What I like about this list is that it doesn't rely too heavily on the Tron plan. Thanks to Talisman of Unity and Solemn Simulacrum you can be pretty fast even if you aren't able to get Tron super early. Also Thalia's Lancers is suuuuuuuper good here, letting you toolbox up whatever you need for a lot of different situations. I've made some slight tweaks to the list and ended up with this
I really liked this idea when I saw it, too. But after trying it some, I agreed with the mtggoldfish guy's assessment--you either need to cut some of the double white costing cards, or increase your white sources. I went with the former.
The sideboard is still a work in progress. But I think Blessed Alliance instead of wraths in the mainboard has been the most impactful change. Eases the strain on colors, while giving you more early interaction. Plus, when you have lots of mana later on, you're free to escalate twice to really take advantage of the card. I added the Wurmcoil to give a 6 mana play besides Elspeth, and as a slight hedge against burn in the main (in addition to Blessed Alliance).
Tezzeret's Gambit probably seems like a weird choice, but after lots of practice games, I realized the deck only truly loses to itself if you can't get to 4 mana for a Sad Robot. (Also, the only other play for 3 mana is laying down an Oblivion Stone for later.) So the Gambit gives something to do at 3 mana that should help you bridge to 4.
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https://www.mtggoldfish.com/articles/instant-deck-tech-mono-white-tron-modern
What I like about this list is that it doesn't rely too heavily on the Tron plan. Thanks to Talisman of Unity and Solemn Simulacrum you can be pretty fast even if you aren't able to get Tron super early. Also Thalia's Lancers is suuuuuuuper good here, letting you toolbox up whatever you need for a lot of different situations. I've made some slight tweaks to the list and ended up with this
// 10 Artifact
4 Expedition Map
4 Talisman of Unity
2 Oblivion Stone
// 14 Creature
4 Walking Ballista
4 Solemn Simulacrum
4 Thalia's Lancers
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
1 Ulamog, the Ceaseless Hunger
4 Path to Exile
// 23 Land
4 Urza's Tower
4 Urza's Power Plant
4 Urza's Mine
1 Geier Reach Sanitarium
1 Eiganjo Castle
1 Ghost Quarter
8 Plains
4 Karn Liberated
1 Ugin, the Spirit Dragon
1 Elspeth, Sun's Champion
// 2 Sorcery
2 Wrath of God
3 Torpor Orb
1 Linvala, Keeper of Silence
1 Linvala, the Preserver
3 Rest in Peace
4 Leyline of Sanctity
1 Stony Silence
// 2 Sorcery
2 Wrath of God
Any thoughts on this idea? I think it could have some potential.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
I've been testing this now, and it's super fun:
// 10 Artifact
4 Expedition Map
4 Talisman of Progress
2 Oblivion Stone
// 14 Creature
4 Walking Ballista
4 Solemn Simulacrum
3 Thalia's Lancers
1 Elesh Norn, Grand Cenobite
1 Wurmcoil Engine
1 Ulamog, the Ceaseless Hunger
// 6 Instant
4 Path to Exile
2 Blessed Alliance
4 Urza's Tower
4 Urza's Power Plant
4 Urza's Mine
1 Geier Reach Sanitarium
1 Eiganjo Castle
1 Gemstone Caverns
8 Plains
// 6 Planeswalker
4 Karn Liberated
1 Ugin, the Spirit Dragon
1 Elspeth, Sun's Champion
// 1 Sorcery
1 Tezzeret's Gambit
4 Leyline of Sanctity
2 Celestial Purge
1 Disenchant
1 Linvala, Keeper of Silence
1 Crucible of Worlds
1 Tamiyo's Journal
2 Rest in Peace
1 Field of Ruin
1 Relic of Progenitus
1 Wrath of God
The sideboard is still a work in progress. But I think Blessed Alliance instead of wraths in the mainboard has been the most impactful change. Eases the strain on colors, while giving you more early interaction. Plus, when you have lots of mana later on, you're free to escalate twice to really take advantage of the card. I added the Wurmcoil to give a 6 mana play besides Elspeth, and as a slight hedge against burn in the main (in addition to Blessed Alliance).
Tezzeret's Gambit probably seems like a weird choice, but after lots of practice games, I realized the deck only truly loses to itself if you can't get to 4 mana for a Sad Robot. (Also, the only other play for 3 mana is laying down an Oblivion Stone for later.) So the Gambit gives something to do at 3 mana that should help you bridge to 4.