This Esper version seems pretty slow for a combo deck imho, it has good disruption but no real clock to back it up (just Lingering Souls) and doesn't seem to be able to assemble the combo realiably enough (with only 4x creatures, 7x cantrips and 2x tutors that only find half of the combo). Oath of Jace does indeed seem like a questionable choice for the deck.
This Esper version seems pretty slow for a combo deck imho, it has good disruption but no real clock to back it up (just Lingering Souls) and doesn't seem to be able to assemble the combo realiably enough (with only 4x creatures, 7x cantrips and 2x tutors that only find half of the combo). Oath of Jace does indeed seem like a questionable choice for the deck.
Fair comments.
I'll see about speeding it up and adding more of a clock. The Lingering Souls can probably be shoved to the sideboard.
Ratrek,
In your version I'd probably play Thraben Doomsayer over Steward of Solidarity as Perplex can tutor for it and you aren't trying to combo quickly so the 1-mana difference doesn't seem critical (but the WW might be though).
Another potential combo piece for Intruder Alarm can be Presence of Gond which can also be found with Commune/Drift.
The problem with it is that it competes directly with Thraben Doomsayer (that can be found with Oath) and can lead to 2-for-1 blowouts by removal.
If some of the mana dorks get replaced by Sylvan Caryatid though it can solve this problem, another advantage of it is no summoning sickness unlike the creatures (if you have a creature out already).
I've picked up the things I was missing to test out the Bant version. Has anyone had much table time with it as of yet?
My inner tinkerer has been trying to rejig the Esper version with more digging. I'm not sure the clock is much better, maybe a touch. This is only theory so far. I haven't gotten table time yet but it will get an extended run out tomorrow.
I can go into more detail if anyone is interested tomorrow but a bunch of people from the local modern scene ran three versions of a Steward/Alarm combo through the ringer. I think we chalked up 50+ games but I'll have to eyeball the results sheet again.
We tried this in an Esper shell, Bant shell and Jeskai shell along with a straight UW shell.
Esper: If you got the hand we were all looking for, it won every time. Thought it was funny in that you had to slow it down a turn to beat decks with good removal. The ideal game went something like T1: Inquistion/Thoughtseize, T2: land drop, T3: Steward, holding a Dispel up, T4: Alarm, T5: Death. But if you didn't it was irritating to try and disrupt your opponent and hunt for the combo at the same time. And anything that could stand the disruption just ate the decks proverbial face.
Jeskai: Garnered far more interest and support. Whilst Catharic reunion wasn't any better for digging then Thirst for Knowledge, having one piece of the combo in your opening hand and a Faithless looting to start the hunt on T1 was well recieved. It would still need tinkering but results were more promising then Esper.
UW Shell: Didn't get much love. Not enough meaningful disruption. The concensus was to just play UW control instead.
Bant: Quite a bit of interest and support. We started with D90Dennis14's list at the start of this thread but ended up making a bunch of adjustments. This one had people interested enough to actually argue over choices. Though we couldn't get the consensus that it was reasonably consistent which is what I was looking for.
Any way, lots of fun.
I've got some games lined up for the weekend, so we'll see how it goes.
Kruphix's Insight is a card I have tried, but I didn't like how it couldn't find creatures. Lately I have been testing forbidden orchard as a way to combo with a dork for the ballista kill, along with 2x thraben doomsayer and the 4 steward of solidarity. Including a single copy of trinket mage can allow for the orchard + dork kill to have more chances at working. I feel like this opens up some SB utility artifacts by giving us additional copies also.
Kira the Great Glass Spinner is being tried as a 1x drift target. I also like eternal witness here. My version does not really have a backup plan but is very consistent. IMO Dryad Arbor is very good in this version of the deck and you probably want 2 as well as mostly green fetches. What do you all think?
Benefaction of Rhonas is (mostly) a better version of Kruphix's Insight in this deck, but it is still an overcosted Commune with the Gods
and I'm not sure if it is good enough.
With the amount of cards that get thrown in the Gy with these cards I believe that a full playset of Eternal Witness is necessary and it also helps grind out through discard and (non-PtE) removal.
I found that double green was sometimes irritating for the mana base. I've ripped them out all and replaced them with Recollect. If I end up going down the Aether Vial route, then I'd add the Eternal Witness's back in.
I've still been puttering through builds and brewing with some friends. Some of you seemed interested in how we've been getting on so I'll run through various thought processes. Sorry, it'll be a bit rambley. And whilst I'm sure it'll get large in text, the discussions and brewing were pretty quick.
So back to the beginning with Bant. We started with Dennis's deck list and gave it a bunch of whirls. Some things people didn't like were that Oath of Nissa and Commune with the God's kept working at cross purpose. Oath was nice on Turn 1 if it found a combo piece but if it didn't and then punted a Commune to the bottom of your deck, well, that was just a got shot so to speak. So those went pretty quickly.
Eternal Witness was the next to be moved. The double green was sometimes an issue so those were swapped with Recollect. However whilst it solved the double green issue, having it be sorcery speed was bad. Not often would you have enough mana to Recollect part the combo you want and then actually cast it. It always set you back a turn. At least the Eternal Witness could chump in the mean time so it went back in for a bit before it got turfed again. There was enough go wide, fly, trample or removal that the one chump body wasn't enough if it actually matters.
So we were left with a couple questions
1: How to pull things from the graveyard if need be?
2: How to get faster?
3: Clock?
What was settled on was having a plan B or even C to the combo. That way not having an answer at the time to graveyard hate wouldn't crash the deck and the combo is just the clock. If it's fast enough, we don't have to waste card slots on it. SoiInstead of just looking for the Steward/Alarm, we should expand things.
First stop was to add in Drift of Phantasms back in for Transmute and add in some Thraben Doomsayer's. That didn't work at all. It has the same problem as Recollect. You get the spell you want but can't cast it. And even if you don't Transmute for it, the curve of ay sort of Alarm/Doomsayer stinks.
Also, along the way we went up to the full 8 mana dorks and turfed the Sylvan Caryatids. The Hexproof is cute but it's not good enough for the turn it sets you back to get them out. More speed!
So less clock and graveyard interaction, but a couple more mana dorks and more digging.
This leaves us with a few lines of play for best case scenario.
Option 1
T1: Land, Mana Dork
T2: Steward of Solidarity, hold up a mana for Dispel/Spell Pierce
T3: Intruder Alarm, hold up a mana for Dispel/Spell Pierce, Combo create
T4: Dead
Option 2:
T1: Land, Mana Dork
T2: Land, Presence of Gond on the dork
T3: Alarm, Combo on
T4: Dead
Option 3:
T1: Land, Mana Dork
T2: Dryad Arbor, Selesnya Evangel
T3: Land, Alarm, Combo off
T4: Dead
And if you don't have them from the start, use Mystic/Anticipate/Commune to go hunt the line you need. IE, sometimes you need to mulligan pretty aggressively.
I'm not sure it's there yet. But it's a lot faster and more consistent then the other versions I've tried brewing myself. And even though it has multiple ways of comboing off, they all rely on Intruder Alarm which sucks. It sucks enough, I'm still not sure there isn't a place for Idyllic Tutor. But we'll see. It also doesn't have nearly as good of a plan B as Dennis's list. That one can simply beat you over the head with Flickerwisps if nothing else is coming off. But as a primarily Living End player, I like all in combo's
As a long aside, we actually went out to left field. If you really want to play with Intruder Alarm, I'm pretty sure that Elves is a better deck for it. Rhys and Imperious Prefect can also make endless Elves and you don't much to take lands into a consideration for the combo either. It's silly easy to make infinite elves with insane mana and have Ezuri pump them so high even Emrakul can't fly there. And if that doesn't work, it still an elf deck with all the combo power they have on their own.
Anticipate is reasonable but I'd rather just play Court Hussar as a body.
I'd also consider Benefaction of Rhonas for this slot as it can hit both parts of the combo in the best case scenario (or just be an overcosted Commune).
Maindeck Dispel and Spell Pierce are dead cards in too many match-ups (too narrow) and I don't think they help the deck compared to Eternal Witness which helps grind out against spot removal and gain card advantage
(Eternal Witness also offers quite a bit of selection with all the cards you bin with Commune).
You don't even have any removal (at least PtE) in the maindeck to delay aggro decks from killing you before you can assemble the combo.
The deck is extremely dependant on drawing Intruder Alarm so having a tutor is absolutely necessary imho and while Drift isn't great it is still the best option we have (much better than Idyllic Tutor here as finding creatures is easier and it can get any 3-drop besides I.Alarm).
I respect the testing you've done with the deck but I don't believe that your version is actually better than what I'm working with.
Hey mate, no skin off me. Not all configurations work for everyone. I simply think we're approaching things from two different angles. Your deck definately has tempo angle. It cares about card advantage, timing changes. Mine doesn't care about either so our card choices aren't going to matchup.
For example I think Court Hussar is a terrible choice vs Anticipate. The body isn't relevant for me and isn't worth a turn of delay over Anticipate. And that's perfectly fine. Different horses for courses.
Took this to SNM (Sunday Night Modern. Though why night when we play mid day is beyond me) this week. When a solid 3-1. Burn as usual kicked my face in. Beat Tron, Scapeshift and Death and Taxes.
I've been thinking more about the deck lately and have come up with some new ideas:
#When exploring the consistentcy options for the deck I've completely missed Vessel of Nascency as functional copies 5-8x of Commune with the Gods.
I'd want to try them out as replacements for Oath of Nissa though it is slower to activate.
#Another card with a similar effect that I've mentioned before and haven't tried yet is Benefaction of Rhonas which can take the 2x flex
spots from Court Hussar.
#With these 6x additions that help dig for Intruder Alarm I might feel safer about dropping Drift of Phantasms which can be replaced by 4x Renegade Rallier that can provide even more value from the graveyard by ramping with fetches or getting back (Vessel, Steward or a mana dork).
I took a fun angle on this too with lots of tokenmaking planes walkers and crusade effects. Combo is plan b more than anything else. Acts as powerful ramp with some dorks out.
List is elsewhere at the moment but looks roughly like:
[Deck]
1 hangarback walker
4 noble hierarch
3 birds of paradise
1 nest invader
1 scavenging ooze
3 steward of solidarity
1 voice of resurgence
3 eternal witness
1 Kahi, minamo historian
3 Nissa, voice of zendikar
2 garruk, wildspeaker
2 Gideon, ally of zendikar
1 Elspeth, sun's champion
4 intruder alarm
4 chord of calling
2 pongify
2 path to exile
1 sprout swarm
As far as the support creatures go there are 3x main options imho: Eternal Witness, Renegade Rallier and Court Hussar (there is also Militia Bugler but it only digs for creatures).
# Rallier is very good with Oath and Fetches and brings back dead mana dorks and Steward without paying mana.
# Witness can bring back anything (including Shimmer and Alarm unlike Rallier) but is slower and GG can sometimes be an issue.
# Hussar is an Anticipate with a body that can be hit of Oath but is unremarkable otherwise.
Oath of Jace does indeed seem like a questionable choice for the deck.
It's not. The difference was that I simply had the Oath's and wanted to start monkeying about. I'd rather have Thirst's for the Instant speed.
Modern: Storm
Legacy: ANT
Fair comments.
I'll see about speeding it up and adding more of a clock. The Lingering Souls can probably be shoved to the sideboard.
Modern: Storm
Legacy: ANT
In your version I'd probably play Thraben Doomsayer over Steward of Solidarity as Perplex can tutor for it and you aren't trying to combo quickly so the 1-mana difference doesn't seem critical (but the WW might be though).
Another potential combo piece for Intruder Alarm can be Presence of Gond which can also be found with Commune/Drift.
The problem with it is that it competes directly with Thraben Doomsayer (that can be found with Oath) and can lead to 2-for-1 blowouts by removal.
If some of the mana dorks get replaced by Sylvan Caryatid though it can solve this problem, another advantage of it is no summoning sickness unlike the creatures (if you have a creature out already).
I've picked up the things I was missing to test out the Bant version. Has anyone had much table time with it as of yet?
My inner tinkerer has been trying to rejig the Esper version with more digging. I'm not sure the clock is much better, maybe a touch. This is only theory so far. I haven't gotten table time yet but it will get an extended run out tomorrow.
2 Vendilion Clique
4 Champion of Wits
1 Drift of Phantasms
4 Intruder Alarm
2 Perplex
4 Thirst for Knowledge
3 Anticipate
2 Supreme Will
2 Mystic Speculation
2 Dispel
3 Path to Exile
1 Fatal Push
4 Inquisition of Kozilek
2 Thoughtseize
Modern: Storm
Legacy: ANT
We tried this in an Esper shell, Bant shell and Jeskai shell along with a straight UW shell.
Esper: If you got the hand we were all looking for, it won every time. Thought it was funny in that you had to slow it down a turn to beat decks with good removal. The ideal game went something like T1: Inquistion/Thoughtseize, T2: land drop, T3: Steward, holding a Dispel up, T4: Alarm, T5: Death. But if you didn't it was irritating to try and disrupt your opponent and hunt for the combo at the same time. And anything that could stand the disruption just ate the decks proverbial face.
Jeskai: Garnered far more interest and support. Whilst Catharic reunion wasn't any better for digging then Thirst for Knowledge, having one piece of the combo in your opening hand and a Faithless looting to start the hunt on T1 was well recieved. It would still need tinkering but results were more promising then Esper.
UW Shell: Didn't get much love. Not enough meaningful disruption. The concensus was to just play UW control instead.
Bant: Quite a bit of interest and support. We started with D90Dennis14's list at the start of this thread but ended up making a bunch of adjustments. This one had people interested enough to actually argue over choices. Though we couldn't get the consensus that it was reasonably consistent which is what I was looking for.
Any way, lots of fun.
I've got some games lined up for the weekend, so we'll see how it goes.
Modern: Storm
Legacy: ANT
I have been messing with intruder alarm decks in modern for a long time, and was really excited to see steward of solidarity spoiled. Like many in this thread, I have been trying bant versions with an increasing number of drift of phantasms. One innovation I have been trying is using walking ballista as a way to win the turn you go off should you have a mana dork available. I am currently running 8 dorks (4 noble hierarch 4 birds of paradise) as well as full playsets of commune with the gods and sleight of hand.
Kruphix's Insight is a card I have tried, but I didn't like how it couldn't find creatures. Lately I have been testing forbidden orchard as a way to combo with a dork for the ballista kill, along with 2x thraben doomsayer and the 4 steward of solidarity. Including a single copy of trinket mage can allow for the orchard + dork kill to have more chances at working. I feel like this opens up some SB utility artifacts by giving us additional copies also.
Kira the Great Glass Spinner is being tried as a 1x drift target. I also like eternal witness here. My version does not really have a backup plan but is very consistent. IMO Dryad Arbor is very good in this version of the deck and you probably want 2 as well as mostly green fetches. What do you all think?
and I'm not sure if it is good enough.
With the amount of cards that get thrown in the Gy with these cards I believe that a full playset of Eternal Witness is necessary and it also helps grind out through discard and (non-PtE) removal.
I think I'd prefer Court Hussar over Sleight of Hand (or Serum Visions) here as I already have Oath of Nissa as a 1-mana cantrip.
I'll probably add a couple for testing over Flickerwisp which was mostly included to flicker Oath/E-Wit anyway.
I don't really think that a mana-sink is necessary as the combo is usually good enough to finish the game once assembled.
An alternative win-con that does seem decent is Sylvan Caryatid + Presence of Gond (with Intruder Alarm of course) as it can't be disrupted by spot removal.
I'd like to see your full list though as it sounds interesting.
Also, how do you sideboard with the deck ?
Will do once I have some more time to sit down and hash it out.
I found that double green was sometimes irritating for the mana base. I've ripped them out all and replaced them with Recollect. If I end up going down the Aether Vial route, then I'd add the Eternal Witness's back in.
Modern: Storm
Legacy: ANT
I've still been puttering through builds and brewing with some friends. Some of you seemed interested in how we've been getting on so I'll run through various thought processes. Sorry, it'll be a bit rambley. And whilst I'm sure it'll get large in text, the discussions and brewing were pretty quick.
So back to the beginning with Bant. We started with Dennis's deck list and gave it a bunch of whirls. Some things people didn't like were that Oath of Nissa and Commune with the God's kept working at cross purpose. Oath was nice on Turn 1 if it found a combo piece but if it didn't and then punted a Commune to the bottom of your deck, well, that was just a got shot so to speak. So those went pretty quickly.
Eternal Witness was the next to be moved. The double green was sometimes an issue so those were swapped with Recollect. However whilst it solved the double green issue, having it be sorcery speed was bad. Not often would you have enough mana to Recollect part the combo you want and then actually cast it. It always set you back a turn. At least the Eternal Witness could chump in the mean time so it went back in for a bit before it got turfed again. There was enough go wide, fly, trample or removal that the one chump body wasn't enough if it actually matters.
So we were left with a couple questions
1: How to pull things from the graveyard if need be?
2: How to get faster?
3: Clock?
What was settled on was having a plan B or even C to the combo. That way not having an answer at the time to graveyard hate wouldn't crash the deck and the combo is just the clock. If it's fast enough, we don't have to waste card slots on it. SoiInstead of just looking for the Steward/Alarm, we should expand things.
First stop was to add in Drift of Phantasms back in for Transmute and add in some Thraben Doomsayer's. That didn't work at all. It has the same problem as Recollect. You get the spell you want but can't cast it. And even if you don't Transmute for it, the curve of ay sort of Alarm/Doomsayer stinks.
Also, along the way we went up to the full 8 mana dorks and turfed the Sylvan Caryatids. The Hexproof is cute but it's not good enough for the turn it sets you back to get them out. More speed!
So here's the deck I've ended up with for now
4x Birds of Paradise
4x Steward of Solidarity
4 x Selesnya Evangel
4 x Intruder Alarm
3 x Presence of Gond
4 x Commune with the God's
3 x Mystic Speculation
4 x Anticipate
3 x Dispel
3 x Spell Pierce
4 x Windswept Heath
2 x Dryad Arbor
1 x Island
1 x Plains
1 x Forest
3 x Breeding Pool
2 x Temple Garden
1 x Hallowed Fountain
1 x Botanical Sanctum
So less clock and graveyard interaction, but a couple more mana dorks and more digging.
This leaves us with a few lines of play for best case scenario.
Option 1
T1: Land, Mana Dork
T2: Steward of Solidarity, hold up a mana for Dispel/Spell Pierce
T3: Intruder Alarm, hold up a mana for Dispel/Spell Pierce, Combo create
T4: Dead
Option 2:
T1: Land, Mana Dork
T2: Land, Presence of Gond on the dork
T3: Alarm, Combo on
T4: Dead
Option 3:
T1: Land, Mana Dork
T2: Dryad Arbor, Selesnya Evangel
T3: Land, Alarm, Combo off
T4: Dead
And if you don't have them from the start, use Mystic/Anticipate/Commune to go hunt the line you need. IE, sometimes you need to mulligan pretty aggressively.
I'm not sure it's there yet. But it's a lot faster and more consistent then the other versions I've tried brewing myself. And even though it has multiple ways of comboing off, they all rely on Intruder Alarm which sucks. It sucks enough, I'm still not sure there isn't a place for Idyllic Tutor. But we'll see. It also doesn't have nearly as good of a plan B as Dennis's list. That one can simply beat you over the head with Flickerwisps if nothing else is coming off. But as a primarily Living End player, I like all in combo's
As a long aside, we actually went out to left field. If you really want to play with Intruder Alarm, I'm pretty sure that Elves is a better deck for it. Rhys and Imperious Prefect can also make endless Elves and you don't much to take lands into a consideration for the combo either. It's silly easy to make infinite elves with insane mana and have Ezuri pump them so high even Emrakul can't fly there. And if that doesn't work, it still an elf deck with all the combo power they have on their own.
Sorry for the ramble.
Modern: Storm
Legacy: ANT
#Speculation is just a worse Serum Visions and Oath is mostly better than Serum Visions for this deck (can be found with Commune and sees 3 cards).
#Selesnya Evangel needs a mana dork (and a third creature to tap) to combo so despite being cheaper than Thraben Doomsayer it is a terrible combo piece, Thraben also has an added advantage in being another target for Drift to complete the combo.
Anticipate is reasonable but I'd rather just play Court Hussar as a body.
I'd also consider Benefaction of Rhonas for this slot as it can hit both parts of the combo in the best case scenario (or just be an overcosted Commune).
Maindeck Dispel and Spell Pierce are dead cards in too many match-ups (too narrow) and I don't think they help the deck compared to Eternal Witness which helps grind out against spot removal and gain card advantage
(Eternal Witness also offers quite a bit of selection with all the cards you bin with Commune).
You don't even have any removal (at least PtE) in the maindeck to delay aggro decks from killing you before you can assemble the combo.
The deck is extremely dependant on drawing Intruder Alarm so having a tutor is absolutely necessary imho and while Drift isn't great it is still the best option we have (much better than Idyllic Tutor here as finding creatures is easier and it can get any 3-drop besides I.Alarm).
I respect the testing you've done with the deck but I don't believe that your version is actually better than what I'm working with.
For example I think Court Hussar is a terrible choice vs Anticipate. The body isn't relevant for me and isn't worth a turn of delay over Anticipate. And that's perfectly fine. Different horses for courses.
Took this to SNM (Sunday Night Modern. Though why night when we play mid day is beyond me) this week. When a solid 3-1. Burn as usual kicked my face in. Beat Tron, Scapeshift and Death and Taxes.
Modern: Storm
Legacy: ANT
#When exploring the consistentcy options for the deck I've completely missed Vessel of Nascency as functional copies 5-8x of Commune with the Gods.
I'd want to try them out as replacements for Oath of Nissa though it is slower to activate.
#Another card with a similar effect that I've mentioned before and haven't tried yet is Benefaction of Rhonas which can take the 2x flex
spots from Court Hussar.
#With these 6x additions that help dig for Intruder Alarm I might feel safer about dropping Drift of Phantasms which can be replaced by 4x Renegade Rallier that can provide even more value from the graveyard by ramping with fetches or getting back (Vessel, Steward or a mana dork).
#Another option to replace Drift can be adding even more combo pieces and mana dorks in: 2x Birds of Paradise/Sylvan Caryatid + 2x Presence of Gond.
Here is the new take on the deck:
4x Noble Hierarch
2x Birds of Paradise
4x Steward of Solidarity
4x Thraben Doomsayer
4x Eternal Witness
4x Renegade Rallier
Enchantment (8)
4x Vessel of Nascency
4x Intruder Alarm
Sorcery (6)
4x Commune with the Gods
2x Benefaction of Rhonas
4x Path to Exile
Land (20)
4x Windswept Heath
4x Flooded Strand
2x Temple Garden
1x Breeding Pool
1x Hallowed Fountain
4x Razorverge Thicket
1x Forest
1x Island
2x Plains
2x Stony Silence
4x Leyline of Sanctity
3x Negate
2x Scavenging Ooze
2x Tormod's Crypt
2x Qasali Pridemage
List is elsewhere at the moment but looks roughly like:
[Deck]
1 hangarback walker
4 noble hierarch
3 birds of paradise
1 nest invader
1 scavenging ooze
3 steward of solidarity
1 voice of resurgence
3 eternal witness
1 Kahi, minamo historian
3 Nissa, voice of zendikar
2 garruk, wildspeaker
2 Gideon, ally of zendikar
1 Elspeth, sun's champion
4 intruder alarm
4 chord of calling
2 pongify
2 path to exile
1 sprout swarm
21 lands
WBG Abzan Midrange
BRG Dredgevine
I think that Oath of Nissa and Commune with the Gods are still worth keeping in the deck though maybe it is worth considering to go with some blue cantrips instead like Serum Visions or Anticipate.
As far as the support creatures go there are 3x main options imho:
Eternal Witness, Renegade Rallier and Court Hussar (there is also Militia Bugler but it only digs for creatures).
# Rallier is very good with Oath and Fetches and brings back dead mana dorks and Steward without paying mana.
# Witness can bring back anything (including Shimmer and Alarm unlike Rallier) but is slower and GG can sometimes be an issue.
# Hussar is an Anticipate with a body that can be hit of Oath but is unremarkable otherwise.
4x Noble Hierarch
2x Birds of Paradise
4x Steward of Solidarity
4x Thraben Doomsayer
4x Eternal Witness
2x Renegade Rallier
Enchantment (8)
4x Oath of Nissa
4x Intruder Alarm
Sorcery (8)
4x Commune with the Gods
4x Shimmer of Possibility
4x Path to Exile
Land (20)
4x Windswept Heath
4x Flooded Strand
2x Temple Garden
1x Breeding Pool
1x Hallowed Fountain
4x Razorverge Thicket
1x Forest
1x Island
2x Plains
2x Stony Silence
4x Leyline of Sanctity
3x Negate
2x Scavenging Ooze
2x Remorseful Cleric
2x Knight of Autumn
I still need to figure out the flex slots of the deck which are now occupied by:
4x Oath of Nissa, 4x Eternal Witness, 4x Shimmer of Possibility and 2x Renegade Rallier.
Some minor SB changes were the additions of Knight of Autumn and Remorseful Cleric over Qasali Pridemage and Tormod's Crypt.
I also consider replacing Path to Exile with Deputy of Detention (or Detention Sphere).
1x Breeding Pool
1x Hall of Heliod's Generosity
8x Snow-Covered Forest
1x Snow-Covered Island
1x Snow-Covered Plains
1x Temple Garden
3x Waterlogged Grove
4x Windswept Heath
2x Fertile Ground
4x Intruder Alarm
3x On Thin Ice
3x Presence of Gond
2x Squirrel Nest
4x Utopia Sprawl
Artifact (3)
3x Arcum's Astrolabe
4x Arbor Elf
2x Eternal Witness
1x Kiora's Follower
4x Midnight Guard
4x Steward of Solidarity
Sorcery (4)
4x Commune with the Gods
interested in any ideas or thoughts people may have.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
I'm also not sure if Arcum's Astrolabe fixing is better than the card selection of Sleight of Hand here.