What does Gitrog really contribute to this deck? Seems to me I'd rather put in Siege Rhinos and Scavenging Oozes. Gitrog may be a good SB piece for Abzan, to up the grind potential in the mirror, but I don't think it warrants playing multiple copies of if you're not breaking it with graveyard hax.
Gitrog has natural synergies with the deck Knight Loam (dredge, self discard, land toolbox). It doesn't nearly have as many in Abzan Midrange.
In a Loam shell, the 5-drop looks more powerful than the 4-mana Siege Rhino. Now, numbers may be tweaked, Scoozes and Rhinos can fit in the archetype anyway. I don't see why one would replace the other.
Now, I'm curious to see Gitrog abuse a graveyard strategy in a combo manner, which I believe is what you refer to. Sounds sweet and I definitely want to try it out as well.
I tried the Knight Loam engine in a Junk shell a couple months back and it was way too slow to do anything. It's the ultimate non-blue inevitability deck but it just lacked a way to close out the game. That's the main problem with the deck. Without some sort of real pressure or combo kill like Dark Depths, it's just too slow. However to be fair to that deck, it was my budget Goyf-less Abzan deck.
If the format slows down after a ban, I might try a Gitrog Monster brew especially since I have a playset of Goyfs now. That will mean Control having a firm place back in the format. Right now with Eldrazi and maindeck graveyard hate as bad as it is, I don't think i want to try it.
What does Gitrog really contribute to this deck? Seems to me I'd rather put in Siege Rhinos and Scavenging Oozes. Gitrog may be a good SB piece for Abzan, to up the grind potential in the mirror, but I don't think it warrants playing multiple copies of if you're not breaking it with graveyard hax.
Gitrog has natural synergies with the deck Knight Loam (dredge, self discard, land toolbox). It doesn't nearly have as many in Abzan Midrange.
In a Loam shell, the 5-drop looks more powerful than the 4-mana Siege Rhino. Now, numbers may be tweaked, Scoozes and Rhinos can fit in the archetype anyway. I don't see why one would replace the other.
Now, I'm curious to see Gitrog abuse a graveyard strategy in a combo manner, which I believe is what you refer to. Sounds sweet and I definitely want to try it out as well.
I tried the Knight Loam engine in a Junk shell a couple months back and it was way too slow to do anything. It's the ultimate non-blue inevitability deck but it just lacked a way to close out the game. That's the main problem with the deck. Without some sort of real pressure or combo kill like Dark Depths, it's just too slow. However to be fair to that deck, it was my budget Goyf-less Abzan deck.
If the format slows down after a ban, I might try a Gitrog Monster brew especially since I have a playset of Goyfs now. That will mean Control having a firm place back in the format. Right now with Eldrazi and maindeck graveyard hate as bad as it is, I don't think i want to try it.
Well if you are looking for a finisher.. (and this is me just speculating) I wonder if Westvale Abbey might be a consideration. You'd likely want some way to get tokens or something like Retreat to Emeria or something to that effect.
I tried the Knight Loam engine in a Junk shell a couple months back and it was way too slow to do anything. It's the ultimate non-blue inevitability deck but it just lacked a way to close out the game. That's the main problem with the deck. Without some sort of real pressure or combo kill like Dark Depths, it's just too slow.
It's indeed a slow deck, as Abzan Midrange and Jund are. These decks can quickly close out a game with Tarmogoyfs though, which is a card you didn't play at the time.
The way you and I built it is very different, there's a high package of competitive options to fill the curve up to 5 mana. The sideboard can play super hosy cards like Ghostly Prison, Stony Silence, Leyline of Sanctity, to make the toughest MUs better.
The real question is, does Abzan Loam can be better than straight Abzan Midrange thanks to The Gitrog Monster ? Because if the deck isn't played, it's basically because Abzan Midrange and its closest variants overshadow it.
Both decks play similar cards to handle combo and aggro, but some win cons and the manabase are different. I tend to think Abzan Loam has a stronger mid/late game, but its vulnerability to the graveyard hate is more problematic than for Abzan Midrange (even if they still lose Kitchen Finks + Souls value, Tasigur, the Golden Fang's value and mana cost, and Tarmo stats).
The 2 archetypes are not that different, and if one is a Tier 1-2 deck, the other shouldn't be far behind. Also, Abzan Loam is very close to some Gifts Loam lists (which might enjoy Gitrog). On top of that, graveyard-based decks like Living End, Storm and Goryo's Vengeance variants see competitive REL play. Yes they're combo decks that ask the opponent for playing a hate card before turn 4, while Loam gives the opponent the whole game. That's where the biggest weakness is to me, not that it's too slow for the format, since you can get Gitrog in play on turn 3.
All in all, we're just sharing thoughts, I hear you and respect your experience with the archetype.
Private Mod Note
():
Rollback Post to RevisionRollBack
Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
What does Gitrog really contribute to this deck? Seems to me I'd rather put in Siege Rhinos and Scavenging Oozes. Gitrog may be a good SB piece for Abzan, to up the grind potential in the mirror, but I don't think it warrants playing multiple copies of if you're not breaking it with graveyard hax.
Gitrog has natural synergies with the deck Knight Loam (dredge, self discard, land toolbox). It doesn't nearly have as many in Abzan Midrange.
In a Loam shell, the 5-drop looks more powerful than the 4-mana Siege Rhino. Now, numbers may be tweaked, Scoozes and Rhinos can fit in the archetype anyway. I don't see why one would replace the other.
Now, I'm curious to see Gitrog abuse a graveyard strategy in a combo manner, which I believe is what you refer to. Sounds sweet and I definitely want to try it out as well.
I tried the Knight Loam engine in a Junk shell a couple months back and it was way too slow to do anything. It's the ultimate non-blue inevitability deck but it just lacked a way to close out the game. That's the main problem with the deck. Without some sort of real pressure or combo kill like Dark Depths, it's just too slow. However to be fair to that deck, it was my budget Goyf-less Abzan deck.
If the format slows down after a ban, I might try a Gitrog Monster brew especially since I have a playset of Goyfs now. That will mean Control having a firm place back in the format. Right now with Eldrazi and maindeck graveyard hate as bad as it is, I don't think i want to try it.
Well if you are looking for a finisher.. (and this is me just speculating) I wonder if Westvale Abbey might be a consideration. You'd likely want some way to get tokens or something like Retreat to Emeria or something to that effect.
Giving this as a heads up, but Westvale Abbey is no where near as good as it looks. The main issue is the creature sacrifice: If someone has 5 creatures out, why would they want to sacrifice them and pay 5 to flip the abbey? Even in dredge, the 5 creatures likely have more than a total of 5 power. Right now it's one of those cards that looks much better than it actually is (Relentless dead is another). If we want a man land there are smaller, faster options with the Zendikar man lands that don't take such a massive sacrifice to run.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
What does Gitrog really contribute to this deck? Seems to me I'd rather put in Siege Rhinos and Scavenging Oozes. Gitrog may be a good SB piece for Abzan, to up the grind potential in the mirror, but I don't think it warrants playing multiple copies of if you're not breaking it with graveyard hax.
Gitrog has natural synergies with the deck Knight Loam (dredge, self discard, land toolbox). It doesn't nearly have as many in Abzan Midrange.
In a Loam shell, the 5-drop looks more powerful than the 4-mana Siege Rhino. Now, numbers may be tweaked, Scoozes and Rhinos can fit in the archetype anyway. I don't see why one would replace the other.
Now, I'm curious to see Gitrog abuse a graveyard strategy in a combo manner, which I believe is what you refer to. Sounds sweet and I definitely want to try it out as well.
I tried the Knight Loam engine in a Junk shell a couple months back and it was way too slow to do anything. It's the ultimate non-blue inevitability deck but it just lacked a way to close out the game. That's the main problem with the deck. Without some sort of real pressure or combo kill like Dark Depths, it's just too slow. However to be fair to that deck, it was my budget Goyf-less Abzan deck.
If the format slows down after a ban, I might try a Gitrog Monster brew especially since I have a playset of Goyfs now. That will mean Control having a firm place back in the format. Right now with Eldrazi and maindeck graveyard hate as bad as it is, I don't think i want to try it.
Well if you are looking for a finisher.. (and this is me just speculating) I wonder if Westvale Abbey might be a consideration. You'd likely want some way to get tokens or something like Retreat to Emeria or something to that effect.
Giving this as a heads up, but Westvale Abbey is no where near as good as it looks. The main issue is the creature sacrifice: If someone has 5 creatures out, why would they want to sacrifice them and pay 5 to flip the abbey? Even in dredge, the 5 creatures likely have more than a total of 5 power. Right now it's one of those cards that looks much better than it actually is (Relentless dead is another). If we want a man land there are smaller, faster options with the Zendikar man lands that don't take such a massive sacrifice to run.
You could have 5 creatures that are weak that come in for free like Necromeba, Bloodghast, Prized Amalgham and such. You want to sacrifice them so you can trigger bridge from below and get a ton of 2/2's and a 9/7 indestructible lifelink flier. I also opened a couple of them this weekend and after playing with them... they are a lot stronger and more fluid than I initially thought.
Splinterfright and Gitrog seem to have a lot of potential power together. Splinterfright mills 2 on upkeep and combined with some Dredge cards you can make a very large Splinterfright.
You'd need to give him haste. I still think the best combo course is to get necromeba's killed off by Heartless Summoning and then casting Ray of Revelation from the yard and blowing it so all your Zombies are 2/2's or you just make a ton of 2/2 Zombies at EOT with Zombie Infestation and just beating your opponent down.
Haste is easily achieved via Hall of the Bandit Lord, which you can Life from the Loam back. The main issue is Splinterfright doesn't do anything in the graveyard, requires a lot of creatures in the graveyard (meaning we have to play extra creatures) and I can't think of any convenient way to get it back once it's been milled, so it might juts be better as a secondary win condition in case a hoard of Zombies isn't enough for whatever reason (Kozilek's Return?).
Personally though, I really like your idea, since Heartless Summoning seems more robust than reviving Gitrog, requires less setup, and actually contributes beyond acceleration by killing off your Narcomoebas for you. Ray of Revelation is sweet tech BTW. Not sure how it would really play out, but here's what a 10 minute think session got me:
If you want a gy-based discard outlet, just add some Phantasmagorian.
They don't cost one bit and with 2 you can always keep your hand as good as empty.
And they allow nice tricks when facing hate or things as simple and Dredgers or Bridges stranded in your hand.
For combo-versions, you can even use them for consistency, as you can start dredging off of the frog and in response to another trigger from dredged lands, discard the dredge'd guy again, should you have missed any other dredge cards.
Or vice versa, hit more things to dredge, but no lands.
Granted, Zombie Infestation does the same, but has to be on the battle field, which costs time and resources, plus it is more easily removed.
Private Mod Note
():
Rollback Post to RevisionRollBack
Tired of losing to natural Tron or getting turn 2'd by Infect?
Standard infinite combos giving you a headache and the opponent always has Force of Will?
No matter the issue, there is one simple trick to solve all of your Magic problems!!
~~~To get in on the secret to eternal luck, skill and victory, just follow this link!!~~~
I ran my own brew of the frog at a tournament this weekend and had promising results despite making a deck over 60 (62) and forgetting my Stony Silences at home. I placed top 8 in a 5 rounder (3-2) with this:
3 Life from the Loam
1 Raven's Crime
4 Abrupt Decay
2 Maelstrom Pulse
1 Putrefy
3 Liliana of the Veil
3 Bloodghast
2 Golgari Grave-Troll
2 Vengeful Pharoah
3 The Gitrog Monster
3 Courser of Kruphix
4 Prized Amalgam
1 Iona, Shield of Emeria
1 Elesh Norn, Grand Cenobite
Sideboard
1 Gnaw to the Bone
1 Nature's Claim
2 Seal of Primordium
2 Thragtusk
2 Flaying Tendrils
1 Dragonlord Dramoka
2 Scavenging Ooze
1 Melira, Sylvok Outcast
1 Nihil Spellbomb
1 Relic of Progenitus
1 Emrakul, The Eons Torn
I was in a rush to make the tournament and had been focusing on the main deck, I somewhat messed up the SB. I would have added 2-3 Stony Silence for sure.
Rd 1 vs UBG control/delve. Close 3 games but I won
Rd 2 Infect I lost game one, won game 2 and kept a 1 land hand because Melira was in hand and I wanted to cast her. Shouldn't have been greedy
Rd 3 UBG Control, won 2-0
Rd 4 Affinity, lost in 3, Stony would have won this for sure.
Rd 5 Tron 2-0 4 GQ plus Frog and Loam wasn't fair.
To get the deck down I'd pull 1 Courser and possibly leave it at 61 or to get it to 60 maybe cut 1 pulse. Infestation shined, got a broken start of T2 Infestation pitching Ghast/Amalgam, next turn during upkeep pitched Loam and Amalgam, dredged Loam, played a land, Ghast then eot 2 Amalgam. Turn 4 had an Elesh Norn via unburial, not even close. Had ALOT of fun playing it and found Froggie is a support card and not necessarily the star. Most of the heavy lifting was Ghast/Amalgam. Alot of people liked the deck quite a bit and Pharoah shined vs control as I cast it...let it stay and take 5 or counter and get your team killed. After a friend suggested some Madness cards and I'm toying with Murderous Compulsion. I originally built froggie as a midrange deck but it just wants to dredge and performs much better when it does. I called it Black Frog
I have no sideboard at the moment. This is a rough draft with no testing. I decided against going BUG because I was tending towards Blightning when I hit upon Lotus Cobra. If I get a Seismic Assault with the Rog, in play the deck "goes off".
I do not own Moons, strangely, and I play paper vintage. Torpor Orb stops the super star of the deck - Lotus Cobra. I just can't take those little guys out. They're bananas. I may just fill up with Gnaw to the Bone...
I didn't get to go to the tournament but the combo is Zombie Infestation + The Gitrog Monster, discard a land ( Dakmor Salvage is best) and a dredge card, replace draw with dredge, repeat till you hit Emrakul, repeat the whole process as many times as you want.. You can do it at instant speed (dodging graveyard hate in responce) and make any number of 2/2 Zombies. You can respond to the draw trigger by pitching 2 cards to make a Zombie. I also recommend keeping track of the draw triggers with a dice. I also recommend adding a Golgari Brownscale to elevate your life total while comboing off. Enjoy!!!
The only issue with Zombie Infestation is that you need to discard 2 cards but you can only dredge back one card for each draw so you would run out of cards before this becomes infinite. The true "infinite" is with Seismic Assault since that would do 2 damage per discard and only need to "loop" 10 times max (more vs lifegain obv) but RRR is tough in a 3 color deck.
I brewed a list with a buddy of mine but don't have it on me at the moment. I will try and remember to get it late tonight otherwise tomorrow. This is an early draft of the deck though.
Nope, The Gitrog Monster triggers when one or more lands are put into the graveyard. If you discard two lands at the same time, that's only one trigger, one draw.
You can go infinite, I have done it. What some of you forget is that if you hit a land while you are dredging you get another draw.
So, discard 2 cards, one is a land, draw triggers, replace draw with dredge. If you hit a land while dredging it triggers another draw. Replace that draw with another dredge. I have gotten 6 to 8 dredge cards back before hitting Emrakul. I goldfished it and stopped making Zombies when I got to 125 tokens. I stopped because I was testing if it would work...and it does. I've gotten this off in a live game as well. I actually dodged a Tormod's Crypt activation by discarding 2 more cards in response then dredging till I hit Emrakul. I highly recommend playing at least 2 Dakmor Salvage since its a land and it dredges.
The true "infinite" is with Seismic Assault since that would do 2 damage per discard and only need to "loop" 10 times max (more vs lifegain obv) but RRR is tough in a 3 color deck.
With Lotus Cobra it becomes loads easier to pull it off. I'll be testing my list out tomorrow at an LGS to see if it can keep up. I made the deck four colour with Knight of the Reliquary.
New changes update, moved SB stuff around. Added 1 Gitrog and Life from the Loam to main. Tests consistently now, but felt 1 more gitrog and loam would make it more consistent.
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/588618-junk-loam-midrange
I tried the Knight Loam engine in a Junk shell a couple months back and it was way too slow to do anything. It's the ultimate non-blue inevitability deck but it just lacked a way to close out the game. That's the main problem with the deck. Without some sort of real pressure or combo kill like Dark Depths, it's just too slow. However to be fair to that deck, it was my budget Goyf-less Abzan deck.
If the format slows down after a ban, I might try a Gitrog Monster brew especially since I have a playset of Goyfs now. That will mean Control having a firm place back in the format. Right now with Eldrazi and maindeck graveyard hate as bad as it is, I don't think i want to try it.
Credit to Heroes of the Plane Studios for the Avatar & Miraculous Recovery for the Banner.
My 540 Card Cube (WIP)
Well if you are looking for a finisher.. (and this is me just speculating) I wonder if Westvale Abbey might be a consideration. You'd likely want some way to get tokens or something like Retreat to Emeria or something to that effect.
It's indeed a slow deck, as Abzan Midrange and Jund are. These decks can quickly close out a game with Tarmogoyfs though, which is a card you didn't play at the time.
The way you and I built it is very different, there's a high package of competitive options to fill the curve up to 5 mana. The sideboard can play super hosy cards like Ghostly Prison, Stony Silence, Leyline of Sanctity, to make the toughest MUs better.
The real question is, does Abzan Loam can be better than straight Abzan Midrange thanks to The Gitrog Monster ? Because if the deck isn't played, it's basically because Abzan Midrange and its closest variants overshadow it.
Both decks play similar cards to handle combo and aggro, but some win cons and the manabase are different. I tend to think Abzan Loam has a stronger mid/late game, but its vulnerability to the graveyard hate is more problematic than for Abzan Midrange (even if they still lose Kitchen Finks + Souls value, Tasigur, the Golden Fang's value and mana cost, and Tarmo stats).
The 2 archetypes are not that different, and if one is a Tier 1-2 deck, the other shouldn't be far behind. Also, Abzan Loam is very close to some Gifts Loam lists (which might enjoy Gitrog). On top of that, graveyard-based decks like Living End, Storm and Goryo's Vengeance variants see competitive REL play. Yes they're combo decks that ask the opponent for playing a hate card before turn 4, while Loam gives the opponent the whole game. That's where the biggest weakness is to me, not that it's too slow for the format, since you can get Gitrog in play on turn 3.
All in all, we're just sharing thoughts, I hear you and respect your experience with the archetype.
Giving this as a heads up, but Westvale Abbey is no where near as good as it looks. The main issue is the creature sacrifice: If someone has 5 creatures out, why would they want to sacrifice them and pay 5 to flip the abbey? Even in dredge, the 5 creatures likely have more than a total of 5 power. Right now it's one of those cards that looks much better than it actually is (Relentless dead is another). If we want a man land there are smaller, faster options with the Zendikar man lands that don't take such a massive sacrifice to run.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
You could have 5 creatures that are weak that come in for free like Necromeba, Bloodghast, Prized Amalgham and such. You want to sacrifice them so you can trigger bridge from below and get a ton of 2/2's and a 9/7 indestructible lifelink flier. I also opened a couple of them this weekend and after playing with them... they are a lot stronger and more fluid than I initially thought.
Green @ it's best
Haste is easily achieved via Hall of the Bandit Lord, which you can Life from the Loam back. The main issue is Splinterfright doesn't do anything in the graveyard, requires a lot of creatures in the graveyard (meaning we have to play extra creatures) and I can't think of any convenient way to get it back once it's been milled, so it might juts be better as a secondary win condition in case a hoard of Zombies isn't enough for whatever reason (Kozilek's Return?).
Personally though, I really like your idea, since Heartless Summoning seems more robust than reviving Gitrog, requires less setup, and actually contributes beyond acceleration by killing off your Narcomoebas for you. Ray of Revelation is sweet tech BTW. Not sure how it would really play out, but here's what a 10 minute think session got me:
4 Narcomoeba
4 Shriekmaw
3 Stinkweed Imp
1 Emrakul the Aeons Torn
3 Life from the Loam
3 Traverse the Ulvenwald
3 Ray of Revelation
4 Commune with the Gods
4 Zombie Infestation
4 Bridge from Below
4 Heartless Summoning
2 Misty Rainforest
2 Polluted Delta
4 Overgrown Tomb
1 Watery Grave
1 Breeding Pool
3 Forest
1 Swamp
1 Island
4 Dakmor Salvage
3 Gnaw to the Bone
3 Ground Seal
3 Ancient Grudge
3 Raven's Crime
2 Memoricide
2 Vengeful Pharaoh
1 Temple Garden
They don't cost one bit and with 2 you can always keep your hand as good as empty.
And they allow nice tricks when facing hate or things as simple and Dredgers or Bridges stranded in your hand.
For combo-versions, you can even use them for consistency, as you can start dredging off of the frog and in response to another trigger from dredged lands, discard the dredge'd guy again, should you have missed any other dredge cards.
Or vice versa, hit more things to dredge, but no lands.
Granted, Zombie Infestation does the same, but has to be on the battle field, which costs time and resources, plus it is more easily removed.
Standard infinite combos giving you a headache and the opponent always has Force of Will?
No matter the issue, there is one simple trick to solve all of your Magic problems!!
~~~To get in on the secret to eternal luck, skill and victory, just follow this link!!~~~
I'm trying a BGu version of this deck (or BUG as the cool kids call it, but not Sultai as the fringe does).
4 Woodland Cemetery
3 Polluted Delta
2 Godless Shrine
4 Ghost Quarter
3 Overgrown Tomb
1 Forest
1 Swamp
1 Quicksand
1 Treetop Village
2 Urborg, Tomb of Yawgmoth
1 Dakmor Salvage
1 Bajuka Bog
2 Unburial Rites
3 Zombie Infestation
3 Life from the Loam
1 Raven's Crime
4 Abrupt Decay
2 Maelstrom Pulse
1 Putrefy
3 Liliana of the Veil
3 Bloodghast
2 Golgari Grave-Troll
2 Vengeful Pharoah
3 The Gitrog Monster
3 Courser of Kruphix
4 Prized Amalgam
1 Iona, Shield of Emeria
1 Elesh Norn, Grand Cenobite
Sideboard
1 Gnaw to the Bone
1 Nature's Claim
2 Seal of Primordium
2 Thragtusk
2 Flaying Tendrils
1 Dragonlord Dramoka
2 Scavenging Ooze
1 Melira, Sylvok Outcast
1 Nihil Spellbomb
1 Relic of Progenitus
1 Emrakul, The Eons Torn
I was in a rush to make the tournament and had been focusing on the main deck, I somewhat messed up the SB. I would have added 2-3 Stony Silence for sure.
Rd 1 vs UBG control/delve. Close 3 games but I won
Rd 2 Infect I lost game one, won game 2 and kept a 1 land hand because Melira was in hand and I wanted to cast her. Shouldn't have been greedy
Rd 3 UBG Control, won 2-0
Rd 4 Affinity, lost in 3, Stony would have won this for sure.
Rd 5 Tron 2-0 4 GQ plus Frog and Loam wasn't fair.
To get the deck down I'd pull 1 Courser and possibly leave it at 61 or to get it to 60 maybe cut 1 pulse. Infestation shined, got a broken start of T2 Infestation pitching Ghast/Amalgam, next turn during upkeep pitched Loam and Amalgam, dredged Loam, played a land, Ghast then eot 2 Amalgam. Turn 4 had an Elesh Norn via unburial, not even close. Had ALOT of fun playing it and found Froggie is a support card and not necessarily the star. Most of the heavy lifting was Ghast/Amalgam. Alot of people liked the deck quite a bit and Pharoah shined vs control as I cast it...let it stay and take 5 or counter and get your team killed. After a friend suggested some Madness cards and I'm toying with Murderous Compulsion. I originally built froggie as a midrange deck but it just wants to dredge and performs much better when it does. I called it Black Frog
Seems like a good fit!
2 Dakmor Salvage
4 Verdant Catacombs
3 Bloodstained Mire
3 Overgrown Tomb
2 Blood Crypt
1 Stomping Ground
2 Forest
3 Swamp
3 Mountain
1 Ghost Quarter
2 Scavenging Ooze
1 Tasigur, the Golden Fang
3 The Gitrog Monster
4 Tarmogoyf
4 Birds of Paradise
4 Lotus Cobra
Spells
4 Thoughtseize
1 Raven's Crime
2 Life from the Loam
3 Terminate
2 Abrupt Decay
3 Lightning Bolt
1 Zombie Infestation
2 Seismic Assault
I have no sideboard at the moment. This is a rough draft with no testing. I decided against going BUG because I was tending towards Blightning when I hit upon Lotus Cobra. If I get a Seismic Assault with the Rog, in play the deck "goes off".
1 Pyroclasm
1 Grafdigger's Cage
3 Engineered Explosives
3 Surgical Extraction
1 Krosan Grip
1 Ancient Grudge
2 Choke
I do not own Moons, strangely, and I play paper vintage.
Torpor Orb stops the super star of the deck-Lotus Cobra. I just can't take those little guys out. They're bananas. I may just fill up with Gnaw to the Bone...2 Dakmor Salvage
1 Ghost Quarter
3 Verdant Catacombs
2 Arid Mesa
3 Wooded Foothills
2 Temple Garden
1 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Forest
2 Swamp
3 Mountain
1 Plains
1 Scavenging Ooze
3 Knight of the Reliquary
3 The Gitrog Monster
4 Tarmogoyf
4 Birds of Paradise
4 Lotus Cobra
Spells
3 Thoughtseize
2 Life from the Loam
3 Path to Exile
2 Abrupt Decay
4 Lightning Bolt
Enchantments
3 Seismic Assault
3 Engineered Explosives
2 Torpor Orb
1 Maelstrom Pulse
1 Ancient Grudge
1 Krosan Grip
1 Scavenging Ooze
3 Extirpate
1 Damnation
New changes to the deck. Have included white. It goldfishes decently, but have no real testing against other competitive decks.
I brewed a list with a buddy of mine but don't have it on me at the moment. I will try and remember to get it late tonight otherwise tomorrow. This is an early draft of the deck though.
4 Arbor Elf
4 Courser of Kruphix
1 Thragtusk
3 The Gitrog Monster
1 Grave Titan
1 Primeval Titan
Spells
1 Darkblast
3 Traverse the Ulvenwald
4 Utopia Sprawl
2 Life from the Loam
3 Abrupt Decay
4 Edge of Autumn
2 Liliana of the Veil
2 Maelstrom Pulse
2 Garruk Wildspeaker
2 Ghost Quarter
2 Overgrown Tomb
2 Treetop Village
2 Woodland Cemetery
3 Swamp
3 Wooded Foothills
4 Verdant Catacombs
5 Forest
So, discard 2 cards, one is a land, draw triggers, replace draw with dredge. If you hit a land while dredging it triggers another draw. Replace that draw with another dredge. I have gotten 6 to 8 dredge cards back before hitting Emrakul. I goldfished it and stopped making Zombies when I got to 125 tokens. I stopped because I was testing if it would work...and it does. I've gotten this off in a live game as well. I actually dodged a Tormod's Crypt activation by discarding 2 more cards in response then dredging till I hit Emrakul. I highly recommend playing at least 2 Dakmor Salvage since its a land and it dredges.
Yes it does work, I've done it.
With Lotus Cobra it becomes loads easier to pull it off. I'll be testing my list out tomorrow at an LGS to see if it can keep up. I made the deck four colour with Knight of the Reliquary.
Link for reference.
2 Dakmor Salvage
1 Ghost Quarter
3 Verdant Catacombs
2 Arid Mesa
3 Wooded Foothills
2 Temple Garden
1 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Forest
2 Swamp
3 Mountain
1 Plains
1 Scavenging Ooze
3 Knight of the Reliquary
3 The Gitrog Monster
4 Tarmogoyf
4 Birds of Paradise
4 Lotus Cobra
Spells
3 Thoughtseize
2 Life from the Loam
3 Path to Exile
2 Abrupt Decay
4 Lightning Bolt
Enchantments
3 Seismic Assault
3 Engineered Explosives
2 Torpor Orb
1 Maelstrom Pulse
1 Ancient Grudge
1 Krosan Grip
1 Scavenging Ooze
3 Extirpate
1 Damnation
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
2 Dakmor Salvage
1 Ghost Quarter
3 Verdant Catacombs
2 Arid Mesa
3 Wooded Foothills
2 Temple Garden
1 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Forest
2 Swamp
2 Mountain
1 Plains
3 Knight of the Reliquary
2 The Gitrog Monster
4 Tarmogoyf
4 Birds of Paradise
4 Lotus Cobra
Spells
3 Summoner's Pact
3 Thoughtseize
2 Life from the Loam
3 Path to Exile
2 Abrupt Decay
4 Lightning Bolt
Enchantments
3 Seismic Assault
3 Engineered Explosives
2 Torpor Orb
1 Maelstrom Pulse
1 Ancient Grudge
2 Scavenging Ooze
3 Extirpate
1 Damnation
2 Stony Silence
Came up with a little bit of new tech, which I am going to test out this evening.
+3 Summoner's Pact
-1 The Gitrog Monster
-1 Mountain
-1 Scavenging Ooze to the sideboard
Sideboard
+2 Stony Silence
+1 Scavenging Ooze
-1 Krosan Grip
I still haven't decided how to board versus Burn (not that I don't know how, but what I want to do).
2 Dakmor Salvage
1 Ghost Quarter
3 Verdant Catacombs
2 Arid Mesa
4 Wooded Foothills
1 Temple Garden
1 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Forest
2 Swamp
2 Mountain
1 Plains
3 Knight of the Reliquary
3 The Gitrog Monster
4 Tarmogoyf
4 Birds of Paradise
4 Lotus Cobra
Spells
3 Summoner's Pact
3 Thoughtseize
3 Life from the Loam
3 Path to Exile
4 Lightning Bolt
Enchantments
3 Seismic Assault
2 Engineered Explosives
2 Grafdigger's Cage
1 Maelstrom Pulse
1 Ancient Grudge
1 Scavenging Ooze
2 Faerie Macabre
1 Damnation
1 Stony Silence
2 Abrupt Decay
2 Crumble to Dust
New changes update, moved SB stuff around. Added 1 Gitrog and Life from the Loam to main. Tests consistently now, but felt 1 more gitrog and loam would make it more consistent.