Being able to play lands from anywhere, repeatedly, is crucial. If we can establish at least one of these cards with Teeg, we can establish consistency of lands quite easily. Stuff like Ranger's Guile and Faith's Shield become unnecessary. Those are one-time answers. This is a board we want to protect from ***. At the same time we need to cover aggro while maintaining a consistency on our answers. Not an easy task.
I love brews and this deck is definitely something I can appreciate.
It seems like Edge of Autumn is great in this deck to help you get to delirium for Traverse and it also pumps Knight late game. The Urborg/ Raven's Crime/ Life from the Loam combo is obviously great against control, but how can you expect to get Raven's Crime without playing something like gifts ungiven. Playing multiple copies of Raven's Crime because you don't have gifts seems really bad, but only have 1 seems really inconsistent. Also, collective brutality is a great card and it seems like this deck sometimes doesn't have a turn 2 play. There are lots of 3 drops in this deck, but with Sakura-Tribe Scout being the only turn 1 mana accelerator it makes Collective Brutality a good turn two play if you have a bunch of three drops and nothing to do turn 2. It can dump lands into the graveyard.
Also, playing a bunch of creatures like Sakura-Tribe Scout that don't really do anything late game makes me think that the decks could really use 1 Gavony Township to search for with Knight.
collective brutality looks awesome. It can only kill a creature but also discard removal were not setup to protect a creature from. Bravo. It looks as if I'm going to have to test out a few loam decks. Bant Jund Abzan and Naya
Sakura-Tribe Scout nonetheless helps us abuse etb lands. Replaying Mire, Steppe, Skyline, maybe even Bog can have a drastic effect on a game.
Some quick notes:
- I added a loam and a crime because you're right: 1 Raven's Crime is very inconsistent. Even 2 Loam's is inconsistent for how important it is.
- Despite Safe Haven only being able to abuse 2 cards thus far(Reclamation Sage/Eternal Witness). It is an additional way to protect against removal, and offers a way to save a creature from a ***. The sink-cost is kind of hefty, but let's not forget the whole deck costs 3 mana or less.
- I badly want Wizards to reprint Tranquil Thicket. Like very very badly. Like on a scale of 1-10, I'm at 100 on a reprint.
- Still not much of a flying answer, but any flyer with a decent etb effect of some sort seems like an okay option. Let's not forget any flyer can chump with Sejiri and Ghost forever.
These are the big 3 cards that offer so much utility, in a deck that wants to maximize utility.
Each of these cards offers something important. I suppose I could remove Clachan for an extra slot. And it may be that one of them is just about always sideboarded to fit a matchup.
-Spellskite
-nice early meat tank to hinder aggro.
-helps delirium for our search function. Again, Courser, cycling, and shuffling is no joke to find our toolbox search.
-the perfect turn 2 drop to protect any turn 3 drop.
-Collective Brutality
-helps against aggro(Is this better than Dead Weight(enchantment-delirium)
-helps against removal, while giving us intel
-also can help delirium(albeit there are only 4 types in our deck, well, CoP makes it 5)
-Edge of Autumn
-ramp, of any basic color.
-pretty much free cycling mid-late game, considering loam.
There are currently 8 slots open. And I am completely lost on whats the best route here. For the time being, removing Horizon Canopy for Edge of Autumn and adding a land or 2 might be a decent solution. That would give us 10-12 slots if we remove rustic clachan.
I have found that casting walker for zero mana to enable delirium is the best overall play available.
Spellskite actually never dies unless I block with him. He's still a bomb play for Gaddock Teeg.
These were the best 2.
I lost to some token ascension type of deck, that I could have stomped if I used a sideboard. The whole deck was based on enchantments. And I couldn't get delirium fast enough to find two cards. (Sage Haven).
I stomped a mediocre zombie deck into the ground. In fact I toyed with him the whole match. This game had the benefit of seeing Safe Haven/Eternal Witness in the first game. The 2nd game saw Loam/Crime isolate his draw to a single threat.
And I did see that Legacy Maverick deck. I was winning on turn 5 when my battery ran out. With that said, the game was nowhere near over.
I want to replace Ruin Ghost with the Sakura-Tribe Scout as well, to round out the loam knight package. Having lots of lands with small effects that are almost universally useful, could give reason to add realms uncharted which is already a strong card for kotr.
1 Quicksand alone is a 3 point swing for free with KotR out. And it can severely cripple a lot of aggro cards.
I already mentioned Rustic Clachan but I'm starting to believe that First Strike, Haakon build, especially in conjunction with Nameless Inversion/Crib Swap is just dope.
There's also a handful of creatures that have flash or first strike.
There's even knights that add indestructible that MIGHT replace Teeg.
Hey everyone. First of all, this looks like a sweet deck, although I'm still trying to work out exactly how everything works. On that note, I've been thinking about adding in one or two Summoner's Pact. Thoughts? I thought it could act as extra Traverse in case we need a creature and don't have delirium.
These are the cards that are guaranteed in. I want to start here. Fresh new brainstorming. I'm not sure that there is a better option than Summoner's Pact. It comes with a cost, but the deck already has a moderate amount of ramp if need be. But if we find THE ANSWER we need, and play it... Does it really matter that we need to speed 4 mana next turn? Compared to building a deck around Delirium? No.
I'm questioning which of these lands is best to include: Safe Haven: good for anti-removal and etb
***Rustic Clachan: dope for KotR, and potentially Kitchen Finks. Oran-Rief, the Vastwood good for persist, and could be good elsewhere with more dedication Arena: just simple creature removal built around a beefy KotR
Ok, so here's where I'm at after searching g/w creatures.
The one-of's is most of the hatebears I found in gw. The deck itself is designed to obliterate combo decks. Finks and Canonist are going to be really important because although powerful, the deck is kind of slow.
I haven't searched artifacts yet, and a healthy amount of cuts and a sideboard will be done as well.
So I searched white and green non-creature spells and I was largely underwhelmed since our searching power is with creatures and lands. With that said I did find protection/hexproof/indestructible instant spells in abundance.
I am unsure if they should be used.
But I did find one card that looks oh so good, particularly with Aven Mindcensor, and that card is Weird Harvest. It is 9th edition though, and I doubt it will be reprinted. When does 9th edition cycle out?
I will likely look exclusively for good hate cards unless I find something that just jumps off the page like Vial. Still Ethersworn Canonist doesn't mind pumping artifacts.
The Scout and Knight combine nicely to replay etb lands with Selesnya Sanctuary. Scout laughs at lands entering tapped
All this time the answer has been sitting right in front of my face:
Vial and Pact is this: search for any GREEN creature in your deck at cmc x and put it into play... at instant speed... for free. It cannot be countered except with extremely situational cards.
Ethersworn Canonist can slow a game down a ton, and we can speed right past it by cheating in cards with Vial. Obscene synergy and tempo-advantage.
So I'm trying, I'm trying really hard for redundant removal hate.
I saw in another thread this combo:
Saffi Eriksdotter + Renegade Rallier that can chump block together literally FOREVER. Can Saffi sac himself and target himself? I don't think so, because that be an infinite loop of creature etb in 1 card and it would be broken.
I kind of like this card too: Hope of Ghirapur
It doesn't seem like much, its just pro-active hexproof before we lay down a KotR to get past the summoning sickness... So we can find a Sejiri Steppe, and cheat in a Ruin Ghost a la Mother of Runes
This card stuffs blue decks too, if you can get past flyers anyway.
Not only that, but its basically Gaddock Teeg's baby.
Moreover, there is in existence a non-legendary Thalia: Thorn of Amethyst and it won't hurt our primary Summoner's Pact, like at all.
Silent Arbiter stops decks that like to go wide, and we just keep chumping blocking for days. Try outgrowing a KotR with protection or recursion behind it. Won't happen without evasion.
Qasali Pridemage and Phyrexian Revoker are some generic hate cards that try to achieve this objective: force opponent to beat us on the battlefield.
Ith and Cascade are a little different, but the net result is more or less the same. Tap a creature every turn. Whereas Ith can stop any creature from doing combat damage at anytime. Cascade can keep a creature from activating abilities. You have to tap KotR but green has plenty of untapping stuff like Scryb Ranger
I was trying to make a Root Maze kind of hatebear deck, and I think we can borrow from that deck here: Aven Mindcensor and Ghost Quarter. This synergy should be obvious and again we can turn KotR into a maverick with Mistveil Plains
And you start to see the outline for what I will be looking at.
No I don't want Coralhelm. No I don't want Leonin. No I don't want Root Maze.
I have already looked at gatherer and picked out like 100 cards that may or may not be useful. I will examine them soon.
I came to the conclusion that Mistveil Plains is just better than the Stylus simply because kotr can tutor it(less copies of a dead draw).
I am leaning towards a green creature that can give trample. Frustrated that there's not a 1G 1/1 weenie somewhere that says G/Tap: Target creature you control gains trample until end of turn. Is Nylea the best option?
I'm thinking Arashi could be a good 1-of for those flyers.
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Sakura-Tribe Scout
Ruin Ghost
Knight of the Reliquary
Life from the Loam
Being able to play lands from anywhere, repeatedly, is crucial. If we can establish at least one of these cards with Teeg, we can establish consistency of lands quite easily. Stuff like Ranger's Guile and Faith's Shield become unnecessary. Those are one-time answers. This is a board we want to protect from ***. At the same time we need to cover aggro while maintaining a consistency on our answers. Not an easy task.
It's paramount to look at an idea from every angle. And I badly want to add Skyline Cascade and Topplegeist......... Prophet of Kruphix, Sigarda, Host of Herons Sigarda, Heron's Grace Tajuru Preserver Leyline of Sanctity The Gitrog Monster could also be strng additions.
Tools:
Sejiri- protection
Path- Creatures
Qasali- A/E
Beast Within- anything, including planeswalkers
Ooze/Bog- GY hate
E-wit/Mire- Recursion
Geist/Skyline- More creatures
Ghost Quarter- Land
Aegis/Sigarda's/Tajuru- sacrifice/discard/burn/anti-GY-hate
It seems like Edge of Autumn is great in this deck to help you get to delirium for Traverse and it also pumps Knight late game. The Urborg/ Raven's Crime/ Life from the Loam combo is obviously great against control, but how can you expect to get Raven's Crime without playing something like gifts ungiven. Playing multiple copies of Raven's Crime because you don't have gifts seems really bad, but only have 1 seems really inconsistent. Also, collective brutality is a great card and it seems like this deck sometimes doesn't have a turn 2 play. There are lots of 3 drops in this deck, but with Sakura-Tribe Scout being the only turn 1 mana accelerator it makes Collective Brutality a good turn two play if you have a bunch of three drops and nothing to do turn 2. It can dump lands into the graveyard.
Also, playing a bunch of creatures like Sakura-Tribe Scout that don't really do anything late game makes me think that the decks could really use 1 Gavony Township to search for with Knight.
Has anyone tried Grisly Salvage in the deck?
Sakura-Tribe Scout nonetheless helps us abuse etb lands. Replaying Mire, Steppe, Skyline, maybe even Bog can have a drastic effect on a game.
- I added a loam and a crime because you're right: 1 Raven's Crime is very inconsistent. Even 2 Loam's is inconsistent for how important it is.
- Despite Safe Haven only being able to abuse 2 cards thus far(Reclamation Sage/Eternal Witness). It is an additional way to protect against removal, and offers a way to save a creature from a ***. The sink-cost is kind of hefty, but let's not forget the whole deck costs 3 mana or less.
- I badly want Wizards to reprint Tranquil Thicket. Like very very badly. Like on a scale of 1-10, I'm at 100 on a reprint.
- Still not much of a flying answer, but any flyer with a decent etb effect of some sort seems like an okay option. Let's not forget any flyer can chump with Sejiri and Ghost forever.
These are the big 3 cards that offer so much utility, in a deck that wants to maximize utility.
Each of these cards offers something important. I suppose I could remove Clachan for an extra slot. And it may be that one of them is just about always sideboarded to fit a matchup.
-Spellskite
-nice early meat tank to hinder aggro.
-helps delirium for our search function. Again, Courser, cycling, and shuffling is no joke to find our toolbox search.
-the perfect turn 2 drop to protect any turn 3 drop.
-Collective Brutality
-helps against aggro(Is this better than Dead Weight(enchantment-delirium)
-helps against removal, while giving us intel
-also can help delirium(albeit there are only 4 types in our deck, well, CoP makes it 5)
-Edge of Autumn
-ramp, of any basic color.
-pretty much free cycling mid-late game, considering loam.
There are currently 8 slots open. And I am completely lost on whats the best route here. For the time being, removing Horizon Canopy for Edge of Autumn and adding a land or 2 might be a decent solution. That would give us 10-12 slots if we remove rustic clachan.
So here's a very rough draft
4 Knight of the Reliquary
2 Ruin Ghost
1 Gaddock Teeg
1 Scavenging Ooze
1 Eternal Witness
1 Reclamation Sage
Artifact Creature(4)
4 Spellskite
Enchantment Creature(3)
3 Courser of Kruphix
Instant(6)
4 Path to Exile
2 Beast Within
4 Traverse the Ulvenwald
3 Life from the Loam
3 Edge of Autumn
2 Collective Brutality
2 Raven's Crime
Enchantment(2)
2 Dead Weight
Land(21)
4 Windswept Heath
1 Sejiri Steppe
1 Ghost Quarter
1 Bojuka Bog
1 Urborg, Tomb of Yawgmoth
1 Safe Haven
1 Mortuary Mire
2 Murmuring Bosk
2 Canopy Vista
2 Overgrown Tomb
3 Forest
1 Plains
1 Swamp
PS: the basics will become dual lands when I get the money.
Hangarback Walker
Spellskite
Edge of Autumn
Seal of Strength
I have found that casting walker for zero mana to enable delirium is the best overall play available.
Spellskite actually never dies unless I block with him. He's still a bomb play for Gaddock Teeg.
These were the best 2.
I lost to some token ascension type of deck, that I could have stomped if I used a sideboard. The whole deck was based on enchantments. And I couldn't get delirium fast enough to find two cards. (Sage Haven).
I stomped a mediocre zombie deck into the ground. In fact I toyed with him the whole match. This game had the benefit of seeing Safe Haven/Eternal Witness in the first game. The 2nd game saw Loam/Crime isolate his draw to a single threat.
And I did see that Legacy Maverick deck. I was winning on turn 5 when my battery ran out. With that said, the game was nowhere near over.
Gravity Well
I want to replace Ruin Ghost with the Sakura-Tribe Scout as well, to round out the loam knight package. Having lots of lands with small effects that are almost universally useful, could give reason to add realms uncharted which is already a strong card for kotr.
1 Quicksand alone is a 3 point swing for free with KotR out. And it can severely cripple a lot of aggro cards.
I already mentioned Rustic Clachan but I'm starting to believe that First Strike, Haakon build, especially in conjunction with Nameless Inversion/Crib Swap is just dope.
There's also a handful of creatures that have flash or first strike.
There's even knights that add indestructible that MIGHT replace Teeg.
benalish knight
heron's grace champion
knight exemplar
Qasali Ambusher omg gross, especially with 3 untapped lands including quicksand
Seht's Tiger
scout's warning
sigarda's aid: gross with qasali
-viridian longbow
-sword of the animist
-cathar's shield
-mask of avacyn
-no-dachi
village bell-ringer: more surpise, but we're not exactly aggressive yet.
triclopean sight: What this does for KotR lol.
STILL plenty of room for a 2 drop
-KotR doesn't have haste or vigilance
-replacing Green Sun's Zenith
4 Knight of the Reliquary
1 Gaddock Teeg
1 Kitchen Finks
1 Eternal Witness
1 Scavenging Ooze
3 Life from the Loam
4 Path to Exile
4 Summoner's Pact
4 Windswept Heath
1 Sejiri Steppe
1 Rustic Clachan
1 Bojuka Bog
1 Mortuary Mire
1 Ghost Quarter
These are the cards that are guaranteed in. I want to start here. Fresh new brainstorming. I'm not sure that there is a better option than Summoner's Pact. It comes with a cost, but the deck already has a moderate amount of ramp if need be. But if we find THE ANSWER we need, and play it... Does it really matter that we need to speed 4 mana next turn? Compared to building a deck around Delirium? No.
I'm questioning which of these lands is best to include:
Safe Haven: good for anti-removal and etb
***Rustic Clachan: dope for KotR, and potentially Kitchen Finks.
Oran-Rief, the Vastwood good for persist, and could be good elsewhere with more dedication
Arena: just simple creature removal built around a beefy KotR
Still debating between Qasali Pridemage, Reclamation Sage, and Bramblecrush
***Finks and Clachan work well together. As do LftL, Mortuary Mire, and Eternal Witness.
-Vigilance lets KotR attack AND find a land
-Trample obviously
-Removal too!
I also like the prospect of adding a Sigarda, Host of Herons because:
-works well with Teeg
-5 mana for a 5/5 flyer is good itself, let alone the flying and anti-black.
The one-of's is most of the hatebears I found in gw. The deck itself is designed to obliterate combo decks. Finks and Canonist are going to be really important because although powerful, the deck is kind of slow.
I haven't searched artifacts yet, and a healthy amount of cuts and a sideboard will be done as well.
4 Knight of the Reliquary
4 Kitchen Finks
1 Qasali Pridemage
1 Gaddock Teeg
1 Ethersworn Canonist
1 Spirit of the Labyrinth
1 Kataki, War's Wage
1 Scavenging Ooze
1 Ruin Ghost
1 Eternal Witness
1 Aven Mindcensor
1 Archangel of Thune
1 Guardian of the Gateless
3 Life from the Loam
4 Path to Exile
4 Summoner's Pact
4 Windswept Heath
4 Temple Garden
1 Sejiri Steppe
1 Mortuary Mire
1 Bojuka Bog
1 Ghost Quarter
1 Selesnya Sanctuary
I am unsure if they should be used.
But I did find one card that looks oh so good, particularly with Aven Mindcensor, and that card is Weird Harvest. It is 9th edition though, and I doubt it will be reprinted. When does 9th edition cycle out?
I am yet to search artifacts, and some good ones have already been mentioned:
Aether Vial
Silent Arbiter + Mystifying Maze
Spellskite
I will likely look exclusively for good hate cards unless I find something that just jumps off the page like Vial. Still Ethersworn Canonist doesn't mind pumping artifacts.
The Scout and Knight combine nicely to replay etb lands with Selesnya Sanctuary. Scout laughs at lands entering tapped
Vial and Pact is this: search for any GREEN creature in your deck at cmc x and put it into play... at instant speed... for free. It cannot be countered except with extremely situational cards.
Ethersworn Canonist can slow a game down a ton, and we can speed right past it by cheating in cards with Vial. Obscene synergy and tempo-advantage.
So I'm trying, I'm trying really hard for redundant removal hate.
I saw in another thread this combo:
Saffi Eriksdotter + Renegade Rallier that can chump block together literally FOREVER. Can Saffi sac himself and target himself? I don't think so, because that be an infinite loop of creature etb in 1 card and it would be broken.
I kind of like this card too: Hope of Ghirapur
It doesn't seem like much, its just pro-active hexproof before we lay down a KotR to get past the summoning sickness... So we can find a Sejiri Steppe, and cheat in a Ruin Ghost a la Mother of Runes
This card stuffs blue decks too, if you can get past flyers anyway.
Not only that, but its basically Gaddock Teeg's baby.
Moreover, there is in existence a non-legendary Thalia: Thorn of Amethyst and it won't hurt our primary Summoner's Pact, like at all.
Silent Arbiter stops decks that like to go wide, and we just keep chumping blocking for days. Try outgrowing a KotR with protection or recursion behind it. Won't happen without evasion.
Qasali Pridemage and Phyrexian Revoker are some generic hate cards that try to achieve this objective: force opponent to beat us on the battlefield.
This is the direction I am going for.
Here is a list of cards I have been considering:
1 sakura-tribe scout
1 hope of ghirapur
1 ethersworn canonist
1 phyrexian revoker
1 qasali pridemage
1 gaddock teeg
1 saffi eriksdotter
1 spellskite
1 ruin ghost
1 kataki, war's wage
1 spirit of the labyrinth
1 scavenging ooze
1 kitchen finks
1 renegade rallier
1 knight of the reliquary
1 aven mindcensor
1 loxodon smiter
1 obstinate baloth
1 silent arbiter
1 archangel of thune
1 world queller
1 temple garden
1 selesnya sanctuary
1 mortuary mire
1 bojuka bog
1 sejiri steppe
1 ghost quarter
1 rustic clachan
1 safe haven
1 mystifying maze
I have not determined a wincon, or numbers yet... but I hopes its GREEN!
The problem was this:
My deck was using Sakura-Tribe Scout, Loam, and KotR as a utility package to play etb lands from anywhere.
It was horribly inefficient though, as it STILL needed a way to put the land into the yard(Edge of Autumn) or into hand(Moonfolk).
That's just way too much stuff going on!!
The solution is just KotR + Tel-Jilad Stylus
You have access to a pseudo super-land from its legacy counterpart every turn for free!
Mother of Runes : Sejiri Steppe
Maze of Ith : Skyline Cascade
Ith and Cascade are a little different, but the net result is more or less the same. Tap a creature every turn. Whereas Ith can stop any creature from doing combat damage at anytime. Cascade can keep a creature from activating abilities. You have to tap KotR but green has plenty of untapping stuff like Scryb Ranger
I was trying to make a Root Maze kind of hatebear deck, and I think we can borrow from that deck here:
Aven Mindcensor and Ghost Quarter. This synergy should be obvious and again we can turn KotR into a maverick with Mistveil Plains
And you start to see the outline for what I will be looking at.
No I don't want Coralhelm. No I don't want Leonin. No I don't want Root Maze.
I have already looked at gatherer and picked out like 100 cards that may or may not be useful. I will examine them soon.
Start of deck:
4 Aven Mindcensor
4 Knight of the Reliquary
1 Qasali Pridemage
1 Scavenging Ooze
1 Gaddock Teeg
3 Edge of Autumn
3 Tel-Jilad Stylus
4 Windswept Heath
4 Ghost Quarter
3 Scattered Groves
1 Mistveil Plains
1 Sejiri Steppe
1 Skyline Cascade
1 Bojuka Bog
Everything with a 4 will probably remain a 4.
3 Avacyn's Pilgrim
4 Aven Mindcensor
4 Knight of the Reliquary
3 Thalia, Guardian of Thraben
3 Courser of Kruphix
1 Qasali Pridemage
1 Scavenging Ooze
1 Gaddock Teeg
1 Nylea, God of the Hunt
1 Arashi, the Sky Asunder
3 Summoner's Pact
4 Edge of Autumn
4 Windswept Heath
4 Ghost Quarter
2 Scattered Groves
1 Mistveil Plains
1 Sejiri Steppe
1 Skyline Cascade
1 Bojuka Bog
1 Eiganjo Castle
1 Gargoyle Castle
8 Forest
I came to the conclusion that Mistveil Plains is just better than the Stylus simply because kotr can tutor it(less copies of a dead draw).
I am leaning towards a green creature that can give trample. Frustrated that there's not a 1G 1/1 weenie somewhere that says G/Tap: Target creature you control gains trample until end of turn. Is Nylea the best option?
I'm thinking Arashi could be a good 1-of for those flyers.