The discard package was added recently to help get things in the graveyard and give disruption against early threats.
Delay in this deck is akin to counterspell. I have played about 10 full matches with the deck and I have only seen one card actually remove it's last time counter (and I still won the game)
Path to Exile doesn't really need an excuse to be in the deck, but it really helps to give your processors early fodder.
Relic of Progenitus is an invaluable processor-enabler. I usually don't crack it until I need the draw badly, or have another reliable source of exile fodder (such as the singleton rest in peace).
Rest in Peace = unlimited processing power. The mainboard GY hate is randomly amazing against much of the meta, same as it is in other processor decks.
Ulamog's Nullifier - this is an untapped powerhouse. This guy is a counterspell on a stick 95% of the time (roughly). This, along with the other 8 processors are absolutely necessary to ensure your delay's don't have a downside. This card has played like a beefed up snapcaster mage, is on par with thought-knot seer (in this shell) and oh yeah - it flies too... This is the primary reason the deck has blue in it when I was developing this.
Casting cost
not bad for an eldrazi processor. Fit's nicely into the curve of Wasteland Strangler, Nullifier, Herder. Cost is reduced with Eldrazi Temple, but not required to be effective. U/B mana is a good color combination to build around for a control shell.
Processing
same as all processors - it needs to be in a shell that includes a multitude of effects that exile and contribute to the deck's game plan. Luckily white offers many cheap and versatile exile effects that help contribute to a control deck without being included "just because they exile."
Effect
Having a creature that hard counters a spell is an amazing effect. This is not your average mystic snake either. This is almost always going to be a two for one, and a win condition in a control deck. I think of it as an improved Snapcaster mage-remand-mana leak combination. It lacks the versatility of flashback, but makes up for it with counterspell. It is also similar to cryptic command, but easier to cast - a heavy gun of many control decks. This eldrazi does not cantrip, but it doesn't need to. Instead of a random draw - you get a 2/3 flying body. This card is not really "better" than any of these examples (except the snake imo), but it is at the very least par for the course... Pair this with the ability to upgrade Delay by processing suspended spells and you are now running 8 hard counters in your deck.
Stats
2/3 does actually pass the bolt test because this card has an etb effect and allows us to process things like delay. If your opponent is bolting him, you likely already got your value. Flying is very relevant, and the three toughness allows you to block many creatures in modern favorably (such as goblin guide as one example).
Is this deck consistent?
Yes, so far... I am still developing and tuning the deck, but my testing has shown a surprising level of consistency. Due to the 18 maindeck exile effects I have never had a problem having stuff to process. Sometimes you have to work a little to set yourself up (sequencing-wise), but it is very worthwhile to do so. The value and efficiency of the 12 processors makes up for any hassle exiling might cause - and that rarely happens. The processors essentially reward you for doing what the deck just does naturally. The Eldrazi lands are a luxury - the deck works fine when you don't draw them.
How is this deck different than other processor decks?
This deck is quite a bit different even though it shares some common cards with BW processors or mono-B processors. This is a control deck by design. In my experience playing decks, it really stands out as unique, but I could compare it to old-school American Control that ran Geist of Saint Traft, Snapcaster Mage, and Restoration Angel alongside a bunch of removal and counter spells. This deck has answers for everything, and if you curve out it does so with a very heavy hand. Ancestral Vision and Delay are the most noteworthy toys we get to play with here.
why should I try this deck?
If you like playing with eldrazi and counterspell, that would be a good reason to give this a try. This is a fun deck to play - the eldrazi proicessor backbone is very interesting and Ancestral Vision is also a really great toy to play with. I think this deck is a refreshing new look into a pretty established archetype. Since Eye of Ugin was banned, we have nothing to lose from trying different eldrazi decks - since there is no longer an established tier zero deck sucking up all that design space. Also, I think the deck is good - it is definitely competitive and people in my local meta encouraged me to post this list and continue working on it.
The deck has natural weaknesses and strengths as any deck does. So far I have not fleshed this out completely, but my insights can tell me a few things:
GY decks will get hosed (hello all-new dredge deck)
Tron seems about even
Aggro decks seem like the most difficult
Midrange decks definitely do not want to play you
Combo decks will have a hard time stopping your disruption while you beat them down
Currently on my radar:
Spell Queller - another counterspell-creature that provides processor fodder. Could be a 1-2 of...
Eldrazi Displacer - all of these guys have ETB triggers. Not sure if I could get colorless mana to work in this shell though...
So there you have it! Another eldrazi deck! (because we haven't had enough of those lol)
I would appreciate any comments, suggestions, and if anyone wants to try it please let me know what your experience was like!
Sorry to the other threads I posted a version of this list in, I wasn't sure until recently wether or not this was worthy of it's own thread.
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
I tried this deck with the processor stuff. The problem is that the only good processor is Strangler. And you only have 4 of them. Blight Herder comes out a bit too late to process anything. I do think the deck needs to start gravitating toward emerge cards and cut out the white.
I tried this deck with the processor stuff. The problem is that the only good processor is Strangler. And you only have 4 of them. Blight Herder comes out a bit too late to process anything. I do think the deck needs to start gravitating toward emerge cards and cut out the white.
This is not at all my experience with the deck.
Imo in this shell nullifier is the best processor.
Blight herder is just insane value. Its very common to cast him processing a delayed spell.
White is necessary for path - early processor fodder and game against aggro. Also the other white exile effects. Sideboard cards...
Not sure if just trolling...
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
I tried this deck with the processor stuff. The problem is that the only good processor is Strangler. And you only have 4 of them. Blight Herder comes out a bit too late to process anything. I do think the deck needs to start gravitating toward emerge cards and cut out the white.
This is not at all my experience with the deck.
Imo in this shell nullifier is the best processor.
Blight herder is just insane value. Its very common to cast him processing a delayed spell.
White is necessary for path - early processor fodder and game against aggro. Also the other white exile effects. Sideboard cards...
Not sure if just trolling...
I path/delay, do whatever, but without E. Temple, it becomes too hard to process the stuff, and end up with hands with nothing you can do. Go ahead and keep playing it if you think I'm trolling then. I'm just letting you know my experience. Go into the B/x processor thread, they don't use blue for a reason.
I tried this deck with the processor stuff. The problem is that the only good processor is Strangler. And you only have 4 of them. Blight Herder comes out a bit too late to process anything. I do think the deck needs to start gravitating toward emerge cards and cut out the white.
This is not at all my experience with the deck.
Imo in this shell nullifier is the best processor.
Blight herder is just insane value. Its very common to cast him processing a delayed spell.
White is necessary for path - early processor fodder and game against aggro. Also the other white exile effects. Sideboard cards...
Not sure if just trolling...
I path/delay, do whatever, but without E. Temple, it becomes too hard to process the stuff, and end up with hands with nothing you can do. Go ahead and keep playing it if you think I'm trolling then. I'm just letting you know my experience. Go into the B/x processor thread, they don't use blue for a reason.
Was blue revisited by those guys post AV unban?
I have been testing the deck quite a bit and I have had no issue with having things to process. Like I said - in 10 matches or so I had one Delay slip through that I wasn't able to process.
Delay has suspend 3 - that gives you plenty of time to process on curve with 12 processors. Even without E. Temple. I will continue to test and I hope I don't arrive at the conclusion you laid out above.
edit-
okay now I am sure you are just trolling
I went through every post in the B/W eldrazi processor thread since the Ancestral Vision unban and the only mention of it is in reference to processing them from opponents. As a matter of fact blue isn't mentioned as a splash color at all in the last 4 months in that thread.
This makes the case for trying out a deck like this that utilizes Vision effectively with eldrazi processors
This is the case for blue, and I intend to continue to push for that.
I am inclined to think that the "reason" you mentioned that other players do not use blue in processor decks is simply because they have not yet tried it... especially with AV.
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
I love this idea, imo, you should consider spell queller as an exile engine, also play some eldrazi displacer to keep the board control and reuse those processors.
How about try to play aether vial and make the deck becomes a flash aggro control? Aether vial out the ulamog's nullifier and spell queller is sweet.
Spell Queller and Eldrazi Displacer are on my radar. Currently there is a fine balance between exile effects, and processors. Even with all the exile the deck already has every once in a while I want more. Finding room for these extra crads has been tough...
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
I tried a U/B processor deck a while back and didn't like it at all. I frequently ran into trouble with the Nullifiers and Herders that needed 2 things to process, and if I didn't have a relic, it was basically not going to happen. I was running Ashiok, Delays, and some Reality Shifts, but it never felt like enough, and there was so little space for card draw/filering. I would have liked to add white to the deck for Paths, but I was so disgusted with the deck I moved on to other things.
Fast forward and now I'm playing a B/W processor deck, which I am really enjoying. With dredge becoming popular at the 2 lgs's I play at, I want to be on processors right now for the main deck relics. A couple things I like about the B/W deck is not being so reliant on processing in order to win. Right now I'm only running 4 Stranglers as the processors, and as such I don't feel bad when I don't draw the "right half" of my deck. I also have to wonder if you miss not having Thought Knot Seer and Lingering Souls, as those are 2 major players for me.
Your deck has me intrigued because I am missing having counterspells and card draw (I do run Sea Gate Wreckage but us control players always want more). However, I also feel it just misses out on a lot of the things the B/W version has to offer. How are your matchups against the likes of Affinity, Infect, Jund, Abzan, Coco, Kiki Chord, and BW tokens? Those are a lot of the common decks I'm up against. Also, I only own 2 Ancestral Vision. Is there an alternative I could use for the other 2 slots?
I have gone the same route, stripping the Taxes from Eldrazi & Taxes and emphasizing the flicker effects and tricks. Add in blue for Nullifier, Spell Queller, and Delay. My list is as follows:
The sideboard is up in the air right now, but I think some number of Vensers belong here, as well as Detention Sphere as a catch-all. And believe me, Stonecloaker is an absolute house and the card needs to start seeing more play.
Let me know what you guys think, but I think this is an excellent direction to take the concepts.
I also think that is a good direction to take. Ill test it out once i can get my hands on some spell quellers!
How has this variant been performing for you?
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
I've only had a few matches in so far so I can't say for sure, but it feels more grindy and synergistic than when I was previously playing Eldrazi & Taxes. I think this is very much a tempo deck, so if your cards don't line up well you could be punished pretty hard, but several curves are just insane, like delay into Spell Queller into Nullifier. That's three spells countered, on curve, with two 2/3 fliers left over. I'll keep grinding and update. I will have this in paper by next week so I can get a feel for how it really performs
After lots of testing, the deck is a bit too unstable, most of the time I win with the perfect hand easily,the game plan will be
T1 aether vial
T2 delay
T3 aether vial put tidehollow sculler and keep the spell queller for their spell
T4 ulamog's nullifier and almost game, our opponent cannot successfully cast any spells.
But some match up is very weak for this version, such as mardu nahiri and jund which play lots of removal.
I will try some stonecloaker and take out avacyn.
I didn't touch your mana base at all, but I think addition of IoK and more cheap exile enablers/removal spells will help you out.
@ Seantastic1
I think the deck can be very tempo oriented especially when you curve out. If you don't get those hands though, it plays more like a midrange/control deck. I guess it depends on your build as well. If you are using quellers and scullers I would definitely say tempo.
Spell Quellers will probably be my next mtg purchase. These lists look really fun (and competitive)
Thanks for sharing guys - keep it up!
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
I've been on cockatrice for a few months tuning a version of our deck and I think I've come up with an optimal list. The thing is, we're not a control deck so much as we are a tempo deck. Quellers and displacers are where we want to be. The interactions between the two with a processor is just too much for many decks to take on. Displacer provides a repeatable counter/exile spell in both quellers and the nullifier (in the case of the nullifier it even becomes cheaper). I'm using a pair of spellskites to keep quellers alive until a processor comes down. Add in some control and disruption elements and I think we've really got something here. I'm not so sure we need quite as many exile effects as I've seen in your list, D-spheres and journey seem solid, but once the card is processed off, there's nothing for it to do. I toyed around with Brain Maggot because of the interaction it has between displacer and processors, but I found it was just a bit too cute. I've opted to keep Ashiok instead. After going back and forth on him for months I've come to realize that his +1 alone can just win games.
My list included two snapcaster mages until recently, I've dropped them to fit in two 2 engineered explosives to help against go wide strategies and hyper-fast aggro decks like death's shadow and infect, which can give our deck fits. I'm still having issues against Jund and Merfolk however, and I've yet to work those two out. My hope is that Engineered Explosives in the main will do some work. It's no mystery that right now the meta is linear, our control beats linear combo no problem, linear aggro on the other hand can be an issue.
Right now, I don't see another tempo/control deck (if you want to call our deck a control deck) that can hold a candle to us. I routinely play against jeskai online and routinely we win out. U/W control is solid, but quellers take away supreme verdict and can usually aim to pick apart their removal with counters and disruption. Drowner of Hope serves as our nail in the coffin, it may be a win more card, but I think we need to win more sometimes, particularly in grindy match ups.
Out of the board we need a way to deal with GY based decks like Dredge, and we need a way to slow down fast aggro. I've opted for relics, rest in peace, and a single extirpate. I'm up in the air about Lingering Souls or Timely Reinforcements. I believe it's probably a meta call.
Finally, Runed Halo is our best defense against single minded decks like R/G Valakut, Infect, and Ad Nauseum. It's also a solid hate card against decks that rely on beaters like Gurmag Angler/Tasigur and Tarmogoyf. Worship may be better in some metas, but for me, I think Runed Halo is where I want to be.
I hope this helps,
Ely.
P.S. If your having issues with blood moon (I know I am) i'm considering swapping Engineered Explosives for Ratchet Bombs. Just a thought.
Good luck out there! and here's to our deck, the Spaghetti Menace!
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your arms and die for nothing, or hold them fast and die for something.
Hey there, glad to see the thread did no go fully dormant. I like much of your list, and I think that you are right regarding the value of Ancestral Visions, and if you want the free cast off of an expertise, then Sram's is the way to go. Yahenni's just kills off your quellers, which are still super valuable even after they've been cleaned.
If you're having good results with Fatal Push keep with it. I don't like the card personally for our deck, because I want to exile critters. For me, I like to tear apart their hand with Inquisition or Thoughtseize.
How have things been going for you without a bomb card like Reality Smasher or Drowner? I didn't see see any Thoughtknot Seers either, which seems interesting. Are the tokens from Sram's what gets you over the hump?
My deck has changed a bit since my last post as well and I am now running 2 Vendillion Cliques for hand disruption and beats. And I think I have a pretty optimal list for my meta. But more than Tron worries, I fear Jund. I just don't know how we hope to keep up with the card for card trade when their cards are significantly more potent than even TKS or Drowner. They pack too much value in their 60 to out tempo, and the removal suite is so good, I'm just at a loss against that deck.
With regards to the up tick of blood moon, yes it is a concern. but for me, I've packed in 3 Delay, 3 remand, 4 quellers, 2 nullifiers, 3 Inquisitions, 3 Thoughtknots, and 2 Vendillion Cliques. If I can't keep a B Moon off of the board I just accept that I'm going to eat that game.
I think we are a strange draw-go tempo deck, much akin to faeries and u/w spirits. If you're going to be playing on your turn you need to be dropping major bombs like TKS, Smasher, or Drowner. Or you need to be riding you processors (and Eldrazi Displacer) to value town.
Good luck my spaghetti monster friend, drop us a line and let us know what you are doing.
Private Mod Note
():
Rollback Post to RevisionRollBack
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your arms and die for nothing, or hold them fast and die for something.
Finding the right balance with the mana base is important, although it's not so bad. We're sorta running a 3 and a half color base with the colorless. Unfortunately this requires us to shell out some $$ for filterlands. I'm using a bit of everything to fill the gap, but there are definitely options. I haven't put my list up in a while so here it is.
Yeah, I'm running 61 in the main, mostly because I want to run Ashiok (who is amazing btw). I've played with manlands a bit as well, both creeping tar pit and celestial colonnade, but I found that they often ate into my ability to play the draw-go game. However, I've also experienced games where things ground to a halt, and a creeping tar pit would have helped out. I think our mana base can support 1 but no more. If you're smart with your mana base, the colorless isn't really too bad, cavern of souls, pain lands, filter lands, Eldrazi temples, they make colorless mana pretty easy to come by.
Right now, this is a remarkably interactive deck, by far the most interactive I've ever played and it's among the most enjoyable. But the deck does let you down sometimes, this happens mostly when you're on the draw and can't interact with what your opponents are doing.
Private Mod Note
():
Rollback Post to RevisionRollBack
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your arms and die for nothing, or hold them fast and die for something.
I just finished with 5-0 on a Mtgo. This style of all creatures are a solid 2 for one and gives you control of the game is so fun. I have played about 50 games with the deck so far. It keeps up with all the decks in the meta with an exception of titian breach (no way to interact with lands). The Reality Smasher round out the deck to close the game out fast. the biggest down side to my list is the greed mana base with Esper plus colorless land hate can make or break it. But having TKS and Smashers gives the deck edge against most other. I find the best hands are not the perfect linear ones but a mix that keeps your opponent guessing what is next.
thank you all for your posting it is help my while in the building process
Hey everyone, i really don't know how the editing here works so I will be posting a in-depth analysis without the deck structure... until i can figure it out of course.
I recently went to my LGS on a Modern event with 2x prize pool. 50 ppl total, I played a version of the deck, focused on Ather Vial. Loads of creatures, flickerwisps, eldrazi displacers and even a single copy of Athreos, god of passage A pet card of mine. I went 4-1, losing only to a very explosive Humans list (main decking 3 Kessig Malcontents), running very poorly with very ABYSMAL openers and topdecks. let me go step by step.
Match 1: Humans 0-2
Game 1 - Opened with 2 aether vials, 1 land, and a few 3 drops... Kept it, because I didn't know what i was up against and both flickerwisp and Displacer in my hand felt appealing. My opponent opened with Hierarch, followed by 2 mantis riders, finishing mercilessly with Kessig Malcontents. absolutely crushed.
Game 2 - Boarded in removal, and Ashiok. opened with 2 lands, path, Wall, ashiok and vial. kept it. my opponent didn't run as well as the first game, but still had the right answers. after deploying Ashiok, +4 him and hitting and filtering 5 lands of the top of my opponents deck, he dropped 2 different Thalias and i drew into no more removal GG.
Match 2: Skred Red 2-1
Game 1: i Drew perfectly. turn 1 land + Vial. Turn 2 Land + Wall. Turn 3 Land and vial up with Tidehollow and Queller in hand. On my OP upkeep i vial in the Tidehollow. took his 1 bolt, saw his Roast in hand, Quellerd it. Turn 4 topdecked a Land, had a Nullifier in hand. my opponent used his following turns digging with Mindstone and Scrying sheets only to find a very late Stormbreath Dragon that I countered with Delay. Nice start
Game 2: Boarded in Kor firewalker/Disenchant for B moons/ To the Slaughter - Boarded Out: 4 paths, 2 resto angels.
we both kept 7, he did a land go. my Turn 1 landed in my Flooded Strand. then my opponent went in and cast a Pithing needle, and in response i said "OK", followed by him naming My fetch, and me trying to understand WTF had i done. Unfortunately, this made an otherwise easy game into a nightmare, as i had just lost a land, lost a Whole turn playing a land without doing nothing, just to get turn 3 Blood moon and scooping.
Game 3: After my shameful display, i redeem myself by completely Obliterating my opponent out of existence.after a turn 1 vial and a Kor Firewalker on 2 i kept my ground while Processing away his Eternal scourges to avoid casting. Delaying and Quelling all his possible answers while maintaining a steady amount of pressure with 3 Powered creatures. and unblockable/unkillable Bear. GG skred.
Match 3: Mono Green Stompy. 2-1
So. I was not ready for this deck.
Game 1: He completely STOMPED me. Turn 1 Experiment one. followed by Hasty Green spirit and a Hexproof 3/3 next turn. finishing of with a Groundbreaker and Aspect of Hydra. i Had zero to no answers whatsoever to his board. could only path his Geist and Chump his big tree.
Game 2: Boarded in Ashiok and to the slaughter, boarded Out a Restoration angel, 1 delay and one Ulamog Boi as i guessed he would board in Blue Hate.
Kept a very reasonable 7 hand, with 2 walls, 2 lands 1 vial, 1 path 1 Strangler. he got stuck with one land and it was a easy, easy win.
Game 3: very close one, had one of the sweetest moments of the day thought. after a board stall, full of very close trades, he had loads of protection up and a crazy number of creatures, while I had 2 vials up, both at 3 counters and 4 lands. He swung with the whole team, had Both vines and Aspect Up.Pro blockers, vialed in the first Flickerwisp targeting his Baloth, he responded by casting his Vines of Vastwood on his baloth trying to whiff my Flicker. at the same time he got cocky (i guess) and used his Aspect of Hydra on his other free creature ( The green 3/2 avatar thing), i responded by vialing in the second Wisp targeting his avatar Whiffing HIS spell, following it up by flashing in a Ulamog's Nullifier, processign the FLicked Avatar, countering his vines and blowing up his turn with a very sweet +3 for me, swinging for the win the following turn with 8 Evasive power. and a convenient topdeck path.
match 4: R/G Valakut, my all time nemesis. 2-0
Game 1: i KNEW i was up against one of my worst matchups, and against one of the top ranked players in the store... i was really nervous but again the deck showed his power. this game was very tense, as i only won with 2 remaining life and a stream os incredible draws and counters. to his cards. Queller was te MVP here as he saved me countless times. First countering a topdecked Bolt targeting my Tidehollow (Holding a very dangerous Anger of the Gods) then, after processing both exiled spells with nullifier, i used restoration angel to Blink queller and Counter AGAIN a very dangerous Boarwipe. very close and tense match
Game 2: Boarded in Ashiok and avian mindcensor as well as a single Disenchant. Boarded out a strangler, a Wall and both Resto Angels.
This game was perfect. we both started kinda slow, i was reactive and he was chaining Sakura tribe elders, without payoff I got to -6 Ashiok to cast a Primeval Titan. won with titan beats while controlling his very useless following draws, beautiful.
Last Match: Eldrazi Tron. 2-1
Game 1: He had Natural tron into karn. Scooped. tron.....sad.
Game 2: Still had no Idea it was Eldrazi tron. Boarded in disenchants and Aven mind censor, gladly drew only the disenchants.
the great battle between Colored Eldrazi and Colorless eldrazi began. and with Double vial in my opening hand, the color-drazi were favored. turn 1 vial. turn 2 vial holding path, used on his Matter reshaper shortly after. turn 3 using bial to tidehollow away his turn 5 Reality smasher (he had 2 eldrazi temples in play and a land in hand), while holding spell queller for his dismember in hand. Turn 4 (the very best turn). Knowing his hand, and while he was at 12 life. I knew he had a Land and a Endbringer in hand. I had a Vial on 3 and a single Flickerwisp in hand with 5 power on the field, swing for 5, Pass the turn, on his upkeep I vialed in the Wisp, took one of his temples leaving him with only 4 total mana for the turn, and cutting him of his acess to Endbringer that turn. Turn 5 swung on a open board for the win with 8 total power.
Game 3: No memory of this game actually, but i remember winning with Resto angel.
I'm really sorry if I misspelled anything, or my Writing structure sucks, i'm from Brasil and while I have a very reasonable understanding of english, i'm most of the time struggling with writing. hope you guys enjoy my report, i really love this deck. Let's keep this Threat going.
Hey guys, I was trying no to double Post so soon. but i have a interesting report. I'm attending a 60+ player competitive tournment with a 2.000,00 R$ (Brazil's currency) prizepool. If possible, I wanted to see feedback of my previously sent deck, and comments on a few changes I made to the Main deck:
So... the reasons: I felt like the Athreos Engine was really really neat. but I noticed sometimes that he just sat in my hand for longer than intended, and the times he would be Useful, something was actually better. Most times he was played because I had no more backup removal/counters/tricks. He won me the Skred Matchup because of his grindy nature, but still, even Though he is a pet card of mine, I'm sensing that cutting him out of the Mainboard is the smartest move.
At the same time I'm removing Athreos from the main, I'm migrating Ashiok from the sideboard. Everytime I played him during my matches, he overperformed. not only by cutting the opponent from important resources, but actually helping close out the game: Stealing primeval Titan, Stealing a Mantis Rider from Humans.
Ok, another interesting adition: Release to the wind. this card is like Flickerwips 2.0, you can't Vial it, so no easy mana Cheating. but still it is SO versatile. you can exile your opponents card's without flash during your turn, or endstep, so they can't cast them back easily, process them while they are exiled. but you can also use it as a Blink effect for the Flash cards in the deck like Resto, Post Processed Queller and Nullifier. i guess it's worth the shot.
Is someone still working on this?
I just build something after the release of Deputy of Detention
It went 2-3 in its first FNM (Win: Scapeshift 2-0; GU Tooth and Nail 2-0 / Loss: Classic Affinity 0-2; Mono B Devotion 2-1; 4C-Control (A pile of burn, discard and removal with Snapcaster mage, celestial colonnade and precognition field
O Still play The deck. O find we have too many 3 drops and very few 2-1 drops. The deck plays Very nicely against midrange and Control, but It has absolutely 0 chance against fast aggro. I Thought too that The Deputy was a Nice inclusion, as well as The New Kaya, but I couldnt seem tô get The numbers right in The deck. Vial demands High creature density in your deck, The curve os heavy and possible 2-3-4 drops make vial Very confusing and tricky to use. The Overall lack of Card Advantage geberators also makes topdeck mode Very frequent.
The other possible version of The deck would be less focused on Tempo and vial, and more focused on Control. New Kaya, Ashiok, Delay.Relic of progenitus. Cards powerful in their own rights but waaaay less synertistic with Vial.
I honestly think The vial Version os The best Version as its explosive On-curve hands are a unbeatable chain of Counters, disruption and removal, but i Just cant seem tô get The numbers right and end up with a Lot of 3 drops, no CA and a very fragile mana-base.
Hope tô see more people giving Thiago strategy a chance, sinceramente It IS extremely powerful when It Works (and It IS not that hard tô actually make Works. Still.)
Sorry for The lack of structure in this post, Im at work and on my cellphone, later ill try to clean this up a bit.
Lets talk more about this deck folks!!!
The Deck:
4x Wasteland Strangler
4x Ulamog's Nullifier
4x Blight Herder
Spells (24):
4x Ancestral Vision
4x Inquisition of Kozilek
4x Path to Exile
4x Relic of Progenitus
4x Delay
2x Journey to nowhere
1x Detention Sphere
1x Rest in Peace
Lands (24):
1x Creeping Tar Pit
4x Eldrazi Temple
4x Flooded Strand
2x Ghost Quarter
1x Godless Shrine
2x Hallowed Fountain
1x Island
1x Plains
4x Polluted Delta
1x Shambling Vent
1x Swamp
1x Urborg, Tomb of Yawgmoth
1x Watery Grave
1x Engineered Explosives
2x Thoughtseize
1x Disenchant
1x Negate
2x Stony Silence
1x Ashiok, Nightmare Weaver
1x Detention Sphere
1x Eternal Scourge
1x Flaying Tendrils
2x Timely Reinforcements
1x Damnation
1x Elspeth, Sun's Champion
Okay, so the idea here is to generate value with eldrazi processors, while leveraging their processing ability to make cards like Delay unfair.
Right now I would consider the following shell to be the core:
4x Ulamog's Nullifier
4x Blight Herder
4x Ancestral Vision
4x Path to Exile
4x Relic of Progenitus
4x Delay
2x Journey to nowhere
1x Detention Sphere
The discard package was added recently to help get things in the graveyard and give disruption against early threats.
Delay in this deck is akin to counterspell. I have played about 10 full matches with the deck and I have only seen one card actually remove it's last time counter (and I still won the game)
Path to Exile doesn't really need an excuse to be in the deck, but it really helps to give your processors early fodder.
Relic of Progenitus is an invaluable processor-enabler. I usually don't crack it until I need the draw badly, or have another reliable source of exile fodder (such as the singleton rest in peace).
Rest in Peace = unlimited processing power. The mainboard GY hate is randomly amazing against much of the meta, same as it is in other processor decks.
Ulamog's Nullifier - this is an untapped powerhouse. This guy is a counterspell on a stick 95% of the time (roughly). This, along with the other 8 processors are absolutely necessary to ensure your delay's don't have a downside. This card has played like a beefed up snapcaster mage, is on par with thought-knot seer (in this shell) and oh yeah - it flies too... This is the primary reason the deck has blue in it when I was developing this.
Casting cost
not bad for an eldrazi processor. Fit's nicely into the curve of Wasteland Strangler, Nullifier, Herder. Cost is reduced with Eldrazi Temple, but not required to be effective. U/B mana is a good color combination to build around for a control shell.
Processing
same as all processors - it needs to be in a shell that includes a multitude of effects that exile and contribute to the deck's game plan. Luckily white offers many cheap and versatile exile effects that help contribute to a control deck without being included "just because they exile."
Effect
Having a creature that hard counters a spell is an amazing effect. This is not your average mystic snake either. This is almost always going to be a two for one, and a win condition in a control deck. I think of it as an improved Snapcaster mage-remand-mana leak combination. It lacks the versatility of flashback, but makes up for it with counterspell. It is also similar to cryptic command, but easier to cast - a heavy gun of many control decks. This eldrazi does not cantrip, but it doesn't need to. Instead of a random draw - you get a 2/3 flying body. This card is not really "better" than any of these examples (except the snake imo), but it is at the very least par for the course... Pair this with the ability to upgrade Delay by processing suspended spells and you are now running 8 hard counters in your deck.
Stats
2/3 does actually pass the bolt test because this card has an etb effect and allows us to process things like delay. If your opponent is bolting him, you likely already got your value. Flying is very relevant, and the three toughness allows you to block many creatures in modern favorably (such as goblin guide as one example).
------------------------------------------------------------
Is this deck consistent?
Yes, so far... I am still developing and tuning the deck, but my testing has shown a surprising level of consistency. Due to the 18 maindeck exile effects I have never had a problem having stuff to process. Sometimes you have to work a little to set yourself up (sequencing-wise), but it is very worthwhile to do so. The value and efficiency of the 12 processors makes up for any hassle exiling might cause - and that rarely happens. The processors essentially reward you for doing what the deck just does naturally. The Eldrazi lands are a luxury - the deck works fine when you don't draw them.
How is this deck different than other processor decks?
This deck is quite a bit different even though it shares some common cards with BW processors or mono-B processors. This is a control deck by design. In my experience playing decks, it really stands out as unique, but I could compare it to old-school American Control that ran Geist of Saint Traft, Snapcaster Mage, and Restoration Angel alongside a bunch of removal and counter spells. This deck has answers for everything, and if you curve out it does so with a very heavy hand. Ancestral Vision and Delay are the most noteworthy toys we get to play with here.
why should I try this deck?
If you like playing with eldrazi and counterspell, that would be a good reason to give this a try. This is a fun deck to play - the eldrazi proicessor backbone is very interesting and Ancestral Vision is also a really great toy to play with. I think this deck is a refreshing new look into a pretty established archetype. Since Eye of Ugin was banned, we have nothing to lose from trying different eldrazi decks - since there is no longer an established tier zero deck sucking up all that design space. Also, I think the deck is good - it is definitely competitive and people in my local meta encouraged me to post this list and continue working on it.
The deck has natural weaknesses and strengths as any deck does. So far I have not fleshed this out completely, but my insights can tell me a few things:
Currently on my radar:
So there you have it! Another eldrazi deck! (because we haven't had enough of those lol)
I would appreciate any comments, suggestions, and if anyone wants to try it please let me know what your experience was like!
Sorry to the other threads I posted a version of this list in, I wasn't sure until recently wether or not this was worthy of it's own thread.
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
This is not at all my experience with the deck.
Imo in this shell nullifier is the best processor.
Blight herder is just insane value. Its very common to cast him processing a delayed spell.
White is necessary for path - early processor fodder and game against aggro. Also the other white exile effects. Sideboard cards...
Not sure if just trolling...
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
I path/delay, do whatever, but without E. Temple, it becomes too hard to process the stuff, and end up with hands with nothing you can do. Go ahead and keep playing it if you think I'm trolling then. I'm just letting you know my experience. Go into the B/x processor thread, they don't use blue for a reason.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
Was blue revisited by those guys post AV unban?
I have been testing the deck quite a bit and I have had no issue with having things to process. Like I said - in 10 matches or so I had one Delay slip through that I wasn't able to process.
Delay has suspend 3 - that gives you plenty of time to process on curve with 12 processors. Even without E. Temple. I will continue to test and I hope I don't arrive at the conclusion you laid out above.
edit-
okay now I am sure you are just trolling
I went through every post in the B/W eldrazi processor thread since the Ancestral Vision unban and the only mention of it is in reference to processing them from opponents. As a matter of fact blue isn't mentioned as a splash color at all in the last 4 months in that thread.
This makes the case for trying out a deck like this that utilizes Vision effectively with eldrazi processors
This is the case for blue, and I intend to continue to push for that.
I am inclined to think that the "reason" you mentioned that other players do not use blue in processor decks is simply because they have not yet tried it... especially with AV.
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
How about try to play aether vial and make the deck becomes a flash aggro control? Aether vial out the ulamog's nullifier and spell queller is sweet.
Sorry for my poor english, I am a chinese.
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Fast forward and now I'm playing a B/W processor deck, which I am really enjoying. With dredge becoming popular at the 2 lgs's I play at, I want to be on processors right now for the main deck relics. A couple things I like about the B/W deck is not being so reliant on processing in order to win. Right now I'm only running 4 Stranglers as the processors, and as such I don't feel bad when I don't draw the "right half" of my deck. I also have to wonder if you miss not having Thought Knot Seer and Lingering Souls, as those are 2 major players for me.
Your deck has me intrigued because I am missing having counterspells and card draw (I do run Sea Gate Wreckage but us control players always want more). However, I also feel it just misses out on a lot of the things the B/W version has to offer. How are your matchups against the likes of Affinity, Infect, Jund, Abzan, Coco, Kiki Chord, and BW tokens? Those are a lot of the common decks I'm up against. Also, I only own 2 Ancestral Vision. Is there an alternative I could use for the other 2 slots?
4 Spell Queller
4 Tidehollow Sculler
2 Flickerwisp
4 Wasteland Strangler
4 Thought-Knot Seer
2 Archangel Avacyn
2 Ulamog's Nullifier
1 Aven Mindcensor
4 Aether Vial
4 Path to Exile
2 Relic of Progenitus
3 Delay
Lands (24):
1 Creeping Tar Pit
4 Eldrazi Temple
4 Flooded Strand
2 Godless Shrine
2 Hallowed Fountain
4 Caves of Koilos
1 Plains
3 Polluted Delta
1 Watery Grave
3 Adarkar Wastes
I enjoy the combo of Flickerwisp and Wasteland Strangler, also using Aether Vial to put a Spell Queller into play is a perfect solution for the Ad Nauseam combo deck. However, the mana curve of the deck is not very well tuned and Archangel Avacyn is still under testing.
Please feel free to give any comment about this list. Thank you.
3x Adarkar Wastes
3x Caves of Koilos
4x Eldrazi Temple
2x Flooded Strand
1x Godless Shrine
1x Hallowed Fountain
1x Island
2x Marsh Flats
2x Plains
2x Polluted Delta
1x Swamp
1x Watery Grave
3x Flickerwisp
4x Spell Queller
2x Stonecloaker
3x Thought-Knot Seer
4x Tidehollow Sculler
2x Ulamog's Nullifier
2x Wall of Omens
4x Wasteland Strangler
4x Path to Exile
3x AEther Vial
The sideboard is up in the air right now, but I think some number of Vensers belong here, as well as Detention Sphere as a catch-all. And believe me, Stonecloaker is an absolute house and the card needs to start seeing more play.
Let me know what you guys think, but I think this is an excellent direction to take the concepts.
How has this variant been performing for you?
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
T1 aether vial
T2 delay
T3 aether vial put tidehollow sculler and keep the spell queller for their spell
T4 ulamog's nullifier and almost game, our opponent cannot successfully cast any spells.
But some match up is very weak for this version, such as mardu nahiri and jund which play lots of removal.
I will try some stonecloaker and take out avacyn.
I think if you reduce your creatures and increase your control (and exile) elements you might have more success:
4 Tidehollow Sculler
4 Spell Queller
2 Flickerwisp
4 Wasteland Strangler
3 Ulamog's Nullifier
Spells (19):
4 Inquisition of Kozilek
4 Path to Exile
4 Relic of Progenitus
4 Delay
2 Journey to Nowhere
1 Detention Sphere
1 Creeping Tar Pit
4 Eldrazi Temple
4 Flooded Strand
2 Godless Shrine
2 Hallowed Fountain
4 Caves of Koilos
1 Plains
3 Polluted Delta
1 Watery Grave
3 Adarkar Wastes
I didn't touch your mana base at all, but I think addition of IoK and more cheap exile enablers/removal spells will help you out.
@ Seantastic1
I think the deck can be very tempo oriented especially when you curve out. If you don't get those hands though, it plays more like a midrange/control deck. I guess it depends on your build as well. If you are using quellers and scullers I would definitely say tempo.
Spell Quellers will probably be my next mtg purchase. These lists look really fun (and competitive)
Thanks for sharing guys - keep it up!
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
4x Tidehollow Sculler
4x Spell Queller
4x Wasteland Strangler
4x Ulamog's Nullifier
2x Blight Herder
Spells (18):
4x Inquisition of Kozilek
4x Path to Exile
4x Relic of Progenitus
4x Delay
2x Journey to Nowhere
Land (24):
1x Creeping Tar Pit
4x Eldrazi Temple
4x Flooded Strand
2x Ghost Quarter
2x Godless Shrine
1x Hallowed Fountain
1x Island
1x Plains
4x Polluted Delta
1x Shambling Vent
1x Swamp
1x Urborg, Tomb of Yawgmoth
1x Watery Grave
2x Engineered Explosives
3x Ancestral Vision
1x Disenchant
1x Negate
2x Rest in Peace
2x Stony Silence
1x Detention Sphere
2x Flaying Tendrils
1x Damnation
Sorry for double post...
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Here is my list.
3 Polluted Delta
1 Watery Grave
1 Hallowed Fountain
1 Adarkar Wastes
3 Eldrazi Temple
3 Flooded Strand
2 Plains
1 Swamp
2 Island
2 Cavern of Souls
1 Mystic Gate
1 Underground River
1 Sunken Ruins
1 Caves of Koilos
1 Godless Shrine
3 Thought-Knot Seer
4 Wasteland Strangler
3 Eldrazi Displacer
4 Spell Queller
2 Spellskite
2 Ulamog's Nullifier
2 Drowner of Hope
Spells
3 Inquisition of Kozilek
3 Path to Exile
3 Remand
3 Serum Visions
2 Delay
Planeswalker
1 Ashiok, Nightmare Weaver
Artifacts
2 Engineered Explosives
2 Stony Silence
2 Runed Halo
2 Pithing Needle
2 Relic of Progenitus
2 Aven Mindcensor
1 Extirpate
2 Rest in Peace
2 Lingering Souls
My list included two snapcaster mages until recently, I've dropped them to fit in two 2 engineered explosives to help against go wide strategies and hyper-fast aggro decks like death's shadow and infect, which can give our deck fits. I'm still having issues against Jund and Merfolk however, and I've yet to work those two out. My hope is that Engineered Explosives in the main will do some work. It's no mystery that right now the meta is linear, our control beats linear combo no problem, linear aggro on the other hand can be an issue.
Right now, I don't see another tempo/control deck (if you want to call our deck a control deck) that can hold a candle to us. I routinely play against jeskai online and routinely we win out. U/W control is solid, but quellers take away supreme verdict and can usually aim to pick apart their removal with counters and disruption. Drowner of Hope serves as our nail in the coffin, it may be a win more card, but I think we need to win more sometimes, particularly in grindy match ups.
Out of the board we need a way to deal with GY based decks like Dredge, and we need a way to slow down fast aggro. I've opted for relics, rest in peace, and a single extirpate. I'm up in the air about Lingering Souls or Timely Reinforcements. I believe it's probably a meta call.
Finally, Runed Halo is our best defense against single minded decks like R/G Valakut, Infect, and Ad Nauseum. It's also a solid hate card against decks that rely on beaters like Gurmag Angler/Tasigur and Tarmogoyf. Worship may be better in some metas, but for me, I think Runed Halo is where I want to be.
I hope this helps,
Ely.
P.S. If your having issues with blood moon (I know I am) i'm considering swapping Engineered Explosives for Ratchet Bombs. Just a thought.
Good luck out there! and here's to our deck, the Spaghetti Menace!
If you're having good results with Fatal Push keep with it. I don't like the card personally for our deck, because I want to exile critters. For me, I like to tear apart their hand with Inquisition or Thoughtseize.
How have things been going for you without a bomb card like Reality Smasher or Drowner? I didn't see see any Thoughtknot Seers either, which seems interesting. Are the tokens from Sram's what gets you over the hump?
My deck has changed a bit since my last post as well and I am now running 2 Vendillion Cliques for hand disruption and beats. And I think I have a pretty optimal list for my meta. But more than Tron worries, I fear Jund. I just don't know how we hope to keep up with the card for card trade when their cards are significantly more potent than even TKS or Drowner. They pack too much value in their 60 to out tempo, and the removal suite is so good, I'm just at a loss against that deck.
With regards to the up tick of blood moon, yes it is a concern. but for me, I've packed in 3 Delay, 3 remand, 4 quellers, 2 nullifiers, 3 Inquisitions, 3 Thoughtknots, and 2 Vendillion Cliques. If I can't keep a B Moon off of the board I just accept that I'm going to eat that game.
I think we are a strange draw-go tempo deck, much akin to faeries and u/w spirits. If you're going to be playing on your turn you need to be dropping major bombs like TKS, Smasher, or Drowner. Or you need to be riding you processors (and Eldrazi Displacer) to value town.
Good luck my spaghetti monster friend, drop us a line and let us know what you are doing.
3 Thought-Knot Seer
4 Wasteland Strangler
3 Eldrazi Displacer
4 Spell Queller
2 Ulamog's Nullifier
2 Drowner of Hope
2 Vendilion Clique
2 Spellskite
Instants
3 Path to Exile
3 Remand
3 Delay
Lands 23
2 Polluted Delta
1 Watery Grave
1 Hallowed Fountain
1 Adarkar Wastes
4 Eldrazi Temple
3 Flooded Strand
2 Plains
1 Swamp
2 Island
2 Cavern of Souls
1 Mystic Gate
1 Sunken Ruins
1 Caves of Koilos
1 Godless Shrine
1 Ashiok, Nightmare Weaver
Sorcery
3 Inquisition of Kozilek
3 Ancestral Vision
2 Pithing Needle
2 Ratchet Bomb
2 Eidolon of Rhetoric
2 Kataki, War's Wage
1 Rest in Peace
2 Worship
2 Spell Pierce
2 Lost Legacy
Yeah, I'm running 61 in the main, mostly because I want to run Ashiok (who is amazing btw). I've played with manlands a bit as well, both creeping tar pit and celestial colonnade, but I found that they often ate into my ability to play the draw-go game. However, I've also experienced games where things ground to a halt, and a creeping tar pit would have helped out. I think our mana base can support 1 but no more. If you're smart with your mana base, the colorless isn't really too bad, cavern of souls, pain lands, filter lands, Eldrazi temples, they make colorless mana pretty easy to come by.
Right now, this is a remarkably interactive deck, by far the most interactive I've ever played and it's among the most enjoyable. But the deck does let you down sometimes, this happens mostly when you're on the draw and can't interact with what your opponents are doing.
4 Spell Queller
3 Thought-Knot Seer
4 Tidehollow Sculler
3 Ulamog's Nullifier
4 Wasteland Strangler
3 Reality Smasher
2 Inquisition of Kozilek
2 Thoughtseize
4 Delay
3 Relic of Progenitus
1 Detention Sphere
4 Eldrazi Temple
3 Adarkar Wastes
3 Caves of Koilos
1 Cavern of Souls
1 Creeping Tar Pit
2 Watery Grave
2 Hallowed Fountain
2 Concealed Courtyard
2 Darkslick Shores
1 Island
1 Swamp
1 Plains
2 Pithing Needle
2 Flaying Tendrils
1 Rest in Peace
2 Lingering Souls
2 Stony Silence
2 Worship
2 Dispel
2 Eidolon of Rhetoric
I just finished with 5-0 on a Mtgo. This style of all creatures are a solid 2 for one and gives you control of the game is so fun. I have played about 50 games with the deck so far. It keeps up with all the decks in the meta with an exception of titian breach (no way to interact with lands). The Reality Smasher round out the deck to close the game out fast. the biggest down side to my list is the greed mana base with Esper plus colorless land hate can make or break it. But having TKS and Smashers gives the deck edge against most other. I find the best hands are not the perfect linear ones but a mix that keeps your opponent guessing what is next.
thank you all for your posting it is help my while in the building process
I recently went to my LGS on a Modern event with 2x prize pool. 50 ppl total, I played a version of the deck, focused on Ather Vial. Loads of creatures, flickerwisps, eldrazi displacers and even a single copy of Athreos, god of passage A pet card of mine. I went 4-1, losing only to a very explosive Humans list (main decking 3 Kessig Malcontents), running very poorly with very ABYSMAL openers and topdecks. let me go step by step.
Match 1: Humans 0-2
Game 1 - Opened with 2 aether vials, 1 land, and a few 3 drops... Kept it, because I didn't know what i was up against and both flickerwisp and Displacer in my hand felt appealing. My opponent opened with Hierarch, followed by 2 mantis riders, finishing mercilessly with Kessig Malcontents. absolutely crushed.
Game 2 - Boarded in removal, and Ashiok. opened with 2 lands, path, Wall, ashiok and vial. kept it. my opponent didn't run as well as the first game, but still had the right answers. after deploying Ashiok, +4 him and hitting and filtering 5 lands of the top of my opponents deck, he dropped 2 different Thalias and i drew into no more removal GG.
Match 2: Skred Red 2-1
Game 1: i Drew perfectly. turn 1 land + Vial. Turn 2 Land + Wall. Turn 3 Land and vial up with Tidehollow and Queller in hand. On my OP upkeep i vial in the Tidehollow. took his 1 bolt, saw his Roast in hand, Quellerd it. Turn 4 topdecked a Land, had a Nullifier in hand. my opponent used his following turns digging with Mindstone and Scrying sheets only to find a very late Stormbreath Dragon that I countered with Delay. Nice start
Game 2: Boarded in Kor firewalker/Disenchant for B moons/ To the Slaughter - Boarded Out: 4 paths, 2 resto angels.
we both kept 7, he did a land go. my Turn 1 landed in my Flooded Strand. then my opponent went in and cast a Pithing needle, and in response i said "OK", followed by him naming My fetch, and me trying to understand WTF had i done. Unfortunately, this made an otherwise easy game into a nightmare, as i had just lost a land, lost a Whole turn playing a land without doing nothing, just to get turn 3 Blood moon and scooping.
Game 3: After my shameful display, i redeem myself by completely Obliterating my opponent out of existence.after a turn 1 vial and a Kor Firewalker on 2 i kept my ground while Processing away his Eternal scourges to avoid casting. Delaying and Quelling all his possible answers while maintaining a steady amount of pressure with 3 Powered creatures. and unblockable/unkillable Bear. GG skred.
Match 3: Mono Green Stompy. 2-1
So. I was not ready for this deck.
Game 1: He completely STOMPED me. Turn 1 Experiment one. followed by Hasty Green spirit and a Hexproof 3/3 next turn. finishing of with a Groundbreaker and Aspect of Hydra. i Had zero to no answers whatsoever to his board. could only path his Geist and Chump his big tree.
Game 2: Boarded in Ashiok and to the slaughter, boarded Out a Restoration angel, 1 delay and one Ulamog Boi as i guessed he would board in Blue Hate.
Kept a very reasonable 7 hand, with 2 walls, 2 lands 1 vial, 1 path 1 Strangler. he got stuck with one land and it was a easy, easy win.
Game 3: very close one, had one of the sweetest moments of the day thought. after a board stall, full of very close trades, he had loads of protection up and a crazy number of creatures, while I had 2 vials up, both at 3 counters and 4 lands. He swung with the whole team, had Both vines and Aspect Up.Pro blockers, vialed in the first Flickerwisp targeting his Baloth, he responded by casting his Vines of Vastwood on his baloth trying to whiff my Flicker. at the same time he got cocky (i guess) and used his Aspect of Hydra on his other free creature ( The green 3/2 avatar thing), i responded by vialing in the second Wisp targeting his avatar Whiffing HIS spell, following it up by flashing in a Ulamog's Nullifier, processign the FLicked Avatar, countering his vines and blowing up his turn with a very sweet +3 for me, swinging for the win the following turn with 8 Evasive power. and a convenient topdeck path.
match 4: R/G Valakut, my all time nemesis. 2-0
Game 1: i KNEW i was up against one of my worst matchups, and against one of the top ranked players in the store... i was really nervous but again the deck showed his power. this game was very tense, as i only won with 2 remaining life and a stream os incredible draws and counters. to his cards. Queller was te MVP here as he saved me countless times. First countering a topdecked Bolt targeting my Tidehollow (Holding a very dangerous Anger of the Gods) then, after processing both exiled spells with nullifier, i used restoration angel to Blink queller and Counter AGAIN a very dangerous Boarwipe. very close and tense match
Game 2: Boarded in Ashiok and avian mindcensor as well as a single Disenchant. Boarded out a strangler, a Wall and both Resto Angels.
This game was perfect. we both started kinda slow, i was reactive and he was chaining Sakura tribe elders, without payoff I got to -6 Ashiok to cast a Primeval Titan. won with titan beats while controlling his very useless following draws, beautiful.
Last Match: Eldrazi Tron. 2-1
Game 1: He had Natural tron into karn. Scooped. tron.....sad.
Game 2: Still had no Idea it was Eldrazi tron. Boarded in disenchants and Aven mind censor, gladly drew only the disenchants.
the great battle between Colored Eldrazi and Colorless eldrazi began. and with Double vial in my opening hand, the color-drazi were favored. turn 1 vial. turn 2 vial holding path, used on his Matter reshaper shortly after. turn 3 using bial to tidehollow away his turn 5 Reality smasher (he had 2 eldrazi temples in play and a land in hand), while holding spell queller for his dismember in hand. Turn 4 (the very best turn). Knowing his hand, and while he was at 12 life. I knew he had a Land and a Endbringer in hand. I had a Vial on 3 and a single Flickerwisp in hand with 5 power on the field, swing for 5, Pass the turn, on his upkeep I vialed in the Wisp, took one of his temples leaving him with only 4 total mana for the turn, and cutting him of his acess to Endbringer that turn. Turn 5 swung on a open board for the win with 8 total power.
Game 3: No memory of this game actually, but i remember winning with Resto angel.
I'm really sorry if I misspelled anything, or my Writing structure sucks, i'm from Brasil and while I have a very reasonable understanding of english, i'm most of the time struggling with writing. hope you guys enjoy my report, i really love this deck. Let's keep this Threat going.
4 Path to Exile
4 Wall of Omens
4 Tidehollow Sculler
3 Delay
4 Spell Queller
4 Flickerwisp
3 Wasteland Strangler
2 Eldrazi Displacer
1 Athreos, God of Passage
3 Ulamog's Nullifier
2 Restoration Angel
2 Hallowed Fountain
2 Seachrome Coast
1 Adarkar Wastes
2 Underground River
1 Watery Grave
2 Godless Shrine
3 Caves of Koilos
1 Moorland Haunt
4 Basics
1 Ashiok, Nightmare Weaver
2 Aven Mindcensor
2 Flaying Tendrils
1 Graffdigger's Cage
2 Relic of Progenitus
2 Kor Firewalker
2 To the Slaughter
2 Disenchant
In
+ 2 Ashiok, Nightmare weaver
+ 1 Release to the Wind
Out
- 1 Athreos, God of Passage
- 1 Restoration Angel
- 1 Wall of Omens
So... the reasons: I felt like the Athreos Engine was really really neat. but I noticed sometimes that he just sat in my hand for longer than intended, and the times he would be Useful, something was actually better. Most times he was played because I had no more backup removal/counters/tricks. He won me the Skred Matchup because of his grindy nature, but still, even Though he is a pet card of mine, I'm sensing that cutting him out of the Mainboard is the smartest move.
At the same time I'm removing Athreos from the main, I'm migrating Ashiok from the sideboard. Everytime I played him during my matches, he overperformed. not only by cutting the opponent from important resources, but actually helping close out the game: Stealing primeval Titan, Stealing a Mantis Rider from Humans.
Ok, another interesting adition: Release to the wind. this card is like Flickerwips 2.0, you can't Vial it, so no easy mana Cheating. but still it is SO versatile. you can exile your opponents card's without flash during your turn, or endstep, so they can't cast them back easily, process them while they are exiled. but you can also use it as a Blink effect for the Flash cards in the deck like Resto, Post Processed Queller and Nullifier. i guess it's worth the shot.
I just build something after the release of Deputy of Detention
It went 2-3 in its first FNM (Win: Scapeshift 2-0; GU Tooth and Nail 2-0 / Loss: Classic Affinity 0-2; Mono B Devotion 2-1; 4C-Control (A pile of burn, discard and removal with Snapcaster mage, celestial colonnade and precognition field
The other possible version of The deck would be less focused on Tempo and vial, and more focused on Control. New Kaya, Ashiok, Delay.Relic of progenitus. Cards powerful in their own rights but waaaay less synertistic with Vial.
I honestly think The vial Version os The best Version as its explosive On-curve hands are a unbeatable chain of Counters, disruption and removal, but i Just cant seem tô get The numbers right and end up with a Lot of 3 drops, no CA and a very fragile mana-base.
Hope tô see more people giving Thiago strategy a chance, sinceramente It IS extremely powerful when It Works (and It IS not that hard tô actually make Works. Still.)
Sorry for The lack of structure in this post, Im at work and on my cellphone, later ill try to clean this up a bit.
Lets talk more about this deck folks!!!