So, I recently had a flash of inspiration regarding a new modern deck, one built around a potentially ridiculous card: Favor of the Mighty. All we need to do is ensure that we have the most expensive creatures out to give them 'unblockable', 'indestructible', AND 'hexproof'. Since it's not an aura, we don't lose card advantage even if they boardwipe our dudes, and we can play it before the creature(s) we aim to use it with in many scenarios. Here's the shell:
The manabase is TBD, obviously. Having our bombs at 6 CMC is ideal for modern, as effectively nothing outside the breach/reanimator decks sees play that's larger. We want them all to be the same CMC in case we land multiples. An even mix of the three creatures above is probably not ideal, but those three are nonetheless our best options, in my opinion. Soul of Theros has vigilance, which is insane with Favor, and those activated abilities are amazing. Tasigur, the Golden Fang can be delved out quickly, while Necropolis Regent will usually end the game in two attack steps. Other possibilities are Massacre Wurm against creature-heavy decks and Admonition Angel against problematic permanents in general.
The rest of the deck mainly serves as oil to smooth out our draws or gas to ramp hard. Both Commune and Vessel essentially hit everything we could need while filling our 'yard for Tasigur, including the O-Rings. Exalted on Noble Hierarch is super relevant here as well. The Thoughtseize playset allows us to preemptively rip countermagic or opposing 6+ mana creatures out of the hands of the enemy before they can stop us.
So, does this look promising to anybody else? I've done a bit of goldfishing, and the list seems to be able to get its combo out around turn four usually.
I like the idea. However, the prevalence of tron in the meta could be an issue. I would run a full four Stony Silence in the side, as well as 2 or 3 Gaddock Teeg and maybe some Pithing Needle. Also, I'd look into other ways like delve to get your fatties out before Tron gets theirs. Against Zoo and Burn, though, you'll have issues for sure. Not sure this would be viable in light of that.
Admonition Angel? Might as well go for powerful abilities, no? Ideally you power this out with dorks so you'll still get lands after it hits the field, and converting spare lands into painless Anguished Unmaking sounds like a good deal.
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Vorthos-y Johnny. All will be One
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Avatar doesn't really work in this list, but you just reminded me of the perfect card: Palisade Giant. Not only does it essentially make us unkillable, but it's on-flavor as a giant!
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3x Favor of the Mighty
Dorks
4x Birds of Paradise
4x Noble Hierarch
4x Sakura-Tribe Elder
3x Soul of Theros
3x Tasigur, the Golden Fang
3x Necropolis Regent
4x Commune with the Gods
2x Vessel of Nascency
Disruption
4x Thoughtseize
2x Oblivion Ring
The manabase is TBD, obviously. Having our bombs at 6 CMC is ideal for modern, as effectively nothing outside the breach/reanimator decks sees play that's larger. We want them all to be the same CMC in case we land multiples. An even mix of the three creatures above is probably not ideal, but those three are nonetheless our best options, in my opinion. Soul of Theros has vigilance, which is insane with Favor, and those activated abilities are amazing. Tasigur, the Golden Fang can be delved out quickly, while Necropolis Regent will usually end the game in two attack steps. Other possibilities are Massacre Wurm against creature-heavy decks and Admonition Angel against problematic permanents in general.
The rest of the deck mainly serves as oil to smooth out our draws or gas to ramp hard. Both Commune and Vessel essentially hit everything we could need while filling our 'yard for Tasigur, including the O-Rings. Exalted on Noble Hierarch is super relevant here as well. The Thoughtseize playset allows us to preemptively rip countermagic or opposing 6+ mana creatures out of the hands of the enemy before they can stop us.
So, does this look promising to anybody else? I've done a bit of goldfishing, and the list seems to be able to get its combo out around turn four usually.
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Avatar doesn't really work in this list, but you just reminded me of the perfect card: Palisade Giant. Not only does it essentially make us unkillable, but it's on-flavor as a giant!