Since i won at my local game store this week with mono green control, i want to keep this thread going. I nearly played Neilson's current list with just a few changes. This is the list:
The changes i made:
- 1 Walking Ballista
+ 1 Thragtusk
+ 4 Fetches (Windswept Heath) and +1 Breeding Pool -5 Forests. Being able to cast Replicate without Upopia Sprawl can be helpful sometimes. And the Fetches can shuffle your Sorcerys back on top, that your Vivien Reid put to the bottom of the library. They're also a good target for Eternal Witness to hit your landrops more consistent in the early game. I also testing 1 Dungrove Elder as a resilient threat in the main.
Anyway i still feel like the deck is missing some consistency or early game disruption sometimes. Casting a Trinisphere on turn 2 feels always good, especialy on the play. But without any followups it becomes worse as the game goes long and Plow Under loosing its power.
I feel like we want more early land disruption (Root Maze was considered before, but i didn't test it yet) or more card filtering.
Is anyone still experimenting with this deck? I'd like to hear your thought's about my changes and also your latest experiences with this deck.
P.S.:Sorry for my bad english
If you haven't already, check out the Mono Green Control Discord Channel: Link Here
We're keeping the discussion very much alive (unfortunately just not as much on MTGSalvation )
Personally, I like the versions running Ohran Viper and Nissa, Vastwood Seer that give us plenty of new early game options. Viper can keep us filling our hand with cards and can even come in clutch by killing off a bigger threat. Nissa is good for keeping the lands coming in as we set up our gameplan. And once we have plenty of lands/mana she turns into a card draw engine and a way to potentially close out the game.
Seems like a lot of people are dropping the Plow Unders for more impactful options. I know Michael Neilson (and some others) is heavily interested in the new Karn that was spoiled and going more in the direction of Ancient Stirrings and some colorless/artifact payoffs
What do people think? This is my spin on the deck. I would have included trinispheres but I don't have the money to drop on them so that's why I've included the coursers and flip nissa. I think Kiora, Master of the Depths and Nissa, Steward of Elements are good inclusions due to:
1) they both help search for needed cards
2) kiora helps ramp and
3) nissa acts as an alternative wincon that also acts as a decent 3 drop.
Mana base could easily be improved but again I don't have much money.
I have been testing this deck recently, and my experience mirrored that of a few people earlier in the thread. The deck feels like it either hits early LD and wins overwhelmingly, or you are fighting a constant uphill battle and lose. The success of the deck hinges on getting a land destruction off T2, but the only way to do that is having a hand of 2 forest, arbor elf, utopia sprawl, and a 4-mana LD. Nowhere near consistent enough.
I swapped elvish mystic for birds of paradise and 4 forests for stomping grounds. Combined with utopia sprawl this gives enough red to reliably run 4 stone rain. The deck feels so much more consistent than it did before. A hand with stone rain + either BoP, arbor elf+ stomping ground, or utopia sprawl are all able to perform t2 LD on top of the original method. It also allows you to put firespout in the side to shore up aggro matches a bit, though i have yet to test it.
I was wondering if wilderness reclamation would do any good to the deck ?
What are you casting at instant speed???
To fit that card, you'd have to fundamentally change how the deck operates. You'd probably move more into blue and then...may as well play UG Nexus.
https://mtgdecks.net/Modern/mono-green-midrange-decklist-by-michael-neilson-782301
The changes i made:
- 1 Walking Ballista
+ 1 Thragtusk
+ 4 Fetches (Windswept Heath) and +1 Breeding Pool -5 Forests. Being able to cast Replicate without Upopia Sprawl can be helpful sometimes. And the Fetches can shuffle your Sorcerys back on top, that your Vivien Reid put to the bottom of the library. They're also a good target for Eternal Witness to hit your landrops more consistent in the early game. I also testing 1 Dungrove Elder as a resilient threat in the main.
Anyway i still feel like the deck is missing some consistency or early game disruption sometimes. Casting a Trinisphere on turn 2 feels always good, especialy on the play. But without any followups it becomes worse as the game goes long and Plow Under loosing its power.
I feel like we want more early land disruption (Root Maze was considered before, but i didn't test it yet) or more card filtering.
Is anyone still experimenting with this deck? I'd like to hear your thought's about my changes and also your latest experiences with this deck.
P.S.:Sorry for my bad english
We're keeping the discussion very much alive (unfortunately just not as much on MTGSalvation )
Personally, I like the versions running Ohran Viper and Nissa, Vastwood Seer that give us plenty of new early game options. Viper can keep us filling our hand with cards and can even come in clutch by killing off a bigger threat. Nissa is good for keeping the lands coming in as we set up our gameplan. And once we have plenty of lands/mana she turns into a card draw engine and a way to potentially close out the game.
Seems like a lot of people are dropping the Plow Unders for more impactful options. I know Michael Neilson (and some others) is heavily interested in the new Karn that was spoiled and going more in the direction of Ancient Stirrings and some colorless/artifact payoffs
1 Nissa, Vastwood Seer
3 Birds of Paradise
4 Arbor Elf
3 Eternal Witness
2 Acidic Slime
1 Hornet Queen
1 Stampeding Serow
4 Utopia Sprawl
2 Courser of Kruphix
Land
12 Forest
4 Yavimaya Coast
4 Hinterland Harbor
Sorcery
2 Plow Under
4 Mwonvuli Acid-Moss
4 Primal Command
4 Garruk Wildspeaker
2 Kiora, Master of the Depths
3 Nissa, Steward of Elements
What do people think? This is my spin on the deck. I would have included trinispheres but I don't have the money to drop on them so that's why I've included the coursers and flip nissa. I think Kiora, Master of the Depths and Nissa, Steward of Elements are good inclusions due to:
1) they both help search for needed cards
2) kiora helps ramp and
3) nissa acts as an alternative wincon that also acts as a decent 3 drop.
Mana base could easily be improved but again I don't have much money.
I swapped elvish mystic for birds of paradise and 4 forests for stomping grounds. Combined with utopia sprawl this gives enough red to reliably run 4 stone rain. The deck feels so much more consistent than it did before. A hand with stone rain + either BoP, arbor elf+ stomping ground, or utopia sprawl are all able to perform t2 LD on top of the original method. It also allows you to put firespout in the side to shore up aggro matches a bit, though i have yet to test it.
https://tappedout.net/mtg-decks/11-03-19-rg-land-destruction/?cb=1559432595
Wall of Blossoms auto include?
Is the deck worth changing slightly to fit around Nissa, Who Shakes the World?
Tamiyo, Collector of Tales, witness + dig + significant hate.
God-Pharaoh's Statue, hilarious with Trinisphere, or just to janky to work.
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