Here's an idea for a deck I am currently building. I know I saw Jeff Hoogland run something similar a few weeks back (maybe a month) I liked the bones and added in some Death's Shadow flavors to spice it up. While I know it's not perfect by any means, I think it has potential. I'm looking for feedback as to what may or may not work and ideas on how to fix it.
He ended up with a 4-1 which is pretty solid for its first run through. He kinda tears into the Relic / Wasteland strangler, but he cites not having enough exile effects to turn it on, but with all the discard / TKS / creature removal, you really have a lot of things to turn it on. I'm liking what I'm seeing though. Good to know there's something here worth investigating.
Also, I was the one who submitted the deck for him to play lol.
DS doesn't seem necessary for an eldrazi deck as the threats aren't really a problem.
Eldrazi Obligator is probably too narrow for the maindeck as it is only good against specific decks and is otherwise a very fragile threat in a midrange deck. Eternal Scourge is a better option imho and works very well to grind out opposing removal with Relic to recur it.
Battle Rage is probably more of an all-in combo card so I'd drop it from the deck for more interaction or some card advantage.
I just found that I would be lower in life total regardless of what I was doing, opponent damage, dismembers, thoughtseizes, that I was going to be low life.
So I figured why not take advantage of that. It may or may not work, but that's why I submitted it to a great MTG player for feedback and criticism and it looks like there might be something there.
Obligator was just a way to get some hasty beats early on, but also act as a way to get a hasty Death's Shadow potentially turn 4 or 5.
I just found that I would be lower in life total regardless of what I was doing, opponent damage, dismembers, thoughtseizes, that I was going to be low life.
So I figured why not take advantage of that. It may or may not work, but that's why I submitted it to a great MTG player for feedback and criticism and it looks like there might be something there.
Obligator was just a way to get some hasty beats early on, but also act as a way to get a hasty Death's Shadow potentially turn 4 or 5.
Mixing Eldrazi and DS just makes the deck less consistent overall imho as you have less enablers for an early DS and not enough eldrazi to take advantage of Eldrazi Temple.
Also without DS you can play Terminate over Dismember which lets you answer some creatures which otherwise the deck can't really deal with.
Not playing Fatal Push in the maindeck deck seems really odd as well.
Obligator is bad against so many decks so It is not a good card here imho.
Casting DS and Obligator to give it haste in the same turn costs way too much mana to be relible and is extremely situational as well
(having low enough life, both creatures in hand, favorable attack options).
I agree with most of what Jim has suggested at the end of the video though I don't really like like Battle Rage (only really good with a big DS) and would rather have another creature instead like a Hazoret.
I actually prefer Night's Whisper/Sign in Blood in a slower DS buiild over Street Wraith but playing both is probably the way to go..
Alpine Moon could be a decent SB card for this deck against Tron and Valakut as Blood Moon and (to a lesser extent) Damping Sphere are bad/unplayable in the deck.
It is much faster than Crumble to Dust.
What you're proposing looks a lot like what I ended up tweaking last night. The only differences in what I came up with and your list are that I added another Dismember over Terminate. Sideboard was definitely a toss up when I submitted the list. I grabbed things that I figured would help a bit, but also I sacrificed a couple slots over things that I felt should have been mainboard. I wasn't sure so I left things in the hands of the pilot.
I knew going in that it was far from perfect or a tuned list, but I did see some things I liked. While on paper it looks like you're playing a weaker version of both Death's Shadow and Eldrazi Something, I feel like it might have some legs in reality. After playing a ton of Eldrazi.decks, I'm finding that I use my life total a lot with dismembers, which is fine and I am supposed to, but if I'm paying life like that already, why not take a small bit of advantage from it.
I do like what you've come up with and after goldfishing a bit with what you've got and what I came up with last night, it doesn't look too shabby. Biases aside, I think it's worth looking into or at least trying out again.
Damping Sphere is 100% wrong here imho, it is not like Aether Vial and Stony which you can just board out as E.Temple is the reason to play an Eldrazi deck in the first place.
Alpine Moon seems like most mana efficient way to stop/slow down Tron as Crumble is often too slow.
Fulminator + K.Command can also be good but is often pretty slow as well and eats so much mana leaving almost none to deploy a threat unlike the 1-mana Alpine Moon.
Decklist
4 Death's Shadow
3 Eldrazi Obligator
4 Thought-Knot Seer
3 Wasteland Strangler
3 Reality Smasher
Sorcery - 4
4 Thoughtseize
Instants - 10
4 Lightning Bolt
4 Kolaghan's Command
2 Temur Battle Rage
Artifacts - 6
4 Relic of Progenitus
2 Talisman of Indulgence
2 Blackcleave Cliffs
3 Blood Crypt
4 Bloodstained Mire
4 Eldrazi Temple
2 Field of Ruin
1 Mountain
4 Sulfurous Springs
2 Swamp
1 Wastes
2 Ratchet Bomb
1 Crumble to Dust
2 Grafdigger's Cage
1 Rakdos Charm
2 Dismember
2 Fatal Push
2 Surgical Extraction
1 Collective Brutality
2 Anger of the Gods
Also, I was the one who submitted the deck for him to play lol.
Eldrazi Obligator is probably too narrow for the maindeck as it is only good against specific decks and is otherwise a very fragile threat in a midrange deck.
Eternal Scourge is a better option imho and works very well to grind out opposing removal with Relic to recur it.
Battle Rage is probably more of an all-in combo card so I'd drop it from the deck for more interaction or some card advantage.
BtW, there was a longer running similar thread about the deck here - https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/757975-br-eldrazi
So I figured why not take advantage of that. It may or may not work, but that's why I submitted it to a great MTG player for feedback and criticism and it looks like there might be something there.
Obligator was just a way to get some hasty beats early on, but also act as a way to get a hasty Death's Shadow potentially turn 4 or 5.
Mixing Eldrazi and DS just makes the deck less consistent overall imho as you have less enablers for an early DS and not enough eldrazi to take advantage of Eldrazi Temple.
Also without DS you can play Terminate over Dismember which lets you answer some creatures which otherwise the deck can't really deal with.
Not playing Fatal Push in the maindeck deck seems really odd as well.
Obligator is bad against so many decks so It is not a good card here imho.
Casting DS and Obligator to give it haste in the same turn costs way too much mana to be relible and is extremely situational as well
(having low enough life, both creatures in hand, favorable attack options).
Maindeck Matter Reshaper is better or Eternal Scourge with the Relics in the maindeck.
If the Relic + Strangler are cut then Reshaper + Fatal Push would be good replacements.
I agree with most of what Jim has suggested at the end of the video though I don't really like like Battle Rage (only really good with a big DS) and would rather have another creature instead like a Hazoret.
I actually prefer Night's Whisper/Sign in Blood in a slower DS buiild over Street Wraith but playing both is probably the way to go..
Alpine Moon could be a decent SB card for this deck against Tron and Valakut as Blood Moon and (to a lesser extent) Damping Sphere are bad/unplayable in the deck.
It is much faster than Crumble to Dust.
I'd also cut Grafdigger's Cage and Rakdos Charm as the deck has more than enough graveyard and artifact hate as it is.
Lost Legacy (cheaper Slaughter Games) might be worth it to fight combo decks (besides KCI).
Here is how I'd tweak the deck (keeping in the DS):
4x Death's Shadow
4x Matter Reshaper
4x Thought-Knot Seer
4x Reality Smasher
4x Street Wraith
Instant (9)
4x Lightning Bolt
1x Terminate
2x Dismember
2x Kolaghan's Command
Sorcery (6)
4x Thoughtseize
2x Night's Whisper
2x Talisman of Indulgence
Land (23)
4x Sulfurous Springs
4x Eldrazi Temple
4x Bloodstained Mire
4x Blood Crypt
2x Field of Ruin
2x Ramunap Ruins
1x Wastes
1x Mountain
1x Swamp
2x Alpine Moon
2x Collective Brutality
3x Nihil Spellbomb
2x Surgical Extraction
2x Ratchet Bomb
1x Terminate
1x Dreadbore
1x Kolaghan's Command
1x Hazoret the Fervent
I knew going in that it was far from perfect or a tuned list, but I did see some things I liked. While on paper it looks like you're playing a weaker version of both Death's Shadow and Eldrazi Something, I feel like it might have some legs in reality. After playing a ton of Eldrazi.decks, I'm finding that I use my life total a lot with dismembers, which is fine and I am supposed to, but if I'm paying life like that already, why not take a small bit of advantage from it.
I do like what you've come up with and after goldfishing a bit with what you've got and what I came up with last night, it doesn't look too shabby. Biases aside, I think it's worth looking into or at least trying out again.
Alpine Moon seems like most mana efficient way to stop/slow down Tron as Crumble is often too slow.
Fulminator + K.Command can also be good but is often pretty slow as well and eats so much mana leaving almost none to deploy a threat unlike the 1-mana Alpine Moon.