So something that has been a huge bane of my existence while testing on MTGO has been the sheer volume of Tron I've been facing. I've roughly played Tron 3/5 of my opponents over the past few weeks. Now this could just be me and an absurd amount of bad luck but it's making me look to better position the deck against it and decks using other powerful land cards. UW control uses Spreading Seas as a four of to great effect. Part of the reason is also the added cantrip but the effect does have the benefit of throwing off the opponent of their land and cutting off a color, especially early game. I'm looking at potentially running Contaminated Ground to similar effect in this deck to make it more controlling in the current meta. It can help hedge against Tron, cut off colors, and take opponents off life points if they need to use it. Especially with the printing of Blood Sun I think this could be an interesting idea. Any thoughts? I plan on testing this week and can let you know how it goes.
FWIW I am not a great player, but I have a LOT of experience with Black-based (but non-BGx) midrange, and Tron is just always gonna be a bad matchup for this kind of deck. There's really only so much you can do about that, and the more you dedicate MB or SB slots to improving a very poor match, the more you will sacrifice points against the rest of the field.
There's a very strong temptation to try to build a WB Midrange deck towards an "answer-for-everything" approach, in my experience. But that just doesn't work, and particularly in the current meta, going too deep on reactivity will sacrifice the proactivity you need to have a consistent win rate.
If you're running into a ton of Tron the solution (IMHO) is to pick a deck that beats Tron until the meta you play becomes more favorable.
[EDIT] Verror, I am near-certain that running 23 lands in a build with nine 4-drops and a 5-drop is not correct, especially with zero dig. YMMV may vary of course, but I'll bet you have a lot of trouble casting those cards at times.
Posted the list for you Deaddrift. So many similar BW decks that are only a few cards apart and similar, I've posted this in some other threads, but its great to see that this is very viable.
are players running black not just bringing some number of surgical extraction in against tron. blow up any tron land, surgical the rest away...really *****s in their cornflakes.
kind of why i prefer my list of this deck, to be much heavier on hand disruption... with GBx tron... strip a karn, surgical. see their hand, see they're on crap mana and a map. take the map, surgical that. Honestly, a lot of trick decks are so reliant on a small number of cards, you catch one with a surgical their gameplan gets real dicey.
Stony Silence, Damping Sphere, and Surgical Extraction eat Tron up. More consistency with full sets of IoK/TS are helpful to take away a map or other land finders.
There's merit to HoK. But it's also removed by literally everything. BB is the best curve play here.
If you're not running 4 LotV. You're making a mistake. That same number applies to wrath effects. This is a PW deck. INB4 the walkers bait out efficient wraths.
I'm not sold on any of the Sorin's for this reason: they require a board. If you need life gain that bad use timely reinforcements.
I'm also not convinced about tokens AND wraths. I've tested myth realized some. And it's always really good, or really bad.
You should probably include jura as a singleton even with 23 lands. They most likely will need 2 turns to kill him, if they even can. And they won't have much of a defense on a counter swing.
With the printing of assassin's trophy, has anyone considered a bg version here? Or maybe abzan? That's a main deck card for that titanshift/moon/tron/walker... Pretty much any deck that might cause trouble here. Fog is pretty good at protecting walkers, green has easy access to a turn 3 damnation.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
There's a very strong temptation to try to build a WB Midrange deck towards an "answer-for-everything" approach, in my experience. But that just doesn't work, and particularly in the current meta, going too deep on reactivity will sacrifice the proactivity you need to have a consistent win rate.
If you're running into a ton of Tron the solution (IMHO) is to pick a deck that beats Tron until the meta you play becomes more favorable.
[EDIT] Verror, I am near-certain that running 23 lands in a build with nine 4-drops and a 5-drop is not correct, especially with zero dig. YMMV may vary of course, but I'll bet you have a lot of trouble casting those cards at times.
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=118938
1 Elspeth, Sun's Champion
2 Gideon of the Trials
1 Gideon, Ally of Zendikar
4 Liliana of the Veil
3 Plains
3 Swamp
4 Concealed Courtyard
2 Godless Shrine
4 Marsh Flats
4 Shambling Vent
4 Tectonic Edge
4 Fatal Push
2 Collective Brutality
2 Damnation
3 Inquisition of Kozilek
3 Lingering Souls
4 Night's Whisper
3 Thoughtseize
1 Wrath of God
3 Bitterblossom
1 Relic of Progenitus
3 Fulminator Mage
2 Kor Firewalker
1 Rest in Peace
2 Runed Halo
2 Stony Silence
1 Celestial Purge
1 Fracturing Gust
1 Surgical Extraction
1 Timely Reinforcements
kind of why i prefer my list of this deck, to be much heavier on hand disruption... with GBx tron... strip a karn, surgical. see their hand, see they're on crap mana and a map. take the map, surgical that. Honestly, a lot of trick decks are so reliant on a small number of cards, you catch one with a surgical their gameplan gets real dicey.
There's merit to HoK. But it's also removed by literally everything. BB is the best curve play here.
If you're not running 4 LotV. You're making a mistake. That same number applies to wrath effects. This is a PW deck. INB4 the walkers bait out efficient wraths.
I'm not sold on any of the Sorin's for this reason: they require a board. If you need life gain that bad use timely reinforcements.
I'm also not convinced about tokens AND wraths. I've tested myth realized some. And it's always really good, or really bad.
You should probably include jura as a singleton even with 23 lands. They most likely will need 2 turns to kill him, if they even can. And they won't have much of a defense on a counter swing.
With the printing of assassin's trophy, has anyone considered a bg version here? Or maybe abzan? That's a main deck card for that titanshift/moon/tron/walker... Pretty much any deck that might cause trouble here. Fog is pretty good at protecting walkers, green has easy access to a turn 3 damnation.