The idea of the deck is to combine efficient Eldrazi creatures with efficient disruption in BG colors (including the new Fatal Push) for a grindy midrange ("Rock") deck.
#Ancient Stirrings is one of the best reasons to go with Green in this deck as it is the best cantrip in the format for colorless decks.
#The other is Scavenging Ooze which is the missing 2-drop of the deck and the only non-eldrazi creature, it has great synergy with Wasteland Strangler and Eternal Scourge and hates out GY strategies while gaining life.
#I opted to focus on removal in the maindeck (3x Fatal Push + 3x Abrupt Decay) and keep the discard (4x Thoughtseize) in the SB, not sure if this is the right decision though.
I'm still not sure what I should include in the SB, what decks would be my worst match-ups ?
The deck should be pretty good against creature decks (that don't go very wide) with all the removal and blockers and also against GY reliant decks and other midrange decks.
I want to approach a BG Eldrazi deck too and there are a few differences that I think are important. The discard maindeck is more of a catch-all answer game 1 than the removal. What happens if you play vs RG Breach, Ad Nauseaum, Lantern, etc... All of your removal will be dead where Thoughtseize and Inquisition of Kozilek will not be. Your creatures are naturally going to be more powerful than other options and just like normal BG/x decks you will look to get to the late game where you can win a topdeck war. Birds of Paradise will give additional T1 plays and open up a T2 Thought-Knot Seer which is pretty much an auto-win in 95% of games you get it (from my Bant Eldrazi experience). You are playing the deck closer to a pre-Oath of the Gatewatch build where recent successful Eldrazi lists are more Bant Eldrazi-esque which is why I want to take that approach. The maindeck list I am looking at looks like:
I'm even worried about including Abrupt decay because of the colour requirements, but having some form of a catch-all answer to Brdge and co. maindeck is going to be necessary. Maelstrom Pulse or Dismember are probably a better call.
I too have been thinking about B/x Eldrazi decks. I've messed around a bit with a B/G build and B/R build.
-Ancient Stirring is a must-have in Eldrazi (excluding colorless builds), imo. Not sure how the B/W guys do it and I really missed it in B/R.
-The color requirements can be surprisingly hard for this deck. Often times I would have just 1 colored source, so I would suggest swapping an Abrupt Decay for a Fatal Push. Having a lot of green open will be hard so I think 4 Scoozes is too many. I'm going to try 2 but 3 is the most I would play. If there was a B/G Talisman I would play it to help fix.
-I Iike Mind Stone a lot for this deck. It makes playing Eldrazi early much easier, turns on Fatal Push, and allows the deck to easily beat a Blood Moon.
-I don't think Eternal Scourge is worth it. The deck is already filled with grindy creatures and 2-for-1's. Additionally, without any way to self-discard/exile I think it will be too slow to abuse. If you really want to keep with the Scourge plan, then I suggest playing some Collective Brutality to make abusing Scourge easier.
-I for sure think the deck needs some discard. This deck is resistant to removal and nabbing the few bits of interaction your opponent has can mean your Eldrazi are nigh-unkillable. Also important for a meta that is expected to see a rise in Tron and combo decks. I play 2 MD Thoughtseize and more discard in the SB.
-Not to sure on the SB either. I know I want discard and Collective Brutality (its great against Infect/Burn and is better than a blank removal spell against many combo decks). Some extra removal for creature decks is good and maybe Worldbreaker for slower match-ups.
-I would expect the worst matchups to be Tron, Valakut decks, and Bant Eldrazi. Tron just goes way over us before we can kill them. We do have some discard for Valakut decks but they have time to draw out of it unless we get double Smasher. Bant Eldrazi has Paths, creatures that trade with ours, and a higher density of threats (Drowner of Hope is a beating against this deck). Basically, any non-control match-up where Fatal Push is bad is going to be tough.
Here's what I have now. I'm heavily considering it for SCG Regionals next weekend. The Endbringers are a test. Could be better as another Scooze+removal/discard.
I was wondering that nobody gives credit to Catacomb Sifter, a 2/3 with 1/1 Ramp attached and additional evasion.
I was thinkin 'bout BG Eldrazi too and concluded that 4 Birds + 4 Ancient Stirrings are mandatory.
Discard belongs entirely to the sideboard excluding collective brutality.
Personally I don't think that ramp (birds, mind stone) is necessary here and find 4 E.Temple + 4 A.Stirrings enough.
As a midrange deck I don't really need to rush out my creatures too fast unless I'm playing a combo deck that I can't interact with.
I tested Catacomb Sifter and it was pretty good but didn't benefit from Eldrazi Temple and got stuck in my hand too much so I decided that Matter Reshaper is better in this deck.
World Breaker is too expensive to play without becoming a ramp deck imho.
We got plenty of Disruption (TKS, brutality), a bunch fo removal (Push, Decay, Pulse) and why shouldn't we play some Stone or even Sakura-Tribe Elder for ramping? That does look very appealing to me.
It's fun, and Goyf is real good. BB is here for flying power and to double-pump Goyf. Not sure this deck is really well-rounded enough for a broad meta, but it's a more aggro play style than I am used to so I may not be playing it optimally yet. Definitely do not feel like I want Birds at this time.
Bitterblossom seems really, really out of place here. Why not just run more removal, discard, or Mind Stones? Also not a big fan of Catacomb Sifter since it doesn't get a discount from Eldrazi Temple and BG is kinda hard to get sometimes.
I do think 'Goyf is probably where this decks will end up. I goldfished a bit with Relic+Strangler package and its just kinda clunky. We should be favored against other Goyf decks anyways and many Snapcaster decks too, so Relic just isn't critical.
I'm going to keep tinkering with this deck but it'll be on the back-burner since I just got Eldrazi Tron and Eldrazi Stompy.
Well as I said, BB is there for the flying game, which decks ignore at their peril, I find. My long time experience with BW Eldrazi has sold me on the combination of flying tokens and big dumb beaters.
Now, Lingering Souls is a much better card than Bitterblossom, but BB has some pretty amazing synergy with Goyf if it ends up in the yard, and it fits right into the curve. T2 is a relatively dead turn for BW Eldrazi, and this design is intended to address that weakness. In fact I created it to curve out pretty reliably, and in my (limited) experience it does do this.
My build is only a little light on BG sources, and the Cavern could easily become a Marsh or Tomb to shore up the early game mana (though the Cavern does help with T3 Catacomb Sifter). I definitely do not think that I want Mind Stone in a deck with Ancient Stirrings, since that increases the mana consistency by leaps and bounds anyway.
Lastly, Catacomb Sifter offers a promising filtering mechanic that synergizes incredibly well with Matter Reshaper, either allowing scry before draw if Reshaper dies with Sifter on the field, or flipping to Reshaper itself. And the Scion token both ramps and activates Push.
Bitterblossom does sound good on paper but its just sooooo slow. If you want more two drop threats I think Scavenging Ooze is the next best thing. Ooze can also bait out removal to keep your Eldrazi safe.
Mind Stone also increases the odds of T3 Thought-Knots, feeds Goyfs, and enables revolt. As a Bant Eldrazi player, Ancient Stirrings by itself is not enough to consistently ramp out Eldrazi. Honestly, I'm still not sure it will work out but I like it in theory more than Bitterblossom.
Let us know if Sifter works out. I loved that card in limited and I hope it's good.
I really think that Stirrings fixes mana almost as well as Stone does, all things considered. Both cards can turn on a two-land keep, which Eldrazi decks otherwise can't really do. A difference is that Stirrings can leave mana up on T2 for Push or Thoughtseize, while Stone uses up that whole turn, in builds without Relic. And Stirrings digs for threats in the late game, while Stone just draws off the top.
I've been playing a lot on cockatrice last couple of days, and Bitterblossom seems pretty good to me. (The cockatrice meta is pretty messed up and non-representative of what I find in paper, though.) BB is not there for fast pressure, because as you rightly note it is incredibly slow. Instead it's there for flying chumps/threats and grindy games, and to ramp Goyf sometimes. How do we deal with Affinity without fliers or Stony? Not sure a couple of SB Nature's Claim are gonna get us there. I fully agree that Mind Stone is good for T3 Seers, but with T2 Goyfs, that feels less important to me here than it does in my BW build.
Catacomb Sifter is pretty decent, the two bodies are surprisingly relevant. And the scry is pretty good too. Also, I think that having as many ways to turn on Revolt as possible is probably right. This build can be weak to opposing big creatures, and is definitely weak to truly big creatures, which I think is a major problem for its viability. What can we do about Wurmcoil, or Ulamog? We race better than Processors does, but cannot cope with cards like those, or with Primetime, or World Breaker, etc., and our sideboard options are worse here too. Missing out on Path/Terminate is a big deal in a lot of matches, and Dismember/Doom Blade/Go for the Throat can only get us so far. All of those options leave us vulnerable to decks that we are already soft to.
I should probably play it longer before passing judgment, but right now it seems to me that this deck is faster than BW but not as strong against the overall meta. I like playing it a lot though, since it is fun to just throw down a lot of big dumb beaters and turn 'em sideways. I think playing this deck over Bant or Processors probably comes down to a local meta call--for instance, Decay means we are way better against Merfolk, which Processors and Bant both struggle with. Not sure about Bant's matchup against Affinity, but Rock is WAY worse than Processors in that match.
I would argue that having access to Abrupt Decay makes the Affinity match-up reasonable and there is Ratchet Bomb in the SB as well.
Not having fliers is an issue but it is inherent to the color combination and I wouldn't worry about it too much.
Big creatures can indeed be a problem, the deck can't handle Ulamog (unless you pack edict effects in the SB or LotV) but other creatures can be hit by Maelstrom Pulse or Hero's Downfall which aren't very mana efficient but are rather effective.
Do you think that this deck can be well-positioned in the current meta ?
It should have a really good match-up against "Jund Death Shadow" and also slower midrange decks.
Which means that SB should probably be mostly focused on beating Tron/Valakut and random combo decks.
So I'm glad I stumbled upon this thread. I have been running GB eldrazi on and off since the eldrazi winter. I recently picked up up now that push and blooming marsh got printed. Some quick backstory. My version, which I will post, CRUSHED most decks during that winter. It was rather enjoyable. My early game was much better although their late game was better. Once eye got banned I did horrible. I shelved it for a while. I just recently went to an FNM with it and went 3-2. One loss was certainly do to beyond horrible play.
r1 jund
long grindy games. It's hard for him to compete against my top end. A lot of his removal is just stone dead. Smasher + discard is obviously great. This is the kind of deck jund wants to be vs other midrange decks. It's a good matchup but it can still be lost. maybe 60-40 in my favor.
1-0
r2 infect
went to 3 games. g1 mana screwed and got owned. g2 I had the right removal and pressure and was easy. g3 I had t2 tks (on the draw) and STILL lost. He killed me on his t3. sweet. I probably still should have mulliganed making sure I had interaction as witnessed that you can still just lose. I have a feeling that it probably wouldn't have mattered. What can you do...
1-1
r3 mono green aggro
these were 2 really painful games. I got absolutely blown out sooo hard by vines of vastwood game 1. Game 2 I made so many mistakes, missed triggers and just all around played like hot sharty garbage. I deserved the loss as frustrating as it was. My SB wasn't great for this match. I really wished my damnations were yahenni's expertise
1-2
r4 ad nauseum
I was worried about this game 1. Turns out couple discard and an early TKS with a cavern out and there was nothing he could do. g2 i Mull into a hand of lost legacy, lost legacy, fulminator, surgical, land and i think a reshaper. If i draw lands I'm golden. Turns out i did just that and t3 ripped the ad nuaseums out of his deck and game over. I was lucky he didn't mull into a leyline of sanctity.
2-2
r5 jund
pretty similar to my round 1. These matches were a little closer but he kept some sketchy hands that game me a little extra time. I took it in 3
3-2
thoughts: Oath is a great card. Is it spectacular? not always. Sometimes I whiff on removal I really need but that would be the same as ancient stirrings. Here's why I'm playing it for now: It feeds goyf, helps cast liliana which is relevant (I should probably find room for urborg honestly) and it still finds most cards in my deck and can be flipped off matter reshaper. That's a lot for 1 card. It is still though, my flex slots as I still think some of the card numbers can be tweaked but it does feel good having a deck with such tight numbers. My normal brews always have strange numbers.
The deck also sometimes fizzles out. Perhaps I could benefit from a couple ancient stirrings or a couple more threats of some kind (sifter seems interesting but probably better to just have scavenging ooze). Liliana, the last hope is excellent. Mostly for her -2. Her ult did win me the final game and match vs jund. It is pretty autowin vs many decks. I think I still need to find room for golgari charm or something in the sb. I was also happy with deathmark but I forgot to bring it (really wish I had). The mana can also be rough with having 8 colorless sources. Cavern can help cast goyf which has been needed as sometimes I just don't have green. The no countering is only rarely relevant but still a nice bonus.
I think the whole point of running a green Eldrazi deck is for Ancient Stirrings. Sure, Oath of Nissa is good with Lilianas but Ancient Stirrings is borderline busted. I could see supplementing Sirrings with Oath but only as a 1-2 of. I did that in a G/R build before and it was fine.
Speaking of Liliana, I can't imagine that the mana in this deck is good enough to justify her without Oaths. You hinted at this in your post and I have to say your mana base is meh. 8 colorless only is a lot if you want to hit BB and GB consistently and Blooming Marsh seems really awkward in a deck with many 4 and 5 drops. I'd rather be casting Eldrazi than Lilianas anyways. Engineered Explosives is an alternative to Lili that can be grabbed with Ancient Stirrings, feeds Goyf, and enables revolt.
I think part of the problem you are having with fizzling is that you are running too much discard. 10 discard effects is a lot. I'd suggest cutting a couple of the 1-mana discard spells, maybe even 3 depending on the number of cantrips you decide on. You could also try adding a couple Endbringers for a late game engine. It should be easy to get them to stick with discard + all the other threats that demand removal.
Do you think that this deck can be well-positioned in the current meta ?
It should have a really good match-up against "Jund Death Shadow" and also slower midrange decks.
Which means that SB should probably be mostly focused on beating Tron/Valakut and random combo decks.
I think a good build of B/G Eldrazi is out there. Death's Shadow Jund is a great deck that was recently built from pieces that have existed for years and I believe B/G Eldrazi could do the same. Discard + creature pressure beats so much random nonsense and Eldrazi is favored against most slow decks that aren't Tron. Seems like a recipe for success to me.
The main question is how to justify this deck over Bant Eldrazi. Is Goyf + black discard and removal better than Eldrazi Displacer and white's back-breaking sideboard cards? Maybe.
I actually don't see Goyf as part of the deck.
The deck should be beating other Goyf (and other GY-reliant) decks with maindeck relics, TKS and Scooze.
Eldrazi decks are already favored against Goyf+Snapcaster decks. I'd rather play my own Goyfs to shore up the matches that need early creature pressure (combo, Valakut, Tron, etc) than double down on cards that help in already good matchups. Fatal push does a number on opposing goyfs as well so Relic is looking more and more clunky in my eyes.
I love me some recursion but Scrapheap Scrounger is probably too slow for Modern
Thanks for the reply @ThatOneNinja. I have some differing opinions on a couple things but I think that's a good thing. I would hardly consider myself an expert but one thing I do know is I would never cut liliana. Here are my reasonings: If you have ever flipped a liliana off a reshaper you know how absolutely busted it is. Another is we have no real good way of dealing with big threats. They are there albeit not in huge quantities, but obviously every meta is different. There are some matchups where she will win all on her own that no eldrazi can do, for instance, ensnaring bridge decks (yes we do have x numbers of decays but that's usually not good enough). All of this said, I'm super attached to liliana. Perhaps she's a pet card but I can't think of anything else I would want over her personally.
I agree I have perhaps too much discard. I think removing a couple for something else is totally worth it. Marsh isn't too awkward honestly, it's been pretty needed for t1/t2 plays. I would be playing 2 twilight mire over 2 of them if I owned them which would solve my fixing. I really like the endbringer suggestion. I was trying world breaker but he was uncastable in most of my games. That one mana difference seems huge.
@D90Dennis14 Goyf is hugely awesome in this deck. You would be doing yourself a huge disservice but not having him. He helps diversify threats too. With him they have to deal with 12 pretty must answer threats (goyf, tks, smasher). Any one of them will end the game on its own quickly. Goyf is better than all the cards you listed without question. The biggest hit against him is stirrings can't hit him.
edit: I don't think anyone is wrong not playing lili. I do highly recommend 1 last hope in the very least. Card has been excellent for me.
Maybe Goyf fits better in your decklists but in my version with maindeck Relics and not many card types to feed Goyf I prefer Scavenging Ooze as my non-Eldrazi creature (I want to keep Ancient Stirrings as good as possible and not run too many colored spells) and it also provides utility (more GY hate and some lifegain) and works well with Eternal Scourge (which I see that you aren't as high on as I'm).
I want to test out the Scrapheap Scrounger idea as well (in place of Scooze) as it gives me more Ancient Stirrings hits and recursion while starting at 3-power to help pressure the linear combo/ramp decks.
seems fair. I honestly haven't tried the scourge. My biggest problem with scourge is he's just a 3 mana 3/3. There aren't many abilities that would target him but not kill him which is nice in modern but still. Does have some small synergy with scooze and scrounger which is neat. I like scrounger idea I just wish he could block. With scrounger, scourges just become walls essentially unless you can truly be the aggressive deck. Perhaps I'm wrong and the synergy makes up for the slowness. Let me know how your testing goes.
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Current Decks:
Modern: BG eldrazi midrange BWG Abzan value evolution BUG BUG Midrange
Maybe Goyf fits better in your decklists but in my version with maindeck Relics and not many card types to feed Goyf I prefer Scavenging Ooze as my non-Eldrazi creature (I want to keep Ancient Stirrings as good as possible and not run too many colored spells) and it also provides utility (more GY hate and some lifegain) and works well with Eternal Scourge (which I see that you aren't as high on as I'm).
I want to test out the Scrapheap Scrounger idea as well (in place of Scooze) as it gives me more Ancient Stirrings hits and recursion while starting at 3-power to help pressure the linear combo/ramp decks.
Has the Eldrich Evolution ever been used in the Green variant of eldrazi?
Has anyone continued working on the deck ?
After seing the B/W deck win a GP I think that a B/G can do better.
The weakest card in the deck right now is Wasteland Strangler imho (as it is either too slow against swarm decks or doesn't remove bigger creatures),
so my intial idea is to move it to the SB for 4x IoK/TS.
Another option is to replace it with another eldrazi like Catacomb Sifter which is slower but provides more value and can help ramp into TKS/Smasher.
I haven't played this deck in a while. I'm still interested in it but I've been super high on my current deck (abzan value evolution). I will certainly be back to this deck sometime. I kind of like the idea of taking it into a delerium shell. I'm not sure how yet or if it's possible. I like the idea of traverse. It may need too much work to include flayer but goyf, tks, smasher and maybe reshaper seems fine enough. Here's my super rough list. First thing to be cut could be oath of nissa but honestly I've really liked the card. Can be flipped off reshaper, helps delerium/goyf (natural 7/8!), helps dig, AND helps cast lili which is relevant with so many colorless sources. Pretty hard to pass on a that for just 1 green and almost no cons other than it screws with the numbers and can possibly whiff if you need removal. I also don't like all the 3 ofs in this list. so maybe it's right. SB will need to change to make better use of traverse. I think scooze is a good start
#Ancient Stirrings is one of the best reasons to go with Green in this deck as it is the best cantrip in the format for colorless decks.
#The other is Scavenging Ooze which is the missing 2-drop of the deck and the only non-eldrazi creature, it has great synergy with Wasteland Strangler and Eternal Scourge and hates out GY strategies while gaining life.
#I opted to focus on removal in the maindeck (3x Fatal Push + 3x Abrupt Decay) and keep the discard (4x Thoughtseize) in the SB, not sure if this is the right decision though.
Here is the deck:
4x Scavenging Ooze
4x Matter Reshaper
4x Eternal Scourge
4x Wasteland Strangler
4x Thought-Knot Seer
4x Reality Smasher
Instant (6)
3x Fatal Push
3x Abrupt Decay
Sorcery (4)
4x Ancient Stirrings
3x Relic of Progenitus
Land (23)
4x Eldrazi Temple
4x Llanowar Wastes
4x Verdant Catacombs
4x Overgrown Tomb
2x Ghost Quarter
1x Sea Gate Wreckage
2x Forest
1x Swamp
1x Urborg, Tomb of Yawgmoth
4x Thoughtseize
2x Maelstrom Pulse
2x Blight Herder
2x Lost Legacy
2x Pithing Needle
1x Abrupt Decay
1x Ratchet Bomb
1x Relic of Progenitus
I'm still not sure what I should include in the SB, what decks would be my worst match-ups ?
The deck should be pretty good against creature decks (that don't go very wide) with all the removal and blockers and also against GY reliant decks and other midrange decks.
4 Birds of Paradise
4 Tarmogoyf
2 Scavenging Ooze
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
Instant
4 Fatal Push
2 Abrupt Decay
4 Ancient Stirrings
3 Inquisition of Kozilek
1 Thoughtseize
1 Collective Brutality
Land
4 Eldrazi Temple
4 Llanowar Wastes
4 Verdant Catacombs
2 Overgrown Tomb
2 Ghost Quarter
1 Sea Gate Wreckage
1 Treetop Village
2 Forest
1 Swamp
1 Wastes
1 Urborg, Tomb of Yawgmoth
I'm even worried about including Abrupt decay because of the colour requirements, but having some form of a catch-all answer to Brdge and co. maindeck is going to be necessary. Maelstrom Pulse or Dismember are probably a better call.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
-Ancient Stirring is a must-have in Eldrazi (excluding colorless builds), imo. Not sure how the B/W guys do it and I really missed it in B/R.
-The color requirements can be surprisingly hard for this deck. Often times I would have just 1 colored source, so I would suggest swapping an Abrupt Decay for a Fatal Push. Having a lot of green open will be hard so I think 4 Scoozes is too many. I'm going to try 2 but 3 is the most I would play. If there was a B/G Talisman I would play it to help fix.
-I Iike Mind Stone a lot for this deck. It makes playing Eldrazi early much easier, turns on Fatal Push, and allows the deck to easily beat a Blood Moon.
-I don't think Eternal Scourge is worth it. The deck is already filled with grindy creatures and 2-for-1's. Additionally, without any way to self-discard/exile I think it will be too slow to abuse. If you really want to keep with the Scourge plan, then I suggest playing some Collective Brutality to make abusing Scourge easier.
-I for sure think the deck needs some discard. This deck is resistant to removal and nabbing the few bits of interaction your opponent has can mean your Eldrazi are nigh-unkillable. Also important for a meta that is expected to see a rise in Tron and combo decks. I play 2 MD Thoughtseize and more discard in the SB.
-Not to sure on the SB either. I know I want discard and Collective Brutality (its great against Infect/Burn and is better than a blank removal spell against many combo decks). Some extra removal for creature decks is good and maybe Worldbreaker for slower match-ups.
-I would expect the worst matchups to be Tron, Valakut decks, and Bant Eldrazi. Tron just goes way over us before we can kill them. We do have some discard for Valakut decks but they have time to draw out of it unless we get double Smasher. Bant Eldrazi has Paths, creatures that trade with ours, and a higher density of threats (Drowner of Hope is a beating against this deck). Basically, any non-control match-up where Fatal Push is bad is going to be tough.
Here's what I have now. I'm heavily considering it for SCG Regionals next weekend. The Endbringers are a test. Could be better as another Scooze+removal/discard.
2x Scavenging Ooze
4x Matter Reshaper
3x Wasteland Strangler
4x Thought-Knot Seer
4x Reality Smasher
2x Endbringer
Instant
4x Fatal Push
2x Abrupt Decay
4x Ancient Stirrings
2x Thoughtseize
Artifact
3x Relic of Progenitus
3x Mind Stone
Land (23)
4x Eldrazi Temple
4x Llanowar Wastes
4x Verdant Catacombs
1x Bloodstained Mire
2x Overgrown Tomb
2x Cavern of Souls
2x Ghost Quarter
1x Sea Gate Wreckage
1x Forest
2x Swamp
I was thinkin 'bout BG Eldrazi too and concluded that 4 Birds + 4 Ancient Stirrings are mandatory.
Discard belongs entirely to the sideboard excluding collective brutality.
Is Goyf necessary? Maybe Mind Stone fits here too for ramping into World Breaker?
Green @ it's best
As a midrange deck I don't really need to rush out my creatures too fast unless I'm playing a combo deck that I can't interact with.
I tested Catacomb Sifter and it was pretty good but didn't benefit from Eldrazi Temple and got stuck in my hand too much so I decided that Matter Reshaper is better in this deck.
World Breaker is too expensive to play without becoming a ramp deck imho.
Green @ it's best
3x Blooming Marsh
1x Cavern of Souls
4x Eldrazi Temple
1x Forest
2x Ghost Quarter
4x Llanowar Wastes
3x Overgrown Tomb
1x Swamp
4x Verdant Catacombs
1x Wastes
Enchantment (2)
2x Bitterblossom
3x Catacomb Sifter
4x Matter Reshaper
4x Reality Smasher
4x Tarmogoyf
4x Thought-Knot Seer
Sorcery (10)
4x Ancient Stirrings
2x Collective Brutality
1x Maelstrom Pulse
3x Thoughtseize
Instant (4)
2x Abrupt Decay
3x Fatal Push
1x Abrupt Decay
1x Damnation
1x Fatal Push
3x Feed the Clan
2x Dismember
2x Pithing Needle
2x Ratchet Bomb
3x Surgical Extraction
I do think 'Goyf is probably where this decks will end up. I goldfished a bit with Relic+Strangler package and its just kinda clunky. We should be favored against other Goyf decks anyways and many Snapcaster decks too, so Relic just isn't critical.
I'm going to keep tinkering with this deck but it'll be on the back-burner since I just got Eldrazi Tron and Eldrazi Stompy.
Now, Lingering Souls is a much better card than Bitterblossom, but BB has some pretty amazing synergy with Goyf if it ends up in the yard, and it fits right into the curve. T2 is a relatively dead turn for BW Eldrazi, and this design is intended to address that weakness. In fact I created it to curve out pretty reliably, and in my (limited) experience it does do this.
My build is only a little light on BG sources, and the Cavern could easily become a Marsh or Tomb to shore up the early game mana (though the Cavern does help with T3 Catacomb Sifter). I definitely do not think that I want Mind Stone in a deck with Ancient Stirrings, since that increases the mana consistency by leaps and bounds anyway.
Lastly, Catacomb Sifter offers a promising filtering mechanic that synergizes incredibly well with Matter Reshaper, either allowing scry before draw if Reshaper dies with Sifter on the field, or flipping to Reshaper itself. And the Scion token both ramps and activates Push.
Mind Stone also increases the odds of T3 Thought-Knots, feeds Goyfs, and enables revolt. As a Bant Eldrazi player, Ancient Stirrings by itself is not enough to consistently ramp out Eldrazi. Honestly, I'm still not sure it will work out but I like it in theory more than Bitterblossom.
Let us know if Sifter works out. I loved that card in limited and I hope it's good.
I've been playing a lot on cockatrice last couple of days, and Bitterblossom seems pretty good to me. (The cockatrice meta is pretty messed up and non-representative of what I find in paper, though.) BB is not there for fast pressure, because as you rightly note it is incredibly slow. Instead it's there for flying chumps/threats and grindy games, and to ramp Goyf sometimes. How do we deal with Affinity without fliers or Stony? Not sure a couple of SB Nature's Claim are gonna get us there. I fully agree that Mind Stone is good for T3 Seers, but with T2 Goyfs, that feels less important to me here than it does in my BW build.
Catacomb Sifter is pretty decent, the two bodies are surprisingly relevant. And the scry is pretty good too. Also, I think that having as many ways to turn on Revolt as possible is probably right. This build can be weak to opposing big creatures, and is definitely weak to truly big creatures, which I think is a major problem for its viability. What can we do about Wurmcoil, or Ulamog? We race better than Processors does, but cannot cope with cards like those, or with Primetime, or World Breaker, etc., and our sideboard options are worse here too. Missing out on Path/Terminate is a big deal in a lot of matches, and Dismember/Doom Blade/Go for the Throat can only get us so far. All of those options leave us vulnerable to decks that we are already soft to.
I should probably play it longer before passing judgment, but right now it seems to me that this deck is faster than BW but not as strong against the overall meta. I like playing it a lot though, since it is fun to just throw down a lot of big dumb beaters and turn 'em sideways. I think playing this deck over Bant or Processors probably comes down to a local meta call--for instance, Decay means we are way better against Merfolk, which Processors and Bant both struggle with. Not sure about Bant's matchup against Affinity, but Rock is WAY worse than Processors in that match.
Not having fliers is an issue but it is inherent to the color combination and I wouldn't worry about it too much.
Big creatures can indeed be a problem, the deck can't handle Ulamog (unless you pack edict effects in the SB or LotV) but other creatures can be hit by Maelstrom Pulse or Hero's Downfall which aren't very mana efficient but are rather effective.
It should have a really good match-up against "Jund Death Shadow" and also slower midrange decks.
Which means that SB should probably be mostly focused on beating Tron/Valakut and random combo decks.
4 tarmogoyf
4 matter reshaper
4 thought-knot seer
4 reality smasher
spells
4 inquisition of kozilek
2 thoughtseize
4 fatal push
3 abrupt decay
1 maelstrom pulse
3 liliana of the veil
1 liliana, the last hope
lands
4 blooming marsh
4 llanowar wastes
3 verdant catacombs
1 overgrown tomb
1 swamp
1 forest
4 eldrazi temple
2 ghost quarter
2 cavern of souls
3 lost legacy
3 fulminator mage
3 surgical extraction
1 flaying tendrils
2 damnation
1 engineered explosives
2 grafdigger's cage
r1 jund
long grindy games. It's hard for him to compete against my top end. A lot of his removal is just stone dead. Smasher + discard is obviously great. This is the kind of deck jund wants to be vs other midrange decks. It's a good matchup but it can still be lost. maybe 60-40 in my favor.
1-0
r2 infect
went to 3 games. g1 mana screwed and got owned. g2 I had the right removal and pressure and was easy. g3 I had t2 tks (on the draw) and STILL lost. He killed me on his t3. sweet. I probably still should have mulliganed making sure I had interaction as witnessed that you can still just lose. I have a feeling that it probably wouldn't have mattered. What can you do...
1-1
r3 mono green aggro
these were 2 really painful games. I got absolutely blown out sooo hard by vines of vastwood game 1. Game 2 I made so many mistakes, missed triggers and just all around played like hot sharty garbage. I deserved the loss as frustrating as it was. My SB wasn't great for this match. I really wished my damnations were yahenni's expertise
1-2
r4 ad nauseum
I was worried about this game 1. Turns out couple discard and an early TKS with a cavern out and there was nothing he could do. g2 i Mull into a hand of lost legacy, lost legacy, fulminator, surgical, land and i think a reshaper. If i draw lands I'm golden. Turns out i did just that and t3 ripped the ad nuaseums out of his deck and game over. I was lucky he didn't mull into a leyline of sanctity.
2-2
r5 jund
pretty similar to my round 1. These matches were a little closer but he kept some sketchy hands that game me a little extra time. I took it in 3
3-2
thoughts: Oath is a great card. Is it spectacular? not always. Sometimes I whiff on removal I really need but that would be the same as ancient stirrings. Here's why I'm playing it for now: It feeds goyf, helps cast liliana which is relevant (I should probably find room for urborg honestly) and it still finds most cards in my deck and can be flipped off matter reshaper. That's a lot for 1 card. It is still though, my flex slots as I still think some of the card numbers can be tweaked but it does feel good having a deck with such tight numbers. My normal brews always have strange numbers.
The deck also sometimes fizzles out. Perhaps I could benefit from a couple ancient stirrings or a couple more threats of some kind (sifter seems interesting but probably better to just have scavenging ooze). Liliana, the last hope is excellent. Mostly for her -2. Her ult did win me the final game and match vs jund. It is pretty autowin vs many decks. I think I still need to find room for golgari charm or something in the sb. I was also happy with deathmark but I forgot to bring it (really wish I had). The mana can also be rough with having 8 colorless sources. Cavern can help cast goyf which has been needed as sometimes I just don't have green. The no countering is only rarely relevant but still a nice bonus.
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
Speaking of Liliana, I can't imagine that the mana in this deck is good enough to justify her without Oaths. You hinted at this in your post and I have to say your mana base is meh. 8 colorless only is a lot if you want to hit BB and GB consistently and Blooming Marsh seems really awkward in a deck with many 4 and 5 drops. I'd rather be casting Eldrazi than Lilianas anyways. Engineered Explosives is an alternative to Lili that can be grabbed with Ancient Stirrings, feeds Goyf, and enables revolt.
I think part of the problem you are having with fizzling is that you are running too much discard. 10 discard effects is a lot. I'd suggest cutting a couple of the 1-mana discard spells, maybe even 3 depending on the number of cantrips you decide on. You could also try adding a couple Endbringers for a late game engine. It should be easy to get them to stick with discard + all the other threats that demand removal.
I think a good build of B/G Eldrazi is out there. Death's Shadow Jund is a great deck that was recently built from pieces that have existed for years and I believe B/G Eldrazi could do the same. Discard + creature pressure beats so much random nonsense and Eldrazi is favored against most slow decks that aren't Tron. Seems like a recipe for success to me.
The main question is how to justify this deck over Bant Eldrazi. Is Goyf + black discard and removal better than Eldrazi Displacer and white's back-breaking sideboard cards? Maybe.
The deck should be beating other Goyf (and other GY-reliant) decks with maindeck relics, TKS and Scooze.
Another decent 2-drop option that can work in this deck is Scrapheap Scrounger which can function like a bigger Bloodghast as a recursive threat which can be found by Ancient Stirrings and synergises with Eternal Scourge.
I love me some recursion but Scrapheap Scrounger is probably too slow for Modern
I agree I have perhaps too much discard. I think removing a couple for something else is totally worth it. Marsh isn't too awkward honestly, it's been pretty needed for t1/t2 plays. I would be playing 2 twilight mire over 2 of them if I owned them which would solve my fixing. I really like the endbringer suggestion. I was trying world breaker but he was uncastable in most of my games. That one mana difference seems huge.
@D90Dennis14 Goyf is hugely awesome in this deck. You would be doing yourself a huge disservice but not having him. He helps diversify threats too. With him they have to deal with 12 pretty must answer threats (goyf, tks, smasher). Any one of them will end the game on its own quickly. Goyf is better than all the cards you listed without question. The biggest hit against him is stirrings can't hit him.
edit: I don't think anyone is wrong not playing lili. I do highly recommend 1 last hope in the very least. Card has been excellent for me.
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
I want to test out the Scrapheap Scrounger idea as well (in place of Scooze) as it gives me more Ancient Stirrings hits and recursion while starting at 3-power to help pressure the linear combo/ramp decks.
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
Has the Eldrich Evolution ever been used in the Green variant of eldrazi?
https://www.mtggoldfish.com/deck/454974
https://www.mtggoldfish.com/archetype/modern-bant-eldrazi-33429
After seing the B/W deck win a GP I think that a B/G can do better.
The weakest card in the deck right now is Wasteland Strangler imho (as it is either too slow against swarm decks or doesn't remove bigger creatures),
so my intial idea is to move it to the SB for 4x IoK/TS.
Another option is to replace it with another eldrazi like Catacomb Sifter which is slower but provides more value and can help ramp into TKS/Smasher.
I'm also unsure whether to keep the Scavenging Ooze as my 2-drop or replace it with the aggressive-recursive Scrapheap Scrounger or the slower Hangarback Walker (or maybe Phyrexian Revoker).
Though with Eternal Scourge and Matter Reshaper as value blockers Hangarback seems a bit redundant.
In the SB I want something against Burn as it is a pretty bad matchup, is Pulse of Murasa the best option or maybe Feed the Clan ? (or something else)
4 tarmogoyf
4 matter reshaper
4 thought-knot seer
3 reality smasher
spells
3 inquisition of kozilek
2 thoughtseize
3 traverse the ulvenwald
4 fatal push
2 abrupt decay
2 liliana of the veil
1 liliana, the last hope
3 oath of nissa
3 mishra's bauble
4 llanowar wastes
4 verdant catacombs
2 overgrown tomb
1 swamp
1 forest
4 eldrazi temple
2 ghost quarter
2 cavern of souls
2 twilight mire
3 lost legacy
2 fulminator mage
3 surgical extraction
1 flaying tendrils
1 collective brutality
2 damnation
1 engineered explosives
1 grafdigger's cage
1 maelstrom pulse
list with no oath. Possible brutality should be a 23rd land
4 tarmogoyf
4 matter reshaper
4 thought-knot seer
3 reality smasher
spells
3 inquisition of kozilek
2 thoughtseize
3 traverse the ulvenwald
1 collective brutality
4 fatal push
2 abrupt decay
3 liliana of the veil
1 liliana, the last hope
4 mishra's bauble
4 llanowar wastes
4 verdant catacombs
2 overgrown tomb
1 swamp
1 forest
4 eldrazi temple
2 ghost quarter
2 cavern of souls
2 twilight mire
Modern: BG eldrazi midrange
BWG Abzan value evolution
BUG BUG Midrange
Tiny Leaders: BW Athreos Zombies
Commander: BG Gitrog Monster
Your list is more of a "BG Rock" type deck splashing for Eldrazi rather than what I consider a "BG Eldrazi-centric" deck.
Here is the new build I'm going to test:
4x Scrapheap Scrounger
4x Matter Reshaper
4x Eternal Scourge
4x Wasteland Strangler
4x Thought-Knot Seer
4x Reality Smasher
Instant (6)
4x Fatal Push
2x Abrupt Decay
Sorcery (4)
4x Ancient Stirrings
3x Relic of Progenitus
Land (23)
4x Llanowar Wastes
4x Eldrazi Temple
4x Verdant Catacombs
4x Overgrown Tomb
2x Ghost Quarter
1x Sea Gate Wreckage
1x Urborg, Tomb of Yawgmoth
2x Forest
1x Swamp
4x Inquisition of Kozilek
2x Pulse of Murasa
2x Scavenging Ooze
2x Lost Legacy
2x Maelstrom Pulse
1x Abrupt Decay
2x Ratchet Bomb
I'm still keeping Wasteland Strangler to see how bad it really is before replacing it.