Gobots is a hyper aggressive deck comprised mostly Goblins and artifacts designed to quickly saturate the board state. Once saturated, haste and attack buffs are provided to carve out massive swaths of health from an undeveloped opponent.
JANK: Gobots is a synergy-like-deck; meaning, the whole is greater than the sum of its individual parts. Take indvidual parts away and the machine grinds to a halt. All synergy-like-decks have a percentage of jank; meaning, the deck lacks a certain percentage of consistency. Note, I started development of Gobots in 2014. Since then, it has been honed, like a fine stick of metal, sharpened and streamlined over hundreds if not a thousand matches in a four-year period. Over this period, the percentage of jank has been reduced as low as it can go while proportionally increasing its consistency. But in the end, jank is inherent to all synergy-like-decks and can never be reduced to zero.
INTERACTION: No reach. No Goblin Grenade. No Lightning Bolt. Full stop. Here is the deal. Gobots is a creature based deck. It requires a high density of low costing creatures and artifacts to maximize explosive opening hands. By adding reach the density drops. The lower the density the slower the opening hand. Slow starts equal quick losses.
A three-costing goblin with a 2/1 body and “surge” tax granting an attack buff and haste to the hoard. His surge tax is an issue; however, with 12 zero costing spells and 24 one costing spells it is typically not a problem.
A one-costing goblin with a 1/1 body and “kicker” enter the battlefield effect that grants a +1 attack buff and haste to the hoard. He will typically be cast for two; however, on rare occasion, you will need to cast him for one for the extra body followed by another whacker.
A one-costing goblin with a 2/2 body and haste. The drawback is that you can provide your opponent free land draws. On rare occasion, you will gain valuable insight on your opponent’s next draw i.e. sweeper or counter.
A one-costing goblin with a 1/1 body and “battalion” attack trigger granting first strike and trample to the hoard! Plus, tokens cannot block. That is huge. Because of this, LL will be targeted for removal.
A one-costing artifact with a 1/1 body and flying. Plus, it can also sack itself post combat damage to stop your opponent from casting any non-creature spells on their turn. It can be quite useful in control and combo matches to stay off a T3 combo, T4 sweeper, or exiled cards like Ancestral Vision. If you find yourself with multiple copies, you can chain them post attacking to lock your opponent for a period. HoG improves consistency i.e. helps activate Opal and is sackable to Rebirth.
A one-costing artifact with a 1/1 body and haste. Plus, you can stack, pop, and draw a pile of cards! Because of this, Courier is typically targeted for removal. From experience, do not count on drawing any cards off of Courier let a lone a stack, typically three cards, off of Couriers back. If he is not removed by your opponent you will typically be strapped for resources for a more important play.
A one-costing artifact with a 0/1 body and “battle cry” attack trigger granting a +1 attack buff to the hoard. Because of this, Pest is typically targeted for removal. An unanswered Pest can quickly overwhelm your opponent since the hoard can saturate the field quickly. You can lead with Pest turn one followed by two hast creatures or turn two or three following a whacker.
A zero-costing artifact with a 1/1 body. Like Robots, he is cog in a much larger machine at work. Memnite activates Reckless Bushwacker, adds to the hoard, often time used to activate Battalion early on, add value to Battle Cry, activates Mox Opal, or sacrificed for Kuldotha Rebirth. Memnite is critical for success.
A zero-costing artifact with a 0/2 body with flying. Similar to Memnite, but worse due to the 0 attack value. Though, Thopter is needed for the deck to work smoothly.
A one costing spell for three 1/1 goblins minus an artifact. This is the heart of Gobots. To be able to go wide AND early is critical for the success in this hyper aggo deck. For example, T1 you cast Ornithopter and sack it to Rebirth netting three 1/1 goblins. T2, you cast Goblin Bushwhacker for a classic 8 points of damage. Or, on T3, after developing a board state, you cast Rebirth chaining Reckless Bushwhacker. But now, you have LL and/or Pest providing support. Rebirth tilts the deck into an “answer me or die” type of deck if the hoard cannot be stopped.
A zero-costing artifact that provides one mana if you have three other artifacts in the battlefield. If Rebirth is the heart, Opal is the lungs of Gobots. Early starts are critical for success and Opal aids in that initiative. That one free mana can be the difference between a win or a loss. Plus, it adds to all the benefits that the other zero costing artifacts add minus the body.
FAST LANDS:
A land that provides two colors with zero downside for an aggro deck i.e. Copperline Gorge. Color splashing is based off the Reinforcements making this deck incredibly flexible to the ever changing meta and card releases.
FETCH LANDS:
Sacrifice this land for 1 life to search out a land and put it into play i.e. Wooded Foothills. Note, I have always been hesitant about adding fetches due to the low land count, life loss, and fetch mechanic’s potential exploitation. However, quick access to a splash color is sometimes critical for success. You will need to determine your personal ratio of fetches to basics or desired quantity.
SHOCK LANDS:
A two color land for 2 life with the added benefit that it is searchable by Fetch Lands i.e. Stomping Ground. You will typically only need one of each desired splash color shock land so long as you have fast lands and fetches. Note, the life loss is a serious concern, so bear that in mind when adding more than one shock land per color splash.
MOUNTAIN:
A basic red mana that is searchable by Fetch Lands. Note, basic lands are becoming more and more profitable since a lot of other cards prey on non-basics, fetch abilities, or rely on life loss. Typically, four or more is the standard.
SAMPLE DECK #1: This is the list I used to rack a body count I was proud to mount my banner. Density, as you can see, it is essentially 40 creatures. Jank has been reduced to its lowest percentage. And, Kuldotha Rebirth and Mox Opal have been energized with 24 low costing artifacts. It also utilizes the coveted Cavern of Souls and multi colored lands to bolster reinforcement options of any color.
SAMPLE DECK #2: This list is a recent development that has yielded many victories even though the density is significantly lower. The reason for that is its consistent draw power. Because of its draw power, the resource base is changed out for the more common fetch land design. This reduces the amount of lands you will draw into while allowing you to make use of three colors without much drawback.
REINFORCEMENTS:
When sideboarding you want to add around three to four cards total. Artifact density is key to Gobots, so it is best to typically side out artifacts for artifacts and non-artifacts for non-artifacts. As for what to remove that is match dependent. But, this is a guideline not a rule. Below, you will find some of the best cards to help support Gobots.
What list are you using nowadays? I used a slightly more burn-oriented version, but i dont have the mox and it fells nice. But i dont have a lot of stuff like the guides and only 2 loyalists. I also tested you sample version and it does fells amazing. But i think 2 is the right number for Shrapnel Blast
What list are you using nowadays? I used a slightly more burn-oriented version, but i dont have the mox and it fells nice. But i dont have a lot of stuff like the guides and only 2 loyalists. I also tested you sample version and it does fells amazing. But i think 2 is the right number for Shrapnel Blast
I was playing MTG quite heavily until November or December time frame where I pretty much dropped it. But, before I dropped it. I had altered the 75 slightly. In the Resources section I rearranged it as such:
I do miss CoS. I would need further testing to determine if there was a way to fit it in.
And, there is a new card named Cindervines that would work well against many various decks. But, for right now, I’m going to side with Jund over Gruul until further notice.
So this is what I've been looking at making to relive the glory days of playing Kuldotha Red(a standard with goblin grenade and lightning bolt was an amazing thing). From the limited testing I've done,I'm afraid I don't have much idea how this compares to the multitude of other modern decks out there, but I do love how it plays out in isolation. Any reason why you don't run Galvanic Blast? And is Signal Pest consistent enough? Part of me feels like it's a tad slow (even as a one drop I know) to include.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard Decks:
:symw::symw:W/u Humans (No Geist!):symw::symu:
Record: 22-3-0
Let’s see, we’ll Kuldotha differs from other modern decks in that it is one of the premiere aggro decks. Premier in that it is HYPER aggro. It moves faster than normal aggro decks. Other decks that you can compare it to would be small zoo w/ Reckless Bushwhacker and successive Burning-Tree Emissarys and Robots w/ Crainial Plating on turn two slamming for a truck load.
Galvanic Blast like all reach spells reduce consistency and density. But, I’ve found a few reach spells can help carry the day. GB suffers from jank in that the deck may not allow for metalcraft when you need it. Plus, GB contends with Goblin Grenade and Shrapnel Blast. When conspired in that way, GB is pushed out.
Pest can be slow, but it is required in such a creature dense deck since he is such a huge threat. Preferably, you want to drop it turn one followed by two haste creatures or turn three followed by pest and a whacker.
If you want a Kuldotha deck that uses more reach spells it’s going to be a tough challenge IMO. I’ve seen them post before with 5-0 win results, but I always find it to be luck as the jank is high for the level of play.
If I was going for a strong reach build I would main Goblin Grenade and Shrapnel Blast.
Oh, I am missing Light up the Stage in this deck. With the low curve that this deck has and the need for synergetic parts its always a good thing to have more draw.
I play without Goblin Bushwhacker to diversify my angles in which I bash in. its maybe better that way since I run Darksteel Citadel and Spire of Industry which can sometimes be a hindrance for the RR kicker cost. However the deck is strong enough to beat other aggro decks as it can play a tempo based game if needed.
Oh, I am missing Light up the Stage in this deck. With the low curve that this deck has and the need for synergetic parts its always a good thing to have more draw.
I play without Goblin Bushwhacker to diversify my angles in which I bash in. its maybe better that way since I run Darksteel Citadel and Spire of Industry which can sometimes be a hindrance for the RR kicker cost. However the deck is strong enough to beat other aggro decks as it can play a tempo based game if needed.
Hey Be_lakor, I've always wanted to conger up an Izzet version of gobots to bounce whackers back into my hand. lol But, this takes it much further! This is super spicy especially with the creature count so much lower; however, it is offset with the ridiculous draw power you have. I would test it out if I had the cards on MTGO.
If you have any videos showing it off that would be definitely worth watching.
Updates look good, but we really need videos and match results! I’d love to watch you stream sometime if you have the capability.
Here is a video I recently posted. It is a pile of wins I kept racking up.
Here is another video of Gobots going against Tron. I was trying to demonstrate the use of Genesis Chamber in this match up for some guys that were interested in the SB. Personally, you don't need to SB against Tron, but if you have Pithing Needle use it over GC.
Hey man, big fan of the deck and fellow Goboter now. Having been a Goblin player for a decade, this is imo the most effective and explosive ever created, better than the No Lords. Kudos on your creativity, quick question regarding the little burn I pack. I’m running 1 Shrapnel Blast, but finding it contends with Kuldotha. Which do you prefer for a single burn card?
Hey man, big fan of the deck and fellow Goboter now. Having been a Goblin player for a decade, this is imo the most effective and explosive ever created, better than the No Lords. Kudos on your creativity, quick question regarding the little burn I pack. I’m running 1 Shrapnel Blast, but finding it contends with Kuldotha. Which do you prefer for a single burn card?
With modern horizons out I have a few new cards to test out.
But, when it comes to burn, I would go with grenade over blast. And, atarkas command isn’t a bad fit either. Note, there is a new-ish chard that came out cost two. When you attack deal 1 damage to your opponent. That can beat opponents when they wall up.
Whats the card? And you think an atarkas in addition to Grenade or one or the other?
Hit me up on PM and I’ll give some more info, because I’ve heard Salvation is closing it’s doors and I can put a lot more info out on a third party form of communication.
INTERACTION: No reach. No Goblin Grenade. No Lightning Bolt. Full stop. Here is the deal. Gobots is a creature based deck. It requires a high density of low costing creatures and artifacts to maximize explosive opening hands. By adding reach the density drops. The lower the density the slower the opening hand. Slow starts equal quick losses.
CREATURES:
RECKLESS BUSHWHACKER:
LEGION LOYALIST:
SIGNAL PEST:
SUPPORT:
KULDOTHA REBIRTH:
RESOURCES:
MOX OPAL:
SAMPLE DECK #1: This is the list I used to rack a body count I was proud to mount my banner. Density, as you can see, it is essentially 40 creatures. Jank has been reduced to its lowest percentage. And, Kuldotha Rebirth and Mox Opal have been energized with 24 low costing artifacts. It also utilizes the coveted Cavern of Souls and multi colored lands to bolster reinforcement options of any color.
SAMPLE DECK #1
4x Reckless Bushwhacker
4x Goblin Bushwhacker
4x Goblin Guide
4x Legion Loyalist
4x Gingerbrute
4x Bomat Courier
3x Hope of Ghirapur
4x Signal Pest
4x Memnite
1x Ornithopter
4x Mox Opal
4x Kuldotha Rebirth
RESOURCES: 16
4x Cavern of Souls
4x Gemstone Mine
4x Prismatic Vista
4x Mountain
REINFORCEMENTS: 15
3x Pithing Needle
3x Abrade
3x Shapers' Sanctuary
3x Genesis Chamber
3x Grafdigger's Cage
SAMPLE DECK #2: This list is a recent development that has yielded many victories even though the density is significantly lower. The reason for that is its consistent draw power. Because of its draw power, the resource base is changed out for the more common fetch land design. This reduces the amount of lands you will draw into while allowing you to make use of three colors without much drawback.
SAMPLE DECK #2
4x Reckless Bushwhacker
4x Goblin Bushwhacker
4x Legion Loyalist
4x Gingerbrute
4x Bomat Courier
4x Signal Pest
4x Memnite
SUPPORT: 16
4x Mox Opal
4x Mishra's Bauble
4x Kuldotha Rebirth
4x Light Up The Stage
4x Wooded Foothills
1x Stomping Ground
4x Bloodstained Mire
1x Blood Crypt
1x Castle Embereth
5x Mountain
REINFORCEMENTS: 15
2x Pithing Needle
3x Abrade
2x Rakdos Charm
2x Dragon's Claw
2x Shapers' Sanctuary
2x Genesis Chamber
2x Grafdigger's Cage
REINFORCEMENTS:
When sideboarding you want to add around three to four cards total. Artifact density is key to Gobots, so it is best to typically side out artifacts for artifacts and non-artifacts for non-artifacts. As for what to remove that is match dependent. But, this is a guideline not a rule. Below, you will find some of the best cards to help support Gobots.
SIDEBOARD OPTIONS:
YOUTUBE CHANNEL: GOBOTS
YOUTUBE CHANNEL: GOBOTS
I was playing MTG quite heavily until November or December time frame where I pretty much dropped it. But, before I dropped it. I had altered the 75 slightly. In the Resources section I rearranged it as such:
- Blackcleave Cliffs [x4]
- Copperline Gorge [x4]
- Bloodstained Mire [x1]
- Wooded Foothills [x1]
- Blood Crypt [x1]
- Stomping Ground [x1]
- Mountain [x4]
This Jund color splash give Gobots access to a very adaptive sideboard.
- Rackdos Charm [x3]
- Pithing Needle [x3]
- Shaper’s Sanctuary [x3]
- Genesis Chamber [x3]
- Layline of Punishment [x3]
I do miss CoS. I would need further testing to determine if there was a way to fit it in.
And, there is a new card named Cindervines that would work well against many various decks. But, for right now, I’m going to side with Jund over Gruul until further notice.
YOUTUBE CHANNEL: GOBOTS
4x Goblin Guide
4x Reckless Bushwhacker
4x Goblin Bushwhacker
Arifacts:
4x Ornithopter
4x Memnite
4x Bomat Courier
4x Mox Opal
4x Lightning Bolt
2x Galvanic Blast
4x Goblin Grenade
Other:
4x Kuldotha Rebirth
2x Simian Spirit Guide
16x Mountain
So this is what I've been looking at making to relive the glory days of playing Kuldotha Red(a standard with goblin grenade and lightning bolt was an amazing thing). From the limited testing I've done,I'm afraid I don't have much idea how this compares to the multitude of other modern decks out there, but I do love how it plays out in isolation. Any reason why you don't run Galvanic Blast? And is Signal Pest consistent enough? Part of me feels like it's a tad slow (even as a one drop I know) to include.
:symw::symw:W/u Humans (No Geist!):symw::symu:
Record: 22-3-0
Let’s see, we’ll Kuldotha differs from other modern decks in that it is one of the premiere aggro decks. Premier in that it is HYPER aggro. It moves faster than normal aggro decks. Other decks that you can compare it to would be small zoo w/ Reckless Bushwhacker and successive Burning-Tree Emissarys and Robots w/ Crainial Plating on turn two slamming for a truck load.
Galvanic Blast like all reach spells reduce consistency and density. But, I’ve found a few reach spells can help carry the day. GB suffers from jank in that the deck may not allow for metalcraft when you need it. Plus, GB contends with Goblin Grenade and Shrapnel Blast. When conspired in that way, GB is pushed out.
Pest can be slow, but it is required in such a creature dense deck since he is such a huge threat. Preferably, you want to drop it turn one followed by two haste creatures or turn three followed by pest and a whacker.
If you want a Kuldotha deck that uses more reach spells it’s going to be a tough challenge IMO. I’ve seen them post before with 5-0 win results, but I always find it to be luck as the jank is high for the level of play.
If I was going for a strong reach build I would main Goblin Grenade and Shrapnel Blast.
YOUTUBE CHANNEL: GOBOTS
Sure! I’ll link some of my newest matches
YOUTUBE CHANNEL: GOBOTS
My current Gobots list I call Spireside Industries:
4x Darksteel Citadel
2x Island
1x Mountain
2x Spire of Industry
4x Spirebluff Canal
2x Steam Vents
Sorcery (10)
3x Chart a Course
4x Kuldotha Rebirth
3x Light Up the Stage
4x Bomat Courier
4x Memnite
3x Ornithopter
4x Reckless Bushwhacker
4x Signal Pest
Instant (10)
4x Galvanic Blast
4x Lightning Bolt
2x Metallic Rebuke
Enchantment (3)
3x Ensoul Artifact
3x Mox Opal
3x Dragon's Claw
2x Echoing Truth
2x Erayo, Soratami Ascendant // Erayo's Essence
2x Metallic Rebuke
3x Smash to Smithereens
3x Tormod's Crypt
I play without Goblin Bushwhacker to diversify my angles in which I bash in. its maybe better that way since I run Darksteel Citadel and Spire of Industry which can sometimes be a hindrance for the RR kicker cost. However the deck is strong enough to beat other aggro decks as it can play a tempo based game if needed.
Competetive: Lantern Control, MonoR Phoenix, Dredge
Meta-Dependant: Modern Cheeri0s, Esper Spirits, Wilderness Teachings , Modern Elves, All-in Death's Shadow, Aristocrats, BW Death&Taxes
Fun own projects: Spireside Industries, UB Scrapyard, Thundercat Worship, Dirty Kitten, RB Rock, Eternal Toolbox
Hey Be_lakor, I've always wanted to conger up an Izzet version of gobots to bounce whackers back into my hand. lol But, this takes it much further! This is super spicy especially with the creature count so much lower; however, it is offset with the ridiculous draw power you have. I would test it out if I had the cards on MTGO.
If you have any videos showing it off that would be definitely worth watching.
Here is a video I recently posted. It is a pile of wins I kept racking up.
Here is another video of Gobots going against Tron. I was trying to demonstrate the use of Genesis Chamber in this match up for some guys that were interested in the SB. Personally, you don't need to SB against Tron, but if you have Pithing Needle use it over GC.
YOUTUBE CHANNEL: GOBOTS
https://tappedout.net/mtg-decks/roboggart-swarm/?cb=1560482288
One, and if you wish to push it - two.
YOUTUBE CHANNEL: GOBOTS
Thank you for all the kind words!
With modern horizons out I have a few new cards to test out.
But, when it comes to burn, I would go with grenade over blast. And, atarkas command isn’t a bad fit either. Note, there is a new-ish chard that came out cost two. When you attack deal 1 damage to your opponent. That can beat opponents when they wall up.
YOUTUBE CHANNEL: GOBOTS
Hit me up on PM and I’ll give some more info, because I’ve heard Salvation is closing it’s doors and I can put a lot more info out on a third party form of communication.
YOUTUBE CHANNEL: GOBOTS