I did a quick search and didn't see any threads about this deck/idea. The main plan is to use dredgers to get a bunch of lands into the graveyard, including valakuts, then drop splendid reclamation to put them all back in play at once and burn out the opponent. Travis Woo has been playing a version and has a series of videos you can check out. I put together his list and it's potent, pretty resilient, and consistent turn 4 kills.
No sideboard listed because it's in flux. TWoo switches up plans and goes with prime time and some mild ramp.
This is a version I am running right now. I have thought about changing the Edges to Realms Uncharted to get more lands in my yard and my hand. Also the 2/3 split for land-chuckers should probably be in favor or Vortex because we don't have as many turn 1-2 plays.
The variant TWoo was playing ran prime time in the side as an alternate wincon. And I do think dredge is better than self mill because the synergy is smoother. I can run faithless looting to find a dredger, or tormenting voice to discard one then use the draws to dredge hard. There's a kaladesh card that is like a super tormenting voice (discard 2, draw 3) which would be terrific in a dredge build. I'm sure there are improvements/tweaks that can be made, but up front it's a solid build.
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as long as lots of people are running grafdigger's cage instead of other options, this deck looks like a really great version of scapeshift.
definitely worthy of building for the purposes of FNM, but you'd have to watch out for your locals boarding in relic of progenitus after the first time you went 5-0 or whatever.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Any deck can be hated out. If folks start running a bunch of relics or rest in peace then the game plan will have to alter to the prime time show. Something this build gives you over scapeshift is you don't care about land destruction. Fulminator mage? Molten rain? Ghost quarter? As long as I can get to 4 you're dead and we run life from the loam to get there.
If a meta decides they want to hate out a deck they will. If you're talking about what deck to bring to a competition then you have to consider what else will be played and how well you stack up. No deck can withstand a meta where everyone decides it won't win.
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Any deck can be hated out. If folks start running a bunch of relics or rest in peace then the game plan will have to alter to the prime time show. Something this build gives you over scapeshift is you don't care about land destruction. Fulminator mage? Molten rain? Ghost quarter? As long as I can get to 4 you're dead and we run life from the loam to get there.
If a meta decides they want to hate out a deck they will. If you're talking about what deck to bring to a competition then you have to consider what else will be played and how well you stack up. No deck can withstand a meta where everyone decides it won't win.
Kind of.
This deck would only work (competitively) in a metagame where dredge, living end, reanimator and similar decks aren't putting up significant numbers.
The issue here is that while the concept is novel, it falls foul of a lot of incidental hate used against other decks.
Hell, BGx decks sometimes bring leyline of the Void in for the mirror, to shrink goyfs.
Your logic is OK but only if you're considering like one variable. In the wider scheme of things, a deck like this suffers because other graveyard themed decks prosper, and sideboard strategies against them hurt this deck even more.
And saying "well, we'll go the titan route instead" basically means you'll play RG Titanshift, right?
Careful with your analysis on this deck. It would be great for an fnm depending on what the local metagame is. If there's 2 regular dredge or reanimator players, look forward to getting blown out. If not? Great! It's a fast interesting strategy for sure. It's just not a resilient idea for top tiered play.
No reason you shouldn't build this for jamming on the kitchen table, but for tournaments, you'd have to be really eyeing the metagame like a hawk and picking a moment when dredge and similar strategies are at an all-time low.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
My current list has done well at the FNM level, but the E-Wit package is less than stellar. Wanna go back to the Flashback card. An early version also ran Gargadons as incidental wincons and ways to maximize Valakut damage, may be worth a try again. My most recent build:
All I said is that any deck can be hated out, which is entirely true, that the build I like has an back up plan in prime time, and how it doesn't suffer from land destruction like scapeshift. You seem to think that means I'm calling this as good as scapeshift/tier 1, which I'm not, however a recent performance suggests the deck has game. Plus I'm not sure how "you'll play RG Titanshift" is a bad thing, or even a cop out. That's like saying to living end player "so you'll just cast big creatures". Well, yeah, that's how this deck is built.
"Incidental hate" isn't incidental at all. Decks run hate based on the meta the pilot thinks they'll face, which is entirely in line with what I said. In short how well a deck performs in a given environment depends on what else is in the environment. That's a universal truth.
So how good is this deck? Good enough to win a pptq, for whatever that's worth.
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No sideboard listed because it's in flux. TWoo switches up plans and goes with prime time and some mild ramp.
1 blood crypt
4 cinder glade
1 forest
9 mountain
1 steam vents
4 stomping grounds
4 wooded foothills
4 valakut, the molten pinnacle
4 Insolent Neonate
4 stinkweed imp
4 golgari grave-troll
Sorceries and instants
4 faithless looting
2 lightning axe
4 tormenting voice
2 explore
1 life from the loam
2 mystic retrieval
4 splendid reclamation
1 conflagrate
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4 Satyr Wayfinder
2 Primeval Titan
3 Edge of Autumn
1 Flame Jab
4 Life from the Loam
3 Lightning Bolt
4 Splendid Reclamation
4 Magmatic Insight
1 Lightning Axe
2 Molten Vortex
3 Seismic Assault
2 Forest
8 Mountain
4 Stomping Ground
4 Valakut, the Molten Pinnacle
4 Wooded Foothills
4 Cinder Glade
2 Anger of the Gods
3 Kitchen Finks
2 Nature's Claim
2 Revive
1 Obstinate Baloth
1 Thrun, the Last Troll
2 Grafdigger's Cage
http://www.cubetutor.com/viewcube/13649 - My all foil cube.
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It helps that everyone is playing grafdigger's over RIP.
definitely worthy of building for the purposes of FNM, but you'd have to watch out for your locals boarding in relic of progenitus after the first time you went 5-0 or whatever.
If a meta decides they want to hate out a deck they will. If you're talking about what deck to bring to a competition then you have to consider what else will be played and how well you stack up. No deck can withstand a meta where everyone decides it won't win.
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Kind of.
This deck would only work (competitively) in a metagame where dredge, living end, reanimator and similar decks aren't putting up significant numbers.
The issue here is that while the concept is novel, it falls foul of a lot of incidental hate used against other decks.
Hell, BGx decks sometimes bring leyline of the Void in for the mirror, to shrink goyfs.
Your logic is OK but only if you're considering like one variable. In the wider scheme of things, a deck like this suffers because other graveyard themed decks prosper, and sideboard strategies against them hurt this deck even more.
And saying "well, we'll go the titan route instead" basically means you'll play RG Titanshift, right?
Careful with your analysis on this deck. It would be great for an fnm depending on what the local metagame is. If there's 2 regular dredge or reanimator players, look forward to getting blown out. If not? Great! It's a fast interesting strategy for sure. It's just not a resilient idea for top tiered play.
No reason you shouldn't build this for jamming on the kitchen table, but for tournaments, you'd have to be really eyeing the metagame like a hawk and picking a moment when dredge and similar strategies are at an all-time low.
2 Lightning Axe
3 Faithless Looting
4 Life from the Loam
4 Satyr Wayfinder
4 Commmune with the Gods
3 Eternal Witness
2 Splendid Reclamation
4 Anger of the Gods
4 Seismic Assault
4 Stomping Ground
3 Cinder Glade
4 Wooded Foothills
3 Valakut, the Molten Pinnacle
2 Ghost Quarter
2 Forest
8 Mountain
2 Pulse of Murasa
2 Molten Vortex / Engineered Explosives (meta call)
3 Fulminator Magge
3 Nature's Claim
3 Grafdigger's Cage
"Incidental hate" isn't incidental at all. Decks run hate based on the meta the pilot thinks they'll face, which is entirely in line with what I said. In short how well a deck performs in a given environment depends on what else is in the environment. That's a universal truth.
So how good is this deck? Good enough to win a pptq, for whatever that's worth.
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UBW Gifts
B 8Rack
Legacy
RB Goblins