This is something I've been working on that's a variation of an old modern deck called "Tin Fists."
If people are interested I can write a primer on this deck but I'm still fiddling around with it.
If you draw a halfway decent hand you can win turn 3-5 but if you don't play it exactly right you can screw yourself. Easy to screw things up by burning a Thoughtseize on turn 1 when you don't have a discard outlet or grabbing the wrong card from an ancient stirrings. Other cards I have tested are serum visions, simian spirit guide and different combinations of the above list. One note as crazy as the mana base it almost always has 5 colors by turn 5.
So, essentially, it's a Goryo's Vengeance list that trades away the raw card advantage of Griselbrand for a third means to trick in eldrazi. Your version loses a lot of speed compared to the Griselbrand-centric lists, given that the Nourishing Shoal variant can win on turn 2 with a flawless hand, and the ones that just focus on vengeance and Through the Breach can consistently play either method turn 3 off of a turn 2 Pentad Prism. The main draw of Fist of Suns is that, with perfect mana, it can be used more than once, but it's also slower than just running more copies of breach. At that point, the question is how many times you need to cast Emrakul before you win, which should only be once, given that you get the cast trigger. Modern only has a few strategies that can stop you once you get to that point.
Otherwise, I can't really comment on some of your more baffling choices. The Chart a Course singleton is weird in light of you just being able to run another Collective Brutality. Ancient Stirrings actually misses almost half of your deck, which is worse than any of the tiered decks that run it. The fact that your strategy is based around hitting five mana is confounded by your low land count of 21, which means you might have to waste a stirrings to hit your land drop rather than find a win condition.
All very fine points i would like to add the main draw is that resolving either eldrazi with fist of suns is a win -- whereas griselbrand won't necessarily get you there. Again an older variant of this deck did do quite well... I just wanted to bring it back into discussion.
Doesn't this deck auto-lose to Burn with such a painful manabase ?
Going up to 4x Brutality can probably help a bit with that and still work within the deck's gameplan.
I do have Leylines in the sideboard (which is usually gg against burn?) and if you play the deck right you usually only take about 3 damage on average from your lands by the time you go off.
I have tried Ulamog but I found it makes the deck a turn slower as you have to discard him the turn you goryos. Would need to run spirit guides?
My argument for Emrakul over Griselbrand is protection from instants, doesn't shuffle the graveyard and does nearly twice as much damage. Basically you sacrifice card advantage of griselbrand for an insurance of doing damage 13 or or so damage. Increase bolt count and collective brutality?
It does make sense to run serum visions over ancient stirrings as it keeps the card count in your hand up.
I do have Leylines in the sideboard (which is usually gg against burn?) and if you play the deck right you usually only take about 3 damage on average from your lands by the time you go off.
I have tried Ulamog but I found it makes the deck a turn slower as you have to discard him the turn you goryos. Would need to run spirit guides?
My argument for Emrakul over Griselbrand is protection from instants, doesn't shuffle the graveyard and does nearly twice as much damage. Basically you sacrifice card advantage of griselbrand for an insurance of doing damage 13 or or so damage. Increase bolt count and collective brutality?
It does make sense to run serum visions over ancient stirrings as it keeps the card count in your hand up.
Leyline won't always save you from burn because your opponent will board in Destructive Revelry against your fists.
The protection and extra P/T that promised end has over Griselbrand are irrelevant to reason why reanimator decks run him in the first place. Only Fury of the Horde versions actually care about attacking, else attacking is a bonus. While fist's casting bonus actually does make EPE matter, the extra power over the demon only matters when you attack for lethal. Likewise, annihilator 6 is the real reason why aeons torn is the preferred creature for these kinds of decks. Else, you'll be left completely defenseless afterwards.
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If people are interested I can write a primer on this deck but I'm still fiddling around with it.
If you draw a halfway decent hand you can win turn 3-5 but if you don't play it exactly right you can screw yourself. Easy to screw things up by burning a Thoughtseize on turn 1 when you don't have a discard outlet or grabbing the wrong card from an ancient stirrings. Other cards I have tested are serum visions, simian spirit guide and different combinations of the above list. One note as crazy as the mana base it almost always has 5 colors by turn 5.
Anyways I'd love to get people's thoughts.
2 Snapcaster Mage
4 Sylvan Caryatid
4 Emrakul, the Promised End
4 Emrakul, the Aeons Torn
Spells:
4 Goryo's Vengeance
4 Faithless Looting
4 Ancient Stirrings
2 Izzet Charm
2 Lightning Bolt
2 Thoughtseize
1 Collective Brutality
1 Chart a Course
1 Through the Breach
Artifacts:
4 Fist of Suns
Land:
1 Field of Ruin
1 Creeping Tar Pit
3 Misty Rainforest
1 Polluted Delta
4 Mana Confluence
1 Gemstone Mine
1 Hallowed Fountain
1 Breeding Pool
1 Overgrown Tomb
1 Steam Vents
1 Stomping Ground
1 Watery Grave
1 Swamp
1 Island
1 Forest
1 Plains
1 Ancient Grudge
1 Collective Brutality
2 Nihil Spellbomb
2 Through the Breach
1 Damping Sphere
1 Lightning Axe
2 Bontu's Last Reckoning
2 Spell Pierce
3 Leyline of Sanctity
Otherwise, I can't really comment on some of your more baffling choices. The Chart a Course singleton is weird in light of you just being able to run another Collective Brutality. Ancient Stirrings actually misses almost half of your deck, which is worse than any of the tiered decks that run it. The fact that your strategy is based around hitting five mana is confounded by your low land count of 21, which means you might have to waste a stirrings to hit your land drop rather than find a win condition.
Going up to 4x Brutality can probably help a bit with that and still work within the deck's gameplan.
Emrakul 2.0 isn't particularly good with Goryo's Vengeance or Through the Breach as it doesn't really end the game so replacing it with Ulamog, the Infinite Gyre (for the annihilator) would make sense or Worldspine Wurm (for Breach rather than Vengeance) which leaves tokens behind.
Also, I'd consider Quicksilver Amulet/Thran Temporal Gateway (can also cheat in Ugin/Bolas) over Fist of Suns as a way to cheat in the creatures and not lose them at the end of turn and are also good Stirrings hits.
There is also Elvish Piper but it is probably too vulnerable.
I have tried Ulamog but I found it makes the deck a turn slower as you have to discard him the turn you goryos. Would need to run spirit guides?
My argument for Emrakul over Griselbrand is protection from instants, doesn't shuffle the graveyard and does nearly twice as much damage. Basically you sacrifice card advantage of griselbrand for an insurance of doing damage 13 or or so damage. Increase bolt count and collective brutality?
It does make sense to run serum visions over ancient stirrings as it keeps the card count in your hand up.
Leyline won't always save you from burn because your opponent will board in Destructive Revelry against your fists.
The protection and extra P/T that promised end has over Griselbrand are irrelevant to reason why reanimator decks run him in the first place. Only Fury of the Horde versions actually care about attacking, else attacking is a bonus. While fist's casting bonus actually does make EPE matter, the extra power over the demon only matters when you attack for lethal. Likewise, annihilator 6 is the real reason why aeons torn is the preferred creature for these kinds of decks. Else, you'll be left completely defenseless afterwards.