So, I've been playing around with this deck ever since JTMS was back. Back then I had hoped he would be unbanned, my friends say it was impossible but look where he is now
So far, I've fought Mono Red Lockdown, Eldrazi Tron, UB mill, 5c humans, Black Devo, White Enchantments and BR aggro/discard decks with this setup. So far, I can honestly say I've stomped each and every one of them (maybe lucky draws), all except for White Enchantments, got 0-2 against them. Others are a clean win, or 2-1. But there are so many ways to improve that IDK what to do.
Gideon of the Trials saved my life a LOT. Simic Charm is an odd card, but it won me games with +3/+3, helped me protect Jace and I've delayed creatures for a lot of times. Pulse of Murasa is a great card for me, since most 'counter' cards I have are creatures that I can retrieve, plus at instant speed with 6 life to boot. Sun titan reaches most my spells, but getting a Gideon or Geist of Saint Traft is what makes this card powerful here (is Reveillark better?). I've had inner debates with myself with Coiling Oracle. As an early draw, this card has made me ramp with card advantage, but is a dead draw at later, more situational turns. Thalia is there to annoy, honestly she did what she was meant to as a 3-drop that annoys the enemy in the early game. I've also thought about main boarding Path to Exile, but Simic Charm could do the trick.
Any ideas to improve this deck, maybe hoping to snatch a spot against t1 decks?
So this is the deck:
Bant Jace the Mind Sculptor
3 Seachrome Coast
4 Breeding Pool
2 Flooded Strand
4 Glacial Fortress
4 Hinterland Harbor
3 Hallowed Fountain
Creatures:
4 Spell Queller
3 Geist of Saint Traft
1 Thalia, Heretic Cathar
1 Sun Titan
2 Mystic Snake
3 Coiling Oracle
2 Detention Sphere
4 Remand
4 Jace, the Mind Sculptor
2 Gideon of the Trials
3 Pulse of Murasa
3 Serum Visions
4 Simic Charm
2 Supreme Verdict
3 Prowling Serpopard
3 Vexing Shusher
4 Path to Exile
So far, I've fought Mono Red Lockdown, Eldrazi Tron, UB mill, 5c humans, Black Devo, White Enchantments and BR aggro/discard decks with this setup. So far, I can honestly say I've stomped each and every one of them (maybe lucky draws), all except for White Enchantments, got 0-2 against them. Others are a clean win, or 2-1. But there are so many ways to improve that IDK what to do.
Gideon of the Trials saved my life a LOT. Simic Charm is an odd card, but it won me games with +3/+3, helped me protect Jace and I've delayed creatures for a lot of times. Pulse of Murasa is a great card for me, since most 'counter' cards I have are creatures that I can retrieve, plus at instant speed with 6 life to boot. Sun titan reaches most my spells, but getting a Gideon or Geist of Saint Traft is what makes this card powerful here (is Reveillark better?). I've had inner debates with myself with Coiling Oracle. As an early draw, this card has made me ramp with card advantage, but is a dead draw at later, more situational turns. Thalia is there to annoy, honestly she did what she was meant to as a 3-drop that annoys the enemy in the early game. I've also thought about main boarding Path to Exile, but Simic Charm could do the trick.
Any ideas to improve this deck, maybe hoping to snatch a spot against t1 decks?
Moved to deck creation. - Torpf
im not sure if i could give any reliable criticisms cause its got a little bit of everything going on
one thing that immediately stands out is no Noble Hierarch. that would be on my list of auto-includes in any bant deck
maybe a value Restoration Angel?
thats all i got
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)