Intro: Hello and welcome to my first primer!
The deck is an "all-in" combo deck that centers around Nahiri's Wrath in hopes of winning on turn 3.
It wins by resolving a Ragged Veins turn 2 and casting a Nahiri's Wrath turn 3 pitching an Emrakul, the Aeons Torn dealing 15+ damage to our opponent.
History:
This deck is a Rogue Deck Builder - Rogue Master Brewer Competition submission.
The deck was originally the brain child of Tim Meadows (a good local FNM buddy of mine) and through extensive testing; developed by myself (ddxxe).
*DISCLAIMER*
-This is the "all-in" version!!!
-This isn't the second coming of Splinter Twin.
-Its more of a fun silly deck like Zombie Hunt or 56 lands + Countryside Crusher.
Why play this deck?
-If you like combo and winning out of no where on turn 3.
-Don't like playing long grindy games.
-Tired of piloting Jund every weekend.
-And like confusing your opponent with innocuous cards game 1.
Why not to play this deck?
-You die to any real modern deck by turn 7-8.
-Just about auto-loses to anything with blue in it.
-Is very narrow and isn't very interactive (yet).
-It is a 3x card combo thus being very fragile.
Card Choices:
#1. Nahiri's Wrath Surprised?!?! Its the deck's main win condition thus we run 4x copies.
#2. Kindle the Carnage is Nahiri's Wrath copies 5-8.
#3. Emrakul, the Aeons Torn deals 15 dmg when pitched to Nahiri's Wrath.
#4. Autochthon Wurm is Emrakul #5-8.
#5. Ragged Veins is how we direct that 15 dmg to our opponents face.
#6. Spiteful Shadows is Ragged Veins copies 5-8.
#7. Faithless Looting Let's us keep 1x land-hands or 4x land-hands turning what we don't need into combo pieces.
#8. Serum Visions Let's us dig 3x cards deep and the whole reason the deck went from Rakdos to Grixis.
#9. Sleight of Hand More reason to play Grixis. Only digs 2x deep but its the best we got.
#10. Street Wraith Multi purpose in that helps us filter through our deck faster to find combo pieces
-or if we already have the combo can be pitched to Nahiri's Wrath in concert w/ an Emmy for 20 damage.
#11. Forbidden Orchard Very important land as it turns the downside of giving our opponent a dude into
profit by giving us a Ragged Veins target if the opponent isn't playing any/a lot of creatures.
#12-14. Swamp, Mountain, and Island We want at least 1x of each of these to preserve our life total when using fetches and #BecauseBloodMoon.
#16-20. Polluted Delta, Bloodstained Mire, Scalding Tarn, Watery Grave, Blood Crypt, and Steam Vents Typical Grixis mana base.
Sideboard Options: (still developing)
-Leyline of Sanctity Helps fight off Thoughtseize, Duress, and Inquisition of Kozilek.
-Swan Song comes in versus control heavy decks lacking creatures.
-Pact of Negation because we win on turn 3 thus we are not concerned with it's upkeep cost.
-Dispel is the budget alternative to Pact, you just have to wait one more turn to go off...
Piloting Tips:
-When ever possible crack your fetch lands first as to thin the deck giving us a better chance to draw into combo pieces turns 2 & 3.
-Likewise, if you have the combo and are shy one land to go off try playing all your non-fetch lands first.
-Prioritize playing Faithless Looting over any of the blue draw spells if you have multiple copies of a combo piece in hand.
-Say that in your opening hand you naturally drew all the combo pieces you need except you just need the 3rd land, hold off on cycling Street Wraith until you have to. By doing this you might get lucky by naturally drawing your 3rd land turn 3 and you can pitch Street Wraith for an extra 5 damage dealing a perfect 20 damage.
Match-Ups:
...
Comments/Discussion:
-In case some of you were wondering; the ruling on Kindle the Carnage allows us to discard multiple cards to deal a combined total of damage to a creature as it resolve. So the first 15 mana creature we pitch doesn't kill the enchanted creature we can continue to discard cards to Kindles effects then all the damage is applied as it resolves.
-With the Gitaxian Probe banning I feel as though I've lost a child (a lay in bed late at night stroking its page in my eternal format binder reminiscing better days in the past). As I was saying I've had to consider replacements: Sleight of Hand, Manamorphose, Peek, and Mishra's Bauble. The "Peek" ability probe had was gravy but considering we really didn't have any way of interacting game one it wasn't necessary. I wanted it more for the "56 card deck" effect that it and Street Wraith have. Manamorphose almost has that same effect IF we have the 2 mana to play it and its kind of a gamble naming the color of mana you want it to make not knowing what you will draw into. Most of the time I would name and that way I'm able to cast a spiteful shadows off it or use the to cast another Manamorphose or Faithless Looting. As you can imagine it sucks to manamorphose into a serum visions...
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
This deck looks sweet! Would some number of Pact of Negation be useful in the sideboard? Seems like it could be good once people know what you are up to.
Something you can consider is the addition of Simian Spirit Guide and maybe some Through the Breach as an additional wincon. Dispel to protect the combo also seems fine. Maybe Goryo's Vengeance. I know this kind of deck already exists, but discarding emrakul to Nahiri's Wrath to get it back with vengeance and fly over for another 15 can't be wrong.
~We initially began with Simian Spirit Guide but found the card draw on Street Wraith more useful plus it deals 5 damage instead of 3 when discarded. But I really like the transformer reanimator sideboard idea, that's one I plan to explore soon .
This deck looks sweet! Would some number of Pact of Negation be useful in the sideboard? Seems like it could be good once people know what you are up to.
~I agree w/ Pact of Negation as it fits well with the "all-in" strategy considering we aren't concerned with being able to pay the upkeep costs next turn anyways.
Bedlam Reveler might also be a very good card. Either as fuel or as topdeck.
~I love Bedlam Reveler. You just gave me an idea for more of a tempo build cutting down on combo pieces allowing us to bringing in Thought Scour, Sleight of Hand, and counter magic.
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Judge Unworthy could be a really cheap version of Nahiri's Wrath. With some Lightning bolts you should be able to get a lot of damage in while controlling the opponent's board.
^^^That just gives me an excuse to run Magma Jet and a boat load of the Scry lands to help set up the top of the deck .
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I'm working in a deck that revolves around Nahiri's Wrath and that is working really fine to me right now. It has several win conditions and is funny as hell. Beside of that has enough removal and hate to compete in the actual meta.
As you can see the deck has lot of synergy, we have 19 cards that deals 5 or more damage when discarded with wrath and have another good uses. Demigod loves to be in the grave, Reveler refuels your hand and usually cost RR, Magnivore is usually a hasting 8/8 creature or even bigger and meanwhile you are plenty of removal to finish every single threat your opponent can play.
You have pyroclasm for affinity and infect, followed by anger of the gods to remove those pesky recurring creatures and in the 3CC slots you have 3 Blood Moon That hoses lot of decks in the current meta and is the only non creature-sorecery of the deck. Beside of that boom/bust will help you against infect, Tron and the so.
You have inside the combo of Blasphemous act/ Nahiri wrath + Boros reckoner for more fun.
It has a really solid manabase but If you want to splash a color these are the options I can see more viable:
GREEN
-Hornet Nest Lot of deadly wisps fore more fun
Anyways splashing another color dilutes the sorcery strategy and probably you will have to cut magnivores and/or revelers which are awesome in testing.
First of all I appreciate a lot all your suggestions ;).
But also there are some points I don't agree with you:
When you say that: "When you want to pay the mana for Magnivore you could also pay for Stuffy Doll" thats not really true. In fact you can reach four mana consistently but five is more difficult by far. Stuffy doll is great And It was in my previous lists but five mana are sometimes too late to do anything.
Also you say that faithless sooting is card disadvantage (which sometimes it's not because you discard it with wrath and play later for card quality or because you discard demigods and unuseful sorceries to make your magnivore bigger and your bedlams cheaper). I can't think of this deck without them because they are so good.
Talking about card disadvantage is what Pyretic Ritual is. It's tempo advantage but card disadvantage at same time. I think I have better things to do in turn 2 (like pyroclasm to clear the table of affinity robots, infect critters, and lot of cheap creatures).
About flame slash, I know lightning bolt is awesome and lot of us like it, but it's an instant so It doesn't help for magnivores, and can't kill GDD, Restoration angels, wall of omens,...
The citadels can't be included in my list because playing demigods and reckoners involves that we need that all the mana provides R. You can play fetches, you can play flagstones with sacred foundry for not loosing lands, but citadel is not very impressive and without rituals they have no place here.
I would like to include some GDD but they are my 62, 63 cards and have no free slots for them in my list.
Also removing Blasphemous Act seems counterintutive to me. It can be discarded with wrath for 9 damage, it usually finish the opponent with a reckoner in play and usually it cost 4 or 5 mana as much and they are the wraths 5-8 in this deck.
Seems that I'm discussing all your suggestions but it's not the case at all. Some things you said I've already tested them and others I'm not agree with them.
For your sideboard is better that you use Boil instead boiling seas because it's instant ;). (In my list I'm not sure because magnivore love sorceries)
Anyways I'll test your whole list and see what happens but I think I like more my list as it is in this moment.
There are other RED or colorless cards that can be played in this deck like:
Is there room to squeeze in blue? Giving you some filtering options as well as your own counter package (and swan song could serve a similar function to beast within). But also, there's no mention of boseiju. If you are having trouble vs counter magic, that's the card you want for sure. Possibly even main deck.
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Modern: UWR Breach, UWB Esper control
Legacy: UW RiP/Helm, UR Sneak and Show
i feel like this deck needs and effect like phyrexian arena to dig deep and get waht it needs on time.
maybe Maralen of the Mornsong could tutor up the pieces over 2 turns, thus your opponent would get bolted twice taking them to 14, so you only need 1 emrakul, off nahiri wrath to kill your opponent.
i feel like this deck needs and effect like phyrexian arena to dig deep and get waht it needs on time.
maybe Maralen of the Mornsong could tutor up the pieces over 2 turns, thus your opponent would get bolted twice taking them to 14, so you only need 1 emrakul, off nahiri wrath to kill your opponent.
its probably not bad to have wurm's 5-8. 4 emrakul, 4 wurm, and 4 pact would be decent for ensuring you have a 15cc.
i'm more concerned the deck won't draw into nahiri's wrath on time every game.
or even it's card for boros reckoner effect to make the combo.
Maralen is an interesting option to consider in the grixis control version i've been thinking about. However 12x copies of emrakul might just be overkill. we had summoners pact sleeved up initially then switched to the wurm. i could try swapping street wraiths for summoners pacts. as for you last concern: kindle the carnage is nahiri's wrath copies 5-8. actually sleeve it up assembling the combo is more consistent than you think.
-Again we initially started with 4x Emmy and 4x Summoners pact and later switched the pacts for the ravnica wurm. I feel 8 copies of a 15 cmc card is plenty. if i ever feel the need for more ill drop some street wraiths.
Is there room to squeeze in blue? Giving you some filtering options as well as your own counter package (and swan song could serve a similar function to beast within). But also, there's no mention of boseiju. If you are having trouble vs counter magic, that's the card you want for sure. Possibly even main deck.
-Thats an awesome idea it fits really well into the grixis midrange combo version of this deck. dropping my number of combo pieces to 2x each and using transmute cards to find what I need like a tool box.
How are you going to beat decks like Storm, Ad Nauseum, Scapeshift, Jeskai, etc that have few to no creatures? I guess you have Orchard, but then that's a 4 card combo to try and win. What is your plan when they respond by Bolting / Pathing their own creature?
- reread the primer literally all of you concerns were addressed.
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Eyyy errry boddddy, evvry bodyyy eyyyy!
So I got to play an FNM a couple of weeks ago before the Gitaxian Probe ban and went 3-2 with the deck.
*For the record: I GOT VERY LUCKY I KNOW!* Drew "the nuts" vs. Affinity comboing off the turn before he could kill me twice basically (that made my night). Beat some Boros token brew. Got ran over by Jund. Beat a Norin Soul Sister deck on turns like 6-7 after I was able to set-up and discard multiple Emrakuls and Wurms for 30+ damage to do them in. Then got ROFL stomped by Grixis Delver.
Mission: HAVE FUN!
The deck confused people at first then made them laugh when it killed them out of nowhere the first time. People giving me kudos for playing a rogue combo deck, the likes of which they had never seen before. Everyone was having a good time. That's the point of the deck (and MTG in general I feel) is to play something different and have fun.
P.S. I'm trying to come up with a better/clever name for the deck. Suggestions?
Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Alright ladles and jelly spoons! After long time no posty I'm currently testing a grixis control version utilizing the 2cmc and 3cmc transmute spells. I hate to say it but in testing I'm actually winning a lot more games consistently :/ I still prefer the all-in version and the glass cannon turn 3 kills because I love the adrenaline rush of going off :P. After some more testing I will post up a list soon (needs to actually own a play set of Remands and stop proxying/borrowing them :P) its funny I have never in all my years of magic Mana Leaked someone until now testing this new version. The modern naya burn player in me cringes...
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I think a BR version of the deck could be pretty good. You could even play Blood Moon in the sideboard and the option to add Goryo's Vengeance and Through the Breach post-board is also there. And all of the combo pieces are in black and red.
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Modern RGTron UGInfect URStorm WUBRAd Nauseam BRGrishoalbrand URGScapeshift WBGAbzan Company WUBRGAmulet Titan BRGLiving End WGBogles
That is def an option and a strong one. By going to two colors I would have two slots for blood moon and SSG in the main. Turn two moon and assemble the combo at my leisure. But then I feel like thats gravitating towards the w/r prison deck they sticks a turn 1 chalice or turn 2 moon. which are just better different decks completely at that point. Dropping blue and opening up those 2 slots gives option to sign in blood and night's whisper...
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Standard // nRG Aggro
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Please add 4 Boros Reckoner, I believe it fits perfectly into your plan and helps out in games where they may not be playing creatures until late game.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
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Intro: Hello and welcome to my first primer!
The deck is an "all-in" combo deck that centers around Nahiri's Wrath in hopes of winning on turn 3.
It wins by resolving a Ragged Veins turn 2 and casting a Nahiri's Wrath turn 3 pitching an Emrakul, the Aeons Torn dealing 15+ damage to our opponent.
History:
This deck is a Rogue Deck Builder - Rogue Master Brewer Competition submission.
The deck was originally the brain child of Tim Meadows (a good local FNM buddy of mine) and through extensive testing; developed by myself (ddxxe).
*DISCLAIMER*
-This is the "all-in" version!!!
-This isn't the second coming of Splinter Twin.
-Its more of a fun silly deck like Zombie Hunt or 56 lands + Countryside Crusher.
Why play this deck?
-If you like combo and winning out of no where on turn 3.
-Don't like playing long grindy games.
-Tired of piloting Jund every weekend.
-And like confusing your opponent with innocuous cards game 1.
Why not to play this deck?
-You die to any real modern deck by turn 7-8.
-Just about auto-loses to anything with blue in it.
-Is very narrow and isn't very interactive (yet).
-It is a 3x card combo thus being very fragile.
Decklist:
4 Autochthon Wurm
4 Street Wraith
4 Sleight of Hand
4 Serum Visions
4 Faithless Looting
4 Nahiri's Wrath
4 Kindle the Carnage
4 Ragged Veins
4 Spiteful Shadows
1 Mountain
1 Island
2 Scalding Tarn
1 Watery Grave
1 Blood Crypt
1 Steam Vents
4 Polluted Delta
4 Bloodstained Mire
4 Forbidden Orchard
Card Choices:
#1. Nahiri's Wrath Surprised?!?! Its the deck's main win condition thus we run 4x copies.
#2. Kindle the Carnage is Nahiri's Wrath copies 5-8.
#3. Emrakul, the Aeons Torn deals 15 dmg when pitched to Nahiri's Wrath.
#4. Autochthon Wurm is Emrakul #5-8.
#5. Ragged Veins is how we direct that 15 dmg to our opponents face.
#6. Spiteful Shadows is Ragged Veins copies 5-8.
#7. Faithless Looting Let's us keep 1x land-hands or 4x land-hands turning what we don't need into combo pieces.
#8. Serum Visions Let's us dig 3x cards deep and the whole reason the deck went from Rakdos to Grixis.
#9. Sleight of Hand More reason to play Grixis. Only digs 2x deep but its the best we got.
#10. Street Wraith Multi purpose in that helps us filter through our deck faster to find combo pieces
-or if we already have the combo can be pitched to Nahiri's Wrath in concert w/ an Emmy for 20 damage.
#11. Forbidden Orchard Very important land as it turns the downside of giving our opponent a dude into
profit by giving us a Ragged Veins target if the opponent isn't playing any/a lot of creatures.
#12-14. Swamp, Mountain, and Island We want at least 1x of each of these to preserve our life total when using fetches and #BecauseBloodMoon.
#16-20. Polluted Delta, Bloodstained Mire, Scalding Tarn, Watery Grave, Blood Crypt, and Steam Vents Typical Grixis mana base.
Sideboard Options: (still developing)
-Leyline of Sanctity Helps fight off Thoughtseize, Duress, and Inquisition of Kozilek.
-Swan Song comes in versus control heavy decks lacking creatures.
-Pact of Negation because we win on turn 3 thus we are not concerned with it's upkeep cost.
-Dispel is the budget alternative to Pact, you just have to wait one more turn to go off...
How to pilot:
Turn 1: Fetch for a Steam Vents and cast Faithless Looting, Sleight of Hand, or Serum Visions. Pass.
Turn 2: Cast either Spiteful Shadows during your main or pass and cast Ragged Veins
during your opponent's EoT on either one their creatures or a 1/1 Spirit token we've given them via Forbidden Orchard.
Turn 3: Cast Nahiri's Wrath/Kindle the Carnage pitching an Emrakul, the Aeons Torn/Autochthron Wurm (and any other unnecessary card(s) in hand) targeting the Ragged Veins/Spiteful Shadows host dealing 15+ damage and win! Just remember to cross your fingers and hope the combo doesn't get countered or the Ragged Veins host doesn't get bolted in response ( which still deals 3 damage to them ).
Piloting Tips:
-When ever possible crack your fetch lands first as to thin the deck giving us a better chance to draw into combo pieces turns 2 & 3.
-Likewise, if you have the combo and are shy one land to go off try playing all your non-fetch lands first.
-Prioritize playing Faithless Looting over any of the blue draw spells if you have multiple copies of a combo piece in hand.
-Say that in your opening hand you naturally drew all the combo pieces you need except you just need the 3rd land, hold off on cycling Street Wraith until you have to. By doing this you might get lucky by naturally drawing your 3rd land turn 3 and you can pitch Street Wraith for an extra 5 damage dealing a perfect 20 damage.
Match-Ups:
...
-In case some of you were wondering; the ruling on Kindle the Carnage allows us to discard multiple cards to deal a combined total of damage to a creature as it resolve. So the first 15 mana creature we pitch doesn't kill the enchanted creature we can continue to discard cards to Kindles effects then all the damage is applied as it resolves.
-With the Gitaxian Probe banning I feel as though I've lost a child (a lay in bed late at night stroking its page in my eternal format binder reminiscing better days in the past). As I was saying I've had to consider replacements: Sleight of Hand, Manamorphose, Peek, and Mishra's Bauble. The "Peek" ability probe had was gravy but considering we really didn't have any way of interacting game one it wasn't necessary. I wanted it more for the "56 card deck" effect that it and Street Wraith have. Manamorphose almost has that same effect IF we have the 2 mana to play it and its kind of a gamble naming the color of mana you want it to make not knowing what you will draw into. Most of the time I would name and that way I'm able to cast a spiteful shadows off it or use the to cast another Manamorphose or Faithless Looting. As you can imagine it sucks to manamorphose into a serum visions...
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
RGTron
UGInfect
URStorm
WUBRAd Nauseam
BRGrishoalbrand
URGScapeshift
WBGAbzan Company
WUBRGAmulet Titan
BRGLiving End
WGBogles
~We initially began with Simian Spirit Guide but found the card draw on Street Wraith more useful plus it deals 5 damage instead of 3 when discarded. But I really like the transformer reanimator sideboard idea, that's one I plan to explore soon .
~I agree w/ Pact of Negation as it fits well with the "all-in" strategy considering we aren't concerned with being able to pay the upkeep costs next turn anyways.
~I love Bedlam Reveler. You just gave me an idea for more of a tempo build cutting down on combo pieces allowing us to bringing in Thought Scour, Sleight of Hand, and counter magic.
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
^^^That just gives me an excuse to run Magma Jet and a boat load of the Scry lands to help set up the top of the deck .
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
I'm working in a deck that revolves around Nahiri's Wrath and that is working really fine to me right now. It has several win conditions and is funny as hell. Beside of that has enough removal and hate to compete in the actual meta.
The list is the following:
4 flame Slash
4 Faithless looting
4 Boom/Bust
3 Pyroclasm
2 Anger of the Gods
4 Boros Reckoner
4 Nahiri's Wrath
3 Blood Moon
4 Magnivore
4 Demigod of revenge
4 Bedlam Reveler
3 Blasphemous Act
20 Mountain
As you can see the deck has lot of synergy, we have 19 cards that deals 5 or more damage when discarded with wrath and have another good uses. Demigod loves to be in the grave, Reveler refuels your hand and usually cost RR, Magnivore is usually a hasting 8/8 creature or even bigger and meanwhile you are plenty of removal to finish every single threat your opponent can play.
You have pyroclasm for affinity and infect, followed by anger of the gods to remove those pesky recurring creatures and in the 3CC slots you have 3 Blood Moon That hoses lot of decks in the current meta and is the only non creature-sorecery of the deck. Beside of that boom/bust will help you against infect, Tron and the so.
You have inside the combo of Blasphemous act/ Nahiri wrath + Boros reckoner for more fun.
It has a really solid manabase but If you want to splash a color these are the options I can see more viable:
BLACK
-Ragged Veins
-DreadBore
-Duress
-ThoughtSeize
WHITE
-Nahiri, the Harbinger
-Flagstones of trokair (boom/bust)
-Oust
-Soulfire Grandmaster (nets you lot of life)
-Kor Firewalker (for Burn match up)
GREEN
-Hornet Nest Lot of deadly wisps fore more fun
Anyways splashing another color dilutes the sorcery strategy and probably you will have to cut magnivores and/or revelers which are awesome in testing.
What do you think?
Any ideas or improvements?
But also there are some points I don't agree with you:
When you say that: "When you want to pay the mana for Magnivore you could also pay for Stuffy Doll" thats not really true. In fact you can reach four mana consistently but five is more difficult by far. Stuffy doll is great And It was in my previous lists but five mana are sometimes too late to do anything.
Also you say that faithless sooting is card disadvantage (which sometimes it's not because you discard it with wrath and play later for card quality or because you discard demigods and unuseful sorceries to make your magnivore bigger and your bedlams cheaper). I can't think of this deck without them because they are so good.
Talking about card disadvantage is what Pyretic Ritual is. It's tempo advantage but card disadvantage at same time. I think I have better things to do in turn 2 (like pyroclasm to clear the table of affinity robots, infect critters, and lot of cheap creatures).
About flame slash, I know lightning bolt is awesome and lot of us like it, but it's an instant so It doesn't help for magnivores, and can't kill GDD, Restoration angels, wall of omens,...
The citadels can't be included in my list because playing demigods and reckoners involves that we need that all the mana provides R. You can play fetches, you can play flagstones with sacred foundry for not loosing lands, but citadel is not very impressive and without rituals they have no place here.
I would like to include some GDD but they are my 62, 63 cards and have no free slots for them in my list.
Also removing Blasphemous Act seems counterintutive to me. It can be discarded with wrath for 9 damage, it usually finish the opponent with a reckoner in play and usually it cost 4 or 5 mana as much and they are the wraths 5-8 in this deck.
Seems that I'm discussing all your suggestions but it's not the case at all. Some things you said I've already tested them and others I'm not agree with them.
For your sideboard is better that you use Boil instead boiling seas because it's instant ;). (In my list I'm not sure because magnivore love sorceries)
Anyways I'll test your whole list and see what happens but I think I like more my list as it is in this moment.
There are other RED or colorless cards that can be played in this deck like:
Flamewake Phoenix
Goblin Dark-Dwellers
Koth of the Hammer
Spitemare
Stuffy Doll
I've tested them and don't think they are good enough for the final list but I appreciate any suggestions
Legacy: UW RiP/Helm, UR Sneak and Show
RGTron
UGInfect
URStorm
WUBRAd Nauseam
BRGrishoalbrand
URGScapeshift
WBGAbzan Company
WUBRGAmulet Titan
BRGLiving End
WGBogles
maybe Maralen of the Mornsong could tutor up the pieces over 2 turns, thus your opponent would get bolted twice taking them to 14, so you only need 1 emrakul, off nahiri wrath to kill your opponent.
its probably not bad to have wurm's 5-8. 4 emrakul, 4 wurm, and 4 pact would be decent for ensuring you have a 15cc.
i'm more concerned the deck won't draw into nahiri's wrath on time every game.
or even it's card for boros reckoner effect to make the combo.
Maralen is an interesting option to consider in the grixis control version i've been thinking about. However 12x copies of emrakul might just be overkill. we had summoners pact sleeved up initially then switched to the wurm. i could try swapping street wraiths for summoners pacts. as for you last concern: kindle the carnage is nahiri's wrath copies 5-8. actually sleeve it up assembling the combo is more consistent than you think.
-Again we initially started with 4x Emmy and 4x Summoners pact and later switched the pacts for the ravnica wurm. I feel 8 copies of a 15 cmc card is plenty. if i ever feel the need for more ill drop some street wraiths.
-thanks
-Thats an awesome idea it fits really well into the grixis midrange combo version of this deck. dropping my number of combo pieces to 2x each and using transmute cards to find what I need like a tool box.
- reread the primer literally all of you concerns were addressed.
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
So I got to play an FNM a couple of weeks ago before the Gitaxian Probe ban and went 3-2 with the deck.
*For the record: I GOT VERY LUCKY I KNOW!* Drew "the nuts" vs. Affinity comboing off the turn before he could kill me twice basically (that made my night). Beat some Boros token brew. Got ran over by Jund. Beat a Norin Soul Sister deck on turns like 6-7 after I was able to set-up and discard multiple Emrakuls and Wurms for 30+ damage to do them in. Then got ROFL stomped by Grixis Delver.
Mission: HAVE FUN!
The deck confused people at first then made them laugh when it killed them out of nowhere the first time. People giving me kudos for playing a rogue combo deck, the likes of which they had never seen before. Everyone was having a good time. That's the point of the deck (and MTG in general I feel) is to play something different and have fun.
P.S. I'm trying to come up with a better/clever name for the deck. Suggestions?
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
RGTron
UGInfect
URStorm
WUBRAd Nauseam
BRGrishoalbrand
URGScapeshift
WBGAbzan Company
WUBRGAmulet Titan
BRGLiving End
WGBogles
Modern // Burn (main) and Living End (secondary) now Jund.
For fun check out my janky combo primer: Turn 3 Grixis Combo
"Can't beat em' Jund em'!"
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR