I've been brewing a deck in hoping to find a way to cheat Omniscience into play. And I think the easiest way is through Lost Auramancers. After they vanish, you get to search up Omniscience and put it into play, but I ran into some problems with being able to trigger Lost Auramancers.
It was somewhat solved with Solemnity, but they enter without any counters, but can't die. Hex Parasite works as well, but it's fragile, and just needs to eat 2 vanishing counters. So I smashed them all together and it's more consistent, with different ways to trigger Lost Auramancers. Now the only problem is being able to find the darn cards and a payoff when Omniscience is in play, and obviously the card is going to be Enter the Infinite and Emrakul, the Aeons Torn. Eventually I got this pile of a deck.
And those are the primary chains to move with the deck. I threw in the Hatching Plans and Perilous Research interaction for a dig 5 deep (basically 7 cards) to find any combo pieces and Perilous Research helps sacrifice Lost Auramancers. Of course having lots of removal to protect myself before I combo off, and the sideboard will be packed full of anti-combo cards and grave hate.
I think I'm close to getting Omniscience to work, but I'm hoping someone can help me with maybe see if I'm missing anything or if I overlooked a card to make it even more consistent.
Feels like a red white and black build would be best. With white black you get obzadits aid or whatever. Red let's you insolent loot it into the grave. Being black also allows for Vampire Hexmage. Mana base is pretty easy to Urborg. Flagstones and some Smallpox as another discard outlet and to get the tempo advantage by sacing flagstones while your opponent gets hit. Black has plenty of tutor effects for whatever your missing cards are. Or to cast for card draw once you can cast tutors for free.
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It was somewhat solved with Solemnity, but they enter without any counters, but can't die. Hex Parasite works as well, but it's fragile, and just needs to eat 2 vanishing counters. So I smashed them all together and it's more consistent, with different ways to trigger Lost Auramancers. Now the only problem is being able to find the darn cards and a payoff when Omniscience is in play, and obviously the card is going to be Enter the Infinite and Emrakul, the Aeons Torn. Eventually I got this pile of a deck.
2x Glacial Fortress
2x Ghost Quarter
4x Flooded Strand
3x Marsh Flats
2x Hallowed Fountain
3x Island
2x Seachrome Coast
4x Plains
1 Emrakul, the Aeons Torn
3 Hex Parasite
4 Lost Auramancers
Enchantments
2 Omniscience
3 Hatching Plans
2 Detention Sphere
1 Phyrexian Unlife
3 Solemnity
3 Enter the Infinite
4 Perilous Research
4 Path to Exile
4 Serum Visions
3 Supreme Verdict
1 Release the Ants
Plays -
Hex Parasite -> Lost Auramancers -> Omniscience
Solemnity -> Lost Auramancers -> Perilous Research -> Omniscience
And those are the primary chains to move with the deck. I threw in the Hatching Plans and Perilous Research interaction for a dig 5 deep (basically 7 cards) to find any combo pieces and Perilous Research helps sacrifice Lost Auramancers. Of course having lots of removal to protect myself before I combo off, and the sideboard will be packed full of anti-combo cards and grave hate.
I think I'm close to getting Omniscience to work, but I'm hoping someone can help me with maybe see if I'm missing anything or if I overlooked a card to make it even more consistent.
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