The Basic Idea is, to somehow fill your Graveyard with strong creatures, and then either reanimate one of them, or use Flesh // Blood on one of your creatures, in order to finish your opponent in one go.
So the deck just tries to find a good use for Kari Zev's Expertise and Sram's Expertise this is just a first rough Sketch, it might be even a bit to unfocused.
Simian Spirit Guide is there to speed up the deck. Faithless Looting is by far the best card to help you dig through your deck, and Hedron Crab is a cheap way to fill your Graveyard, which also happens to be a creature as a potential target for the Flesh // Blood.
Death's Shadow is in the Deck as a kind of Backup. It can be used for 1 Mana to just put it into the grave from your Hand in order to have a good target for your Flesh // Blood. Additional it can later in the game also be hardcastet, and can become quite dangerous for the enemy, especially together with Flesh // Blood.
The Sideboard is there to adapt the Deck a bit, depending on the Matchup without changing its plan. I am not sure if this is the correct Sideboard Strategy.
Especially the unburial rites might be not too useful.
The deck has several possible Problems:
1. There may be not enough Reanimation Targets, since you are not playing too many enabler. The reanimator itself is an enabler, however, it is just not safe to only depend on him, when you only have 9 targets.
2. The deck is a combo Deck which can be hit by several types of hate.
3. The manabase is a bit whacky.
There are also some advantages:
1. You can win turn 2. (Even turn 1 if the opponent starts and has a creature and you have the absolute perfect Hand.)
2. You can win without the combo / your combo cards have at least some uses outside of the combo.
3. Your reanimator is better than normal ones, since you do not target the creature (so a single Extraction might not be enough!), you can also reanimate the enemies creature (if he has the black leyline or something like that).
4. Nobody expects to be beaten to death by his own creature
Private Mod Note
():
Rollback Post to RevisionRollBack
My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
I'm thinking it's better to put 3 kari zev expertise with 1-2 breaking and entering in a fast clock deck as a 3 mana win condition. I'm thinking grixis delver? Stealing a creature + puting pretty much anything into play with haste (target self for gurmag/tasigur or enemy goyfs/eldrazis) is back breaking on its own. Just play a tempo/control game until they put a fattie they think will stabilize the board gg.
Or put it in a Grixis control shell with ashiok and Yaheeni's expertise as a more dedicated reanimator, you still don't really need to run much Grisellbrand type creatures yahenni's expertise into any creature of theirs or snapcaster/tasigur/angler is a good play and even if u don't have breaking and entering yaheeni into kcommand screams so much value over 1 turn.
Maybe we don't need a dedicated deck? Kari zev is fringe playable on it's own maybe?
It will work wonders vs big creature decks like tron/eldrazi and just side it out vs infect/affinity/go wide decks.
The problem I see with your appraoch is, that the chances that you draw your combo are quite small. And without an expertise the breaking are just dead cards. (And Kari Zev expertise is not that good either).
And I am not sure if in such a deck, not "normal" aggro control cards would be better.
After discussing the Deck a bit with others and searching for some new cards the following cards came up:
Emrakul, the Aeons Torn You can put him into play with Breaking/Entering, however, it is not good with Flesh/Blood.
Pieces of the Puzzle Great card, would do everything we want, but 3 mana is just 1 too much :-( Peer Through Depths Great for searching the combo cards, however not really useful in filling the graveyard. Cathartic Reunion gives no card disadvantage, however, you can't discard the newly drawn cards. Also can't be really cast when only having 2 (other) cards in hand left, which is bad against liliana etc. Augur of Bolas Is a body for Flesh/Blood and can block against agressive decks, it just does not dig too deep and does not help to get the right cards into your graveyard. Izzet Charm Nice flexible card, can help you gain a bit time against aggro (or combo) when not needed for the draw. It just does not dig as deep as other 2 mana cards. Taigam's Scheming and Contingency Plan They work quite well in this deck! They can dig quite deep, help to fill the correct cards into the graveyard and also can protect against graveyard hate (when having breaking/entering) by leaving the fatty on top of the library!
The disadvantage is, that they mean -1 cards in hand. Also you will only have 1 new card in the hand on your next turn. (With the other cards 2-4)
Judge's Familiar potential target for my spells and grants a bit of protection. However it might just not be good enough. Collective Brutality Discard outlet and can help against hate (discard/counter) and can slow down the enemy a bit (heal 2, discard a key card, kill a creature).
This could fit into a more controlish build.
My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Hi, I've been playing a loth with this deck in the last couple of days. It had some difficulties and enemy discard is still a big issue, but in general I am really happy what it does so far.
Though instead of going white as you do, I really only concentrated on Rakdos colors and only splash white for the SB.
So the deck just tries to find a good use for Kari Zev's Expertise and Sram's Expertise this is just a first rough Sketch, it might be even a bit to unfocused.
4 Simian Spirit Guide
4 Mana Confluence
3 City of Brass
4 Arid Mesa
2 Bloodstained Mire
2 Flooded Strand
3 Sacred Foundry
1 Godless Shrine
1 Steam Vents
Enabler
4 Kari Zev's Expertise
3 Sram's Expertise
Reanimators
4 Breaking // Entering
4 Flesh // Blood
4 Faithless Looting
4 Hedron Crab
Targets:
4 Death's Shadow
4 Iona, Shield of Emeria
4 Griselbrand
1 Elesh Norn, Grand Cenobite
4 Invisible Stalker
3 Elesh Norn, Grand Cenobite
2 Unburial Rites
1 Sram's Expertise
1 City of Brass
Card/Deck Discussion:
Kari Zev's Expertise and Sram's Expertise are there to cast the two split spells faster and both can provide creatures as targets for your Flesh // Blood.
Simian Spirit Guide is there to speed up the deck. Faithless Looting is by far the best card to help you dig through your deck, and Hedron Crab is a cheap way to fill your Graveyard, which also happens to be a creature as a potential target for the Flesh // Blood.
Death's Shadow is in the Deck as a kind of Backup. It can be used for 1 Mana to just put it into the grave from your Hand in order to have a good target for your Flesh // Blood. Additional it can later in the game also be hardcastet, and can become quite dangerous for the enemy, especially together with Flesh // Blood.
The Sideboard is there to adapt the Deck a bit, depending on the Matchup without changing its plan. I am not sure if this is the correct Sideboard Strategy.
Especially the unburial rites might be not too useful.
The deck has several possible Problems:
1. There may be not enough Reanimation Targets, since you are not playing too many enabler. The reanimator itself is an enabler, however, it is just not safe to only depend on him, when you only have 9 targets.
2. The deck is a combo Deck which can be hit by several types of hate.
3. The manabase is a bit whacky.
There are also some advantages:
1. You can win turn 2. (Even turn 1 if the opponent starts and has a creature and you have the absolute perfect Hand.)
2. You can win without the combo / your combo cards have at least some uses outside of the combo.
3. Your reanimator is better than normal ones, since you do not target the creature (so a single Extraction might not be enough!), you can also reanimate the enemies creature (if he has the black leyline or something like that).
4. Nobody expects to be beaten to death by his own creature
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Or put it in a Grixis control shell with ashiok and Yaheeni's expertise as a more dedicated reanimator, you still don't really need to run much Grisellbrand type creatures yahenni's expertise into any creature of theirs or snapcaster/tasigur/angler is a good play and even if u don't have breaking and entering yaheeni into kcommand screams so much value over 1 turn.
Maybe we don't need a dedicated deck? Kari zev is fringe playable on it's own maybe?
It will work wonders vs big creature decks like tron/eldrazi and just side it out vs infect/affinity/go wide decks.
The problem I see with your appraoch is, that the chances that you draw your combo are quite small. And without an expertise the breaking are just dead cards. (And Kari Zev expertise is not that good either).
And I am not sure if in such a deck, not "normal" aggro control cards would be better.
After discussing the Deck a bit with others and searching for some new cards the following cards came up:
Emrakul, the Aeons Torn You can put him into play with Breaking/Entering, however, it is not good with Flesh/Blood.
Pieces of the Puzzle Great card, would do everything we want, but 3 mana is just 1 too much :-(
Peer Through Depths Great for searching the combo cards, however not really useful in filling the graveyard.
Cathartic Reunion gives no card disadvantage, however, you can't discard the newly drawn cards. Also can't be really cast when only having 2 (other) cards in hand left, which is bad against liliana etc.
Augur of Bolas Is a body for Flesh/Blood and can block against agressive decks, it just does not dig too deep and does not help to get the right cards into your graveyard.
Izzet Charm Nice flexible card, can help you gain a bit time against aggro (or combo) when not needed for the draw. It just does not dig as deep as other 2 mana cards.
Taigam's Scheming and Contingency Plan They work quite well in this deck! They can dig quite deep, help to fill the correct cards into the graveyard and also can protect against graveyard hate (when having breaking/entering) by leaving the fatty on top of the library!
The disadvantage is, that they mean -1 cards in hand. Also you will only have 1 new card in the hand on your next turn. (With the other cards 2-4)
Forbidden Orchard As a one of this is better in the Sideboard than City of Brass since it can help against creatureless decks to cast Kari Zev's Expertice .
Judge's Familiar potential target for my spells and grants a bit of protection. However it might just not be good enough.
Collective Brutality Discard outlet and can help against hate (discard/counter) and can slow down the enemy a bit (heal 2, discard a key card, kill a creature).
This could fit into a more controlish build.
The 1 of Elesh Norn, Grand Cenobite main is too random, and an additional Expertise is just better.
My current deck looks like this:
4 Simian Spirit Guide
4 Mana Confluence
3 City of Brass
4 Arid Mesa
2 Bloodstained Mire
2 Flooded Strand
3 Sacred Foundry
1 Godless Shrine
1 Steam Vents
Enabler
4 Kari Zev's Expertise
4 Sram's Expertise
Reanimators
4 Breaking // Entering
4 Flesh // Blood
4 Faithless Looting
2 Taigam's Scheming
2 Contingency Plan
Targets:
4 Death's Shadow
4 Iona, Shield of Emeria
4 Griselbrand
3 Collective Brutality
3 Beck // Call
2 Taigam's Scheming
2 Contingency Plan
1 Forbidden Orchard
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Though instead of going white as you do, I really only concentrated on Rakdos colors and only splash white for the SB.
Anyway this is my current decklist:
Artifact
3 Brain in a Jar
Creature
4 Griselbrand
4 Emrakul, the Aeons Torn
4 Simian Spirit Guide
1 Ulamog, the Infinite Gyre
Instant
3 Goryo's Vengeance
Land
3 Blood Crypt
4 Bloodstained Mire
2 Mountain
2 Sacred Foundry
2 Swamp
1 Arid Mesa
4 Forbidden Orchard
4 Faithless Looting
4 Beck // Call
4 Breaking // Entering
3 Collective Brutality
3 Kari Zev's Expertise
2 Yahenni's Expertise
3 Tormenting Voice
Creature
4 Vexing Shusher
Enchantment
4 Leyline of Sanctity
Instant
4 Wear // Tear
Sorcery
3 Crumble to Dust