I foolishly believed I was the only one working on a modern Hollowed One deck when the card was spoiled months ago. If I had shared my list here maybe it could have been developed faster, better, stronger. Which has lead me to this list.
I am looking for critics and advice on building it better. Thank you all (and if we can find a common card I own that we can exploit into a 40-50$ card I'm super cool with that also :sunny:).
Thank you very much for your input, and for taking the time to write all that.
The deck is still on the brewing table. Yes it is all over the place right now.
The main Idea I had with this deck was to try and combo off of Sarkhan's Unsealing with garbage creature 1-2 drops to use as burn spells.
Hunted Horror and death shadow both trigger 4 damage to opponents board with the Unsealing. If unsealing is in play cast hunted horror, trigger from unsealing on stack first followed by ETB trigger of Horror. I wipe the 3/3 centuar and do 4 damage to face plus get a 7/7. Death shadow acts as a 1 drop board wipe burn spell in this list.
Thank you very much for your input, and for taking the time to write all that.
The deck is still on the brewing table. Yes it is all over the place right now.
The main Idea I had with this deck was to try and combo off of Sarkhan's Unsealing with garbage creature 1-2 drops to use as burn spells.
Hunted Horror and death shadow both trigger 4 damage to opponents board with the Unsealing. If unsealing is in play cast hunted horror, trigger from unsealing on stack first followed by ETB trigger of Horror. I wipe the 3/3 centuar and do 4 damage to face plus get a 7/7. Death shadow acts as a 1 drop board wipe burn spell in this list.
The deck is meant to be a transitional burn.
The problem here is that Sarkhan's Unsealing is a do-nothing (on its own) enchantment that costs 4 mana to boot. The card is hard enough to use in standard, but modern is a format in which you either need to win by turn 4 or be able to stonewall opposing decks that can do so. In addition to speed issues, it doesn't look like you have much of a game plan for when you don't get your key card, either due to a lack of mana, opposing disruption, or luck of the draw.
that is the trouble with new cards, you see them and get excited and think oh boy, but really most are trash. This card is trash. I thought this card would make hunted horrors better, functional. I was blind by the reality.
I thought what would MAKE this deck work the way I want it to. Sarkhan would have to be a turn 1 (can do with Simian spirit guide , burning-tree emissary , infernal plunge ) then follow with 1-2 drops creatures. But you give up 5+ cards to get pathed the following turn.
Anything else puts you behind turns that you can not catch up with, also the entire thing is very fragile to all sorts of hate.
If sarkhan did something when it entered, or was cheaper to cast it might be easier to work with.
On the other side if I said mana was unimportant and went with a ramp style deck I would not need the cheap creatures that suck, but would still have better two for ones in creatures that would make Sarkhan obsolete.
Again thank you for commenting and offering advice.
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I am looking for critics and advice on building it better. Thank you all (and if we can find a common card I own that we can exploit into a 40-50$ card I'm super cool with that also :sunny:).
4 Death's Shadow
2 Vexing Devil
4 Hunted horror
2 Lupine prototype
2 Ammit Eternal
2 Gurmag Angler
2 Hell's Thunder
4 Simian Spirit Guide
4 Sarkhan's Unsealing
2 Claim//fame
1 kari Zev's Expertise
4 Lightning Bolt
1 temur Battle Rage
2 smallpox
1 Kolagans Command
2 Boros Charm
3 Blackcleave cliffs
3 Blood crypt
4 Bloodstained Mire
2 mountain
3 swamp
2 wooded foothills
2 ancient Grudge
2 fatal push
2 Lightning Helix
1 terminate
2 nihil spellbomb
2 not of this world
1 stomping ground
I could go into green for some sweet 2 drops or could try and push eldrazi with thoughknot seer & eldrazi temple
ok rip it apart
The deck is still on the brewing table. Yes it is all over the place right now.
The main Idea I had with this deck was to try and combo off of Sarkhan's Unsealing with garbage creature 1-2 drops to use as burn spells.
Hunted Horror and death shadow both trigger 4 damage to opponents board with the Unsealing. If unsealing is in play cast hunted horror, trigger from unsealing on stack first followed by ETB trigger of Horror. I wipe the 3/3 centuar and do 4 damage to face plus get a 7/7. Death shadow acts as a 1 drop board wipe burn spell in this list.
The deck is meant to be a transitional burn.
The problem here is that Sarkhan's Unsealing is a do-nothing (on its own) enchantment that costs 4 mana to boot. The card is hard enough to use in standard, but modern is a format in which you either need to win by turn 4 or be able to stonewall opposing decks that can do so. In addition to speed issues, it doesn't look like you have much of a game plan for when you don't get your key card, either due to a lack of mana, opposing disruption, or luck of the draw.
that is the trouble with new cards, you see them and get excited and think oh boy, but really most are trash. This card is trash. I thought this card would make hunted horrors better, functional. I was blind by the reality.
I thought what would MAKE this deck work the way I want it to. Sarkhan would have to be a turn 1 (can do with Simian spirit guide , burning-tree emissary , infernal plunge ) then follow with 1-2 drops creatures. But you give up 5+ cards to get pathed the following turn.
Anything else puts you behind turns that you can not catch up with, also the entire thing is very fragile to all sorts of hate.
If sarkhan did something when it entered, or was cheaper to cast it might be easier to work with.
On the other side if I said mana was unimportant and went with a ramp style deck I would not need the cheap creatures that suck, but would still have better two for ones in creatures that would make Sarkhan obsolete.
Again thank you for commenting and offering advice.