The difference from RG Ponza is we get early disruption through Thoughtseize, Inquisition of Kozilek and Mana Leak. Then turns 2/3/4 we start nuking their lands and cutting them off key colors through Fulminator Mage, Rain of Tears, Spreading Seas, and Befoul. Anything that gets through we have removal using Fatal Push for creatures or steal with Hostage Taker if it doesn't die to push.
Our finishers are Tasigur, the Golden Fang, The Scarab God and any stolen creatures.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
Removed:
- 2 Hostage Taker
- 1 Tasigur, the Golden Fang
- 1 The Scarab God
Added:
+ 2 Liliana of the Veil
+ 1 Frost Titan (Grave is probably miles better but I like frosts tap ability)
+ 1 Bloodgift Demon
I liked Hostage taker since they are lower on curve and start interacting sooner. The Scarab God was also good because he can be difficult to get rid of and any creatures in the yard are utilized as threats. Plus if the opponent has a method of preventing attack (Ensnaring Bridge) you can slowly kill them with the life loss.
Cards like Squelch, Trickbind, Nimble Obstructionist, Shadow of Doubt can sit in your hand sometimes while they do their thing. I did consider these but I don't think they work out quite like you want them to half the time (countering fetches). I will experiment with the changes. I think a Liliana, The Last Hope sounds good too and would rather run Grave Titan alongside her for zombie synergy.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
Shadow of Doubt cycles at the worst case (and works well when you don't have much else to flashback with Snapcaster on opponents' end step). Nimble Obstructionist can be a decent flash threat if it doesn't hit a fetch so it won't really sit in your hand doing nothing.
I'd prefer either to a card like Befoul which is overcosted and not that good.
Vendilion Clique doesn't seem too bad either a 1x-of in the deck to present a flying clock and mess with opponents' hands.
Shadow of Doubt cycles at the worst case (and works well when you don't have much else to flashback with Snapcaster on opponents' end step). Nimble Obstructionist can be a decent flash threat if it doesn't hit a fetch so it won't really sit in your hand doing nothing.
I'd prefer either to a card like Befoul which is overcosted and not that good.
Vendilion Clique doesn't seem too bad either a 1x-of in the deck to present a flying clock and mess with opponents' hands.
I should have specified the three instants sit in your hand sometimes. I suppose a Clique or Stifle Bird (Nimble Obstructionist) would be a good addition somewhere in there. I'll consider adding them. And Hostage Taker would be included in the SB for now. A friend is testing this concept on XMage and he said it has been doing Ok. Especially against 3 color and ETron.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
3x Darkslick Shores
4x Drowned Catacomb
3x Island
4x Polluted Delta
1x River of Tears
1x Sunken Ruins
4x Swamp
3x Watery Grave
4x Fulminator Mage
2x Hostage Taker
2x Jace, Vryn's Prodigy
2x Snapcaster Mage
2x Tasigur, the Golden Fang
1x The Scarab God
Enchantment (3)
3x Spreading Seas
1x Befoul
2x Inquisition of Kozilek
4x Rain of Tears
4x Serum Visions
2x Thoughtseize
Instant (8)
3x Fatal Push
2x Mana Leak
3x Opt
Direct copy from Tappedout
Work in progress.
The difference from RG Ponza is we get early disruption through Thoughtseize, Inquisition of Kozilek and Mana Leak. Then turns 2/3/4 we start nuking their lands and cutting them off key colors through Fulminator Mage, Rain of Tears, Spreading Seas, and Befoul. Anything that gets through we have removal using Fatal Push for creatures or steal with Hostage Taker if it doesn't die to push.
Our finishers are Tasigur, the Golden Fang, The Scarab God and any stolen creatures.
Sideboard is still in question.
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun
As a finisher I'd probably go with Grave Titan or Wurmcoil Engine/Frost Titan (can tap lands) over The Scarab God.
Creatures like Bloodgift Demon and Kothophed, Soul Hoarder can also be decent to provide a quick clock in the air as well as card draw.
Hostage Taker also doesn't seem great here as it just turns on opposing removal.
A PW seems better in this slot: Liliana of the Veil, Liliana, the Last Hope or Ob Nixilis Reignited/Tamiyo, the Moon Sage (can tap lands).
3x Darkslick Shores
4x Drowned Catacomb
3x Island
4x Polluted Delta
1x River of Tears
1x Sunken Ruins
4x Swamp
3x Watery Grave
4x Fulminator Mage
2x Jace, Vryn's Prodigy
2x Snapcaster Mage
1x Tasigur, the Golden Fang
1x Frost Titan
1x Bloodgift Demon
Enchantment (3)
3x Spreading Seas
Sorcery (13)
1x Befoul
2x Inquisition of Kozilek
4x Rain of Tears
4x Serum Visions
2x Thoughtseize
3x Fatal Push
2x Mana Leak
3x Opt
PW (2)
2x Liliana of the Veil
Removed:
- 2 Hostage Taker
- 1 Tasigur, the Golden Fang
- 1 The Scarab God
Added:
+ 2 Liliana of the Veil
+ 1 Frost Titan (Grave is probably miles better but I like frosts tap ability)
+ 1 Bloodgift Demon
I liked Hostage taker since they are lower on curve and start interacting sooner. The Scarab God was also good because he can be difficult to get rid of and any creatures in the yard are utilized as threats. Plus if the opponent has a method of preventing attack (Ensnaring Bridge) you can slowly kill them with the life loss.
Cards like Squelch, Trickbind, Nimble Obstructionist, Shadow of Doubt can sit in your hand sometimes while they do their thing. I did consider these but I don't think they work out quite like you want them to half the time (countering fetches). I will experiment with the changes. I think a Liliana, The Last Hope sounds good too and would rather run Grave Titan alongside her for zombie synergy.
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun
Nimble Obstructionist can be a decent flash threat if it doesn't hit a fetch so it won't really sit in your hand doing nothing.
I'd prefer either to a card like Befoul which is overcosted and not that good.
Vendilion Clique doesn't seem too bad either a 1x-of in the deck to present a flying clock and mess with opponents' hands.
Hostage Taker is probably more of a sliver-bullet SB card against problematic artifacts (like Ensnaring Bridge/Oblivion Stone or Wurmcoil Engine) rather than a maindeck card.
I should have specified the three instants sit in your hand sometimes. I suppose a Clique or Stifle Bird (Nimble Obstructionist) would be a good addition somewhere in there. I'll consider adding them. And Hostage Taker would be included in the SB for now. A friend is testing this concept on XMage and he said it has been doing Ok. Especially against 3 color and ETron.
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun