Not sure if anyone's played a deck like this already of if there's already a thread for it (if so, feel free to direct me...) but yeah, this plays pretty linearly and consistently achieves its primary goal: annihilating all manabases. Open to any feedback.
Fevered Visions would like to say hello. The flow of cards allows you to keep the land d coming.
Maybe a copy of Wildfire for fun?
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In case I didn't tell you, I don't care about your opinion I just want your facts. And not the facts that make you seem smart. I want the ones that are actual facts.
I like that fevered visions can be both card draw and a win con but I don't like the prospects of giving the opposition more cards. Could definitely be worth testing though, as having another turn to do yet more LD on them before they can play the extra land they draw at endstep has some upside...
I know this is gonna sound dumb but I actually didn't think that boomerang was legal in modern. Turn 2 boomerang into turn 3 LD is pretty brutal especially on the play against a CiPT land so that definitely belongs. If i replace remands, then every card in the deck is proactive. The list would then look something like this:
The question now is if you double down on the turn 2 bounce a land play by adding in Eye of Nowhere. At this point the only cards left to strip out for more bounce is unsubstantiate and silent departure, IMO.
The RG ponza is really good due to the gaining land advantage and ramping out the titan, dragon or into more land destruction. I think a temur version could be interesting, I really like spreading seas but I think at blue will need more cards or game winners.
2 Mountain
2 Steam Vents
4 Scalding Tarn
3 Misty Rainforest
1 Arid Mesa
4 Sulfur Falls
3 Goblin Dark-Dwellers
3 Blood Moon
4 Spreading Seas
4 Stone Rain
4 Molten Rain
4 Serum Visions
2 Silent Departure
3 Remand
4 Lightning Bolt
2 Magma Jet
Not sure if anyone's played a deck like this already of if there's already a thread for it (if so, feel free to direct me...) but yeah, this plays pretty linearly and consistently achieves its primary goal: annihilating all manabases. Open to any feedback.
Maybe a copy of Wildfire for fun?
Cockatrice username: Blackcat77
2 Mountain
2 Steam Vents
4 Scalding Tarn
3 Misty Rainforest
1 Arid Mesa
4 Sulfur Falls
3 Goblin Dark-Dwellers
3 Blood Moon
4 Spreading Seas
4 Stone Rain
4 Molten Rain
4 Serum Visions
2 Silent Departure
3 Unsubstantiate
4 Lightning Bolt
The question now is if you double down on the turn 2 bounce a land play by adding in Eye of Nowhere. At this point the only cards left to strip out for more bounce is unsubstantiate and silent departure, IMO.
Maybe a deck concept like this
2 Platinum Emperion
4 Arbor Elf
2 Birds of Paradise
3 Inferno Titan
2 Stormbreath Dragon
Enchantment (7)
3 Spreading Seas
4 Utopia Sprawl
2 Nissa, Steward of Elements
3 Saheeli Rai
Sorcery (13)
2 Bonfire of the Damned
3 Madcap Experiment
4 Mwonvuli Acid-Moss
4 Stone Rain
Land (22)
4 Breeding Pool
2 Forest
2 Island
4 Misty Rainforest
1 Mountain
1 Steam Vents
4 Stomping Ground
4 Wooded Foothills