Wow I never replied. Im so sorry. I swore I had typed up and sent a response.
Dodecapod is specifically for Jund and Junk matchups because of Liliana of the Veil. The fact we get a choice to discard gives us an advantage to get another free beater. It is specifically for those matchups and those matchups alone (minus 8-rack and such)
Filigree Familiar also comes in against Jund but more so against burn as that 2 life and a block of a Goblin Guide for card advantage is always nice.
@Shackles - I actually only have them sideboard currently. My decklsit is a mess and I will post is below:
I am looking at picking up some Walking Ballistas but have had a tight budget recently. I am following their pricing pretty regularly so I waiting for them to drop enough for me to justify a playset. I feel they have a lot of potiental in our lists as they mimic Perilous Myr pretty well.
I think that could work. I personally find i don't care for Spine.
especially with Universal Solvent being printed. we now have one that is trinketable which I find more useful if you need it than being reusable.
However the reason im considering Walking Ballista so much is that he can be trinket mageed out and with a Grand architect out that turn 3 can become a 2/2 and grow at the end of turn, each turn cycle.
I am interested to see how it plays as I haven't been able to pick one up yet. However Ghgiunco, have you tried various's and my build of the deck recently? its posed very nicely in the metagame.
However Ghgiunco, have you tried various's and my build of the deck recently? its posed very nicely in the metagame.
Yes. lets say, Lodestone Golem, Sphinx summoning, cut white from the deck (wich have cards e like soo much), some games with more Etherium Sculptor (but it loses -for me- in utility for Lightning Greveas, its all for the base of yours, all tested, and i adapted to the meta here, with nice result (but i had not buided a side and discuss all cards and interarions here, all my ideas here to share and hear off you ppl more experient if it work.
Various is working on his Doctorate so he is busy. but im always here and i play the deck atleast once a week in paper and a few times online so i have lot and lot of data on the deck.
Various is working on his Doctorate so he is busy.
niceee job, glad more to talk wiht so smart guys.
seriously, you are helping me a lot .. too bad we cant meet in real, to a live discussion, share decks and ideias, to you see i use all your ideas.
how i say one time ago, we have a encounter a day a week for casual plays with all friends, and test the things, and the base of you just was adapated with some personal things, but 90% is your deck, and the same way you invete me to play the build, invite you to teste things like Master Transmuter.
withou side i beat some Goblins, BW Tokens, Grixis Control, merfolks, and Master Transmuter secured me a game agianst a deck with 8 mass removal, only save this and sack a big fatty do beat with Greveas, say it again, his trick is awesome, put a colossus to beat turn4 is beautfull
I return to keep this aliveee (only me do :rofl:) after a weekend of a little champ in local store and lots games .. i`m balanced, i felt some fragiles points, removel to be exact.
My matchs was with Bant Eldrazi, UWR Kiki-jiki and Grixis.
on Bant Eldrazi, the match was bad for me, lot of removal, fast big creatures, discards. Have experience with this match? (the big difference i see is you have +2 skite on main then i) 4 skite on MB make all this difference?
probably yes, but do you have tested or thinking about Frost Titan for ur build ? I study this part of the day, and he have some synergy if put before the lodestone Golem (and is real felt in love for Lodestone), and a Titan and 1 Lodetone make this hard to removal with a nice body and some point of control (and is blue) but otherside ... he is not an artifact, not tutorable and catch with Tezzeret (this i got 1 more, have 2 in build now) and has the risk to stuck in hand. This look great and not at the same time for me
2. I came back to consider Master of etherium, fast, grow in game, cancel the drawback of Heartless and make one option more for aggro plan, and make the lodestone more resistence for not dia for a simples choice of Kolaghan's Command (2 dmg, only artifact)
I've had a very busy semester so I've been gone for awhile, but as things have been winding down here at the end I have had some time to play the deck online and I have a few thoughts. So I hope a few of you are still around to read them
I had originally been playing my lower curve list that I posted awhile back in this thread, but the meta has shifted back towards creature heavy decks on the aggro end of the spectrum and frankly, I really missed chaining Sphinx Summoners and slamming Wurmcoil Engines. So now I am back to something that resembles what I've played in the past a little more.
The Perilous Myrs are currently being tested in the place of Scrapheap Scrounger. I have been happy with them in a few cases where they help hold off the opponent, but I think I prefer the aggressiveness of scrounger instead. Overall both are a little underwhelming for 2 drop artifact creatures, but I think they are probably the best we have until WOTC throws us a new toy.
Etherium Sculptor has been letting me down more than anything else. I am frequently unhappy to draw it and a lot of that stems from the fact that it is the only engine piece that needs a second engine piece in order to cast Myr Superion. It does have the upside of being an artifact for Glint-Nest Crane and it is useful when played in addition to any of the other engine pieces. So I am keeping it at 1 right now, but I could be talked into axing it completely.....
In the sideboard, the Ratchet Bomb is acting as a budget Engineered Explosives. I really just need to suck it up and buy the explosives. Havengul Lich is currently being tested alongside Perilous Myr at Ulka's recommendation but I'm still a little unsure of this tech. But time will tell.
Yahenni's Expertise has been sooo much fun. I usually side out 2 Heartless Summonings in place of these against hyper aggressive decks. I think there is a lot of potential with this card within this strategy and I strongly recommend looking into what else we can do with it.
As far as matchups go, Death's Shadow is horrendous. I have found pretty much everything else to be at least winnable, but they're combination of early discard and big death's shadows, they win almost every board stalls against me. The best I can think to do is increase Fatal Pushs and then try to slam Chalice of the Void and Engineered Explosives for 1. Does anyone have any ideas on this matchup?
Mentions: Solemn Simulacrum over Lodestone Golem although to love the Golem, in the meta wiht much Grixis and wathever uses Bolt and Kolaghan's Command is so hard to keep it and simulacrum offer a ramp and replace itself from chump blocking and destroying, i like it more then expected and can give us a chance to play some better early.
in "drop 2" ... Walking Ballista man how i love this card, his flexibility your pressure in any moment we drop, can remove ramps like Birds, Hierach or a big beater "double damage" or out combate late game. I`n trying Etherium Sculptor in build too, and wiht ballista for us, its not too unhappy to draw it, it is a 1more blue creatura to ramp
Thoughtseize is more useful then other Drop 1 .. as counter in built seems so akward, discard in match vs controls to safe play is very nice
Mulldrifter aaaaalways help, 2 cards for 1 and possible 2 manas with architect... or 2 cards and a body for 3 flier five us much advantage
Fatal Push is a card i'd like to have copys in MB, but its hard to find place
and now, It surprised me so much ...
Trading Post:
was the best solution and flexible card i find to fit in the in this cases: 1) Discard a second copy of Heartless, scape from exile (sacrific to to something better then just lost card), advantage (block with Simulacrum and sac to 2 draws), Chump Blocking in extreme cases (goat without HS), and a nice play, with 2 trading, a can sac wurm, sac a token return wurm (the remain token depends on the situation)
some days ago, in a local store, the player organized a Team Unified, and i play against a DS ... and Engineered Explosives wins me the game, when he drop your hand, 2 DS in a turn, and in my turn i make explosives for 1 and boom. I want to do a crazy thing, put a single Hallowed Fountain, because Sphinx of stell wind wins alone against Junds decks
Guess the SB is based on local meta, but my current is something like
3 Chalice of the void
2 Engineered Explosives
3 Dismember
2 Relic of Progenitus
1 Pithing Needles
2 Grafdigger's Cage
2 Ensnaring Bridge
Sorry I've been MIA, I have been working on other modern decks (Monogreen Devotion and Rug and BUG delver) so I haven't given heartless the time it deserves. i have gotten to play it twice since DS got big and man I absolutely loath that matchup. it is just behind Tron in decks I hate playing against. Last night I played for my first time in months with the deck and got 3 matchs of Grixis Death Shadow and man it was a awful night. my list was built on a more midrange to long game build so i was getting wiped.
I am starting to move back towards a tempo style deck and ghgiunco you've given me more faith in Mulldrifter. I had tried it in ym long term build and I felt it lacking but I always forget we can heartless evoke it so I was overpaying for it which made it very bad. now that I realise we get a semiTreasure Cruise I am more included of running it.
Another big thing I noticed is ghgiunco, you have started play a list more similar to Various's and mine which I'm curious how that has been playing out for you. I know we had tried to convince you prior on it but it never took. Im curious what made you adapt a list more similar to ours?
One card I know Various and I were discussing when I mentioned bringing it back was Noxious Gearhulk. I know there is a lot of debate between it and Duplicant. destroy vs exile, evasive beater vs big beater, harder casting cost vs all colorless and then lifegain comes into this discussion also and I figure i'd love to go more in-depth on these two card if either of you wants to join in on this discussion because I move slightly more towards gearhulk as it can help us stabilize even if we only hit a small creature and hits opponents a bit more but duplicant does deal with indestructible things... ugh i can't decide.
Some of my more final thoughts:
Sandstone oracle: I just realized I have never wanted a reprint in a modern legal set so much as this card. too bad i doubt we will ever get it but I think i'd honestly take this over Baleful Strix as card most wanted printed in modern for the deck.
Kira, great glass-spinner: i am picking one of these up now because of how much removal is now in the meta with grixis or jund Death Shadow being the deck to beat which means they have so much 1 for 1 removal we can't keep up atm and this helps us 2 for 1 them. I am interested in hearing people's opinions on this legend as I know various has run her in the past.
EDIT:
I forgot to mention I am interesting in the discard again. I know back when various and I ran the deck way back when we use to run thoughtsiezes or serum. I know Various went the thoughtseize route over serums for the longest time. Im curious to revisit this idea and maybe abuse IoK and the siezes to help use control the game better.
also the walking ballista is one I plan to test once the price drops a bit more. I can't justify 10 bucks for a standard legal card at the moment.
Another big thing I noticed is ghgiunco, you have started play a list more similar to Various's and mine which I'm curious how that has been playing out for you. I know we had tried to convince you prior on it but it never took. Im curious what made you adapt a list more similar to ours?
sincerely, my last post was em Feb, never replyed, and i see maybe my ideas was not much appreciated, and kinda give it up and try to find thing outside. even tried to make new thred with this build, but nothing too. Then entered in stage: Try everething avaliable and teste all build possible.
Know the part of try to convince, but always accepted the choice, only put mor pieces over the table to study, and only try to invite you to teste the Transmuter build the trick is awesome.
I`n try this now to see how much this can accel the game, and i like it, i forgot to list, but in testing Sundering Titan in build and i slamit T4 last week againt grixis he conceeds.
One card I know Various and I were discussing when I mentioned bringing it back was Noxious Gearhulk. I know there is a lot of debate between it and Duplicant. destroy vs exile, evasive beater vs big beater, harder casting cost vs all colorless and then lifegain comes into this discussion also and I figure i'd love to go more in-depth on these two card if either of you wants to join in on this discussion because I move slightly more towards gearhulk as it can help us stabilize even if we only hit a small creature and hits opponents a bit more but duplicant does deal with indestructible things... ugh i can't decide.
Duplicant was a card that i already mentioned too how a method to deal with Indestrutibles like Ulamogs ergh like you said (i haaate eldrazis)
Sandstone oracle: I just realized I have never wanted a reprint in a modern legal set so much as this card. too bad i doubt we will ever get it but I think i'd honestly take this over Baleful Strix as card most wanted printed in modern for the deck.
I forgot to mention I am interesting in the discard again. I know back when various and I ran the deck way back when we use to run thoughtsiezes or serum. I know Various went the thoughtseize route over serums for the longest time. Im curious to revisit this idea and maybe abuse IoK and the siezes to help use control the game better.
also the walking ballista is one I plan to test once the price drops a bit more. I can't justify 10 bucks for a standard legal card at the moment.
after play a while with serum, i choise seize, because you see the top nice but a simple Spell Pierce or Spell Snare counter it .. if open with seize, you discard some this and take information to do a safe play next turn.
a thing i can say, i get a playset of Ballista and i dont regret it, this can do many things depending on the need
I have a chemistry final tomorrow, so I'm going to make this brief but expect a nice long response tomorrow.
I am excited to see were we are all at with these builds. The deck has a lot of interesting different routes to try out. First things to note, Engineered Explosives and Walking Ballistas are both cards I really want for the deck, but they cost quite a bit and probably won't be able to pick them up until this summer so for now I'll just be building without them. Secondly, Ulka mentioned Throne of the God-Pharaoh to me the other day. I tried them out and it is super fun. I have to test it a lot more before I decide it it's good or not, but its at least exciting to end of turn drain them for 5 or 6. Also, Gate to the Afterlife is really intriguing. If God-Pharaoh's Gift ends up being any good, this could be some sweet tech.
@ghgiunco:
I am really intrigues by your list. It is a sweet value cards build and looks like a blast to play. I picked up Mulldrifters, Trading posts, Thoughtcasts, and Solemn Simulacrums online so I will mess around with the value builds and see what we can pull off here. As Ulka mentioned, I have been a long-time fan of the turn one Thoughtseize plan. What do you normally hit with it in today's meta? Could we be running Inquisition of Kozilek instead?
@Ulka:
Duplicant vs Gearhulk sounds like fun. Start coming up with some pros and cons and lets figure this one out!
Also, Kira + Spellskite means that the opponent needs 3 targeted kill spells to take out a creature (or a board wipe but lets not talk about that...) That is a fun idea and hard to pass up.
P.S. I LOVE SLITHERMUSE!! I messed around with the Spanish Inquisition deck in Legacy a few years back and casting this card was really really fun. I would gladly take it for a spin to see what it can do.
@ghgiunco:
I am really intrigues by your list. It is a sweet value cards build and looks like a blast to play. I picked up Mulldrifters, Trading posts, Thoughtcasts, and Solemn Simulacrums online so I will mess around with the value builds and see what we can pull off here. As Ulka mentioned, I have been a long-time fan of the turn one Thoughtseize plan. What do you normally hit with it in today's meta? Could we be running Inquisition of Kozilek instead?
Various, before get seize, i lost much time think between this 2, and i choise seize because around here have many Scapeshifts, Breach and heavy decks, so i pick seize for a guaranteed discard
Throne of the God-Pharaoh Caught my attention too, we have method to tap creatures and take advantage for this, who knows
Okay so I am super jealous of the Force of will I need one for my peasant (commons and Uncommons) cube.
More on topic:
Slithermuse is interesting and I'll have to test it. I think it could be good but part of why I love the sphinx is the flying body that is a 4/4 which is just massive. oh well I can't have everything.
I plan to run my current list tonight so I will have game reports later tonight!
Slithermuse is interesting and I'll have to test it. I think it could be good but part of why I love the sphinx is the flying body that is a 4/4 which is just massive. oh well I can't have everything.
Yes, we cant have everything sad, a time ago i see this oracle and and narrowly get a set until see its a CMD omg haha, body and flier nice.
yesterday i ran the build, and i missed permanent removel like enchants, artifact, i play a time against BW Token, open a good advantage fast, then come some Intangible Virtue and lifelinks and the game changed, baaad, what we can do with it ?
Sorry it took a little longer for me to get around to this, but here is my return-to-thread wall of text.
First off, congrats on that Force of Will ghgiunco. That is a sweet pull. And Ulka, how did that FNM go for you?
I have been playing around with a few builds in my free time, including one similar to yours ghgiunco, and I have lots of new thoughts about all of the different card choices.
Solemn Simulacrum – I tried this guy out again, and as you said it is helpful in that it ramps us and has some sweet interaction with Trading Post and works well alongside Yahenni’s Expertise. But I do not think it is a viable replacement for Lodestone Golem. In almost every match I played without the golem, I missed it. Yes it does die to bolt and K-command and just about every other kill spell, but it also slows down opponents significantly. It puts off board wipes for an extra turn, single-handedly beats storm and other combo decks, and stops opponents from playing out multiple threats in their later turns. Even if it does eat removal immediately, it wastes extra resources for the opponent and slows them down. And ultimately if you can play multiples, they can easily win you the game. Ghgiunco, I would be extremely hesitant about completely removing Lodestone Golem because it is one of our best wincons.
Trading Post – I’m on the fence with this card. It has some really cool interactions and is extremely powerful once you are set up, but it feels a lot like Vedalken Shackles to me. What I mean by that is it is a higher costing artifact that if we are set up well, we can power it out early and it can do a lot of good work. But if our gameplan is disrupted at all or we just have a slower opening hand, it only slows us down more and isn’t very impactful. That being said, it did win me a game against burn after they got me to 1 life, so I am currently very unsure about it.
Glint-Nest Crane – Another card I noticed you omitted from your list, ghgiunco. This does just about everything we want. It comes down turn 2, draws you an artifact most of the time, gums up the air, and ramps turn 3 with Grand Architect and Chief Engineer. I see you have had it in your list in the past and I’m wondering why you removed it? I can see a slight overlap with Mulldrifter, but I would argue that the two play different roles.
And speaking of mulldrifter….
Mulldrifter – This flying fish is awesome! 2 cards for U with Heartless Summoning on the field is sweet. Also, tapping to make CC in response to the evoke sacrifice trigger with Grand Architect on the field so that you can cast whatever you draw immediately is also incredibly powerful. This card is amazing at refilling our hand and does a lot to keep us fueled in the mid or late game. The difference between this and Glint-Nest Crane is about card selection vs card volume and also timing of when you play it. Crane is incredibly valuable as a turn 2 play when you don’t have Heartless and so think a 4/2 or a 3/3 split is best between the two. I personally am leaning towards 4 Crane and 2 Mull.
Slithermuse and Thoughtcast – I haven’t actually tried either of these out yet because I have been focusing on testing Mulldrifter as my new “refill your hand” spell, but I don’t think they will be quite as good as hoped. I think the fact that Mull comes with a body to either chump block or just tap for mana is important over Thoughtcast and I have been looking at when I would hope to play Slithermuse and most of those times the opponent is low on cards as well. It could shine as a 1 or a 2 of in the sideboard against control decks so that we can keep up with their card advantage, but that’s the best case scenario I see.
Throne of the God-Pharaoh – I have been loving this card. It isn’t a creature, so no Heartless benefit, but it also can’t be destroyed by most removal. Abrupt Decay is the only major threat to it game 1 and if they are wasting their removal on our 2 mana artifact, we have probably come out on top. As far as damage goes, it out performs any other two drop I have tested, like Scrapheap Scrounger, and helps us win any board stall which had previously been an issue for me and gives us an additional out against Ensnaring Bridge. I am playing 2 in the maindeck because sadly it is a Legendary Artifact, but it seems like a good number so far. I highly recommend trying it out, it is a ton of fun.
Yahenni’s Expertise – I have been happy with this so far. As I said before, I generally side it in against really aggressive decks or decks that go wide like Affinity and Collected Company instead of Heartless Summoning. It has taken a little getting used to but when we are not taking the role of the aggro deck, this card does a lot of work. I play 2 in my sideboard and don’t think I’ll change that any time soon.
Etherium Sculptor - Ugh. This card and I have not been getting along well lately. I think I needed a break from the deck to really notice it, but it is the worst of our engine pieces and I am almost never happy to draw it. I am completely cutting it in favor of Chief Engineer for now.
Kira, Great Glass-Spinner – Ulka, you have been talking a lot about Kira lately. I would love to hear how she is performing for you. I had played around with the idea of running her in the board because of the Spellskite interaction but Anger of the Gods had always ruined that plan. But lately Anger has fallen out of style so this might be an awesome sideboard choice.
Now on to some spicy new ideas! I have been playing around with two different cards: Molten-Tail Masticore and Mindless Automaton. I see Masticore as an anti-Death’s Shadow creature. It costs 4 so it is easy for us to play, and you can regenerate it with Grand Architect’s tapping ability so it can sit in front of a Shadow all day long. Then you can finish the opponent off by shooting the opponent for 4 damage. Mindless Automaton is more of an alternative to Solemn Simulacrum. It is a chump blocker that cycles itself. The benefit I see in Automaton is that it also has the ability to filter dead draws from your hand. I haven’t tested this much so it could be terrible, but I think it’s worth a shot at least.
@Various:
Tks for your return, lets me reply some parts
On Solemn Simulacrum vs Lodestone Golem
Maybe i felt like you in this case, i guess i was much depressed for lost my Golem and/or stuck pieces in hand that i wanted to find somo alternatives, i love Golem, as the same time he win games for me, he lost for the tax .. idk ... only bad day, it will be ? I tried Sokemn because in the Team Unified here, my friend played with golem them i trade to teste and do well, ill return golem and make more games (i play only paper then my play day will week delay)
on Glint-Nest Crane
Yes, i have the crane in past build, but argh, its other card i mixed feelings. Ate the same time she's fast and give Tezz mimic, how many time i do it and see engines go to bottom and slowing me down... then i lost faith in crane.
----
IDK if you noticed my post above your, i guess we need some destroys in ur build, like sad, i played with this guy, left him with 2 life, then come virtude, lifelinks and the game changed, baaad, what we can do with it ? we dont have board interations then i guess we need something on this, do not you think?
----
ON Molten-Tail Masticore
I played this card on build too, 3 im MB, and this is other card is ALL OR NOTHING, and played this like a method to win outside combat with Brigde in game. like i sad in the thread i open and no result hahha
"Molten-Tail Masticore this guy can be fantstic, in mid-late game, he can help to discard extra HS, dead draw to keep it alive and 4DMG outside combat can end many games."
i guess its interesting, but we need to refil ur hand, maybe know with Mulldrifter can do a great job. Mindless Automaton i never tested, but all thing give us Draw a card is nice haha
EDIT: AGAIN FORGETED
Some points maybe we need to consider, we need evasive creatures maybe
when i ran Solemn Simulacrum to ramp, i try Sphinx of Uthuun too, good beater and give us 1-3 cards more as a finisher
Scuttling Doom Engine can be put fear in opponents,can evade and if a board wipes comes, its not for free
IDK if you noticed my post above your, i guess we need some destroys in ur build, like sad, i played with this guy, left him with 2 life, then come virtude, lifelinks and the game changed, baaad, what we can do with it ? we dont have board interations then i guess we need something on this, do not you think?
Some points maybe we need to consider, we need evasive creatures maybe
when i ran Solemn Simulacrum to ramp, i try Sphinx of Uthuun too, good beater and give us 1-3 cards more as a finisher
Scuttling Doom Engine can be put fear in opponents,can evade and if a board wipes comes, its not for free
As far as Molten-Tail Masticore goes, I am still pretty early into testing it out. It did kill a Grixis DS opponent for me once, so that was cool but I'm still unsure.
Edit: For some reason the top half of my comment got cut off. I'll rewrite it below
on Glint-Nest Crane
Yes, i have the crane in past build, but argh, its other card i mixed feelings. Ate the same time she's fast and give Tezz mimic, how many time i do it and see engines go to bottom and slowing me down... then i lost faith in crane.
I would advise against this kind of thinking. The cards that you send to the bottom with Crane are not cards or knowledge that you had access to. So it does not influence your playing. It might feel bad, but try to only focus on the fact that you got a blue flyer and also drew an artifact card.
On Solemn Simulacrum vs Lodestone Golem
Maybe i felt like you in this case, i guess i was much depressed for lost my Golem and/or stuck pieces in hand that i wanted to find somo alternatives, i love Golem, as the same time he win games for me, he lost for the tax .. idk ... only bad day, it will be ? I tried Sokemn because in the Team Unified here, my friend played with golem them i trade to teste and do well, ill return golem and make more games (i play only paper then my play day will week delay)
It is true that you do get stuck with cards like Tezz in your hand when playing Lodestone. But being the player with the tax effects comes with an advantage. We get to have a 5/3 creature in play that is slowing the opponent down. At this point, either we kill them with it, or they spend a lot of resources killing it and then we play Tezz the next turn and continue to be ahead in the game.
2 Dodecapod
2 Filigree Familiar
2 Trinket Mage
2 Yahenni's Expertise
Artifacts (7)
1 Chalice of the Void
1 Engineered Explosives
1 Grafdigger's Cage
1 Nihil Spellbomb
1 Pithing Needle
2 Vedalken Shackles
My sideboard for reference
1. Why Dodecapod
2. Against what Filigree Familiar plays ?
3. you use a 4 Vedalken Shackles splited MB/SB ? returning my last doubt, how impact of shackles and when you use 4 ?
Reply the question above, pls ?
2º have you play with Walking Ballista that compensate the slot ?
My side is "Taking shape", get 2 Black Expertise, Chalice, Needles, Ratchet Bomb (until can get e Explosive), tinket mages, Platinum Angel, Cage ..
Have you new version of side now ?
Dodecapod is specifically for Jund and Junk matchups because of Liliana of the Veil. The fact we get a choice to discard gives us an advantage to get another free beater. It is specifically for those matchups and those matchups alone (minus 8-rack and such)
Filigree Familiar also comes in against Jund but more so against burn as that 2 life and a block of a Goblin Guide for card advantage is always nice.
@Shackles - I actually only have them sideboard currently. My decklsit is a mess and I will post is below:
1 Etherium Sculptor
4 Lodestone Golem
4 Myr Superion
3 Phyrexian Metamorph
4 Spellskite
2 Wurmcoil Engine
Creature (10)
2 Chief Engineer
4 Glint-Nest Crane
4 Grand Architect
Enchantment (3)
3 Heartless Summoning
Instant (2)
2 Dismember
or
2 Fatal Push
Planeswalker (2)
2 Tezzeret, Agent of Bolas
Sorcery (2)
2 Serum Visions
Land (20)
1 Academy Ruins
1 Darksteel Citadel
2 Ghost Quarter
1 Hallowed Fountain
6 Island
4 Polluted Delta
1 Sunken Hollow
1 Swamp
3 Watery Grave
Sideboard
1 Chalice of the Void
2 Dodecapod
1 Engineered Explosives
2 Filigree Familiar
1 Grafdigger's Cage
1 Nihil Spellbomb
1 Pithing Needle
2 Trinket Mage
2 Vedalken Shackles
2 Yahenni's Expertise
I am looking at picking up some Walking Ballistas but have had a tight budget recently. I am following their pricing pretty regularly so I waiting for them to drop enough for me to justify a playset. I feel they have a lot of potiental in our lists as they mimic Perilous Myr pretty well.
Familiar make more sense now, gain time and draw to find Chalice is nice.
20 Land is not little quantity ? i played with 21 and stuck many times.
Ballista exploded, his price is so hi (i have one lootered in a booster) and think in potention combined wiht Contagion Engine looks grear for me
yesterday i have an idea to try a little combo
intead Phyrexia's Core, i think to try Herald of Anguish (they could into fast i guess) give us some control in combination with my Spine of ish Sah and numerous discard and -2
what you think about ?
especially with Universal Solvent being printed. we now have one that is trinketable which I find more useful if you need it than being reusable.
However the reason im considering Walking Ballista so much is that he can be trinket mageed out and with a Grand architect out that turn 3 can become a 2/2 and grow at the end of turn, each turn cycle.
I am interested to see how it plays as I haven't been able to pick one up yet. However Ghgiunco, have you tried various's and my build of the deck recently? its posed very nicely in the metagame.
Yes. lets say, Lodestone Golem, Sphinx summoning, cut white from the deck (wich have cards e like soo much), some games with more Etherium Sculptor (but it loses -for me- in utility for Lightning Greveas, its all for the base of yours, all tested, and i adapted to the meta here, with nice result (but i had not buided a side and discuss all cards and interarions here, all my ideas here to share and hear off you ppl more experient if it work.
taking the part i never abandon Master Transmuter, because his trick is awesome and trade Vedalken Shackles for Ensnaring Bridge for utility its all the same.
all my testes had make in casual games with most decks (remember my question aboute Tooth and nails, Scapeshift, its all to prepare me ...
but i have some fear to face champions yet, i dont know why hahaha but i`n prepare me to do some.
understand me, i dont wanna lose focus, but it the only active thread of heartless to ask questions (trhead or you, Various .. where is various ?)
niceee job, glad more to talk wiht so smart guys.
seriously, you are helping me a lot .. too bad we cant meet in real, to a live discussion, share decks and ideias, to you see i use all your ideas.
how i say one time ago, we have a encounter a day a week for casual plays with all friends, and test the things, and the base of you just was adapated with some personal things, but 90% is your deck, and the same way you invete me to play the build, invite you to teste things like Master Transmuter.
withou side i beat some Goblins, BW Tokens, Grixis Control, merfolks, and Master Transmuter secured me a game agianst a deck with 8 mass removal, only save this and sack a big fatty do beat with Greveas, say it again, his trick is awesome, put a colossus to beat turn4 is beautfull
My matchs was with Bant Eldrazi, UWR Kiki-jiki and Grixis.
on Bant Eldrazi, the match was bad for me, lot of removal, fast big creatures, discards. Have experience with this match? (the big difference i see is you have +2 skite on main then i) 4 skite on MB make all this difference?
probably yes, but do you have tested or thinking about Frost Titan for ur build ? I study this part of the day, and he have some synergy if put before the lodestone Golem (and is real felt in love for Lodestone), and a Titan and 1 Lodetone make this hard to removal with a nice body and some point of control (and is blue) but otherside ... he is not an artifact, not tutorable and catch with Tezzeret (this i got 1 more, have 2 in build now) and has the risk to stuck in hand. This look great and not at the same time for me
2. I came back to consider Master of etherium, fast, grow in game, cancel the drawback of Heartless and make one option more for aggro plan, and make the lodestone more resistence for not dia for a simples choice of Kolaghan's Command (2 dmg, only artifact)
waiting for your shares,
tks
I had originally been playing my lower curve list that I posted awhile back in this thread, but the meta has shifted back towards creature heavy decks on the aggro end of the spectrum and frankly, I really missed chaining Sphinx Summoners and slamming Wurmcoil Engines. So now I am back to something that resembles what I've played in the past a little more.
3 Heartless Summoning
3 Chief Engineer
1 Etherium Sculptor
4 Myr Superion
4 Spellskite
2 Perilous Myr
3 Phyrexian Metamorph
4 Lodestone Golem
2 Sphinx Summoner
2 Wurmcoil Engine
2 Tezzeret, Agent of Bolas
1 Academy Ruins
1 Darksteel Citadel
2 Ghost Quarter
4 Polluted Delta
4 Watery Grave
2 Sunken Hollow
1 Swamp
7 Island
1 Chalice of the Void
1 Grafdigger's Cage
1 Nihil Spellbomb
1 Pithing Needle
1 Ratchet Bomb
2 Filigree Familiar
1 Duplicant
1 Havengul Lich
2 Fatal Push
2 Yahenni's Expertise
The Perilous Myrs are currently being tested in the place of Scrapheap Scrounger. I have been happy with them in a few cases where they help hold off the opponent, but I think I prefer the aggressiveness of scrounger instead. Overall both are a little underwhelming for 2 drop artifact creatures, but I think they are probably the best we have until WOTC throws us a new toy.
Etherium Sculptor has been letting me down more than anything else. I am frequently unhappy to draw it and a lot of that stems from the fact that it is the only engine piece that needs a second engine piece in order to cast Myr Superion. It does have the upside of being an artifact for Glint-Nest Crane and it is useful when played in addition to any of the other engine pieces. So I am keeping it at 1 right now, but I could be talked into axing it completely.....
In the sideboard, the Ratchet Bomb is acting as a budget Engineered Explosives. I really just need to suck it up and buy the explosives. Havengul Lich is currently being tested alongside Perilous Myr at Ulka's recommendation but I'm still a little unsure of this tech. But time will tell.
Yahenni's Expertise has been sooo much fun. I usually side out 2 Heartless Summonings in place of these against hyper aggressive decks. I think there is a lot of potential with this card within this strategy and I strongly recommend looking into what else we can do with it.
As far as matchups go, Death's Shadow is horrendous. I have found pretty much everything else to be at least winnable, but they're combination of early discard and big death's shadows, they win almost every board stalls against me. The best I can think to do is increase Fatal Pushs and then try to slam Chalice of the Void and Engineered Explosives for 1. Does anyone have any ideas on this matchup?
In this time i make so many builds testes, my actual list is
3x Etherium Sculptor
4x Grand Architect
4x Mulldrifter
4x Myr Superion
4x Solemn Simulacrum
2x Spellskite
3x Walking Ballista
2x Wurmcoil Engine
2x Drowned Catacomb
2x Ghost Quarter
7x Island
4x Polluted Delta
2x Sunken Hollow
2x Swamp
2x Watery Grave
4x Heartless Summoning
2x Trading Post
2x Tezzeret, Agent of Bolas
Mentions:
Solemn Simulacrum over Lodestone Golem although to love the Golem, in the meta wiht much Grixis and wathever uses Bolt and Kolaghan's Command is so hard to keep it and simulacrum offer a ramp and replace itself from chump blocking and destroying, i like it more then expected and can give us a chance to play some better early.
in "drop 2" ... Walking Ballista man how i love this card, his flexibility your pressure in any moment we drop, can remove ramps like Birds, Hierach or a big beater "double damage" or out combate late game. I`n trying Etherium Sculptor in build too, and wiht ballista for us, its not too unhappy to draw it, it is a 1more blue creatura to ramp
Thoughtseize is more useful then other Drop 1 .. as counter in built seems so akward, discard in match vs controls to safe play is very nice
Mulldrifter aaaaalways help, 2 cards for 1 and possible 2 manas with architect... or 2 cards and a body for 3 flier five us much advantage
Fatal Push is a card i'd like to have copys in MB, but its hard to find place
and now, It surprised me so much ...
Trading Post:
was the best solution and flexible card i find to fit in the in this cases: 1) Discard a second copy of Heartless, scape from exile (sacrific to to something better then just lost card), advantage (block with Simulacrum and sac to 2 draws), Chump Blocking in extreme cases (goat without HS), and a nice play, with 2 trading, a can sac wurm, sac a token return wurm (the remain token depends on the situation)
some days ago, in a local store, the player organized a Team Unified, and i play against a DS ... and Engineered Explosives wins me the game, when he drop your hand, 2 DS in a turn, and in my turn i make explosives for 1 and boom. I want to do a crazy thing, put a single Hallowed Fountain, because Sphinx of stell wind wins alone against Junds decks
Guess the SB is based on local meta, but my current is something like
3 Chalice of the void
2 Engineered Explosives
3 Dismember
2 Relic of Progenitus
1 Pithing Needles
2 Grafdigger's Cage
2 Ensnaring Bridge
I am starting to move back towards a tempo style deck and ghgiunco you've given me more faith in Mulldrifter. I had tried it in ym long term build and I felt it lacking but I always forget we can heartless evoke it so I was overpaying for it which made it very bad. now that I realise we get a semiTreasure Cruise I am more included of running it.
Another big thing I noticed is ghgiunco, you have started play a list more similar to Various's and mine which I'm curious how that has been playing out for you. I know we had tried to convince you prior on it but it never took. Im curious what made you adapt a list more similar to ours?
One card I know Various and I were discussing when I mentioned bringing it back was Noxious Gearhulk. I know there is a lot of debate between it and Duplicant. destroy vs exile, evasive beater vs big beater, harder casting cost vs all colorless and then lifegain comes into this discussion also and I figure i'd love to go more in-depth on these two card if either of you wants to join in on this discussion because I move slightly more towards gearhulk as it can help us stabilize even if we only hit a small creature and hits opponents a bit more but duplicant does deal with indestructible things... ugh i can't decide.
Some of my more final thoughts:
Sandstone oracle: I just realized I have never wanted a reprint in a modern legal set so much as this card. too bad i doubt we will ever get it but I think i'd honestly take this over Baleful Strix as card most wanted printed in modern for the deck.
Kira, great glass-spinner: i am picking one of these up now because of how much removal is now in the meta with grixis or jund Death Shadow being the deck to beat which means they have so much 1 for 1 removal we can't keep up atm and this helps us 2 for 1 them. I am interested in hearing people's opinions on this legend as I know various has run her in the past.
Finally my currently list I am testing:
4 Lodestone Golem
4 Myr Superion
1 Noxious Gearhulk
3 Phyrexian Metamorph
4 Spellskite
1 Sphinx Summoner
2 Wurmcoil Engine
Creature (14)
3 Chief Engineer
4 Glint-Nest Crane
4 Grand Architect
3 Mulldrifter
3 Heartless Summoning
Planeswalker (2)
2 Tezzeret, Agent of Bolas
Land (22)
1 Academy Ruins
1 Breeding Pool
2 Darksteel Citadel
2 Ghost Quarter
1 Inventors' Fair
5 Island
4 Polluted Delta
1 Sunken Hollow
2 Swamp
3 Watery Grave
1 Chalice of the Void
1 Engineered Explosives
1 Grafdigger's Cage
1 Nihil Spellbomb
2 Pithing Needle
3 Fatal Push
1 Kira, Great Glass-Spinner
2 Trinket Mage
2 Yahenni's Expertise
1 Duplicant
EDIT:
I forgot to mention I am interesting in the discard again. I know back when various and I ran the deck way back when we use to run thoughtsiezes or serum. I know Various went the thoughtseize route over serums for the longest time. Im curious to revisit this idea and maybe abuse IoK and the siezes to help use control the game better.
also the walking ballista is one I plan to test once the price drops a bit more. I can't justify 10 bucks for a standard legal card at the moment.
I`n glad you accepted one of my choise (mulldrifter)
test it and you`ll see how draw was a missing in (if you allow me) ur build
sincerely, my last post was em Feb, never replyed, and i see maybe my ideas was not much appreciated, and kinda give it up and try to find thing outside. even tried to make new thred with this build, but nothing too. Then entered in stage: Try everething avaliable and teste all build possible.
Know the part of try to convince, but always accepted the choice, only put mor pieces over the table to study, and only try to invite you to teste the Transmuter build the trick is awesome.
I`n try this now to see how much this can accel the game, and i like it, i forgot to list, but in testing Sundering Titan in build and i slamit T4 last week againt grixis he conceeds.
Duplicant was a card that i already mentioned too how a method to deal with Indestrutibles like Ulamogs ergh like you said (i haaate eldrazis)
as oracle we have Slithermuse maybe?
after play a while with serum, i choise seize, because you see the top nice but a simple Spell Pierce or Spell Snare counter it .. if open with seize, you discard some this and take information to do a safe play next turn.
a thing i can say, i get a playset of Ballista and i dont regret it, this can do many things depending on the need
I am excited to see were we are all at with these builds. The deck has a lot of interesting different routes to try out. First things to note, Engineered Explosives and Walking Ballistas are both cards I really want for the deck, but they cost quite a bit and probably won't be able to pick them up until this summer so for now I'll just be building without them. Secondly, Ulka mentioned Throne of the God-Pharaoh to me the other day. I tried them out and it is super fun. I have to test it a lot more before I decide it it's good or not, but its at least exciting to end of turn drain them for 5 or 6. Also, Gate to the Afterlife is really intriguing. If God-Pharaoh's Gift ends up being any good, this could be some sweet tech.
@ghgiunco:
I am really intrigues by your list. It is a sweet value cards build and looks like a blast to play. I picked up Mulldrifters, Trading posts, Thoughtcasts, and Solemn Simulacrums online so I will mess around with the value builds and see what we can pull off here. As Ulka mentioned, I have been a long-time fan of the turn one Thoughtseize plan. What do you normally hit with it in today's meta? Could we be running Inquisition of Kozilek instead?
@Ulka:
Duplicant vs Gearhulk sounds like fun. Start coming up with some pros and cons and lets figure this one out!
Also, Kira + Spellskite means that the opponent needs 3 targeted kill spells to take out a creature (or a board wipe but lets not talk about that...) That is a fun idea and hard to pass up.
P.S. I LOVE SLITHERMUSE!! I messed around with the Spanish Inquisition deck in Legacy a few years back and casting this card was really really fun. I would gladly take it for a spin to see what it can do.
Various, before get seize, i lost much time think between this 2, and i choise seize because around here have many Scapeshifts, Breach and heavy decks, so i pick seize for a guaranteed discard
Throne of the God-Pharaoh Caught my attention too, we have method to tap creatures and take advantage for this, who knows
Let me share this beatiful thing in my AMK Pre =D
More on topic:
Slithermuse is interesting and I'll have to test it. I think it could be good but part of why I love the sphinx is the flying body that is a 4/4 which is just massive. oh well I can't have everything.
I plan to run my current list tonight so I will have game reports later tonight!
Yes, we cant have everything sad, a time ago i see this oracle and and narrowly get a set until see its a CMD omg haha, body and flier nice.
yesterday i ran the build, and i missed permanent removel like enchants, artifact, i play a time against BW Token, open a good advantage fast, then come some Intangible Virtue and lifelinks and the game changed, baaad, what we can do with it ?
i`n tempted to try some Ethersworn Adjudicator
ps.: waiting Variou`s testament hahaha
First off, congrats on that Force of Will ghgiunco. That is a sweet pull. And Ulka, how did that FNM go for you?
I have been playing around with a few builds in my free time, including one similar to yours ghgiunco, and I have lots of new thoughts about all of the different card choices.
Solemn Simulacrum – I tried this guy out again, and as you said it is helpful in that it ramps us and has some sweet interaction with Trading Post and works well alongside Yahenni’s Expertise. But I do not think it is a viable replacement for Lodestone Golem. In almost every match I played without the golem, I missed it. Yes it does die to bolt and K-command and just about every other kill spell, but it also slows down opponents significantly. It puts off board wipes for an extra turn, single-handedly beats storm and other combo decks, and stops opponents from playing out multiple threats in their later turns. Even if it does eat removal immediately, it wastes extra resources for the opponent and slows them down. And ultimately if you can play multiples, they can easily win you the game. Ghgiunco, I would be extremely hesitant about completely removing Lodestone Golem because it is one of our best wincons.
Trading Post – I’m on the fence with this card. It has some really cool interactions and is extremely powerful once you are set up, but it feels a lot like Vedalken Shackles to me. What I mean by that is it is a higher costing artifact that if we are set up well, we can power it out early and it can do a lot of good work. But if our gameplan is disrupted at all or we just have a slower opening hand, it only slows us down more and isn’t very impactful. That being said, it did win me a game against burn after they got me to 1 life, so I am currently very unsure about it.
Glint-Nest Crane – Another card I noticed you omitted from your list, ghgiunco. This does just about everything we want. It comes down turn 2, draws you an artifact most of the time, gums up the air, and ramps turn 3 with Grand Architect and Chief Engineer. I see you have had it in your list in the past and I’m wondering why you removed it? I can see a slight overlap with Mulldrifter, but I would argue that the two play different roles.
And speaking of mulldrifter….
Mulldrifter – This flying fish is awesome! 2 cards for U with Heartless Summoning on the field is sweet. Also, tapping to make CC in response to the evoke sacrifice trigger with Grand Architect on the field so that you can cast whatever you draw immediately is also incredibly powerful. This card is amazing at refilling our hand and does a lot to keep us fueled in the mid or late game. The difference between this and Glint-Nest Crane is about card selection vs card volume and also timing of when you play it. Crane is incredibly valuable as a turn 2 play when you don’t have Heartless and so think a 4/2 or a 3/3 split is best between the two. I personally am leaning towards 4 Crane and 2 Mull.
Slithermuse and Thoughtcast – I haven’t actually tried either of these out yet because I have been focusing on testing Mulldrifter as my new “refill your hand” spell, but I don’t think they will be quite as good as hoped. I think the fact that Mull comes with a body to either chump block or just tap for mana is important over Thoughtcast and I have been looking at when I would hope to play Slithermuse and most of those times the opponent is low on cards as well. It could shine as a 1 or a 2 of in the sideboard against control decks so that we can keep up with their card advantage, but that’s the best case scenario I see.
Throne of the God-Pharaoh – I have been loving this card. It isn’t a creature, so no Heartless benefit, but it also can’t be destroyed by most removal. Abrupt Decay is the only major threat to it game 1 and if they are wasting their removal on our 2 mana artifact, we have probably come out on top. As far as damage goes, it out performs any other two drop I have tested, like Scrapheap Scrounger, and helps us win any board stall which had previously been an issue for me and gives us an additional out against Ensnaring Bridge. I am playing 2 in the maindeck because sadly it is a Legendary Artifact, but it seems like a good number so far. I highly recommend trying it out, it is a ton of fun.
Yahenni’s Expertise – I have been happy with this so far. As I said before, I generally side it in against really aggressive decks or decks that go wide like Affinity and Collected Company instead of Heartless Summoning. It has taken a little getting used to but when we are not taking the role of the aggro deck, this card does a lot of work. I play 2 in my sideboard and don’t think I’ll change that any time soon.
Etherium Sculptor - Ugh. This card and I have not been getting along well lately. I think I needed a break from the deck to really notice it, but it is the worst of our engine pieces and I am almost never happy to draw it. I am completely cutting it in favor of Chief Engineer for now.
Kira, Great Glass-Spinner – Ulka, you have been talking a lot about Kira lately. I would love to hear how she is performing for you. I had played around with the idea of running her in the board because of the Spellskite interaction but Anger of the Gods had always ruined that plan. But lately Anger has fallen out of style so this might be an awesome sideboard choice.
Now on to some spicy new ideas! I have been playing around with two different cards: Molten-Tail Masticore and Mindless Automaton. I see Masticore as an anti-Death’s Shadow creature. It costs 4 so it is easy for us to play, and you can regenerate it with Grand Architect’s tapping ability so it can sit in front of a Shadow all day long. Then you can finish the opponent off by shooting the opponent for 4 damage.
Mindless Automaton is more of an alternative to Solemn Simulacrum. It is a chump blocker that cycles itself. The benefit I see in Automaton is that it also has the ability to filter dead draws from your hand. I haven’t tested this much so it could be terrible, but I think it’s worth a shot at least.
Tks for your return, lets me reply some parts
On Solemn Simulacrum vs Lodestone Golem
Maybe i felt like you in this case, i guess i was much depressed for lost my Golem and/or stuck pieces in hand that i wanted to find somo alternatives, i love Golem, as the same time he win games for me, he lost for the tax .. idk ... only bad day, it will be ? I tried Sokemn because in the Team Unified here, my friend played with golem them i trade to teste and do well, ill return golem and make more games (i play only paper then my play day will week delay)
on Glint-Nest Crane
Yes, i have the crane in past build, but argh, its other card i mixed feelings. Ate the same time she's fast and give Tezz mimic, how many time i do it and see engines go to bottom and slowing me down... then i lost faith in crane.
----
IDK if you noticed my post above your, i guess we need some destroys in ur build, like sad, i played with this guy, left him with 2 life, then come virtude, lifelinks and the game changed, baaad, what we can do with it ? we dont have board interations then i guess we need something on this, do not you think?
----
ON Molten-Tail Masticore
I played this card on build too, 3 im MB, and this is other card is ALL OR NOTHING, and played this like a method to win outside combat with Brigde in game. like i sad in the thread i open and no result hahha
"Molten-Tail Masticore this guy can be fantstic, in mid-late game, he can help to discard extra HS, dead draw to keep it alive and 4DMG outside combat can end many games."
i guess its interesting, but we need to refil ur hand, maybe know with Mulldrifter can do a great job. Mindless Automaton i never tested, but all thing give us Draw a card is nice haha
EDIT: AGAIN FORGETED
Some points maybe we need to consider, we need evasive creatures maybe
when i ran Solemn Simulacrum to ramp, i try Sphinx of Uthuun too, good beater and give us 1-3 cards more as a finisher
Scuttling Doom Engine can be put fear in opponents,can evade and if a board wipes comes, its not for free
I did see your post above. I don't think Ethersworn Adjudicator is very good, because I think that by the time you play it and it is able to use its abilities, you are already loosing the game. Engineered Explosives does a similar job of blowing up enchantments and we can play it a lot sooner. Also, Ghost Quarter does a good job taking care of pesky lands like Vault of the Archangel and Yahenni's Expertise/Engineered Explosives are pretty good at cleaning up tokens.
Glint-Nest Crane, Sphinx Summoner, and Mulldrifter all have evasion. Also I have been finding Throne of the God-Pharaoh to be even better than evasive creatures in board stalls. It pumps out a lot of damage and we don't even have to connect with the opponent. Sphinx of Uthuun doesn't make much sense in our deck imo. If you want a big flying beater there are a lot of other good choices like Steel Hellkite and Herald of Anguish. And I'm intrigued by Scuttling Doom Engine. If you try it out, I'd love to hear how well it works!
As far as Molten-Tail Masticore goes, I am still pretty early into testing it out. It did kill a Grixis DS opponent for me once, so that was cool but I'm still unsure.
Edit: For some reason the top half of my comment got cut off. I'll rewrite it below
I would advise against this kind of thinking. The cards that you send to the bottom with Crane are not cards or knowledge that you had access to. So it does not influence your playing. It might feel bad, but try to only focus on the fact that you got a blue flyer and also drew an artifact card.
It is true that you do get stuck with cards like Tezz in your hand when playing Lodestone. But being the player with the tax effects comes with an advantage. We get to have a 5/3 creature in play that is slowing the opponent down. At this point, either we kill them with it, or they spend a lot of resources killing it and then we play Tezz the next turn and continue to be ahead in the game.
And about Noxious Gearhulk vs Duplicant?
do you have a build exemple with all this last tested cards ?
4 Grand Architect
3 Heartless Summoning
3 Chief Engineer
4 Myr Superion
3 Spellskite
2 Throne of the God-Pharaoh
2 Phyrexian Metamorph
3 Lodestone Golem
2 Molten-Tail Masticore
1 Sphinx Summoner
2 Wurmcoil Engine
2 Mulldrifter
2 Tezzeret Agent of Bolas
2 Fatal Push
1 Darksteel Citadel
3 Ghost Quarter
4 Polluted Delta
2 Sunken Hollow
4 Watery Grave
7 Island
1 Swamp
2 Trinket Mage
1 Nihil Spellbomb
1 Grafdigger's Cage
1 Chalice of the Void
1 Ratchet Bomb
1 Spellskite
2 Watchers of the Dead
2 Filigree Familiar
2 Yahenni's Expertise
Also, Scuttling Doom Engine is only 1 cent on MOTO so I'll pick up a playset and try them out a little.