Immortal Coil is what I started out with (as I wrote) but I quickly found out that's an entirely different deck than the grixis control shell I put pact/offering in now. Unless you self mill a lot (thought scour, faithless looting) your graveyard is just not going to be very impressive on t4. So you need to be more 'all-in' on the combo and also run a good amount of graveyard removal, but I rather went for the pact because a 4 mana enchantment is significantly harder to remove than a 4 mana artifact. Also, you instantly lose when they have graveyard removal, which is pretty likely at this point with dredge rising in popularity.
I played another FNM yesterday with the above list and went a middling 2-2 this time.
I beat Esper Thopter/Sword pretty easily. His draws weren't great and his game plan just doesn't matter to me. I suppose this is one of the nice parts of having a win con that simply says the opponent loses the game. Repeated life gain (even infinite) doesn't win the game against pact/offering. Anyway, in the sideboarded game I sided out 2 offering and 1 pact because I expected him to have multiple answers to pact (saw main deck o-ring already, then disenchant/purge and who knows what else after side) and expected to not really go for pact unless I had full control. This made me weaker against thopter/sword but being at 1-0 already I wasn't too concerned. He ended up having a fairly poor draw made worse by my discard.
Second round against skred red, I could take blood moon with inquisition g1 so I could keep playing. Ended up giving him a pact as his deck has a lot of air (definitely against me) and he didn't draw a koth very quickly. G2 I kept a risky 1-lander based on IoK and serum visions and ended up getting there on land, but he had triple molten rain (1 countered) which was 1 too many. G3 was pretty easy win again because he's so threat light compared to my ton of removal and mono red isn't exactly known for being able to remove enchantments or stop sorceries from resolving.
Then it all went downhill against Jund as I just drew fairly poorly in g1 where he had a good draw and abysmally in g2 while his draw was mediocre. G1 I waited until the last moment to cast pact but didn't find an offering or snapcaster. I played to my outs (shooting ooze to preserve my offering in gy from his discard) and ended up with snappy on top when I died to his board. G2 I kept bolt, 2 leak and land and drew only lands and 3 bolts from there on out. If he didn't topdeck a bolt at some point I'd have raced him even but sadly this wasn't good enough. Still seems like a reasonable matchup because so many cards are blanked and we have so much card advantage and live removal.
Last round was against burn and despite losing the die roll and a t1 gg, g1 was a pretty easy win. A combination of bolt, inquisition and leak allowed me to tap out for pact on t4 on an empty board and with an empty handed opponent with me at 6 life, cryptic command in hand and the mana to cast it. Couldn't lose anymore from that point (already had offering). G2, however, he overloads me with 1 mana burn of which a lot can't be redirected to spellskite and I die. I could have played it safe and went for EoT bounce eidolon with cryptic rather than countering it to play around sorcery burn, but I'm not sure I had a good answer to eidolon after that. G3 I fully control the game and the moment I know he has nothing and tap out (don't remember for what, though) he topdecks eidolon which kills me. In many turns, I find no removal and he slowly burns me down as I had spellskite to block and didn't even feel so bad about his eidolon at that point. Tons of outs but not drawing any and not really being able to find them due to the eidolon was a bit unfortunate. This was a nice example of how great the manabase is now, though. I took at most 4 damage from my mana base despite being able to cast bolts, inquisition, leak, cryptic and pact on curve.
To me, it seems like the deck mainly needs some tuning for an expected meta, but otherwise feels quite solid.
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I played another FNM yesterday with the above list and went a middling 2-2 this time.
I beat Esper Thopter/Sword pretty easily. His draws weren't great and his game plan just doesn't matter to me. I suppose this is one of the nice parts of having a win con that simply says the opponent loses the game. Repeated life gain (even infinite) doesn't win the game against pact/offering. Anyway, in the sideboarded game I sided out 2 offering and 1 pact because I expected him to have multiple answers to pact (saw main deck o-ring already, then disenchant/purge and who knows what else after side) and expected to not really go for pact unless I had full control. This made me weaker against thopter/sword but being at 1-0 already I wasn't too concerned. He ended up having a fairly poor draw made worse by my discard.
Second round against skred red, I could take blood moon with inquisition g1 so I could keep playing. Ended up giving him a pact as his deck has a lot of air (definitely against me) and he didn't draw a koth very quickly. G2 I kept a risky 1-lander based on IoK and serum visions and ended up getting there on land, but he had triple molten rain (1 countered) which was 1 too many. G3 was pretty easy win again because he's so threat light compared to my ton of removal and mono red isn't exactly known for being able to remove enchantments or stop sorceries from resolving.
Then it all went downhill against Jund as I just drew fairly poorly in g1 where he had a good draw and abysmally in g2 while his draw was mediocre. G1 I waited until the last moment to cast pact but didn't find an offering or snapcaster. I played to my outs (shooting ooze to preserve my offering in gy from his discard) and ended up with snappy on top when I died to his board. G2 I kept bolt, 2 leak and land and drew only lands and 3 bolts from there on out. If he didn't topdeck a bolt at some point I'd have raced him even but sadly this wasn't good enough. Still seems like a reasonable matchup because so many cards are blanked and we have so much card advantage and live removal.
Last round was against burn and despite losing the die roll and a t1 gg, g1 was a pretty easy win. A combination of bolt, inquisition and leak allowed me to tap out for pact on t4 on an empty board and with an empty handed opponent with me at 6 life, cryptic command in hand and the mana to cast it. Couldn't lose anymore from that point (already had offering). G2, however, he overloads me with 1 mana burn of which a lot can't be redirected to spellskite and I die. I could have played it safe and went for EoT bounce eidolon with cryptic rather than countering it to play around sorcery burn, but I'm not sure I had a good answer to eidolon after that. G3 I fully control the game and the moment I know he has nothing and tap out (don't remember for what, though) he topdecks eidolon which kills me. In many turns, I find no removal and he slowly burns me down as I had spellskite to block and didn't even feel so bad about his eidolon at that point. Tons of outs but not drawing any and not really being able to find them due to the eidolon was a bit unfortunate. This was a nice example of how great the manabase is now, though. I took at most 4 damage from my mana base despite being able to cast bolts, inquisition, leak, cryptic and pact on curve.
To me, it seems like the deck mainly needs some tuning for an expected meta, but otherwise feels quite solid.