It a lot like one I used to run and I tried forever to make a viable modern miracle deck. It's just insanely tough without hand fixing. Miracles on the draw are dead until you discard them for revival and having one hit with Remand is even worse. The problem with it is that you spend so much effort trying to control your top deck when you should be worrying about controlling your opponent. Supreme Verdict is just better than Terminus in UW IMO and Luminarch's Ascension is just a better Angel engine and finisher (and is a 3x in my UW shell.) I wish you best though!
This list doesn't seem terrible, have you played with it at all? How are different matchups?
I've tested it before Amonkhet. It seems pretty fluid, but there is some matchups it just doesn't get going. With the lands from Amonkhet the draws will be a lot more reliable.
It a lot like one I used to run and I tried forever to make a viable modern miracle deck. It's just insanely tough without hand fixing. Miracles on the draw are dead until you discard them for revival and having one hit with Remand is even worse. The problem with it is that you spend so much effort trying to control your top deck when you should be worrying about controlling your opponent. Supreme Verdict is just better than Terminus in UW IMO and Luminarch's Ascension is just a better Angel engine and finisher (and is a 3x in my UW shell.) I wish you best though!
That's why I don't board Remand. Unsubstantiate is the better spell for what it's supposed to do. I have Supreme Verdict as a one-of in the SB. The thing with Terminus is it's just so easy to get as Miracle in this deck. I've tried Luminarch Ascension and without putting a fog or tying another slot for Ghostly Prison it doesn't work and then it becomes an entirely different deck doesn't it?
Counterbalance is miracle's keystone, not terminus.
Hence why this is Modern Miracles and not Legacy Miracles. Legacy has Top, Brainstorm and Jace to support Counterbalance. So in order to play Miracles your keystone cannot be Counterbalance. Modern just doesn't have a good enough source of topdeck manipulation. Trust me. I've tried it.
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Thank you all for commenting and critiquing the deck. I've since updated the deck tweaking the manabase with the new lands from Amonkhet making drawing on my opponents turn a lot more reliable.
You can also guess that the major win-con of the deck is Angel beats from Entreat the Angels. It also can mill out and has done it multiple occasions with Jace, Memory Adept. I hope you call continue to check in with the deck as it matures and evolves. I edited the decklist with the appropriate changes.
EDIT: Contemplating removing Halimar Depths for a one-of Celestial Colonnade for an alternate beat stick... Thoughts?
Have you tested your list for some sharing of your experience?
I'm constantly testing the deck lol. I'm posting the new list below with some interactions that I've seen. Condescend wasn't performing like how I wanted and Azorius Charm in a slot of a counter has really done work.
I believe you could do a RW Control Miracle list with Nahiri. You'd want to include Bonfire of the Damned. It's too amazing not to include in that setup. Maybe once I get this deck finished which I'm feeling confident it's getting close I'll try out a RW. At most Visions would be a 3-of, but I feel like the 3rd Contingency Plan is far better for what it needs to do.
4x Flooded Strand
2x Geier Reach Sanitarium
1x Halimar Depths
2x Hallowed Fountain
3x Irrigated Farmland
3x Island
1x Mikokoro, Center of the Sea
2x Mystic Gate
1x Plains
3x Polluted Delta
1x Jace, Memory Adept
2x Narset Transcendent
2x Cryptic Command
4x Noxious Revival
3x Path to Exile
4x Telling Time
2x Think Twice
1x Unsubstantiate
3x Entreat the Angels
2x Serum Visions
3x Contingency Plan
4x Terminus
2x Snapcaster Mage
2x Blessed Alliance
1x Commandeer
3x Grafdigger's Cage
2x Negate
2x Stony Silence
1x Supreme Verdict
3x Surgical Extraction
1x Vendilion Clique
More flexibility, and better options for interactions.
Working on a version too, atm.
I've tested it before Amonkhet. It seems pretty fluid, but there is some matchups it just doesn't get going. With the lands from Amonkhet the draws will be a lot more reliable.
That's why I don't board Remand. Unsubstantiate is the better spell for what it's supposed to do. I have Supreme Verdict as a one-of in the SB. The thing with Terminus is it's just so easy to get as Miracle in this deck. I've tried Luminarch Ascension and without putting a fog or tying another slot for Ghostly Prison it doesn't work and then it becomes an entirely different deck doesn't it?
There is a third color. Green. For getting Miracles back...
Hence why this is Modern Miracles and not Legacy Miracles. Legacy has Top, Brainstorm and Jace to support Counterbalance. So in order to play Miracles your keystone cannot be Counterbalance. Modern just doesn't have a good enough source of topdeck manipulation. Trust me. I've tried it.
===
Thank you all for commenting and critiquing the deck. I've since updated the deck tweaking the manabase with the new lands from Amonkhet making drawing on my opponents turn a lot more reliable.
You can also guess that the major win-con of the deck is Angel beats from Entreat the Angels. It also can mill out and has done it multiple occasions with Jace, Memory Adept. I hope you call continue to check in with the deck as it matures and evolves. I edited the decklist with the appropriate changes.
EDIT: Contemplating removing Halimar Depths for a one-of Celestial Colonnade for an alternate beat stick... Thoughts?
I'm constantly testing the deck lol. I'm posting the new list below with some interactions that I've seen. Condescend wasn't performing like how I wanted and Azorius Charm in a slot of a counter has really done work.
I believe you could do a RW Control Miracle list with Nahiri. You'd want to include Bonfire of the Damned. It's too amazing not to include in that setup. Maybe once I get this deck finished which I'm feeling confident it's getting close I'll try out a RW. At most Visions would be a 3-of, but I feel like the 3rd Contingency Plan is far better for what it needs to do.
1x Breeding Pool
1x Celestial Colonnade
4x Flooded Strand
2x Geier Reach Sanitarium
2x Hallowed Fountain
3x Irrigated Farmland
3x Island
1x Mikokoro, Center of the Sea
2x Mystic Gate
1x Plains
3x Polluted Delta
1x Jace, Memory Adept
2x Narset Transcendent
Instant (20)
1x Azorius Charm
2x Cryptic Command
2x Deprive
4x Noxious Revival
3x Path to Exile
4x Telling Time
2x Think Twice
2x Unsubstantiate
3x Contingency Plan
3x Entreat the Angels
2x Serum Visions
4x Terminus
Creature (2)
2x Snapcaster Mage