I know when this card was spoiled that people were thinking of a jeskai ascenadany style of deck but what if you put this in a amulent titan shell or valkut concept. I love to see a concept of Sylvan Awankening with the card Sylvan advocate, then basically ramp lands out for the win. I would imagine for a g/U or a g/W or bant colors would probably be the best. Then you can have a backup with Primeval titan.
What about Wayward Swordtooth? It's a good creature for 3 mana, that let's you play additional lands, and will be a 5/5 creature once you hit 10 permanents for attacking or blocking.
Seems like a cool idea, but a really fragile one. The opponents would just hold up removal for Advocate G2/3, and without him the Awakening is even more underwhelming than it is with him. The biggest drawback is that the 3 lands you need to tap for the Awakening is 6-12 damage you're missing out on, which means that with Advocate - and this is assuming no blockers - in order for the Awakening to be lethal, you need 8 lands out...
With this in mind, I could (maybe) see Awakening as a sideboard card for decks like Scapeshift/Knightfall/Amulet Titan for when punching through isn't enough and they need to go wide, or to generate early blockers?
I don't think an Amulet route is worth it, because you don't want mana-efficient lands, you want high volume of lands. Bounce lands don't fit that criteria, so Amulet isn't necessary.
I can see some use with a card like Early Harvest as well, but that only really gains you an additional 3 attacking lands. Might not be worth it ultimately.
Seems like a cool idea, but a really fragile one. The opponents would just hold up removal for Advocate G2/3, and without him the Awakening is even more underwhelming than it is with him. The biggest drawback is that the 3 lands you need to tap for the Awakening is 6-12 damage you're missing out on, which means that with Advocate - and this is assuming no blockers - in order for the Awakening to be lethal, you need 8 lands out...
With this in mind, I could (maybe) see Awakening as a sideboard card for decks like Scapeshift/Knightfall/Amulet Titan for when punching through isn't enough and they need to go wide, or to generate early blockers?
I would think there would be many blockers if your their opponent isn't playing many creatures, typically a modern deck fetches so much that they pretty at 14 life by turn 2. You don't need a ton of lands to attack, maybe you mix koth or the new jace to untap lands.
I don't think an Amulet route is worth it, because you don't want mana-efficient lands, you want high volume of lands. Bounce lands don't fit that criteria, so Amulet isn't necessary.
I can see some use with a card like Early Harvest as well, but that only really gains you an additional 3 attacking lands. Might not be worth it ultimately.
I didn't mean for the Amulet lands, just the ramp package. I like Gruul's combination of the Scapeshift/Knightfall ramp a lot actually.
I was doing some more thinking after seeing this idea in some other forums, specifically Gruul's build, and I think it could actually be kind of good. Some cards to think about:
Nissa, Vastwood Seer // Nissa, Sage Animist - Probably just a 1-of, similar function to Courser/Oracle but comes with actual card draw, a win condition, and reduces double draws of courser/oracle Nissa, Worldwaker - Can create tramply land creatures every turn if not drawing into Awakening, or if bigger+trample is better than indestructable. Also comes with a tick-up win condition, or can just untap all the land creatures you used to pay for Awakening/Advocate.
I think the best part of this deck is that its win condition is creature-based, but is immune to boardwipes; even (the first) settle the wreckage just sets us up for more fun.
I might slot in the Platinum Empirion/Madcap package in place of blood moon tonight. A little iffy with so many fetches, but the 28 lands in the deck should offset that. I'll post more later.
Overall I was impressed with Sylvan Advocate, it was very relevant in most of my games. Sylvan Awakening was amazing with him out, as expected. 4 Awakenings may be too much, probably trim to 3. Kessig and Ravine should be out in favor of more Treetop Village. More Coursers may also be necessary to keep the life total up.
The deck really just needs some interaction/prison card that keeps it alive. With so few threats, I got into a few spots where I was just dying slowly. Would consider playing black instead of red, and maybe cutting a couple lands to make room for hand disruption and removal.
Overall I was impressed with Sylvan Advocate, it was very relevant in most of my games. Sylvan Awakening was amazing with him out, as expected. 4 Awakenings may be too much, probably trim to 3. Kessig and Ravine should be out in favor of more Treetop Village. More Coursers may also be necessary to keep the life total up.
The deck really just needs some interaction/prison card that keeps it alive. With so few threats, I got into a few spots where I was just dying slowly. Would consider playing black instead of red, and maybe cutting a couple lands to make room for hand disruption and removal.
What if you added garruk to untap lands then use him for a overrun ability. you could also valkut in the deck then take out blood moon to get more direct damage.
Using tatyova, benthic druid with wayward sawtooth and llanowar elves. Turn 2 will have 3 lands by the end if all goes well. And once tatyova comes into play I potentially can just draw several cards and avoid being mana flooded
Seems like a cool idea, but a really fragile one. The opponents would just hold up removal for Advocate G2/3, and without him the Awakening is even more underwhelming than it is with him. The biggest drawback is that the 3 lands you need to tap for the Awakening is 6-12 damage you're missing out on, which means that with Advocate - and this is assuming no blockers - in order for the Awakening to be lethal, you need 8 lands out...
With this in mind, I could (maybe) see Awakening as a sideboard card for decks like Scapeshift/Knightfall/Amulet Titan for when punching through isn't enough and they need to go wide, or to generate early blockers?
I would think there would be many blockers if your their opponent isn't playing many creatures, typically a modern deck fetches so much that they pretty at 14 life by turn 2. You don't need a ton of lands to attack, maybe you mix koth or the new jace to untap lands.
Definitely using the new jace and thran temporal gateways
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Maybe a shell with this concept
4 Amulet of Vigor
Creature
3 Azusa, Lost but Seeking
4 Sakura-Tribe Scout
4 Sylvan Advocate
2 Primeval Titan
3 Explore
4 Search for Tomorrow
4 Sylvan Awakening
With this in mind, I could (maybe) see Awakening as a sideboard card for decks like Scapeshift/Knightfall/Amulet Titan for when punching through isn't enough and they need to go wide, or to generate early blockers?
Creatures
4 Sylvan Advocate
4 Tireless Tracker
2 Courser of Kruphix
3 Oracle of Mul Daya
3 Primeval TItan
4 Search for Tomorrow
4 Explore
4 Blood Moon
4 Sylvan Awakening
Lands
1 Kessig Wolf Run
2 Treetop Village
4 Wooded Foothills
4 Misty Rainforest
2 Stomping Ground
1 Mountain
14 Forest
I can see some use with a card like Early Harvest as well, but that only really gains you an additional 3 attacking lands. Might not be worth it ultimately.
I would think there would be many blockers if your their opponent isn't playing many creatures, typically a modern deck fetches so much that they pretty at 14 life by turn 2. You don't need a ton of lands to attack, maybe you mix koth or the new jace to untap lands.
I am curious how this deck does
I was doing some more thinking after seeing this idea in some other forums, specifically Gruul's build, and I think it could actually be kind of good. Some cards to think about:
Nissa, Vastwood Seer // Nissa, Sage Animist - Probably just a 1-of, similar function to Courser/Oracle but comes with actual card draw, a win condition, and reduces double draws of courser/oracle
Nissa, Worldwaker - Can create tramply land creatures every turn if not drawing into Awakening, or if bigger+trample is better than indestructable. Also comes with a tick-up win condition, or can just untap all the land creatures you used to pay for Awakening/Advocate.
I think the best part of this deck is that its win condition is creature-based, but is immune to boardwipes; even (the first) settle the wreckage just sets us up for more fun.
Mono W Hatebears (1-2)
Breach Titan (0-2)
Naya Zoo (2-1)
Storm (0-2)
Overall I was impressed with Sylvan Advocate, it was very relevant in most of my games. Sylvan Awakening was amazing with him out, as expected. 4 Awakenings may be too much, probably trim to 3. Kessig and Ravine should be out in favor of more Treetop Village. More Coursers may also be necessary to keep the life total up.
The deck really just needs some interaction/prison card that keeps it alive. With so few threats, I got into a few spots where I was just dying slowly. Would consider playing black instead of red, and maybe cutting a couple lands to make room for hand disruption and removal.
What if you added garruk to untap lands then use him for a overrun ability. you could also valkut in the deck then take out blood moon to get more direct damage.
4 Sakura-Tribe Elder
4 Sakura-Tribe Scout
4 Sylvan Advocate
3 Courser of Kruphix
2 Nissa, Vastwood Seer
3 Primeval Titan
3 Blood Moon
Planeswalker
2 Garruk Wildspeaker
Sorcery
4 Explore
4 Search for Tomorrow
4 Sylvan Awakening
10 Forest
4 Misty Rainforest
1 Mountain
2 Raging Ravine
2 Treetop Village
4 Wooded Foothills