Disciple of the Vault can be reduced, cut or replaced with Soul's Attendant. Remember, even though you have to discard creatures you draw you can get them back with Mortuary Mire and you'll have all the time in the world with infinite life. Four Ranger of Eos might be a bit high but I'm an overcautious person. Grim Haruspex with the combo lets you draw your entire deck if you choose, just remember that you don't get to keep the creatures. That's what Mortuary Mire is for, though.
Another card to consider is Rally the Ancestors. This will allow you to combo off after dropping Enduring Renewal if they have countered or spot removed your combo creatures.
If you don't like the hoops you have to jump through with Disciple of the Vault you could put in Soul's Attendant instead for 8 creatures that give you infinite life and 8 creatures that cause infinite life loss.
Disciple of the Vault does nothing without Hangarback Walker. I wanted another piece that would work with all of the cogs. -4 Disciple of the Vault , +4 Soul's Attendant. Infinite life will still get you to the promised land. You have all of the time in the world to beat them down with huge X/X creatures or to bring back combo pieces with Mortuary Mire once you've established your infinite life engine.
Let's face it, creatures die and spells get countered. I wanted a way to fight against that. Two Ranger of Eos effectively gives us ten 0/0s and eighteen infinite combo creatures (Ranger of Eos can fetch Hangarback Walker, Endless One and either of the soul sisters. Plus, we have eight creatures that can instantly kill the opponent.) -2 Ranger of Eos, +2 Rally the Ancestors. Rally the Ancestors with an Enduring Renewal out can pull the combo right out of the graveyard and win for 2-3 mana. Sadly, the instant speed does nothing to help us because we have to combo off on our turn but it does make the deck more resilient.
I still want to fit in Grim Haruspex. It seems awesome to dump your whole library into your graveyard and then drop the Magic the Gathering equivalent of a nuclear bomb on your opponent with a Rally the Ancestors but it may be overkill.
To follow-up, this inspired me to try this deck again. I switched it over to a pure BW version and that worked out quite well. I wrote an article on this and some of my card choices. Curious if you've had anymore luck with it: http://www.numotgaming.com/elsik-brews-bw-renewal/
Like Zac Elsik's version, I would drop Idyllic Tutor unless you played Dark Prophecy and put in Viscera Seer. (Grim Haruspex is a creature alternative) The reason is that with sufficient drawing / scrying, you'll find Enduring Renewal but also have an engine that is not dependent on it. Give the BW Aristocrats shell a playtest and you'll see what I mean. Doing 1 Rally the Ancestors in the mid/late game nets insane amounts of value.
Correct me if I'm wrong, but I don't think Mortuary Mire does anything for you with Enduring Renewal in play since the creature goes to the top of your library, so you would never be able to draw it.
I don't run stony in my list because I feel it only would help against two matches: Affinity and Lantern. Affinity does not seem like a terrible matchup, so I don't want to devote sideboard slots to it. Lantern might be but my testing hasn't reached that far, and the deck is not very popular. Our deck doesn't care about Ensnaring Bridge either
Fulminator might be good, but it's hard to properly combo it against tron. you cant wait til t5 to start blowing things up. Using it sooner means it wont be in play for renewal.
I've since be testing other changes as well. I swapped GQ for mutavaults as those allow us to pressure opponents lifetotal which can be important.
The deck is very consistent. Even when you dont have the immediate combo you can apply pressure with scullers and charms. It's not the easiest deck to play, as just slamming whatever spell you have available at the first moment you can is oftentimes not correct. Learning when to put things into play or how to sequence your plays will greatly improve your winrate.
Your build is solid, brother. Good article, as well.
I knew this deck could be viable. I've just been out of the game a bit long.
I like Idyllic Tutor over Viscera Seer and the dig package. It fits the curve perfectly and effectively gives you eight copies of Enduring Renewal. I haven't played with the god but it seems too situational for me.I want to focus on comboing off ASAP, YMMV.
Kami is BRILLIANT. It is even better than infinite life because it can shut down Splinter Twin combo every single turn, giving us time to combo off. It also just as effectively shuts down aggro.
Fulminator Mage seems like great tech but it doesn't replace Idyllic Tutor, Enduring Renewal or the god. This deck also doesn't need draw or dig. This is easily one of the MOST redundant lists in modern.
Orzhov Charm is decent. I like the flexibility but is it better than extra copies of Rally the Ancestors? This should be THOROUGHLY investigated.
God vs Idyllic : If you want foot on the gas combo, play the tutor. If you want a grindier deck play the god.
This deck is exactly like every other deck I play. If you don't feel like a Grandmaster at chess you're doing it wrong.
I was the guy who pioneered the Phyrexian Sligh fringe deck. Death's Shadows, Immolating Soul eater. Kiln Fiend. Phyrexian Spells, infect spells and double strike. If you knew what to keep, what to mull, what to play and when to play it that deck consistently stole turn three wins. In standard.
If you aren't good at chess do not play this deck.
Mirrorweave choosing our Endless One or Hangarback Walker will kill all other creatures. We can also choose Blood Artist to fog attacks. This is pretty handy against tribal strategies, though costly on mana.
I will need to test a lot more to find out which matchups are poor and which are favorable. This way we can make a better sideboard and maybe adjust the mainboard.
Really interested with this deck. Is Mausoleum Wanderer an upgrade over Judge's familiar? Kami of False Hope is a spirit as well. Also, what do you board in against Rest in Peace / Relic of Progenitus? Engineering explosives?
@Feblito, you can simply side out a chunk of your combo, let Renewals and bring in thalias, EE, thoughtseize, and more familars. then you just overwhelm decks that brought in graveyard hate with your taxing deck and kill them normally. This combo deck doesnt have to be pure combo, the beats are pretty real. Also no Cage does not stop this combo at all, it only turns off Rally.
Altar of the Brood is a nice alternate win option if your opponent is packing a ton of removal for your Artists and Cutthroats. Or if you're up against Ad Nauseam and they stick a Phyrexian Unlife.
Something else to consider: White has access to counterspells. Mana Tithe and Lapse of Certainty. Not sure how useful this is. If you're going the pure combo route nobody should forget Pact of Negation.
If you're going to run Ranger of Eos you should probably run a singleton disciple so you can go ranger, fetch disciple and hangarback, kill you. Infinite life doesn't actually win on the spot against significant numbers of decks, so it would be much more relevant to just deal lethal.
So someone played against me with this list and beat me, so and I though the combo was cool, so I tried it out using their list maybe although I didn't see like 3 cards in their deck. So far it has sucks ballsacks, maybe this is a bad list although it's not far off from what I've seen. One disruption spell and it's feel like it's GG. Also, the fact that the KFC guy has Mortuary Mire in his deck leads me to believe he is an amateur deck builder. That card doesn't work with Enduring Renewal. If anyone can tell me what the best list is right now, that they'v actually play tested I'd like to know.
Like a play a bunch of crap spells, they disrupt a combo, then I'm praying that I topdeck consecutive combo pieces and they safely get through. Also I seem to be drawing 50 lands a game, maybe just my ***** luck out of the 4 games I've played or just way too many lands for a relatively low curve deck. It needs to be able to recover quickly from counter spells and removal reliably. I'm usually into deck brewing but I'm brewing like a billion other decks right now so I'd appreciate if someone who has a lot of experiece with this deck against really people does the legwork. Not just someone who has go-fished a bunch of times.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Your list is suboptimal. Infinite lifegain won't win you the game. Cut the Soul Wardens and consider Altar of the Brood. More Kami would probably be good to hold off aggro. Indefinitely if you have out an Enduring Renewal.
You really need to run 4x Endless One and 4x Hangarback Walker. Redundancy is huge.
Dark Confidant is incredibly risky. Tutors are better here than card draw for the pure conbo veraion of the deck. Idyllic Tutor or Beseech the Queen should work. Making the mana work for BtQ with all of the dual lands available is a non-issue.
If you feel you need draw consider Night's Whisper or Sign in Blood. If you run the grindy version with the gods you might not need either because you should have eight copies of all of the cogs.
Mashing the two styles of this deck together is a terrible idea.
Tutors and Enduring Renewal or Enduring Renewal and the god.
If I counted right you are only running 22 lands. I wouldn't go below 23. You need to stick the turn four Enduring Renewal.
This deck probably isn't super competitive in Modern. To be honest it was just a fun project. You would be better off picking up a different combo deck.
Heh, looks like this thread became active again the day after I last looked at it, after I was linked to it (then posted about it) in this thread on the 13th:
I was brewing up a multicolored version of the same concept, to bring in Wild Cantor as another netzero-cost creature that dies on command, Impact Tremors as a less-vulnerable-than-creatures wincon, and with Birds of Paradise and Wild Cantor both giving the deck enough potential mana acceleration for a T3 win. And also, I'll admit, in part for budgetary reasons - my card collection has a lot more access to rainbow lands like Gemstone Mine and Mana Confluence and City of Brass than it has access to the likes of Marsh Flats and Godless Shrine by the playset.
I had turned to Spoils of the Vault as my last-ditch tutor - if I don't get the ER I'm gonna lose anyway, so might as well risk the Spoils life.
KLD gives RW variants the option of Reckless Fireweaver as a pseudo-Disciple of the Vault as a Hangarback Walker-paired wincon, but the shame is if you're going red you probably want Wild Cantor to be a go-off creature, and as a nonartifact that just doesn't jive with Fireweaver.
This is an instawin combo deck. Liliana might be a cute addition because she can trigger off an X=0-drop and her -X can bring a creature back... but Kambal and Pack Rat do effectively nothing to help pop combo, and Shriekmaw is less efficient defense/removal than other options if that was the way you wanted to play it.
I was looking back on some earlier repliers' lists... what is Windbrisk Heights doing in lists? The deck doesn't exactly run enough creatures that you're very likely to get the trigger, and given that you need your trigger creatures around in a main phase for the combo to work, you don't want to be running your Blood Artists and Zulaport Cutthroats at blockers anyway. I don't see how multiple lists put forth Windbrisk Heights as a playable.
So: spoiled today in AER is another Hangarback Walker-a-like (another XX cost 0/0 artifact creature that enters the battlefield with X +1/+1 counters on it). So, now that we could run 8 artifact self-killers (no longer needing to run the nonartifact Endless One), does that revitalize this deck with a tilt towards Disciple of the Vault as its wincon?
Yeah I like that upgrade plan. The Walking Ballista serves another purpose in buying us time against certain decks like Infect and Affinity. That and Orzhov Charm can now revive both the babies (hangarback/ballista) and the Disciple of the Vault.
Our deck can also ultilize Fatal Push really well. Not only is it additional copies of 1mana removal like Path to Exile, but it's very easy to enable Revolt.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(Work in progress. See bottom of post for most current deck list.)
Questions, comments, critiques, blatant flaming and memes welcome.
4 Endless One
4 Soul Warden
4 Disciple of the Vault
4 Blood Artist
4 Zulaport Cutthroat
4 Ranger of Eos
4 Enduring Renewal
4 Godless Shrine
4 Fetid Heath
4 Marsh Flats
5 Plains
3 Swamp
1 Urborg, Tomb of Yawgmoth
3 Mortuary Mire
An example of play;
T1: Soul Warden or Disciple of the Vault; If you don't want to jump through the hoops for Disciple of the Vault you can replace it with Soul's Attendant. Infinite life will also get you there.
T2: Blood Artist or Zulaport Cutthroat
T3: Idyllic Tutor for Enduring Renewal (Four Idyllic Tutor ensures you will see Enduring Renewal on time) or if you already have it play a Soul Warden, Blood Artist, Disciple of the Vault or Zulaport Cutthroat.
T4: Play Enduring Renewal. If you have a Hangarback Walker in hand with a Disciple of the Vault on board you win. If you have Hangarback Walker or an Endless One in hand with a Soul Warden on the battlefield you gain infinite life. Not an outright win but it gives you time to combo off with lethal life or beat them down over time with a huge Hangarback Walker or Endless One. Blood Artist gives you infinite life while causing infinite life loss for your opponent as does Zulaport Cutthroat. Such win. Much panda.
T5: You should've won already but if not Ranger of Eos will most likely seal the deal this turn. He's only here for redundancy. Ranger of Eos can grab either a Disciple of the Vault or Soul Warden as well as a Hangarback Walker or Endless One. What you grab is obviously dependent on what is already on the battlefield.
Disciple of the Vault can be reduced, cut or replaced with Soul's Attendant. Remember, even though you have to discard creatures you draw you can get them back with Mortuary Mire and you'll have all the time in the world with infinite life. Four Ranger of Eos might be a bit high but I'm an overcautious person. Grim Haruspex with the combo lets you draw your entire deck if you choose, just remember that you don't get to keep the creatures. That's what Mortuary Mire is for, though.
Another card to consider is Rally the Ancestors. This will allow you to combo off after dropping Enduring Renewal if they have countered or spot removed your combo creatures.
If you don't like the hoops you have to jump through with Disciple of the Vault you could put in Soul's Attendant instead for 8 creatures that give you infinite life and 8 creatures that cause infinite life loss.
Chinese Buffet (Panda 2.0)
4 Endless One
4 Soul's Attendant
4 Soul Warden
4 Blood Artist
4 Zulaport Cutthroat
2 Rally the Ancestors
4 Idyllic Tutor
4 Enduring Renewal
4 Marsh Flats
3 Mortuary Mire
1 Urborg, Tomb of Yawgmoth
1 Shambling Vents
4 Fetid Heath
2 Godless Shrine
4 Plains
1 Horizon Canopy
4 Swamp
Reason for changes:
Disciple of the Vault does nothing without Hangarback Walker. I wanted another piece that would work with all of the cogs. -4 Disciple of the Vault , +4 Soul's Attendant. Infinite life will still get you to the promised land. You have all of the time in the world to beat them down with huge X/X creatures or to bring back combo pieces with Mortuary Mire once you've established your infinite life engine.
Let's face it, creatures die and spells get countered. I wanted a way to fight against that. Two Ranger of Eos effectively gives us ten 0/0s and eighteen infinite combo creatures (Ranger of Eos can fetch Hangarback Walker, Endless One and either of the soul sisters. Plus, we have eight creatures that can instantly kill the opponent.) -2 Ranger of Eos, +2 Rally the Ancestors. Rally the Ancestors with an Enduring Renewal out can pull the combo right out of the graveyard and win for 2-3 mana. Sadly, the instant speed does nothing to help us because we have to combo off on our turn but it does make the deck more resilient.
I still want to fit in Grim Haruspex. It seems awesome to dump your whole library into your graveyard and then drop the Magic the Gathering equivalent of a nuclear bomb on your opponent with a Rally the Ancestors but it may be overkill.
3 Endless One
4 Wild Cantor
3 Kami of False Hope
4 Zulaport Cutthroat
3 Blood Artist
2 Tidehollow Sculler
3 Athreos, God of Passage
2 Commune with the Gods
3 Orzhov Charm
4 Rally the Ancestors
4 Enduring Renewal
3 Windswept Heath
2 Marsh Flats
4 Horizon Canopy
2 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
1 Isolated Chapel
1 Fetid Heath
1 Plains
1 Swamp
1 Forest
1 Kami of False Hope
2 Thalia, Guardian of Thraben
2 Kataki, War's Wage
2 Ronom Unicorn
3 Soul Warden
3 Thoughtseize
2 Abrupt Decay
I've since be testing other changes as well. I swapped GQ for mutavaults as those allow us to pressure opponents lifetotal which can be important.
4 Hangarback Walker
2 Judge's Familiar
3 Kami of False Hope
4 Zulaport Cutthroat
4 Blood Artist
4 Tidehollow Sculler
3 Athreos, God of Passage
3 Orzhov Charm
2 Rally the Ancestors
4 Enduring Renewal
4 Godless Shrine
3 Windbrisk Heights
2 Isolated Chapel
2 Caves of Koilos
3 Mutavault
2 Plains
3 Swamp
4 Thalia, Guardian of Thraben
3 Thoughtseize
1 Anguished Unmaking
2 Engineered Explosives
2 Judge's Familiar
2 Burrenton Forge-Tender
1 Pithing Needle
The deck is very consistent. Even when you dont have the immediate combo you can apply pressure with scullers and charms. It's not the easiest deck to play, as just slamming whatever spell you have available at the first moment you can is oftentimes not correct. Learning when to put things into play or how to sequence your plays will greatly improve your winrate.
I knew this deck could be viable. I've just been out of the game a bit long.
I like Idyllic Tutor over Viscera Seer and the dig package. It fits the curve perfectly and effectively gives you eight copies of Enduring Renewal. I haven't played with the god but it seems too situational for me.I want to focus on comboing off ASAP, YMMV.
Kami is BRILLIANT. It is even better than infinite life because it can shut down Splinter Twin combo every single turn, giving us time to combo off. It also just as effectively shuts down aggro.
Fulminator Mage seems like great tech but it doesn't replace Idyllic Tutor, Enduring Renewal or the god. This deck also doesn't need draw or dig. This is easily one of the MOST redundant lists in modern.
Orzhov Charm is decent. I like the flexibility but is it better than extra copies of Rally the Ancestors? This should be THOROUGHLY investigated.
God vs Idyllic : If you want foot on the gas combo, play the tutor. If you want a grindier deck play the god.
This deck is exactly like every other deck I play. If you don't feel like a Grandmaster at chess you're doing it wrong.
I was the guy who pioneered the Phyrexian Sligh fringe deck. Death's Shadows, Immolating Soul eater. Kiln Fiend. Phyrexian Spells, infect spells and double strike. If you knew what to keep, what to mull, what to play and when to play it that deck consistently stole turn three wins. In standard.
If you aren't good at chess do not play this deck.
#TwoPennies #ForgiveMyPoorLanguageSkills #FourLoko
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
I agree, Bbearz.
Shadowgripper, where are you comrade? We've got a format to warp.
Mirrorweave choosing our Endless One or Hangarback Walker will kill all other creatures. We can also choose Blood Artist to fog attacks. This is pretty handy against tribal strategies, though costly on mana.
Repel the Abominable is a new card with a lot of modern defensive applications. It stops all Valakut triggers, is a virtual fog (excluding Monastery Swiftspear & Blighted Agent), stops red damaging spells like bolt and anger, allows us to combo through Eidolon of the Great Revel.
I will need to test a lot more to find out which matchups are poor and which are favorable. This way we can make a better sideboard and maybe adjust the mainboard.
What do you guys think of including Saffi Eriksdotter with Crypt Champion? This also combos with Zulaport Cutthroat and Blood Artist.
4 Enduring Renewal
4 Blood Artist
4 Hangarback Walker
1 Zulaport Cutthroat
3 Viscera Seer
2 Ghost Quarter
4 Windbrisk Heights
4 Thoughtseize
1 Rally the Ancestors
4 Tidehollow Sculler
3 Soul Warden
3 Godless Shrine
2 Isolated Chapel
4 Marsh Flats
3 Plains
3 Swamp
1 Athreos, God of Passage
1 Fetid Heath
4 Dark Confidant
1 Kami of False Hope
I didn't see their sideboard
So someone played against me with this list and beat me, so and I though the combo was cool, so I tried it out using their list maybe although I didn't see like 3 cards in their deck. So far it has sucks ballsacks, maybe this is a bad list although it's not far off from what I've seen. One disruption spell and it's feel like it's GG. Also, the fact that the KFC guy has Mortuary Mire in his deck leads me to believe he is an amateur deck builder. That card doesn't work with Enduring Renewal. If anyone can tell me what the best list is right now, that they'v actually play tested I'd like to know.
Like a play a bunch of crap spells, they disrupt a combo, then I'm praying that I topdeck consecutive combo pieces and they safely get through. Also I seem to be drawing 50 lands a game, maybe just my ***** luck out of the 4 games I've played or just way too many lands for a relatively low curve deck. It needs to be able to recover quickly from counter spells and removal reliably. I'm usually into deck brewing but I'm brewing like a billion other decks right now so I'd appreciate if someone who has a lot of experiece with this deck against really people does the legwork. Not just someone who has go-fished a bunch of times.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Your list is suboptimal. Infinite lifegain won't win you the game. Cut the Soul Wardens and consider Altar of the Brood. More Kami would probably be good to hold off aggro. Indefinitely if you have out an Enduring Renewal.
You really need to run 4x Endless One and 4x Hangarback Walker. Redundancy is huge.
Dark Confidant is incredibly risky. Tutors are better here than card draw for the pure conbo veraion of the deck. Idyllic Tutor or Beseech the Queen should work. Making the mana work for BtQ with all of the dual lands available is a non-issue.
If you feel you need draw consider Night's Whisper or Sign in Blood. If you run the grindy version with the gods you might not need either because you should have eight copies of all of the cogs.
Mashing the two styles of this deck together is a terrible idea.
Tutors and Enduring Renewal or Enduring Renewal and the god.
If I counted right you are only running 22 lands. I wouldn't go below 23. You need to stick the turn four Enduring Renewal.
This deck probably isn't super competitive in Modern. To be honest it was just a fun project. You would be better off picking up a different combo deck.
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/634887-endless-renewal-combo?page=3
I was brewing up a multicolored version of the same concept, to bring in Wild Cantor as another netzero-cost creature that dies on command, Impact Tremors as a less-vulnerable-than-creatures wincon, and with Birds of Paradise and Wild Cantor both giving the deck enough potential mana acceleration for a T3 win. And also, I'll admit, in part for budgetary reasons - my card collection has a lot more access to rainbow lands like Gemstone Mine and Mana Confluence and City of Brass than it has access to the likes of Marsh Flats and Godless Shrine by the playset.
I had turned to Spoils of the Vault as my last-ditch tutor - if I don't get the ER I'm gonna lose anyway, so might as well risk the Spoils life.
KLD gives RW variants the option of Reckless Fireweaver as a pseudo-Disciple of the Vault as a Hangarback Walker-paired wincon, but the shame is if you're going red you probably want Wild Cantor to be a go-off creature, and as a nonartifact that just doesn't jive with Fireweaver.
I was looking back on some earlier repliers' lists... what is Windbrisk Heights doing in lists? The deck doesn't exactly run enough creatures that you're very likely to get the trigger, and given that you need your trigger creatures around in a main phase for the combo to work, you don't want to be running your Blood Artists and Zulaport Cutthroats at blockers anyway. I don't see how multiple lists put forth Windbrisk Heights as a playable.
Our deck can also ultilize Fatal Push really well. Not only is it additional copies of 1mana removal like Path to Exile, but it's very easy to enable Revolt.