Also I though on including throne of the god-pharaoh which let me tap my creatures for mana and kill the opponent and can serve as an acceptable end chain of BTE's and Herbalists
I also tried a merfolk version (that not worked very good) and also I'm thinking if would be possible to make a white list instead of green (because white dudes are more disruptive) but always come back to the green list.
Problems I have now that I want to solve:
1) Need more removal. And also in form of creature
2) Need a way to deal with tron and combo. Gaddock teeg is an option but more answers would be neccessary.
2) Need good end chain cards to complement the BTE,herbalists chains
3) What to cut to make room for those cards.
I have to say that if you get a puresight aout with a rite out is very very imppressive but if you have also a vizier you can play all your deck most of the times. I'm also thinking on including another sammut, voice of dissent because you need to find him to play your whole deck and sometimes finding him is difficult (if it is the last card in your deck i.e.)
Any ideas and suggestions are welcome!!
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I'm playing and testing the emmara sisters deck and looking for alternatives to improve this deck I found Famished Paladin. After that I began to think that this + leyline of vitality is cool. After that I though that presence of gond was infinite life and tokens but I needed another creature that can do the trick for redundance so midnight guard comes to my mind. For redundancy also I included 4 Essence warden (but really any sister could work like Soul Warden, Soul's attendant, Auriok Champion,...) so I have more sinergy. Because of that ajani's pridemate also have sinergy with 8 sisters (leyline + soul) so also included.
After that found that my creatures are always being untaped when a creature comes into play (paladin thanks to siters) so I include cryptolith Rite to my list.
After that realized that if I play any creature that can be played an returned to hand I could play it infinite times (if I have two of those untap creatures in battlefield. From here UC) so Whitemane Lion comes to my mind. If I play the lion I should play oketra's monument also because they both are a combo and with any of the UC I can generate infinite warrior tokens also.
To search for my creatures and enchantments I though that commune with the gods could be a good option ( a shame it can't search the monument). an Also for all the UC shenanigans and token production, a singleton of Purphoros, God of the forge could serve as a finisher for infinite damage without needing to attack.
Also there are other neat synergies like all my good creatures are out of bolt range thanks to leyine i.e. and much more
For card advantage I thought on Sky Hussar (because my creatures are going to untap anyways) but also Duskwatch recruiter serves this role and can work really good. I think I should decide for one or the other but I'm not sure about which should be better.
Also included 2 sapseep Forest for lifegain when I want it to untap paladin or grow pridemate.
So right now I'm testing the following monster:
4 Path to Exile
4 Famished Paladin
4 Ajani's Pridemate
4 Whitemane Lion
3 cryptolith Rite
4 Commune with the Gods
2 Duskwatch Recruiter
2 Presence of Gond
4 Midnight Guard
4 Leyline of Vitality
1 Purphoros, God of the Forge
2 Sky Hussar
2 Sapseep Forest
4 Windswepth Heath
1 Temple Garden
1 Conopy Horizon
4 Razorverge Thicket
1 Wooded Bastion
1 Sacred Foundry
1 Forest
4 Plains
1 Gavony Township
What do you think?
I can see that multiple rites are useless i.e. but they are needed for the infinite mana plan. Same for monuments but every card in the deck has it's own roles and work well with other pieces.
Any advice or suggestion is really welcome
The signaler + any rite + any other creature (paladin, guard) = Infinite tokens and usually lifes. Signaler + any rite + your mana = 1 token for each mana you spent. Also is a creature so is useful anytime.
By the way I added Emmara because also provides tokens and is also very good with song of freyalise ultimate mode.
My actual list is:
4 Path to Exile
4 Famished Paladin
4 Ajani's Pridemate
4 Emmara, Soul of the accord
3 cryptolith Rite
4 Song of Freyalise
1 Duskwatch Recruiter
4 Patrol Signaler
4 Midnight Guard
4 Leyline of Vitality
1 Purphoros, God of the Forge
2 Sky Hussar
1 Sapseep Forest
4 Windswepth Heath
1 Temple Garden
4 Razorverge Thicket
4 Survivors' Encampment
1 Sacred Foundry
1 Forest
3 Plains
1 Gavony Township
1 Westvale Abbey
Any ideas or suggestions?
Also I don't know if Dragonscale General could be good in the deck to go tall instead of wide.
Also WTT creatures could be used here (Emmara, Soul of the Accord, Stonybrook Schoolmaster)
For card advantage I'm using Duskwatch Recruiter and sky hussar. They are good but not great. Do you know any other?
Peace of Mind
Blighted Steppe
Kabira Crossroads
Ephara's Radiance
Intruder Alarm
Paladin of Prahv and something like Power of Fire goes infinite
Resplendent Mentor and Famished Paladin go infinite
Throne of the God-Pharaoh
Ajani's Welcome
Peace of Mind might just be a better sideboard type card against Burn and such, but I love it. Blighted Steppe is a good utility land, and Kabira Crossroads is already in your base color. Ephara's Radiance is a little cheeky, but you may be able to find some use for it. Intruder Alarm is a potential combo piece. Paladin of Prahv can give your Famished Paladin Lifelink so that it can machinegun things, such as with Power of Fire or Viridian Longbow. Resplendent Mentor is worth at least a couple of slots since it's got great synergy with all of your game plans. Throne of the God-Pharaoh is neat because it lets you turn all of your tapped dudes into some pings to the face. To wrap things up, I personally like Ajani's Welcome better than any of the Soul Sisters in this deck because it is a bit harder to remove than a creature.
The Modern-Legal Crap Cube
About the cards, Paladin of Prahv + Viridian Longbow/ or thornbite staffor.. + famished paladin are a nice combo, but the problem is that besides the paladin, the other cards are terrible on their own :(. We always are not going to be able to find them on time and also there is only 4 famished paladin for this effect (because midnight guard can't help here). So it's very risky to fill the deck with cards that are not going to do anything by themselves.
The combo with Resplendent Mentor is much better because it's only a 2 card combo. We can have problems trying to assmeble it (because again we only have 4 famished paladin and unless you fill the deck with searchers (commune with the gods, and the such). It's goinf to ve very difficult. Anyways perhaps we can try one or two of them and see what happens. I'll test them but don't have much hopes on them.
I think Peace of Mind belongs to other kind of combo decks. discarding in this deck is not a benefit. I must say that I also love this card but I think this is not the right place for it. Also dawn of hopeis a card I want to test but I'm not sure if it belongs here too, although seems to have more synergy.
Blighted Steppe: I have to test it as a 1 of. Not sure of the potential but sometimes it can recover life very fast
Kabira Crossroads: I don't like lands that comes tapped into play. They will slow the deck a lot.
Ephara's Radiance: Auras no please. They are almost always 2x1. I'm only using 1 Pressence of Gond and is a direct combo with either famished pladin or midnight guard
Intruder Alarm: I also don't want to go into another color. Sure is a combo and in previous iterations of the deck I tested them but my creatures already untaps when other comes into play so no need for Alarm either.
Throne of the God-Pharaoh: Tested and discarded. It's a beats if you have a board state but useless if not and terrible as a topdeck. removed. I prefer purphoros, god of the forge or impact tremors for this effect
Ajani's Welcome: At first I liked this card after I realize that is only when your creatures comes into play while sisters act in both sides of the table. The leyline only affect your creatures also so I like to have a sister to interact with the opponenents ETB. Also sisters can tap for mana with rites and song so right now they are much better than pressence.
Lot of thanks for your suggestions. Please keep helping ;), any advice is so much appreciated!!!
The other card is also a 1x because is awful in multiples but it can serve as Card draw and token lifelink generator if needed. As commented also 1x of.
Also was looking a repeatable cheap way to gain life when needed. Something like night market lookout but in colors would be great!!!
Anyways the deck is working really good and is ultra-funny, winning from nowhere lot of times.
My current list is:
4 Famished Paladin
4 Soul Warden
4 Ajani's Pridemate
4 Patrol Signaler
1 Purphoros, God of the Forge
4 Emmara, Soul of the Accord
1 Presence of Gond
4 Leyline of Vitality
4 Cryptolith Rite
4 Song of Freyalise
1 Dawn of Hope
4 Path to Exile
1 March of the Multitudes
1 Resplandent Mentor
4 Sunpetal Grove
5 Snow-Covered Plains
1 Sapseep Forest
2 Snow-Covered Forest
1 Gavony Township
1 Westvale Abbey
4 Survivors' Encampment
The deck right now only needs:
1) Another reliable card draw engine. I tested sky hussar, duskwatch recruiter, smuggler's copter and puresight merrow with no much success. Now I'm on 1 dawn of hope so need something more.
2) Another big threat for games where going wide is not enough (or tall with pridemates). Thinking on a single big angel to do the trick
3) something to spend the mana generated with rites for a real great advantage.
Also thinking if harvest season would be useful here although it needs a big board too
Please any advice is welcome!!!
Heliod, God of the Sun
Jade Mage
Ledev Champion
Mobilization
Resplendent Angel
Twilight Drover
Oketra, the True
All of those could be potential places to dump excess mana into, especially because they make bodies that can be tapped for more dudes next turn.
The Modern-Legal Crap Cube
Anyways I found the great synergy between patrol signaler and cryptolith Rite that make possible to create as much tokens as man you have so the games become to be mine more and more often. Also I found the second rite in Song of Freyalise which gives me me consistency an redundancy.
Focusing in this this idea I reworked and rebuild the deck and right now it works very very good. I've been able to win lot of games against lot of other decks, even when they have much disruption or brutal win cons (i.e. I win 70-30 against the cremator deck that has risen in popularity).
Also I focused more in green so I can play again chord of calling gaining even more consistency.
My list right now is:
4 Joraga Warcaller
4 Narnam Renegade
4 Path to Exile
4 Thorn Lieutenant
4 Emmara, soul of the Accord
4 Patrol Signaler
4 Cryptolith Rite
4 Song Of Freyalise
3 Chord of Calling
4 Midnight Gard
1 Purphoros, God of the forge
1 Vizier of Menagerie
1 Samut, Voice of Dissent
2 Plains
4 sunpetal Grove
1 Gavony township
1 Westvale Abbey
4 Survivors' Encampment
2 Temple Garden
1 Shefet Dunes
The deck has lot of synergies and can combo reliable in turn 4 for a turn 5 infinite kill. Meanwhile it has support and nice interactions. i.e.:
patrol signaler + Any Rite: As many tokens as mana and creatures you have
Patrol Signaler + Any rite + Midnight Guard : Infinite tokens
Nettle Sentinel + Any rite: Cast all 1 drop creatures you have in hand
Midnight Guard + any rite: Your creatures cost one colored mana less. With two, all your creatures are free.
Joraga Warcaller + Song of freyalise: +1/+1 For each creature and aditional +1/+1 for each elf you have
Joraga Warcaller + gavony township: +2/+2 to each elf you have
Samut + vizier + any rite + nettle sentinels or Midnight Guard: Cast all creature card from top of your library till you find a land
Purphoros, God of the Forge + Patrol signaler: 2 damage for each mana and creature you have
.... Lot of more
The deck is really good and competitive. And I enjoy a lot with all the things you can do.
Also there are some other options I'm considering:
Burning-tree Emissary:A free creature to play and then cast any rite
Nissa, Voice of Zendikar: All abilities are good, create birds of paradise or +1 counters to everything
Ezuri, renegade Leader : finisher with elves but pity that only elves and no kinthins
Shaman of the pack: Same than above.
1 knight of Autumn MD: For some artefact, enchant removal that can be searched via chord
1 Shalai, voice of plenty: For more counters and hexproof for everything.
I'm not very sure still in some numbers (emmara, Midnight guard (if only it costed 2 or les...))
Also, sure are more options available so any advice is really welcome
A single Grand Abolisher effect may be nice to prevent disruption when comboing off.
Also your deck has 28 creatures that are under 3cmc, so I think it has the creature density needed for collected company, if you are open to taking out the chords in favor of something else.
chord gives you a tap outlet, and alot of the creatures dont have a enter the battlefield ability
Lot of thanks for your answers!!!
Before talking about new changes I've made I want to talk about your suggestions. In the last list I posted (elf oriented) I can see that heritage druid could be a good addition. It's more fast mana but should be tested. About Craterhoof Behemoth could be also playable but I see it as win-more card. 11 Mana is possible but at that time you have a great board pressence so you should be able to win without it also.
I don't think collected company belongs to this deck. If my creatures costed 3 mana or have ETB triggers then would be playable but with the current configuration is almost useless (imagine playing a sentinel and a warcaller (without kicking) with it..
All those changes should be tested, but as I said before I found a new path to explore.
Yesterday I was testing the elf list and have a revelation ;). What happens if I reduce all the CC of all maindeck creatures to a single G, what if I play a pet card of me in this deck (Greenbelt rampager)?
I decided to change the list and see what happens so played the next list with some friends:
4 Narnam Renegade
4 Greenbelt Rampager
4 Warden of the First Tree
2 Fatal Push
2 Path to Exile
4 Patrol Signaler
4 Cryptolith Rite
4 Song Of Freyalise
3 Chord of Calling
4 Midnight Guard
2 Purphoros, God of the forge
1 Vizier of the Menagerie
1 Samut, Voice of Dissent
1 Plains
4 sunpetal Grove
1 Gavony township
1 Westvale Abbey
2 Aether Hub
4 Windswepth Heath
1 Temple Garden
1 Overgrown Tomb
The testing was, at least suprising.
The deck performed much better than I expected and there were some plays that I won't forget ;).
In a match against Merfolks (poor fishes):
My hand was Forest, Sunpetal Grove, Nettle Sentinel, Greenbelt Rampager, Narnam Renegade, Greenbelt Rampager, Song of freyalise.
1st turn OP) He plays Island and cursecatcher
1st mine) I played Nettle Sentinel
2nd Op) Island and Silvergill Adept
2nd mine)Draw another rampager, Play Grove, Play Song, tap sentinel, play rampager number 1, untap sentinel, return rampager, play Narnam renegade with revolt (because rampager), untap sentinel, tap and play all rampagers in my hand (tapping and untapping with each rampager entrance) so I finished turn 2 with 1 Sentinel, 1 Narnam with revolt and 3 rampager into play (13 power), next turn beat and fourth beat with indestructible vigilance dudes.
It was Christmas land because if the opponent had bolted, pushed, removed my elf I would probably lost so much tempo that could not be able to recover on time. Also I had played against a burn deck with eidolon, I probably had killed myself.
Anyways I won and felt very good after that game.
Other game against a UW deck I recovered myself after a wrath of god (I had 5 mana because a previous path) so at his EOT I called for a signaler, and because I had a rite on the board I could recover lot of board presence with 5 tokens on my turn.
Other game the warden was an all star. I could play the last ability 2 times in a row so I ended with a 11 trample lifelink beast that recovers me from the beating of two steel leaf Champion.
I'm goint to test the list I posted with more games because the ones I played yesterday were Hilarious. I won some of them and lost others but won much more than lost.
Sure the deck has problems and rampager can be sometimes an issue but they also combo with purphoros (they are 6 damage to the face + a 3/4 body) for GGG which is gross.
There are more 1 Drops I want to test:
What do you think? as always any advice is welcome!!! (both elf list or this last one)
I'd recommend secure the wastes. XW instant, X tokens
I've been testing both lists and although both are consistent and win lot of games, I'm not very sold on any of them. Both are funny, both works but I'm looking for something that crushes the metagame and win always (yes, a dream....).
I tested yesterday a list with scute mob + harvest season but this plan dilutes a lot the deck gameplan because you are going to draw lot of dead cards sometimes (although in one game I had a 33/33 scute mob which was hilarious )
Anyways I'm wondering if a list with cards that return the mana you spend on them would worthwhile. I was thinking on:
But probably there are more (help is very appreciatted here), so with the best of them we can build the 2CMC curve of the deck in order to being able to ramp.
Those + any rite (cryptolith Rite or Song of Freyalise) will produce more mana to continue chaining the creatures. Also if we increase the number of Vizier of the menagerie then we can do something like if we were playing a green experimental frenzy.
Those + Nettle sentinel will let you do some crazy plays. If we include a Samut, Voice of Dissent in the equation then we can play all our library on the spot
One of the problems I'm facing is that if opponent kills our first turn creature (meaning nettle Sentinel) the deck become slow because we spend our second turn in playing the rite. That could be solved with emmisary and wall).
Also I'm still thinking which are the best one drops we can play. Which ones do you think are the best?
The synergy between patrol signaler + any rite is absurd so I think they should be kept in the deck. Beside of that I'm still trying to broke it so any help is very appreciated!!!!
4 Patrol Signaler
3 Myr Superion
4 Vizier of the Menagerie
1 Samut, Voice of Dissent
1 Purphoros, God of the Forge
1 Midnight Guard
1 Dryad Arbor
1 Lotus Cobra
4 Nettle Sentinel
4 Fairgrounds Warden
4 Joraga Treespeaker
4 Cryptolith Rite
4 Song of Freyalise
3 Chord of Calling
1 Gavony Township
1 Westvale Abbey
4 Sunpetal Grove
5 Snow-Covered Forest
4 Razorverge Thicket
1 Snow-Covered Plains
4 Windswept Heath
1 Temple Garden
It's working really good right now. Vizier is working good...
Finally found a list I'm confortable with and that wins a lot. My actual list is:
4 Permeating Mass
4 Burning-Tree Emissary
4 Patrol Signaler
4 Myr Superion
4 Vizier of the Menagerie
1 Samut, Voice of Dissent
1 Purphoros, God of the Forge
1 Midnight Guard
1 Dryad Arbor
4 Fairgrounds Warden
4 Puresight Merrow
4 Cryptolith Rite
4 Song of Freyalise
3 Chord of Calling
1 Gavony Township
1 Westvale Abbey
4 Sunpetal Grove
5 Snow-Covered Forest
4 Razorverge Thicket
1 Snow-Covered Plains
4 Windswept Heath
1 Temple Garden
The new additions are working really good.
With the new combo vizier of menagerie + any rite + Puresight Merrow you can play all your deck, selecting what to play and exiling useless cards, and mostly of the time attacking with haste for lethal (only need to find a samut, voice of dissent ).
I've been testing the deck against some other decks that before were like 50-50 and the deck now wins almost every game (there are only problems when the opposite deck is full of removal) so in those cases we can't rely on comboing and probably the best way is trying to outrace them.
Also myr superion and burning-tree Emissary are great additions.
Finally added removal in form of creatures so they help your combo while help you disrupting the opponent. Fairgrounds Warden is nice and the three thoughness is really good. For the same reason I added permeating mass as the second one drop of choice. they are not that great but passable and can deal with any creature the opponent puts in front of them (indestructible, ....).
I'm testing this list a lot right now, but for the moment very happy with it
As always any advice or suggestion is welcome
venerated loxadon seems cute but could be powerful against midrange decks. If you get to go nettle untap rite with loxadon and 3 more 1 drops you can flood the board and pump your entire team. You risk not untapping the nettle potentially, but that's still a scary board state for a bunch of decks. Ok yeh that's 8 cards with lands included, but it only requires nettle, loxadon, a rite/song and 3 of your other one drops. That's not actually a huge ask.
Alternatively if you go elf heavy you can just run beast whisperer which gets quite silly in multiples. You could even just run in place of mentor actually. It's a great card advantage engine.
apostle's blessing gives you cheap protection after T1. post-mortem lunge lets you recur a mana engine and give it haste. rally the ancestors lets you recur the yard for extra etbs, you can do it eot during an opponents turn and if you have a sink during upkeep get value out of everyone that came back with the exile trigger on the stack.
devoted Druid can untap itself, although at a cost until getting a vizier of remedies out. Again, could be great with the elf package.
renegade rallier can get back rites/song, a combo creature or even a fetch land to help ramp if you can reliably trigger revolt. Heck, he can also recur impact tremors. Card gets downright silly with lotus cobra and fetchlands too. I use them together in 4c saheeli evolution. T1 dork into t2 cobra + fetch into rallier getting back fetch cast saheeli ego the rallied ftw.
Just some ideas.
Lot of thanks for your suggestions!!!
For previous lists I have to test beast whisperer and perhaps include also the combo of devoted druid + vizier of remedies, but I think this would be another variant of devoted vizier combo that doesn't benefit from rites at all.
I also thought about renegade rallier but when I tested It I realized that he was not useful most of the time. In fact, sometimes I casted it only for having other dude on the board so right now I don't consider to go back with him.
If oath of nissa would be a creature it has would be great, but as it is I can't think on using it in the list.
I'm very impressed with my last list. It has lot of synergies and combos included so right now I think is the way to go.
Decklist has plenty of creatures so the aggro plan is very viable agaiinst decks full of removal.
Also there are some new notable synergies:
Any rite + puresight merrow : repeatable demonic consultations without losing first six cards and at will. This plus vizier make me able to play all the creatures in my deck at will exiling redundant rites. Also let me search for a creature answer to almost anything. In sideboard I'm using knight of autumn and remorseful cleric to be searched if needed. Also I have lot of more creature silver bullets in SDB although I have to choose among them because there are so many.
BTE + Myr superion: Obvious synergy of 7 power (or more) on the board in turn 2
2 BTE+ Purphoros: make the god a creature and let you attack with it also
Permeating mass + fairgrounds warden: If opponent has any creature transformed in mass and you block with warden then he is going to lose the exiled creature because warden transforms into mass and lose the return creature clause. Mass is usually killed with a removal spell because people don't like to have their goifs transformed into masses, so a removal less for your good dudes.
My SDB right now is something like:
Although I'm sure it can be improved a lot!!!
Right now, my last list, as I said is the way I'm going to go because it's really fun and can win a lot. My last games are being against some tier 2 or bizzarre decks (Cremator deck, Allies deck, Merfolks, Spirits, dredge and Rock) but anyways I'm winning, and more important, I'm having lot of fun. I'm sure I would have to change my SDB to face TRON, probably Burn and Ad Nauseam but I have to test my deck against those ones to know how it performs against them.
As always any advice or suggestion is very appreciated!!
Still playing the list I posted last time and it's working really good, in fact, better than expected. Also the puresight merrow are being awesome letting me combo from nothing (thanks to vizier also).
I'm winning lot of games by putting all my creatures of the deck into play with haste thanks to samut or with an infinite horde of soldiers (thanks to samut and signaler). I'm even sure that puresight is being by far even better than signaler, letting me search for any creature anytime (a pity I can't play them with flash (yeva, nature's herald could be an option but is a cute 4 CC cost so no right now).
Anyways I've been testing the deck and played against more variety of decks:
- Humans
- Death life
- Tron
- Infect
- Ad Nauseam
- Burn
- Dredge
And much more.
I've to say that decks that play their game and are faster than me are tought but against any deck that play a game I've having satisfactory results.
My issues come from TRON (which I don't have anything to stop them beside stony silence and gaddock teeg (that usually is destroyed with oblivion stone)), Ad Nauseam (that usually gets a fast kill) and some other kind of combos. That make think about even using meddling mage or any other creature suit to disrupt them.
Against the other decks I mentioned I've been able to get lot of wins so right now I'm hhapy with my list (although still is not finished and I should cut 4 cards at least from it). But anyways is hilarious to beat with an army of dudes and having 1 card in your library
Can you help me to find a creature disruptive package against tron and other combo unfair decks? I think humans play lot of them but I need more green creatures than white or black so ....
Also I'm thinking that if I find a reliable way of gettin revolt then hidden herbalists would be awesome in the deck also. It would give more speed so beside of fetchlands should I play creatures like wild cantor to be able to get revolt when needed?
there are not lot of green ones but I will gain things like:
Some of them are pretty meh, but could serve as protection. We can even play greenbelt rampager again ??
lot of thanks in advance for your help
EDIT: Here is the new List I'm going to test:
4 Wild Cantor
4 Burning-Tree Emissary
4 Hidden Herbalists
2 Patrol Signaler
4 Myr Superion
4 Puresight Merrow
4 Cryptolith Rite
4 Song of Freyalise
1 Midnight Guard
2 Fairgrounds Warden
3 Chord of Calling
4 Vizier of the Menagerie
1 Purphoros, God of the Forge
1 Samut, Voice of Dissent
1 Gavony Township
1 Westvale Abbey
3 Snow-Covered Forest
4 Razorverge Thicket
1 Snow-Covered Plains
4 Windswept Heath
4 Wooded Foothills
1 Temple Garden
1 Wooded Bastion
I'm afraid of having so less removal (only 2 warden) but with this iteration the deck seems to be very explosive.
Also thinking if including Rhonas's Monument and greenbelt rampager would worthwhile. Also perhaps a reckless Bushwhacker could have a slot here
I've been testing the last list with lot of fast mana creatures and I like it a lot , although sometimes you find hands like: BTE,BTE, HErbalist and nothing to chain after so you finish with 3 2/2 in the 2nd turn which is not imppresive at all. If you have any rite in hand then is better but not game winning also because you need something to spend your mana into.
Also this list requires at least 8 fetches (and although I don't have budget issues, it could be a problem for somebody).
It would be great if we can use the famished paladin also as an infinite mana engine with any rite but then you need any sister in play to be able to untap it for each creature you cast. This have another problem that is that white sisters doesn't work well with BTE and Herbalists and green ones (essence warden and leyline of vitality) are dead draws in middle game and usually not enough.
I also think on other bizzarre things like panglacial wurm (but you need a rite and lot of dudes to cast it) but the phylosophy would be exactly that, a mana sink in which I can spend mana in any stage of the game and that were relevant for the game. Also I though on including throne of the god-pharaoh which let me tap my creatures for mana and kill the opponent and can serve as an acceptable end chain of BTE's and Herbalists
I also tried a merfolk version (that not worked very good) and also I'm thinking if would be possible to make a white list instead of green (because white dudes are more disruptive) but always come back to the green list.
Problems I have now that I want to solve:
1) Need more removal. And also in form of creature
2) Need a way to deal with tron and combo. Gaddock teeg is an option but more answers would be neccessary.
2) Need good end chain cards to complement the BTE,herbalists chains
3) What to cut to make room for those cards.
please help, any advice is welcome
I have to say that if you get a puresight aout with a rite out is very very imppressive but if you have also a vizier you can play all your deck most of the times. I'm also thinking on including another sammut, voice of dissent because you need to find him to play your whole deck and sometimes finding him is difficult (if it is the last card in your deck i.e.)
Any ideas and suggestions are welcome!!