Interesting. I may have to look into reorganizing into Jeskai colors. We are still left with the problem that the "combo" spells are still sorcery speed. I think that is always going to plague us. Let us know your results.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Yeah I understand, but having everything instant speed helps, having nahiri just adds another threat for the opponent to get off the board, allows you to dig deeper in the deck if needed. Maybe having elspeth would make additional win con by over whelming the board with tokens. The sideboard opens up with white which is awesome too.
Yes a more expansive side into white is certainly beneficial.
I suppose I should also think of Nahiri as a life gain spell in a way as well as she will need to be responded to by the opponent.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Been messing with a mardu reanimator brew for modern and stumbled accroaaa this thread. May try and bring the creativity my deck.
If you guys are running rituals and trying to cast a RRR spell, is blood moon in the main not worth pursuing? Could buy you some extra time to dig for what you need. You can turn 2 people who may incorrectly board for storm or skred if you're super creative in how you fetch and if you use snow lands.
I looke at Mardu colors but I like the card drawing to make the deck more consistent. Concept of the deck is too race, I don’t know the slow game is the way to go and let them stabilize
On the topic of dorks. you can ramp using Utopia sprawl, which will not be hit by either creativity nor polymorph.
I've been brewing in mono red and aimed for redundancy for the most part. No decklist yet because I havent figured out my numbers, but I think I'll share my key cards for discussion's sake:
Having enough tokens can be an issue, as pointed out by some players who have run the decks against attrition. 3 for 3 is a good rate in red and with 12 different generators life is a lot easier.
Interaction:
Stoke the flames
Lightning Bolt
Goblin Grenade
Burn at the Stake
Burn spells are very much my plan B and also useful for disruption. In monored I have only 4 creativity effects so I have to triple threat my opponent; goblin beatdown, creativity, and direct reach. I try to avoid lava spike effects because we're not as all in as burn so if we can't race the opponent we need to be able to bolt their Baral, grenade their lily and so on.
Digging:
Faithless Looting
Tormenting Voice
This is my least favorite part of being in red. Still, the discard effect lets me put emrakul back in, so I won't complain too much.
Well that's what I've been brewing with for now, I won't bother to mention Emrakul and Creativity, those are pretty obviously in the deck.
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I've recently updated my version and played some games with it.
#I dropped the 4x Raise the Alarm and 1x Ulamog, the Infinite Gyre for:
1x Progenitus, 1x Emrakul, the Promised End, 1x Peer through Depths and the 4th copies of Krenko's Command/Dragon Fodder.
#I was very impressed by Progenitus, many decks simply can't deal with it and it closes games realtively fast (a Tron player with turn 3 Karn into turn 4 Wurmcoil could do nothing against it on the draw as he needed exactly O-Stone).
#BGx decks that tear your hand with discard continue to be really hard match-ups, I don't know how they can be beaten without Leyline of Sanctity.
This deck should be slower now but more consistent and with some tools to interact with other fast decks or protect the combo somewhat.
The freed up SB slots can be used for more interaction (removal/counters) or some hosers (like Stony/RiP) or maybe alternative finishers
(Iona, Elesh Norn, Terastodon)
Good luck let us know your results. My deck has been shelved for a while. Maybe I should blow the dust off it and tweak it some.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
I had a pretty fun match against Titanshift where I got a bit lucky but it showed some unusual use of Polymorph/Creativity.
Game 1 (on the draw):
I had a good hand with cantrips, lands and a tokens' spell, got my goblin tokens on turn 2 and drew Polymorph but the opponent had a fast ramp draw and landed a turn 4 Primeval Titan to search for 2x Valakuts.
On my turn 4 I scooped after attempting to Polymorph and getting my token bolted in response.
Game 2 (on the play):
I mull (a 1-lander with Progenitus) to 6 getting a couple of lands, a tokens' spell, creativity, visions and Emrakul and open with a cantrip turn 1 into goblin tokens turn 2 (drawing lands) into more cantrips turn 3 (digging for a Swan Song to protect the combo or counter pact).
Turn 4 I creativity a goblin into Emrakul 2.0 but the opponent casts Summoner's Pact to land a turn 4 Titan again with lethal for next turn (whlile I needed 2 hits with Emrakul) so I decided to gamble and cast Creativity x2 on my remaining goblin token and his Titan and got Progenitus while giving him a useless Engineered Explosives (a 1x-of according to him) for the win.
Game 3 (on the draw):
I mull to 5 (1-lander with no blue mana and then a 0-lander) and open with a terrible hand of Polymorph and 4x lands.
I manage to find a cantrip on turn 2 which find me a tokens' spell for turn 3 and I polymorph (after drawing an extra copy) on turn 4 into Progenitus, meanwhile my opponent has a ton of ramp (6x lands on turn 3) but no payoff.
Turn 5 the opponet finds his Titan ready to kill me the next turn while I (again) would need 2x turns to that so gamble again and cast Polymorph on his Titan and turn it into STE to but me the turn I need to secure the win.
Glad to see a thread on this! Here is a mono red version I have been trying out. Works fairly consistent in my experience. Always open to ideas. Just something I've been playing around with.
Hello all, I've managed to brew something that went 2-1 (FNM), 3-2 (22 man win-a-box), 3-0 (FNM) so far. You can find the primer for the deck in my sig, if you're still up to make creativity work.
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STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
I suppose I should also think of Nahiri as a life gain spell in a way as well as she will need to be responded to by the opponent.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
If you guys are running rituals and trying to cast a RRR spell, is blood moon in the main not worth pursuing? Could buy you some extra time to dig for what you need. You can turn 2 people who may incorrectly board for storm or skred if you're super creative in how you fetch and if you use snow lands.
Just a thought.
I've been brewing in mono red and aimed for redundancy for the most part. No decklist yet because I havent figured out my numbers, but I think I'll share my key cards for discussion's sake:
Token Generators:
Krenko's Command
Dragon Fodder
Hordeling outburst
Having enough tokens can be an issue, as pointed out by some players who have run the decks against attrition. 3 for 3 is a good rate in red and with 12 different generators life is a lot easier.
Interaction:
Stoke the flames
Lightning Bolt
Goblin Grenade
Burn at the Stake
Burn spells are very much my plan B and also useful for disruption. In monored I have only 4 creativity effects so I have to triple threat my opponent; goblin beatdown, creativity, and direct reach. I try to avoid lava spike effects because we're not as all in as burn so if we can't race the opponent we need to be able to bolt their Baral, grenade their lily and so on.
Digging:
Faithless Looting
Tormenting Voice
This is my least favorite part of being in red. Still, the discard effect lets me put emrakul back in, so I won't complain too much.
Well that's what I've been brewing with for now, I won't bother to mention Emrakul and Creativity, those are pretty obviously in the deck.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
After not playing the deck for a while I've decided to revive the thread and update the deck.
The two main weaknesses I've noticed with the deck were consistency and vulnerability so I've decided to play the deck as I do post-sideboarding in most games and put Lightning Bolt and Swan Song (or Dispel) in the maindeck as well as shave a couple lands for extra cantrips in Sleight of Hand.
-4x Desperate Ritual, -4x Pyretic Ritual,-1x Spirebluff Canal,-1x Mutavault.
+4x Sleight of Hand, +4x Lightning Bolt, +2x Swan Song/Dispel.
This deck should be slower now but more consistent and with some tools to interact with other fast decks or protect the combo somewhat.
The freed up SB slots can be used for more interaction (removal/counters) or some hosers (like Stony/RiP) or maybe alternative finishers
(Iona, Elesh Norn, Terastodon)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Game 1 (on the draw):
I had a good hand with cantrips, lands and a tokens' spell, got my goblin tokens on turn 2 and drew Polymorph but the opponent had a fast ramp draw and landed a turn 4 Primeval Titan to search for 2x Valakuts.
On my turn 4 I scooped after attempting to Polymorph and getting my token bolted in response.
Game 2 (on the play):
I mull (a 1-lander with Progenitus) to 6 getting a couple of lands, a tokens' spell, creativity, visions and Emrakul and open with a cantrip turn 1 into goblin tokens turn 2 (drawing lands) into more cantrips turn 3 (digging for a Swan Song to protect the combo or counter pact).
Turn 4 I creativity a goblin into Emrakul 2.0 but the opponent casts Summoner's Pact to land a turn 4 Titan again with lethal for next turn (whlile I needed 2 hits with Emrakul) so I decided to gamble and cast Creativity x2 on my remaining goblin token and his Titan and got Progenitus while giving him a useless Engineered Explosives (a 1x-of according to him) for the win.
Game 3 (on the draw):
I mull to 5 (1-lander with no blue mana and then a 0-lander) and open with a terrible hand of Polymorph and 4x lands.
I manage to find a cantrip on turn 2 which find me a tokens' spell for turn 3 and I polymorph (after drawing an extra copy) on turn 4 into Progenitus, meanwhile my opponent has a ton of ramp (6x lands on turn 3) but no payoff.
Turn 5 the opponet finds his Titan ready to kill me the next turn while I (again) would need 2x turns to that so gamble again and cast Polymorph on his Titan and turn it into STE to but me the turn I need to secure the win.
16 mountain
4 blinkmoth Nexus
4 dragon fodder
4 krenkos command
4 blood moon
4 molten rain
4 indomitable creativity
4 through the breach
4 emrakul, aeons torn
4 desperate rituals
4 pyretic rituals
4 lightning bolt
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR