I played Budde's Dragon in Standard; I have a Saga playset signed by him. I've played Destructive Flow in Extended and Legacy. I played Eminent Domain in Standard. I've been playing a terrible version of that deck in Modern since the format's inception. I have a pretty good idea what that card can do to the enemy, and I don't think the best use of the mana generation engine presented here is casting that card. YMMV, but I'm pretty much done with this discussion until consistent results demonstrate otherwise.
YMMV- don't know what it means. Maybe I sounded a bit harsh with the statement that you may not be aware of what it does, I didn't want to. You have your opinion about the Wildfire deathcloud case, I have mine, no problem with that, but I don't know but can you state your point with consistent results? Just to proof your point and prove my point as "incorrect" or to be proved by my side? (No offense)
I own the whole deck in paper and a big part of it on MTGO but I don't have the Mox Opal yet so I can't reliably playtest the deck with it's full potential online. I have played the paper version in different local tournaments and it made solid results there, but that wasn't against a wide field of all the available decks in modern. But if I have the cards online, I will test it and show the results, but that has to wait till I have more time.
I don't want to proof anything right or wrong generally, It was just a possible option the deck could use and I find it good and viable.
As for the transformational sideboard: I like the idea itself but it's hard to find something. Maybe a Gifts Ungiven + Unburial Rites package could be done. Just sharing some ideas.
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"Master they threatened to darken the sky with their arrows!"
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
Yeah, but it's really more "Disney Evil" than practical. It's like being a bond villain and giving a monologue rather then just shooting them.
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
Okay, what I've just written vanished, so here is the gist of things. Yes, Glimmervoid and Spire of Industry are both good cards. If you plan on playing Wildfire or Death Cloud they even become necessities. Only in the non-metagaming goldfishing deck above they become a suboptimal choice. (I see many combo lists here firmly in UG playing them and I think this is just not correct.)
An example for this: One has to deal with Stony Silence somehow and derayling the efficieny of the combo with enchantment removal that you still need to have in the case of Stony Silence is not the way to go. (This is an old MtG discussion, going even back to the Dojo days.) Since I'm very happy with my goldfishing 60, I'm again working on a transformational sideboard:
The problem is that I don't have a way of currently testing the sideboard, since I don't own any Glimmervoid and Tezzeret, Agent of Bolas and I don't have Magic Online. But I would need to test this interactively against a variety of decks to see if this is even a good idea and to tune this.
On the case of Whir of Invention: It just seems to be worse than the digging spells, just as Fabricate. Yes, you can make cases for either of them being better, but I think both are not fast enough.
On the case of Voltaic Key: Just as Whir of Invention and Fabricate, it is a really good card, but the only room I currently see are the two flex slots plus maybe the slot of one Astral Cornucopia (in the case of 4 Cornucopias) or one land (in the case of 17 lands). But including them would make the transformational idea even worse, I think.
I think the sideboard is too weak to removal and relies on a 4cmc planeswalker that doesn't do much the turn he comes down. Against control, the deck would just lose straight up, against artifact removal and Path to Exile. It is also pretty soft to Stony Silence plus we have dead cards still in the deck like Blue Sun's Zenith. We are always going to be soft to Stony Silence and artifact removal like Ancient Grudge, but my theory on sideboarding in combo decks is that we are usually doing much more powerful and unfair things in general. We rather our opponent board in things to hit us reactively like Stony Silence and slow down our plan that we sideobard to combat that. Ancient Grudge is something we just always have to deal with, but RG is usually fair creature based colors that is usually a lot easier to deal with. Stony Silence is much more of a problem, but we have easy answers in things like Seal of Primordium, Natural State, Krosan Grip, and/or Nature's Claim.
Anyways, I think the main deck looks really good, but I'm really never for a transformative SB except in a very few cases.
Yea I think various cards are better suited to various lists. You don't need rainbow lands in a two color deck really. Just as you wouldn't use Whir of Invention in a three color deck. It is only playable in toolbox style combo build. We have a lot of options and the deck should be very synergistic in how it plays and what it does. Something that does well in one version of the deck might just be the complete wrong choice for another version of the same deck.
Aside from the main "core" of the deck. I consider the core to be around 20 cards. Everything else is up in the air really and depends on what you are trying to do.
4 Astral Cornucopia
4 Everflowing Chalice
4 Surge Node
4 Coretapper
4 Mox Opal
4 Ancient Stirrings
I played the Eldrazi variant for a few games recently and had similar results to the BUG combo list I have been playing as well. I think a build in that direction might have gotten some new tools recently also.
Thanks for all the answers so far, I really appreciate your thoughts. I hope to write again somthing meaningful next week as I still have to prepare a last talk.
On Storm the Vault: I don't think it mashes well with PE. Flipping at end of turn is just really bad in a deck that wants to go off in one single turn. Also PE doesn't need large amounts of mana, but only enough to go through the critical phase, which then will develop over time into huge amounts while going off.
That said, it could do well in a Dice Factory deck with a focus on Wildfire. But in a situation with five atrifacts, shouldn't you be ahead on mana anyway?
But in a situation with five atrifacts, shouldn't you be ahead on mana anyway?
That's pretty much been the conclusion in the Legacy scene since the card was spoiled. Actual Tolarian Academy? Busto. Academy that costs 4 mana to play and flips when you already have stuff going on? Not super great. The power of the flip cards outside of standard is directly tied to how much mana they cost to get down in the first place, and what effects they have for that cost. Flipping needs to be a value-add, not the reason for playing it.
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Modern: Dominium Eminens
Legacy: UB Tezz (Check out My Primer at TheSource)
Vinitage: Oath
I plan to attend a tournament in one and a half weeks (for SCIENCE and GLORY, not expecting much success), so I need some feedback on my sideboard choices:
Thoughts on this? I agree that a transformational sideboard probably not works in the current maindeck setting. And boarding enchantment removal just against Stony Silence seems weak and suboptimal. So, can Spell Pierce and Echoing Truth rise my chances (should the split be 2 : 2)?
The Elixir of Immortality is there to make the win-con more effective against Burn, but I'm not sure about this approach. Maybe just a fourth Relic of Progenitus?
I wonder if you could fit Jace, the Mind Sculptor and Tezzeret, Agent of Bolas into a combo version of the deck. Seems like it might at least be worth looking at. He digs, protects, and stalls. Three things we really need usually and for the same price as most of the payoff cards we have anyways.
The problem is that any four drop is really bad (and I mean game-losing bad) when you start to go off and draw into them. (Yes, this naturally also applies to Otherworld Atlas and PE as well.) Yes, stalling with Jace and then setting up sounds good. But he does so little when we try to combo as fast as possible. Maybe 2 or 3 in the sideboard? (The exact same argument holds also for Tezzeret.) Honestly, I don't really know. My instinct is that we don't profit from the unbans.
But if my predicition is right, then we will have rough times before us: Bloodbraid Elf incentivizes packing more Kolaghan's Command, which is just sooo good against us. Jace, the Mind Sculptor will make hardcore control into a real deck. We can pray that Miracles really is as strong as I think it is going to be, since Terminus and Entreat the Angels aren't that good against us. Jace in general is not a good card against us, since we can draw through his +2 with Atlas/Bell and his -1 is nearly irrelevant. But the Mana Leaks that come with him are not great.
As a result of both cards, the format will split into midrange/controls running these two and linear fast aggressive decks trying to race them. This isn't looking good, but then again... Grixis Death Shadow wasn't our best friend either. We will see. (LSV predicts that in the middle term Affinity and Lantern will look bad because of this, which is great for us.)
I've only played the combo version, so bare with me on what may be dumb questions.
Is there any merit to a more "fair" version just seeking to abuse the artifact count and ramp ability?
Similar to what redbaron said with including Jace and Tezz, we just seek to throw out a powerful walker fast, or even Thopter Sword to swarm for the win. Foundry let's you turn dead Surge Nodes into bodies, but it does make Ancient Stirrings have more dead hits.
The only reason I bring this up is that I won a lot of postboard games by just riding the Wurmcoil / Tezzeret early train without any combo at all.
Red should be burn, Goblins, Dragons, draw/discard, and Standard-unplayable 5CMC cards with insane, lengthy effects that take 10 minutes to figure out what they do and another 20 to actually make their effects work on the field.
This is just my untested opinion, but: Aren't we just a worse version of Tron when being 'fair'?
The other point brought up by ellomdian earlier is also valid: Why play a Wurmcoil Engine and ride that to victory, when you just can kill the opponent with the combo? And Stony Silence will be a huge problem for both plans anyway, so even there it doesn't have that much more merit.
And turn 2 Jace is incredibly strong, but doesn't autowin the game.
I mean, if there is a great alternative road for the deck I'm all in on that, but all of them sound that much convincing to me. But I will have a closer look on the Eldrazi of redbaron, because that sounds really great with a Jace. By the way: What does the up to date list of yours look like?
I have to say again, the statement of "why not just win instead of play fair" is just not completely correct. Sure, if you have both cards in hand and you have to decide:win on the spot or play a wurmcoil or walker or whatever, sure you will cast the win on the spot card. But it is just wrong to say that you always have the option to just can win when you want to... So in my opinion it's not wrong to have alternate win conditions... Like walkers or any other "fair" strategies, because in some situations, the fair play might bring you the win over the combo win...
So every "alternate" way to win a game is a viable option, if it doesn't work against the rest of the deck... My 2 cents
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"Master they threatened to darken the sky with their arrows!"
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
Yeah, but it's really more "Disney Evil" than practical. It's like being a bond villain and giving a monologue rather then just shooting them.
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
I have to ask, as I really find the surge node mana shell spicy, but how does this deck fight through stony silence postboard? Besides the high variance with the mana ramp artifact shell itself working against you, how do we fair when that's compounded by artifact hate?
Do we board enchantment hate? Is that all we can do?
Affinity still has the combat step to eke out a win, while Lantern Control has built-in discard, Abrupt Decays, and topdeck manipulation, and Tezzeret in the side. What does this deck have?
That's what most of us are discussing in this thread. Several suggestions are planeswalkers like Tezzeret, Agent of Bolas, Jace the mindsculptor, chandra torch of defiance, karn liberated or Ugin, the spirit dragon.
I wanted to test Ghirapur Aether grid to fight artifact hate or stony silence, and yes I will pack 5 cards in the sideboard to fight enchantments or artifacts which keep my deck from working.
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"Master they threatened to darken the sky with their arrows!"
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
Yeah, but it's really more "Disney Evil" than practical. It's like being a bond villain and giving a monologue rather then just shooting them.
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
Hello there, expfernando
Thanks for sharing your list.
Even if you state there are 61 cards in it, I just count 60 or did I miss something? =)
Also why play a second Elixir of immortality ?
Also the pain lands can be deadly against aggro decks. Glimmervoid is a very good option for the deck, so is spire of industry in my opinion.
With the sideboard, that depends on the decks you face. I use Vandalblast against affinity for example or blood moon against 3color decks. Nature's claim and krosan grip against artifact hate cards like pithing needle, stony silence, supression field... Monastery Siege to protect me and my artifacts. Or optional to get through the deck quicker.
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"Master they threatened to darken the sky with their arrows!"
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
Yeah, but it's really more "Disney Evil" than practical. It's like being a bond villain and giving a monologue rather then just shooting them.
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
The sideboard cards seem to be ok, but maybe you have to look at the numbers for everything.
But I have to ask for what match ups torpor orb will help you. Also I would decide between welding jar or Monastery siege and then change the numbers of the rest.
1 of sideboard cards are really hard to find in every deck except you have tutors for them.... Maybe whir of invention with lots of artifact sideboard cards
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"Master they threatened to darken the sky with their arrows!"
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
Yeah, but it's really more "Disney Evil" than practical. It's like being a bond villain and giving a monologue rather then just shooting them.
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
Well i don't think counters are a good option, because you need them in the right situation whereas the "destroy" cards deal with the hate cards everytime. My take against counterheavy control decks is krosan grip.
Split second denies counterspells but for 3 mana it is quite costy.
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"Master they threatened to darken the sky with their arrows!"
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
Yeah, but it's really more "Disney Evil" than practical. It's like being a bond villain and giving a monologue rather then just shooting them.
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
Redbaron wrote, its better to put more and more threats and artifacts into play than try to protect them.
Btw, let`s keep testing. i really know that deck have future
Well with the spoiler of Dominaria out, I am curious if Karn, Scion of Urza earns a spot in my list. He has some major advantages: he costs 4 with colorless mana; he is colorless which means Ancient stirrings finds him; he provides card advantage with the +1 and -1 ability; the -2 gives us a very good finisher or early pressure which grows and has very good synergy with our deck.
I will try it in my build, instead of Ugin or maybe alongside him.
I imagine some lines of play where he can come down on T2 and put a growing 4/4 creature into play. I mean T1 mox opal--> Darksteel citadel--> surge node--> Astral cornucopia (or Everflowing Chalice)
T2 land--> Karn, Scion of Urza
This line of play for example can happen fairly often, or at least in similar ways and I think that's very strong.
YMMV- don't know what it means. Maybe I sounded a bit harsh with the statement that you may not be aware of what it does, I didn't want to. You have your opinion about the Wildfire deathcloud case, I have mine, no problem with that, but I don't know but can you state your point with consistent results? Just to proof your point and prove my point as "incorrect" or to be proved by my side? (No offense)
I own the whole deck in paper and a big part of it on MTGO but I don't have the Mox Opal yet so I can't reliably playtest the deck with it's full potential online. I have played the paper version in different local tournaments and it made solid results there, but that wasn't against a wide field of all the available decks in modern. But if I have the cards online, I will test it and show the results, but that has to wait till I have more time.
I don't want to proof anything right or wrong generally, It was just a possible option the deck could use and I find it good and viable.
As for the transformational sideboard: I like the idea itself but it's hard to find something. Maybe a Gifts Ungiven + Unburial Rites package could be done. Just sharing some ideas.
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
I think the sideboard is too weak to removal and relies on a 4cmc planeswalker that doesn't do much the turn he comes down. Against control, the deck would just lose straight up, against artifact removal and Path to Exile. It is also pretty soft to Stony Silence plus we have dead cards still in the deck like Blue Sun's Zenith. We are always going to be soft to Stony Silence and artifact removal like Ancient Grudge, but my theory on sideboarding in combo decks is that we are usually doing much more powerful and unfair things in general. We rather our opponent board in things to hit us reactively like Stony Silence and slow down our plan that we sideobard to combat that. Ancient Grudge is something we just always have to deal with, but RG is usually fair creature based colors that is usually a lot easier to deal with. Stony Silence is much more of a problem, but we have easy answers in things like Seal of Primordium, Natural State, Krosan Grip, and/or Nature's Claim.
Anyways, I think the main deck looks really good, but I'm really never for a transformative SB except in a very few cases.
URStormRU
GRTitanshift[mana]RG/mana]
Aside from the main "core" of the deck. I consider the core to be around 20 cards. Everything else is up in the air really and depends on what you are trying to do.
4 Astral Cornucopia
4 Everflowing Chalice
4 Surge Node
4 Coretapper
4 Mox Opal
4 Ancient Stirrings
I played the Eldrazi variant for a few games recently and had similar results to the BUG combo list I have been playing as well. I think a build in that direction might have gotten some new tools recently also.
Modern
xWBAffinityBWx
BBBVampiresBBB
BURGDice FactoryGRUB
Check out the Primer!
On Storm the Vault: I don't think it mashes well with PE. Flipping at end of turn is just really bad in a deck that wants to go off in one single turn. Also PE doesn't need large amounts of mana, but only enough to go through the critical phase, which then will develop over time into huge amounts while going off.
That said, it could do well in a Dice Factory deck with a focus on Wildfire. But in a situation with five atrifacts, shouldn't you be ahead on mana anyway?
That's pretty much been the conclusion in the Legacy scene since the card was spoiled. Actual Tolarian Academy? Busto. Academy that costs 4 mana to play and flips when you already have stuff going on? Not super great. The power of the flip cards outside of standard is directly tied to how much mana they cost to get down in the first place, and what effects they have for that cost. Flipping needs to be a value-add, not the reason for playing it.
Modern: Dominium Eminens
Legacy: UB Tezz (Check out My Primer at TheSource)
Vinitage: Oath
I used to judge alot.
4 Astral Cornucopia
4 Coretapper
4 Everflowing Chalice
4 Surge Node
The Broken one:
4 Mox Opal
The Engine
4 Otherworld Atlas
4 Paradox Engine
The Oil:
4 Ancient Stirrings
4 Glint-Nest Crane
4 Serum Visions
2 Blue Sun's Zenith
Flex Slots:
1 Repeal
1 Spell Pierce
Lands(16):
4 Botanical Sanctum
4 Darksteel Citadel
2 Inventors' Fair
2 Island
4 Yavimaya Coast
1 Spell Pierce
3 Echoing Truth
3 Ceremonious Rejection
3 Relic of Progenitus
2 Sun Droplet
2 Defense Grid
1 Elixir of Immortality
Thoughts on this? I agree that a transformational sideboard probably not works in the current maindeck setting. And boarding enchantment removal just against Stony Silence seems weak and suboptimal. So, can Spell Pierce and Echoing Truth rise my chances (should the split be 2 : 2)?
The Elixir of Immortality is there to make the win-con more effective against Burn, but I'm not sure about this approach. Maybe just a fourth Relic of Progenitus?
Modern
xWBAffinityBWx
BBBVampiresBBB
BURGDice FactoryGRUB
Check out the Primer!
The problem is that any four drop is really bad (and I mean game-losing bad) when you start to go off and draw into them. (Yes, this naturally also applies to Otherworld Atlas and PE as well.) Yes, stalling with Jace and then setting up sounds good. But he does so little when we try to combo as fast as possible. Maybe 2 or 3 in the sideboard? (The exact same argument holds also for Tezzeret.) Honestly, I don't really know. My instinct is that we don't profit from the unbans.
But if my predicition is right, then we will have rough times before us:
Bloodbraid Elf incentivizes packing more Kolaghan's Command, which is just sooo good against us.
Jace, the Mind Sculptor will make hardcore control into a real deck. We can pray that Miracles really is as strong as I think it is going to be, since Terminus and Entreat the Angels aren't that good against us. Jace in general is not a good card against us, since we can draw through his +2 with Atlas/Bell and his -1 is nearly irrelevant. But the Mana Leaks that come with him are not great.
As a result of both cards, the format will split into midrange/controls running these two and linear fast aggressive decks trying to race them. This isn't looking good, but then again... Grixis Death Shadow wasn't our best friend either. We will see. (LSV predicts that in the middle term Affinity and Lantern will look bad because of this, which is great for us.)
Is there any merit to a more "fair" version just seeking to abuse the artifact count and ramp ability?
Similar to what redbaron said with including Jace and Tezz, we just seek to throw out a powerful walker fast, or even Thopter Sword to swarm for the win. Foundry let's you turn dead Surge Nodes into bodies, but it does make Ancient Stirrings have more dead hits.
The only reason I bring this up is that I won a lot of postboard games by just riding the Wurmcoil / Tezzeret early train without any combo at all.
The other point brought up by ellomdian earlier is also valid: Why play a Wurmcoil Engine and ride that to victory, when you just can kill the opponent with the combo? And Stony Silence will be a huge problem for both plans anyway, so even there it doesn't have that much more merit.
And turn 2 Jace is incredibly strong, but doesn't autowin the game.
I mean, if there is a great alternative road for the deck I'm all in on that, but all of them sound that much convincing to me. But I will have a closer look on the Eldrazi of redbaron, because that sounds really great with a Jace. By the way: What does the up to date list of yours look like?
So every "alternate" way to win a game is a viable option, if it doesn't work against the rest of the deck... My 2 cents
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
Do we board enchantment hate? Is that all we can do?
Affinity still has the combat step to eke out a win, while Lantern Control has built-in discard, Abrupt Decays, and topdeck manipulation, and Tezzeret in the side. What does this deck have?
I wanted to test Ghirapur Aether grid to fight artifact hate or stony silence, and yes I will pack 5 cards in the sideboard to fight enchantments or artifacts which keep my deck from working.
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
i`m a edh player so trying to apply some fun combos in Modern... Found this deck and now i`m a Fan of Redbaron
Here what i`m using (61 cards just because)
4 Astral Cornucopia
4 Coretapper
4 Everflowing Chalice
4 Surge Node
4 Mox Opal
3 Voltaic Key
2 Elixir of Imortality
3 Otherworld Atlas
3 Paradox Engine
4 Ancient Stirrings
4 Tezzeret`s Gambit
1 Walking Ballista
4 Wildfire (the reason of my deck!)
3 Inventor`s Fair
1 Ghostly Quarter
4 Karplusan Forest
2 Mountain
1 Yavimaya Coast
3 Darksteel Citadel
1 Academy Ruins
2 Encroaching Wasters
I really like Walking Ballista to kill some small creatures or do a big hit. Sometimes i need to kill a Platinum Angel
Using 4 Welding Jar on sideboard, but i have no idea what to use
Thanks for sharing your list.
Even if you state there are 61 cards in it, I just count 60 or did I miss something? =)
Also why play a second Elixir of immortality ?
Also the pain lands can be deadly against aggro decks. Glimmervoid is a very good option for the deck, so is spire of industry in my opinion.
With the sideboard, that depends on the decks you face. I use Vandalblast against affinity for example or blood moon against 3color decks. Nature's claim and krosan grip against artifact hate cards like pithing needle, stony silence, supression field...
Monastery Siege to protect me and my artifacts. Or optional to get through the deck quicker.
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
I`m thinking in 2 Elixir of Immortality beacause i`m afraid to lost it somehow... Dunno, maybe i will change it for 1 copy of Relic of Progenitus
Agreed about the lands, i really need to change it
Now i`m looking this sideboard cards:
2 Padeem, Consul of Innovation or monastery siege (really great one)
2 Welding Jar
1 Ensnaring Bridge
2 Wurmcoil
4 Nature Claim
1 Torpor Orb
1 Defense grid
1 Blood Moon
1 Surgical Extraction
But I have to ask for what match ups torpor orb will help you. Also I would decide between welding jar or Monastery siege and then change the numbers of the rest.
1 of sideboard cards are really hard to find in every deck except you have tutors for them.... Maybe whir of invention with lots of artifact sideboard cards
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
The greatest challenge i find is the artifact hate at the 2nd game, maybe some counterspells?
Split second denies counterspells but for 3 mana it is quite costy.
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy
Redbaron wrote, its better to put more and more threats and artifacts into play than try to protect them.
Btw, let`s keep testing. i really know that deck have future
I will try it in my build, instead of Ugin or maybe alongside him.
I imagine some lines of play where he can come down on T2 and put a growing 4/4 creature into play. I mean T1 mox opal--> Darksteel citadel--> surge node--> Astral cornucopia (or Everflowing Chalice)
T2 land--> Karn, Scion of Urza
This line of play for example can happen fairly often, or at least in similar ways and I think that's very strong.
What do you think? Is he worth the spot?
"Well, then we will at least fight in the shadow"
"There is no glory to be gained in the kingdom of the dead!"
Post by Narah about unbanning Mind Twist in legacy and that this would be evil:
If you want to play on MTGO add me I'm HeskatetAS, playing Modern and Legacy