Mothdust Changeling is a bad creature but can be Chorded / Evo'd, can be cast like Emmara with Cavern, chumps flyers, can be found off Commune, triggers sisters... I don't know it's way worse on its own than Copter, but more synergistic with the tools we have.
Bramblesnap shares the same pros/cons at 2 mana, plus it can attack for lethal the turn we go off, possibly better but doesn't curve as well with Emmara.
EDIT:
Ok so just a few reps with Bramblesnap impressed me a lot !
The elemental grows big and fast when the Alarm is in play ! You tap all your guys, including itself, then cast a creature so everything untaps, then you can tap your whole team again but Bramblesnap and attack for 5-10 damage ! Turns where I cast 2 creatures were even stronger obviously.
If the opponent plays a creature, you can tap your team and turn it into a nice blocker.
What I like most about bramblesnap is it can create some misplays/attacks from opponent. It's quite an interesting creature in extraordinary circumstances.
How has that card worked without alarm on field. Seems to me it's pretty important to establish 3 creatures on board without dumping your hand
No LS? That's two untapped triggers twice! Tokens are real valuable, don't dump them!
I support different iterations of convoking and life gain. But I think it's a huge mistake to go Evo over chord. Simply convoking a bramble on their end step on turn 3 can a winning play. Additionally, I think 2 or 3 alarms allows more than 1 way to win.
Maybe I'm just more of a grinder, I don't know
I haven't had time to update/test the abzan version but you've convinced me to expand to 4 colors for some alarms and snap
Without Field, Snap is correct, you can tap itself on defense or attack with it alone, pumped by Nobles and the rest of the team who's not gonna block so it's okay to tap them (e.g. the sisters and combo pieces).
Lingering Souls is indeed pretty interesting, especially in a list with Commune !
I agree with Evo, it's not so great and was initially in a build with Lost Auramancers (that I want to sac on purpose asap). If I play Chord, I think I need to turn Sisters into 4x Essence Wardens, making the T1 play easier on the life total (Basic Forest saves 2 life).
You could probably make a case for chord and march as Wins with all 12 siblings. If you're chording for thune with say 2 sisters you can gain 10 life and 5 lifelinkers with march. That's 10 instances of life gain! So yes. Cliffhaven, though untested. That's 10 life DRAIN and 5 lifelinkers for 8 mana with convoke... On their end step. You can't chord march, but you can chord the vampire. March itself has convoke. Casting vamp, chording vamp, and convoking march are all turn 4 plays
I don't know where the Alarm Elves topic is right now, but Emmara has probably been mentionned since she's an elf and taps with Heritage Druid. The more I think about it, the more I prefer the Elves shell. But it also leads to the same conclusions as always :
Alarm is an enchantment, so it's worse than the Devoted Druid + Vizier of Remedies combo because the latter can be tutored, while Alarm can't.
A card like Sumala Woodshaper is a first step into the right direction, but the Play Design Team must offer something better if we want Intuder Alarm to be a playable card in Modern. Actually we'd rather have a creature with the effect of Alarm attached to it. I'd play it even if it's a 4-drop.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
I'm playing my own version of the deck and it's being a blast to play while also being funny. I played with my list lot of games against other kitchen table decks (WU wizards, tokens,...) and other not kitchen ones (Runaway Red, dredgevine,..) and have good results till now being able to win lot of games.
Before posting my list I have to tell two things:
1) I don't want to use alarm in this deck. Of course it lets you to go infinite in some games but right now there isn't enough cards to let you search/complement that plan in a suitable way. Only 4 alarms is not enough and finding them sometimes is hard. Also right now, with that many assassin's trophy over there I don't want to rely in one card to base my gameplan on it because most of the times is a fail.
2) My deck is different enough because as you can see in the following list the plan is more being wide/tall but not going to infinite because most of the times it's not neccessary at all.
As you can see the deck is not going to infinite but this is not needed most of the time. Also it can wins through an ensnaring bridge easily and goes wide very fast. We have plenty of cards that want to be tapped and lot of more to tap. The deck can go tall with bramblesnap being able to be as big as anything on the table, or ormendhal if needed and being wide with all the amount of tokens it can produce. Also has lot of card advantage and selection (hussar and copter) and some removal too in form of paths.
The deck has 13 cards that let you tap creatures for free and 11 WTT creatures (Would be great having more but best next ones are in black so after testing them I decided that not including a third color was better).
So if you want, test my list and don't forget that any advice or suggestion is welcome
Thanks for your answer! I can't agree with you on that. I believe that this alternate plan doesn't dilute the deck, more over I think it complements the gameplan. There is not much WTT good creatures in WG, and i.e. being able to cast the schoolmaster for two and having two tokens (one with vigilance) in that turn sometimes is pretty good. Also the lions have served me in lot of games to save emmara and/or master and continue creating our private party. Also you can flash the lion for W (with monument), create a token with vigilance, tap the lion and return it to your hand and this sometimes is gamechanging.
Also I forget to mention that in my latest iteration of the deck I'm testing a singleton divine visitation to do really absurde things. I haven't included it in the list because is something I'm still testing but for the rest of the list is very solid.
A. All 12 1 drop siblings. Soul Warden, Soul's Attendant, Essence Warden
-The reason for this is I'm trying to stack life gain triggers, not lifegain.
B. 2 Sky Hussar/ 2 Chord
- I don't want to run 4 chords, you can get a lot of dead hands that way
- Between 8 white sisters and emmara, you can often upkeep hussar "white tap" on 3.
C. 2 Return to the Ranks/ 2 Archangel of Thune
- The engine of the deck is the 12 sisters and 4 emmara's creating lifegain triggers.
- If they wipe you on turn 3, you can often just ranks on 4 to get 2 creatures back. ++++ return has convoke so you can drop another sister on board before hand and use it for mana.
- All you really need is a couple sisters on board for archangel. Furthermore, attacking with emmara will trigger sisters/thune for additional counters before damage or blockers are declared. 2 sisters and 1 emmara on a thune makes 4 +1/+1 counters on every creature you have: If you convoke thune on their end step, you haven't even spent mana yet for combat.
D. I have a copy of Cliffhaven Vampire in the deck. It is nice to have a backup plan that isn't centered on combat damage.
Still a bit of a rough draft.
Had two games with this iteration both against creature based decks, so I should be 4-0. Izzet Arclight, and an ally deck. Both superb matchups for this kind of deck.
Maybe selfless Spirit should be in here somewhere. While return to the ranks is a good post board wipe plan, it still is blanked by Anger of the Gods, the spirit is a good answer to anger that can be tutored out at instant speed with Chord of calling.
Struggled against Jund mightily. Thought I could never get a path or atro for scooze. He just hit every cleric in on sight, and both return's still weren't enough. hussar just sat there in my hand
Jund has lot of targeted removal so your little dudes are easy to kill. I was wondering that without any mana dork your angel usually will come very late (5 mana or chord for 8!!) so although your gameplan sounds very appealing, I'm not sure if this is the way to go. Also tricolor manabase has to be a nightmare against decks with fast blood moons, isn't it? Anyways I also like your way and the sisters synergy
In my list I've be forced to include a couple of conclave tribunal due to the fact that today I've been playing against a emrakul reanimator deck. I need an answer for him, but more away, I need an universal answer for anything so I've included a couple of them (and 2 more in side) so I have now 8 exile removal between MD and SDB.
Also I'm thinking about if there are any other WTT creature I've passed on. Searching the only ones I see seem bad:
Maybe selfless Spirit should be in here somewhere. While return to the ranks is a good post board wipe plan, it still is blanked by Anger of the Gods, the spirit is a good answer to anger that can be tutored out at instant speed with Chord of calling.
Thanks, I put one in. Im still keeping 2 returns in targeted removal is more common
why use mana dorks in a chord deck, when your chord target wants instances of lifegain?
I simply can't get behind mana dorks. It makes zero sense to rush dorks into an archangel that doesn't put 2+ counters on everything u control. Could make a version with legion's landing which is a great card. I'm just generally not attacking early enough for it to be relevant. Chord's for archangel on turn 4 end step happen sometimes. Slow yes, but having an army of 3/3's 5/5's whatever to attack with is christmasland power.
Abzan also has access to goodies like astro, in case it needs to deal with some kind of combo or planeswalker.
I'm not even including glare because this deck generally wrecks any creature based deck.
I haven't solved blood moon yet, but chording for a qasali or something would certainly do the trick. Need's more green creatures then though. Auriok is better than Essence when you already have 8 sisters.
You can easily chord on turn 3 for x=2 or 3. Sometimes you might even get a chord for x=4. Sisters->Emmara-> Chord Archangel is no joke.
Changed Essence Warden to Auriok Champion and its been a good move thus far. That pro red/black really makes a difference.
I'm all for intruder alarm, but that is optimal in elves. Because they use nettle, heritage, chord, dorks, impervious. Infinites tokens is nice, but alarm will never be consistent and you'll still have to wait a turn to attack, even in christmasland. Elves generally use 8 dorks.
Voice seems like a pretty darn good card here that I should mainboard.
I don't want to be "that guy" but why are you playing an strange sisters deck if you can play a real sisters deck? Archangel of thune, the sisters, you could play ajani pridemate and all the other sisters deck cards then. Don't want to sound rude, forgive me if it could sound like that. I only was wondering that your deck is like a sisters deck with chord of calling and emmara. Perhaps it could be a new form of that deck? Have you tested purphoros, god of the forge?? It can finish the game really fast!!
About my list. I've been testing it with black and I like Night Market Lookout a lot!!! It recovers life, ping the opponent and is cheap!! In lesser extent King Macar, the gold-cursed is a target of removal with legs. If he survives wreacks havoc in the opponent's side but all games I've played it, all he has died before untapping.
About Pain Seer, I had hopes on it but he doesn't belong in this deck, at least in the form it is right now. If you draw a conclave, a hussar, etc you are losing lot of life in the process so right now I can't find room for him.
Also I've tried venerated loxodon and again he dissapointed me. Very expensive for an effect that doesn't end the game and easy to remove.
About the mana dorks, I really don't like them. In fact I'm playing them because I want oketra's monument and Stonybrook Schoolmaster ASAP. Anyways I would like to find something to replace them that helps the deck and contributes with the gameplan. If only there were another 1 drop that benefits from being tapped!!!!!
Also looking at the following cards: Dragonscale general --> This guy will transform any of our tokens into a great monster. If you bolster into a soldier token from emmara you can win life races very easily. Masako the Humorless --> This girl lets you block with everything and has flash for nice combat tricks town gossipmonger --> another 1 drop that wants to tap things!! Famished Paladin --> Can be good if I up the count of things that give me life Phyrexian ironfoot --> If I use some snow-covered lands this guy could be useful then. wake trasher --> Can be really big when you have some board presence.
I never liked the Ajani Pridemate/Serra monowhite version. It's great, but sticking lifegain into an aggro? type of deck? Mise as well play Zoo. Creature removal is prevalent. Can't tell you how many times I played against sisters, and either path'd it, or just chumped for days.
I enjoy brewing different decks. This will probably never be a tier 1 deck that gives people nightmares, but its fun so far and hopefully can get better. Convoke is a Sisters mechanic. It's a mechanic for any creature that's just gonna sit there and look pretty, as well as tokens. There's no reason not to look in white and green to create a board and maintain/recur/refill it.
Purphoros and NML could be terrific!
The only thing about NML is you basically need an enabler, like one of those tap lands, and a handful more.
I'm in Abzan right now(Assassin's Trophy/Lingering Souls). Ultimately I think Purporos is really really really good. It might be better than Archangel as a finisher. But it also might require a drastically different approach.
I'm not really attacking or blocking with sisters until Archangel hits the board. Archangel is an I'm going to hit you with 5 5/5's and 2 of them are lifelinkers.
Attacking or Tapping Emmara creates permanent anthem effects for X sisters on field with thune… Nvm the counters you got from casting/chording thune
Return to the Ranks also comes with convoke. You really only need 2 sisters to rip the game apart against any creature based deck.
Green has great ideboard options against blue control decks, and white covers pretty much everything else.
There's quite a few cards that create lifelinkers: emmara, legion's landing, dawn of hope, march of the multitudes
There's also bitterblossom in black, though I've found that to be a meh card. It's more a tool for wraths.
dawn okay, its just a terrible 2 drop. They could have had it as pay 1 and it would have been fine. The others ones are all solid cards.
I've been testing the deck today and found something that it really needs: Glare of subdual.
This card is an engine for my deck while also a defensive layer to stop almost anything. I've tested it today and it's going to stay in my deck from now to the future.
I played against a tokens deck and with that I could tap all their dudes while attacking with copters ftw. Also I was able to tap an early emrakul and prevent from being attacked and anihilated while my tokens finished the opponent. Seroiusly I can't describe how good it is and how much fun I'm having now with my list!!!
2-0 Burn
G1: He almost got me the first game thanks to no sisters. Had a weird hand, and finally got to play wardens and emmara a couple turns later. He got close but no cigar
G2: He was blown out bad
2-0 Jund Shadow
G1: He made me discard a lot of tech: Genesis Chamber, Chord, and Ranks. A LILItLH gave me some trouble but eventually he didnt have an answer for a growing auriok and archangel
G2: He got a couple of my wardens with discard push etc. Return to the Ranks sealed the deal. With 4 wardens out a beefed up Shadow couldn't race me.
2-0 Eldrazi
He didn't pack much removal, he couldnt get eldrazi temples I guess. Not in either game. Kind of lucky, but the full power of 2 wardens, 1 emmara, 1 thune was on display in both games. Putting 4 +1/+1 emblems before blockers without even casting a spell is no joke. Lingering Souls would make that 8 emblems, or even 12. What makes the creature matchup so juicy, they cast I gain life, and get emblems.
1-2 Tron
G1: He had a bad shuffle
G2: Natural Tron with no help, gg
G3: He got through 2 trophies on the same land, still assembled Tron and won.
0-2 UW Control
not surprised here, need to actually made a sideboard Choke and Boseiju will be inclusions
In your list most of your creatures are clerics (also emmara is) so you can include some Cavern of souls to play against control if you think you need it.
Yesterday I tested my list and I'm very happy it it atm. I played against:
Burn: 2-0
I have not sisters but emmara and march can create a lot of lifelinkers there. I beat him with an army of 1/1 lifelink both games. First one was easy, In the second he included mass removal but my Aetherspire Harvester finished him before he could kill me.
Humans: 2-0
The deck has so many outs that he was not able to deny all my win conditions. First game I was able to chumpblock giant parish and lieautenants and create lot of board pressence to tap all his dudes with glare of subdual. After that Copters finished him. In second game the throne killed him ;).
Hollow One:
Again dorks let me cast Glare very soon and after that it was game. He finished with lot of stuff in the table but tapped ;). Second game was strange, he was packaging some kind of mass removal (he used 2 engineered explosives) but couldn't kill my monument with them and grugde wasn't on time so I filled the board with lot of 1/1 vigilance warriors, sacrified some of them to westvale and the great demon finished the game.
After that I had to leave so couldn't test more my list but I was very pleased with the games I played. I didn't play against Jund, Tron or Control which can be pressumably more difficult to win, but my deck has so many outs that is very difficult to stop it.
The only issue is that my list is not still perfect. My deck still has more than 60 cards (I'm on 65 now), but even with it, I could win 2-0 to three stablished decks yesterday
If anybody is interested in my approach, I can post my last list here so we can work on it too
I'm playing in cockatrice (only fore fun) with both lists (me using both) and I'm 4-1 to my list . Your deck gain life like crazy but mine, with so much tokens, pump, glares (which prevent your dopped critters to attack) and the great throne's (this artifact is broken..), is being able to kill you even at 80 life (like your deck was, in last game). Anyways your list seems very solid but only 2 angels that can be easily killed in my opinion are not enough (only my opinion, I can be wrong). The only thing I'm doubting is that the list you posted is only 58 cards .
Which are the two that are not listed? I'll continue testing your list also and try to give you more useful advices.
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Bramblesnap shares the same pros/cons at 2 mana, plus it can attack for lethal the turn we go off, possibly better but doesn't curve as well with Emmara.
EDIT:
Ok so just a few reps with Bramblesnap impressed me a lot !
let me share a list :
4 Eldritch Evolution
4 Commune with the Gods
4 Noble Hierarch
2 Soul Warden
2 Soul's Attendant
4 Steward of Solidarity
4 Emmara, Soul of the Accord
4 Bramblesnap
3 Reflector Mage
3 Militia Bugler
2 Eternal Witness
The elemental grows big and fast when the Alarm is in play ! You tap all your guys, including itself, then cast a creature so everything untaps, then you can tap your whole team again but Bramblesnap and attack for 5-10 damage ! Turns where I cast 2 creatures were even stronger obviously.
If the opponent plays a creature, you can tap your team and turn it into a nice blocker.
How has that card worked without alarm on field. Seems to me it's pretty important to establish 3 creatures on board without dumping your hand
No LS? That's two untapped triggers twice! Tokens are real valuable, don't dump them!
I support different iterations of convoking and life gain. But I think it's a huge mistake to go Evo over chord. Simply convoking a bramble on their end step on turn 3 can a winning play. Additionally, I think 2 or 3 alarms allows more than 1 way to win.
Maybe I'm just more of a grinder, I don't know
I haven't had time to update/test the abzan version but you've convinced me to expand to 4 colors for some alarms and snap
Lingering Souls is indeed pretty interesting, especially in a list with Commune !
I agree with Evo, it's not so great and was initially in a build with Lost Auramancers (that I want to sac on purpose asap). If I play Chord, I think I need to turn Sisters into 4x Essence Wardens, making the T1 play easier on the life total (Basic Forest saves 2 life).
In case of Ensnaring Bridge & other weird scenarios, which the deck can't beat, black may offer Blood Artist + Viscera Seer package. Otherwise something like Detention Sphere also works. i'm speaking of SB material though, and Knight of Autumn is already part of it.
I really like the Witnesses but i'm less convinced about Ref Mage and Bugler, it was just a way to fill the flex slots.
I'm not sure intruder or glare is necessary.
You could probably make a case for chord and march as Wins with all 12 siblings. If you're chording for thune with say 2 sisters you can gain 10 life and 5 lifelinkers with march. That's 10 instances of life gain! So yes. Cliffhaven, though untested. That's 10 life DRAIN and 5 lifelinkers for 8 mana with convoke... On their end step. You can't chord march, but you can chord the vampire. March itself has convoke. Casting vamp, chording vamp, and convoking march are all turn 4 plays
Alarm is an enchantment, so it's worse than the Devoted Druid + Vizier of Remedies combo because the latter can be tutored, while Alarm can't.
A card like Sumala Woodshaper is a first step into the right direction, but the Play Design Team must offer something better if we want Intuder Alarm to be a playable card in Modern. Actually we'd rather have a creature with the effect of Alarm attached to it. I'd play it even if it's a 4-drop.
I'm quickly finding out how much return to ranks is needed. I get wiped and can't get my life gain triggers for thune/cliffhaven
I'm playing my own version of the deck and it's being a blast to play while also being funny. I played with my list lot of games against other kitchen table decks (WU wizards, tokens,...) and other not kitchen ones (Runaway Red, dredgevine,..) and have good results till now being able to win lot of games.
Before posting my list I have to tell two things:
1) I don't want to use alarm in this deck. Of course it lets you to go infinite in some games but right now there isn't enough cards to let you search/complement that plan in a suitable way. Only 4 alarms is not enough and finding them sometimes is hard. Also right now, with that many assassin's trophy over there I don't want to rely in one card to base my gameplan on it because most of the times is a fail.
2) My deck is different enough because as you can see in the following list the plan is more being wide/tall but not going to infinite because most of the times it's not neccessary at all.
Well, after these coments this is my list:
4 Smuggler's Copter
3 Oketra's Monument
2 Throne of the god-pharaoh
Creatures (25)
4 Noble Hierarch
2 Birds of Paradise
4 Emmara, Soul of the Accord
3 Oreskos Sun Guide
4 Stonybrook Schoolmaster
2 Bramblesnap
3 Whitemane Lion
3 Sky Hussar
2 March of the Multitudes
4 Path to exile
Lands(21)
2 Survivors' encampment
3 Shefet Dunes
2 Gavony Township
1 westvale Abbey
4 Razorverge thicket
4 Windswepth Heath
2 Temple Garden
2 Plains
1 Forest
As you can see the deck is not going to infinite but this is not needed most of the time. Also it can wins through an ensnaring bridge easily and goes wide very fast. We have plenty of cards that want to be tapped and lot of more to tap. The deck can go tall with bramblesnap being able to be as big as anything on the table, or ormendhal if needed and being wide with all the amount of tokens it can produce. Also has lot of card advantage and selection (hussar and copter) and some removal too in form of paths.
Synergies:
Smuggler's Copter + any want to tap (from now WTT) creature .
bramblesnap + any WTT creature
Sky Hussar + any WTT creature
Oketra's monument + any creature
Oketra's monument + whitemane Lion (lot of tokens here)
Throne of the god-pharaoh + all your creatures (direct damage)
shefet Dunes /gavony township : finishers. Upgrade all 1/1 into 2/2 or bigger.
The deck has 13 cards that let you tap creatures for free and 11 WTT creatures (Would be great having more but best next ones are in black so after testing them I decided that not including a third color was better).
So if you want, test my list and don't forget that any advice or suggestion is welcome
I'm pretty sure Monument + Whitemane is too cute, it might be good if the deck is built around, but here it dilutes the main plan (ie WTTs).
Wouldn't Nissa, Voice of Zendikar be a better 3 cmc token generator ?
Also I forget to mention that in my latest iteration of the deck I'm testing a singleton divine visitation to do really absurde things. I haven't included it in the list because is something I'm still testing but for the rest of the list is very solid.
A. All 12 1 drop siblings. Soul Warden, Soul's Attendant, Essence Warden
-The reason for this is I'm trying to stack life gain triggers, not lifegain.
B. 2 Sky Hussar/ 2 Chord
- I don't want to run 4 chords, you can get a lot of dead hands that way
- Between 8 white sisters and emmara, you can often upkeep hussar "white tap" on 3.
C. 2 Return to the Ranks/ 2 Archangel of Thune
- The engine of the deck is the 12 sisters and 4 emmara's creating lifegain triggers.
- If they wipe you on turn 3, you can often just ranks on 4 to get 2 creatures back. ++++ return has convoke so you can drop another sister on board before hand and use it for mana.
- All you really need is a couple sisters on board for archangel. Furthermore, attacking with emmara will trigger sisters/thune for additional counters before damage or blockers are declared. 2 sisters and 1 emmara on a thune makes 4 +1/+1 counters on every creature you have: If you convoke thune on their end step, you haven't even spent mana yet for combat.
D. I have a copy of Cliffhaven Vampire in the deck. It is nice to have a backup plan that isn't centered on combat damage.
So, where am I at?
4 Soul Warden
4 Soul's Attendant
4 Essence Warden
4 Emmara, Soul of the Accord
3 Sky Hussar
2 Archangel of Thune
1 Cliffhaven Vampire
4 Lingering Souls
2 Return to the Ranks
Instant(9)
3 Assassin's Trophy
3 Path to Exile
2 Chord of Calling
1 Sprout Swarm
Lands(23)
4 Windswept Heath
4 Temple Garden
1 Overgrown Tomb
1 Godless Shrine
4 Razorverge Thicket
2 Holdout Settlement
2 Survivors' Encampment
3 Plains
1 Forest
1 Horizon Canopy
Still a bit of a rough draft.
Had two games with this iteration both against creature based decks, so I should be 4-0. Izzet Arclight, and an ally deck. Both superb matchups for this kind of deck.
In my list I've be forced to include a couple of conclave tribunal due to the fact that today I've been playing against a emrakul reanimator deck. I need an answer for him, but more away, I need an universal answer for anything so I've included a couple of them (and 2 more in side) so I have now 8 exile removal between MD and SDB.
Also I'm thinking about if there are any other WTT creature I've passed on. Searching the only ones I see seem bad:
The only passable one would be veteran and it's really really bad. If I could play black then there are lot of more good options :
Perhaps with birds and Tap_creature lands would be enough to play them?
Thanks, I put one in. Im still keeping 2 returns in targeted removal is more common
I simply can't get behind mana dorks. It makes zero sense to rush dorks into an archangel that doesn't put 2+ counters on everything u control. Could make a version with legion's landing which is a great card. I'm just generally not attacking early enough for it to be relevant. Chord's for archangel on turn 4 end step happen sometimes. Slow yes, but having an army of 3/3's 5/5's whatever to attack with is christmasland power.
Abzan also has access to goodies like astro, in case it needs to deal with some kind of combo or planeswalker.
I'm not even including glare because this deck generally wrecks any creature based deck.
I haven't solved blood moon yet, but chording for a qasali or something would certainly do the trick. Need's more green creatures then though. Auriok is better than Essence when you already have 8 sisters.
You can easily chord on turn 3 for x=2 or 3. Sometimes you might even get a chord for x=4. Sisters->Emmara-> Chord Archangel is no joke.
Changed Essence Warden to Auriok Champion and its been a good move thus far. That pro red/black really makes a difference.
I'm all for intruder alarm, but that is optimal in elves. Because they use nettle, heritage, chord, dorks, impervious. Infinites tokens is nice, but alarm will never be consistent and you'll still have to wait a turn to attack, even in christmasland. Elves generally use 8 dorks.
Voice seems like a pretty darn good card here that I should mainboard.
About my list. I've been testing it with black and I like Night Market Lookout a lot!!! It recovers life, ping the opponent and is cheap!! In lesser extent King Macar, the gold-cursed is a target of removal with legs. If he survives wreacks havoc in the opponent's side but all games I've played it, all he has died before untapping.
About Pain Seer, I had hopes on it but he doesn't belong in this deck, at least in the form it is right now. If you draw a conclave, a hussar, etc you are losing lot of life in the process so right now I can't find room for him.
Also I've tried venerated loxodon and again he dissapointed me. Very expensive for an effect that doesn't end the game and easy to remove.
About the mana dorks, I really don't like them. In fact I'm playing them because I want oketra's monument and Stonybrook Schoolmaster ASAP. Anyways I would like to find something to replace them that helps the deck and contributes with the gameplan. If only there were another 1 drop that benefits from being tapped!!!!!
Also looking at the following cards:
Dragonscale general --> This guy will transform any of our tokens into a great monster. If you bolster into a soldier token from emmara you can win life races very easily.
Masako the Humorless --> This girl lets you block with everything and has flash for nice combat tricks
town gossipmonger --> another 1 drop that wants to tap things!!
Famished Paladin --> Can be good if I up the count of things that give me life
Phyrexian ironfoot --> If I use some snow-covered lands this guy could be useful then.
wake trasher --> Can be really big when you have some board presence.
What do you think?
I enjoy brewing different decks. This will probably never be a tier 1 deck that gives people nightmares, but its fun so far and hopefully can get better. Convoke is a Sisters mechanic. It's a mechanic for any creature that's just gonna sit there and look pretty, as well as tokens. There's no reason not to look in white and green to create a board and maintain/recur/refill it.
Purphoros and NML could be terrific!
The only thing about NML is you basically need an enabler, like one of those tap lands, and a handful more.
I'm in Abzan right now(Assassin's Trophy/Lingering Souls). Ultimately I think Purporos is really really really good. It might be better than Archangel as a finisher. But it also might require a drastically different approach.
I'm not really attacking or blocking with sisters until Archangel hits the board. Archangel is an I'm going to hit you with 5 5/5's and 2 of them are lifelinkers.
Attacking or Tapping Emmara creates permanent anthem effects for X sisters on field with thune… Nvm the counters you got from casting/chording thune
Return to the Ranks also comes with convoke. You really only need 2 sisters to rip the game apart against any creature based deck.
Green has great ideboard options against blue control decks, and white covers pretty much everything else.
There's quite a few cards that create lifelinkers: emmara, legion's landing, dawn of hope, march of the multitudes
There's also bitterblossom in black, though I've found that to be a meh card. It's more a tool for wraths.
dawn okay, its just a terrible 2 drop. They could have had it as pay 1 and it would have been fine. The others ones are all solid cards.
This card is an engine for my deck while also a defensive layer to stop almost anything. I've tested it today and it's going to stay in my deck from now to the future.
I played against a tokens deck and with that I could tap all their dudes while attacking with copters ftw. Also I was able to tap an early emrakul and prevent from being attacked and anihilated while my tokens finished the opponent. Seroiusly I can't describe how good it is and how much fun I'm having now with my list!!!
I'm going to keep playing the deck and test it!!
4 Soul's Attendant
4 Auriok Champion
4 Emmara, Soul of the Accord
2 Archangel of Thune
2 Sky Hussar
1 Selfless Spirit
4 Lingering Souls
3 Assassin's Tropy
2 Path to Exile
2 Chord of Calling
4 Windswept Heath
4 Temple Garden
1 Overgrown Tomb
1 Godless Shrine
2 Holdout Settlement
2 Survivors' Encampment
1 Horizon Canopy
1 Gavony Township
3 Razorverge Thicket
3 Plains
1 Forest
2-0 Burn
G1: He almost got me the first game thanks to no sisters. Had a weird hand, and finally got to play wardens and emmara a couple turns later. He got close but no cigar
G2: He was blown out bad
2-0 Jund Shadow
G1: He made me discard a lot of tech: Genesis Chamber, Chord, and Ranks. A LILItLH gave me some trouble but eventually he didnt have an answer for a growing auriok and archangel
G2: He got a couple of my wardens with discard push etc. Return to the Ranks sealed the deal. With 4 wardens out a beefed up Shadow couldn't race me.
2-0 Eldrazi
He didn't pack much removal, he couldnt get eldrazi temples I guess. Not in either game. Kind of lucky, but the full power of 2 wardens, 1 emmara, 1 thune was on display in both games. Putting 4 +1/+1 emblems before blockers without even casting a spell is no joke. Lingering Souls would make that 8 emblems, or even 12. What makes the creature matchup so juicy, they cast I gain life, and get emblems.
1-2 Tron
G1: He had a bad shuffle
G2: Natural Tron with no help, gg
G3: He got through 2 trophies on the same land, still assembled Tron and won.
0-2 UW Control
not surprised here, need to actually made a sideboard Choke and Boseiju will be inclusions
Yesterday I tested my list and I'm very happy it it atm. I played against:
Burn: 2-0
I have not sisters but emmara and march can create a lot of lifelinkers there. I beat him with an army of 1/1 lifelink both games. First one was easy, In the second he included mass removal but my Aetherspire Harvester finished him before he could kill me.
Humans: 2-0
The deck has so many outs that he was not able to deny all my win conditions. First game I was able to chumpblock giant parish and lieautenants and create lot of board pressence to tap all his dudes with glare of subdual. After that Copters finished him. In second game the throne killed him ;).
Hollow One:
Again dorks let me cast Glare very soon and after that it was game. He finished with lot of stuff in the table but tapped ;). Second game was strange, he was packaging some kind of mass removal (he used 2 engineered explosives) but couldn't kill my monument with them and grugde wasn't on time so I filled the board with lot of 1/1 vigilance warriors, sacrified some of them to westvale and the great demon finished the game.
After that I had to leave so couldn't test more my list but I was very pleased with the games I played. I didn't play against Jund, Tron or Control which can be pressumably more difficult to win, but my deck has so many outs that is very difficult to stop it.
The only issue is that my list is not still perfect. My deck still has more than 60 cards (I'm on 65 now), but even with it, I could win 2-0 to three stablished decks yesterday
If anybody is interested in my approach, I can post my last list here so we can work on it too
Which are the two that are not listed? I'll continue testing your list also and try to give you more useful advices.