Ecstatic to find this thread.
What does everyone think about Insolent Neonate?
Also if you wanted to do a more on in version what about shadow of the grave (don't think it's good just seems fun).
I think this archetype needs some practical card draw even though I'm playing Hazoret.
Also Ruthless Sniper seems horrible to me and not eager about playing any Call of the Bloodlines either.
Feels like you are kinda making your Mana base a little more painful than required just for 2 cards in the SB. You really gain that much by running rejection than you lose against burn to play it that way?
Feels like you are kinda making your Mana base a little more painful than required just for 2 cards in the SB. You really gain that much by running rejection than you lose against burn to play it that way?
Yup 2 less shocks to run 4 more fetches isn't that big of a change and can actually be better. Also helps me be sure to have at least 2 basics before I cast moon. Yes I think rejection is that important. You need to be able to deal with AIDs. 3 colors also lets me go up to 3 for ee to get rid of problem cards of my opponent if needed. I ended multiple games yesterday having gained well over 15 life. I run 4 call, 3 brutality, 1 faith all main vs burn and only need to fetch basics and can easily discards lands after hitting 3-4 land drops.
What does everyone think about Insolent Neonate?
Also if you wanted to do a more on in version what about shadow of the grave (don't think it's good just seems fun).
I think this archetype needs some practical card draw even though I'm playing Hazoret.
Also Ruthless Sniper seems horrible to me and not eager about playing any Call of the Bloodlines either.
2-0 vs abzan
2-1 vs eldrazi tron
2-1 vs g/w value company
2-1 vs grixis death's shadow
Same list as last week except I added a bloodstained mire as the 61 card special deck.
3 Ensnaring Bridge
Creature (19)
4 Big Game Hunter
4 Cryptbreaker
4 Grave Scrabbler
4 Squee, Goblin Nabob
3 Voldaren Pariah
Enchantment (12)
4 Blood Moon
4 Call the Bloodline
1 Faith of the Devoted
3 Zombie Infestation
2 Fatal Push
Sorcery (3)
3 Collective Brutality
Land (22)
4 Bloodstained Mire
1 Island
4 Polluted Delta
1 Smoldering Marsh
1 Steam Vents
1 Sunken Hollow
10 Swamp
2 Abrade
2 Ceremonious Rejection
1 Darkblast
1 Engineered Explosives
2 Fulminator Mage
2 Grafdigger's Cage
2 Shadow of Doubt
1 Surgical Extraction
2 Thoughtseize
Yup 2 less shocks to run 4 more fetches isn't that big of a change and can actually be better. Also helps me be sure to have at least 2 basics before I cast moon. Yes I think rejection is that important. You need to be able to deal with AIDs. 3 colors also lets me go up to 3 for ee to get rid of problem cards of my opponent if needed. I ended multiple games yesterday having gained well over 15 life. I run 4 call, 3 brutality, 1 faith all main vs burn and only need to fetch basics and can easily discards lands after hitting 3-4 land drops.
https://www.mtggoldfish.com/deck/787013#paper
4 Cryptbreaker b 7.80
4 Big Game Hunter 1bb 9.64
4 Squee, Goblin Nabob 2r 13.96
4 Grave Scrabbler 3b 0.84
3 Veilborn Ghoul 4b 0.45
3 Craterhoof Behemoth 5ggg 34.86
3 Lingering Souls 2w 1.80
3 Unburial Rites 4b 0.63
3 Call the Bloodline 1b 0.60
4 Zombie Infestation 1b 2.40
4 Marsh Flats 119.96
13 Swamp 0.00
60 Cards Total